
Ripples of the Past: Mobs With Powers Addon
An addon adds way to see mobs with powers from Ripples of The Past.
- Загрузки
- 68K
- Подписчики
- 9
- Обновлён
- 25 августа 2025 г.
- Лицензия
- GPL-3.0-only
Опубликован 4 декабря 2024 г.
FAQ
How mobs will have Stands?
- For example spawn. In spawn they have 5% (you can change it in config) to have stand, random resolve.
Mobs can use TimeStop?
- Yes.
Stand arrows works on mobs?
- Yes, and works like for players.
Are they have combos?
- All original (by ROTP) have default combos, but not all addons.
How to do my own combo system?
How stand AI works?
- stand AI have instincts. First instinct is always defense. It will raise its guard when attacked or sometimes just to keep you guessing. If it doesnt need to defend, it goes on the offensive, looking to string together smart combo attacks. When a combo isnt possible, it improvises, picking a random available action to stay unpredictable. This hierarchy is: Defend > Use Combos > Use a Random Ability
Default combo file:
- click to see a file in GitHub
- if You want - You can edit it and send it here. I will check and update (or You can do Your datapack and post it in discord server)
Ченджлог
1.1.2Релиз1.16.5 · 25 августа 2025 г.
- Enhanced Mob AI for fairer combat encounters by adding a cooldown to their block ability
- Added a new config option
Require Stand Advancement To Spawn Mobs with Powersto better control progression. By default: true - Fixed a critical issue with datapacks failing to load on dedicated servers
- Corrected Stand behavior to prevent them from attacking their owners
1.1.1Релиз1.16.5 · 12 августа 2025 г.
- Fixed weird bug with Remote Control. (again...)
- New Feature: Entity Whitelist/Blacklist
- Added a new config option useEntityWhitelist
- false (default): The entityList now acts as a blacklist, preventing the specified mobs from getting a stand
- true: The entityList now acts as a whitelist, allowing only the specified mobs to get a stand
- The blockedEntities option has been renamed to entityList for better clarity
- Improved Config Descriptions.
- All comments for the config options have been rewritten to be clearer and more informative
1.1.0Релиз1.16.5 · 6 августа 2025 г.
- Added experimental data-driven Combo System for both Stand and Non-Stand abilities, configurable via datapacks
- Time Stop for mob Stand users now has a randomized duration for more varied encounters
- Initial implementation of Non-Stand powers (disabled by default); can be tested using
/stand give @s rotp_mwp:debug_stand - Reworked Stand Arrow mechanics for mobs to better match player experience; now uses the Stand Virus system properly
- Improved baby Stand mechanic and mob AI – better performance and dynamic positioning to keep mob-controlled Stands in attack range
- Added config for W.I.P combo system
- Bug fixes
- Fixed Killer Queen's Sheer Heart Attack config settings not applying correctly
- Fixed mobs getting duplicate Stand abilities after reloading world or chunks
- Fixed Gold Experience granting Stands to its created lifeforms
1.0.7.1Релиз1.16.5 · 27 декабря 2024 г.
- Fixed blocked actions by default
- Fixed Stand Rotation for Mobs
1.0.7Релиз1.16.5 · 24 декабря 2024 г.
- Added new 3 config options:
- Blocked Stand Actions
- Long Range Stands (gives more range for mob's stand ((30 blocks))
Remove Cast Exception(W.I.P)
- Some visual features to Debug Stand
- Random Actions textures now gives only Stand Actions
- Some changes with names of abilities
- Now /stand command in Ripples of The Past works with Living Entities!
- Added more blocked stand actions by default:
- Crazy Diamond's Repair
- Crazy Diamond's Block Bullet
- Crazy Diamond's Block Anchor Move
- Fixed Baby System in Beta versions
- Implemented Baby System
- Some bug fixes
- Implementing Non Stand Powers for Mobs....
1.0.6Релиз1.16.5 · 15 декабря 2024 г.
Change Log:
- Added Soul Entity to blocked entities by default (cant change it in config)
- Added new Baby System for stands. Like if your hitbox smaller (by weight) for 1.5 blocks, you will have a small baby stand. Works on all entities. ALSO, Stand will have some debuffs with new baby system
- Fixed debug stand, works for all
- Added Textures for Debug Stand (/stand give @s rotp_mwp:debug_stand)
- Added two Wonder of You to blocked stands by default (can change it in config)
- Added a small list for blocked actions (you cant change it in config). Right now added:
- Star Platinum Zoom
- Star Platinum Inhale
- Magicians Red Detector
- Some changes in Stand AI, like if mob dont have an stamina for actions, this mob will unsummon and wait for stamina and use an action.
- Fixed when stand using action without stamina, when action is requiring a more stamina that stand have
- Fixed bug with dead mobs what have stands AI
- Fixed a shadow crash with name of entities
1.0.5Релиз1.16.5 · 7 декабря 2024 г.
Change Log:
- Added new two actions to debug stand "Aggro One to Two Entity" (the first entity targeting the second entity) and "Remove Stand" to remove stand
- Now config option "Spawn Boy II Man" working. Also you can transform your villager (if it's a baby) to rps kid. Also can spawn (replacing an old villager to new one if old one baby)
- Now your entity can die, if arrow doesnt give a stand to entity
- Added more stands to blocked by default:
- "Catch The Rainbow" Addon
- "Metallica" Addon
- "White Album" Addon
- Fixed config
To have a "Debug Stand", type "/stand give @s rotp_mwp:debug_stand" in minecraft chat.
1.0.4Релиз1.16.5 · 7 декабря 2024 г.
Change Log:
- