
Primal
Enhances on the wilderness aspect of the game
- Загрузки
- 193K
- Подписчики
- 287
- Обновлён
- 1 мая 2026 г.
- Лицензия
- MIT
Опубликован 24 сентября 2025 г.

Introduction
Primal is a Forge/NeoForge mod that enhances Minecraft wilderness, making survival more immersive and exciting!

For a full breakdown of the mod's content, please check out our
official wiki
.
(Currently some contents may be missing)
UPDATES
1.0 - Hunters
1.1 - Hunt & Gather

Ченджлог
1.1.6Релиз1.21.1 · 1 мая 2026 г.
1.1.6 - 1.21
Additions
- Completely removed GeckoLib dependency! A lot of animation-related stuff should work a lot better now
- Added flick animation to snakes while on the player's neck
- Added a new config option to add support for more wolf variants
- Added look animation to deer
- Added Spawn placeable eggs to the default config and tag for nests (need to erase your config to let the game regenerate the defaults)
- Improved Walrus riding renderer - By DarkBlade
- Improved Crocodile thrashing renderer
- Added look-out animation for eagle when on ground resting
- Added "never attack" entity tags to all aggressive animals, for mobs that the specific animal can't ever attack
- Only the crocodile_never_attack tag exist by default, but the rest can be implemented with datapacks
- All never attack tags are named "[animal]_never_attack", e.g. "bear_never_attack", "snake_never_attack"
- Added "breed food" item tags to all animals, for food that can breed them
Changes
- Snakes don't get out of its owner neck when flying on creative
- Changed crocodile model
- Added new animation when brushed a crocodile scute
- Modified logic for lion sigma variant to be just a texture change instead of a variant change
- Made bears pick up berries bushes instead of destroying the block
- Made bears have a sweet berry layer like with honey, and added a cooldown to pick berries (45s)
- Made baby bears able to raid sweet berries
- Modified some spawn eggs textures
- Improved eagle idle movement (yes, again)
Fixes
- Fixed baby rabbits not being assigned the custom primal variant correctly when born from breeding
- Added correctly hunting cooldown to bear
- Modified nest logic to call finalizeSpawn() when hatching the egg. It should improve compatibility
- Fixed bear no raiding beehives and sweet bushes correctly
- Optimized a little bit bear and crocodile code
- Fixed honey counter for bear being too long
- Fixed snake parts being removed from the world incorrectly if removed while standing
1.1.6Релиз1.20.1 · 1 мая 2026 г.
1.1.6 - 1.20.1
Additions
- Completely removed GeckoLib dependency! A lot of animation-related stuff should work a lot better now
- Added flick animation to snakes while on the player's neck
- Added look animation to deer
- Added Spawn placeable eggs to the default config and tag for nests (need to erase your config to let the game regenerate the defaults)
- Improved Walrus riding renderer - By DarkBlade
- Improved Crocodile thrashing renderer
- Added look-out animation for eagle when on ground resting
- Added "never attack" entity tags to all aggressive animals, for mobs that the specific animal can't ever attack
- Only the crocodile_never_attack tag exist by default, but the rest can be implemented with datapacks
- All never attack tags are named "[animal]_never_attack", e.g. "bear_never_attack", "snake_never_attack"
- Added "breed food" item tags to all animals, for food that can breed them
- Since there's no meat tag on 1.20.1, the lion has the tag as empty by default
Changes
- Snakes don't get out of its owner neck when flying on creative
- Changed crocodile model
- Added new animation when brushed a crocodile scute
- Modified logic for lion sigma variant to be just a texture change instead of a variant change
- Made bears pick up berries bushes instead of destroying the block
- Made bears have a sweet berry layer like with honey, and added a cooldown to pick berries (45s)
- Made baby bears able to raid sweet berries
- Modified some spawn eggs textures
- Improved eagle idle movement (yes, again)
Fixes
- Fixed baby rabbits not being assigned the custom primal variant correctly when born from breeding
- Added correctly hunting cooldown to bear
- Modified nest logic to call finalizeSpawn() when hatching the egg. It should improve compatibility
- Fixed bear no raiding beehives and sweet bushes correctly
- Optimized a little bit bear and crocodile code
- Fixed honey counter for bear being too long
