
morecars
An Automobility addon built on SShakusora's open-source RIAutomobility project. This is just the beginning—we want to see more players creating Automobility addons.
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- Обновлён
- 24 мая 2026 г.
- Лицензия
- MoreCars-Custom-License-Notice
Опубликован 17 мая 2026 г.
MoreCars (Automobility Addon)
MoreCars is an Automobility addon built on SShakusora's open-source RIAutomobility project. It is a renamed and repackaged variant of RIAutomobility (since version 1.0, MoreCars has operated independently while still using some original code, all of which is properly credited to the original author).
This mod is an experiment: its primary aim is to inspire other players to create their own Automobility vehicle addons, and it also serves as a practical demonstration of forking and repackaging with correct credit and license handling. As such, this addon may remain fairly casual or limited in scope.
The code originally authored by SShakusora continues to be protected by the MIT License. Internally, the mod metadata includes proper attribution and license references pointing to the original project, and all borrowed code has been marked with the original author's credit.
Credits / Origin
- Original author: SShakusora
- Original open-source project (GitHub): https://github.com/SShakusora/RIAutomobility
- Original CurseForge page: https://www.curseforge.com/minecraft/mc-mods/riautomobility
Ченджлог
1.3.0Релиз1.20.1 · 24 мая 2026 г.
1.3.0
New Vehicles
- New vehicle: Mobility Scooter (老头乐) — 3 colors (default/blue/green), 3 wheels, 2 seats, lightweight frame
- New vehicle: Light Truck — 2-seat utility truck with extended wheelbase and large cargo bed
1.2.2Релиз1.20.1 · 18 мая 2026 г.
Fixes
- HitboxEntity dimensions not restored on client spawn — size field stayed at defaults (1.0×0.66) for all joining players, causing visual collision box mismatch with F3+B
- Double HitboxEntity on chunk reload / server restart — onAddedToWorld() spawned fresh hitboxes while NBT-loaded orphans survived, creating duplicate collision proxies
- Component sync packet loss unrecoverable — client could permanently stay in EMPTY-frame limbo (invisible vehicle) with no retry mechanism
- remove() gated behind usesMoreCarsSystems() — if the frame was ever reset externally, hitboxes would leak permanently
- Culling box not updated immediately after setComponents() — relied on next tick's render thread timing (1-3 frame window of potentially incorrect frustum culling)
- Culling box unconditionally recalculated every tick via trigonometric transforms — added position/yaw dirty-check caching
Changes
- onAddedToWorld() now detects NBT-loaded entities and adopts existing hitboxes instead of spawning duplicates
- setComponents() now updates the culling box inline, eliminating the stale-frame window
- remove() now always cleans up hitboxes regardless of frame registry state
- Client-side empty-frame timeout triggers automatic component sync retry after 100 ticks without a successful set
1.2.1fixРелиз1.20.1 · 17 мая 2026 г.
Fixed Mixin injection warnings.
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