- Fixed snake parts being removed from the world incorrectly if removed while standing
1.1.5Релиз1.21.1 · 11 апреля 2026 г.
1.1.5 - 1.21
Additions
- Added recipe integration with EMI for helmet decorations
Changes
- Changed logic for helmet decorations from an enum to a custom registry, making a lot easier for other mods to add their own helmet decorations
- Made babies from tamed parents being tamed automatically
- Made snakes being able to dance with the instrument game event (emitted by goat horns, conch shells and probably other modded instruments)
- Improved eagle idle movement on enclosed spaces
Fixes
- Fixed paint and eye layer not applying correctly to baby lions if the custom baby model is off
- Made tamed pets unable to attack pets with the same owner if alerted by others
- Fixed pets ignoring the vanilla sitting state, causing incompatibilities with other mods
- Modify wolf remodel animations logic to work with snowy spirit sleds
1.1.5Релиз1.20.1 · 11 апреля 2026 г.
1.1.5 - 1.20.1
Additions
- Added recipe integration with EMI for helmet decorations
- Added better compatibility for Domestication Innovation, now it should render correctly shadow hands, magnetic and other enchantments with visual stuff
Changes
- Changed logic for helmet decorations from an enum to a custom registry, making a lot easier for other mods to add their own helmet decorations (this will break existing helmets, damn forge, sorry :( )
- Made babies from tamed parents being tamed automatically
- Made snakes being able to dance with the instrument game event (emitted by goat horns, conch shells and probably other modded instruments)
- Improved eagle idle movement on enclosed spaces
Fixes
- Fixed paint and eye layer not applying correctly to baby lions if the custom baby model is off
- Made tamed pets unable to attack pets with the same owner if alerted by others
- Fixed pets ignoring the vanilla sitting state, causing incompatibilities with other mods
- Modify wolf remodel animations logic to work with snowy spirit sleds
1.1.4Релиз1.21.1 · 31 марта 2026 г.
1.1.4 - 1.21
Additions
- Added optional built-in resource packs to give banner patterns a texture similar to the vanilla ones from 1.21.2+
- Added optional built-in resource packs to give spawn eggs a texture similar to the vanilla ones from 1.21.5+
- Added plants description for fieldguide mod
Changes
- Made banner patterns unstackable like vanilla ones
Fixes
- Fixed tamed adult eagles no rendering the band on its leg
- Fixed weird positioning on snake when carrying it with Carry On mod (and possible related issues)
- Added missing translation for when the deer eats
- Fixed dreamcatcher effects sometimes not applying on beds in some positions
1.1.4Релиз1.20.1 · 31 марта 2026 г.
1.1.4 - 1.20.1
Additions
- Added optional built-in resource packs to give banner patterns a texture similar to the vanilla ones from 1.21.2+
- Added optional built-in resource packs to give spawn eggs a texture similar to the vanilla ones from 1.21.5+
- Added plants description for fieldguide mod
Fixes
- Fixed tamed adult eagles no rendering the band on its leg
- Fixed weird positioning on snake when carrying it with Carry On mod (and possible related issues)
- Added missing translation for when the deer eats
- Fixed dreamcatcher effects sometimes not applying on beds in some positions
- Fixed venison meat no being classified as meat
- Fixed cassowary nest spawn modifier being registered incorrectly, cassowary nests should spawn now
1.1.3Релиз1.20.1 · 28 марта 2026 г.
1.1.3 - 1.20.1
Additions
- Added textures and description for the placeholder item used to spawn snakes on chests.
Changes
- Updated Spanish translations
Fixes
- Fixed a big issue with wolf remodel altering all hitboxes (sorry)
- Fixed issues with cattails and river reeds growing
- Fixed marine snake variant don't being applied on beaches and oceans
1.1.3Релиз1.21.1 · 28 марта 2026 г.
1.1.3 - 1.21
Additions
- Added textures and description for the placeholder item used to spawn snakes on chests. It should be visible with Emi-Loot or similar
Changes
- Updated Spanish translations
Fixes
- Fixed a crash with walrus whirlwind attack
- Fixed "invalid player data" when entering in a world with Emi-Loot installed
- Fixed issues with cattails and river reeds growing
- Fixed marine snake variant don't being applied on beaches and oceans
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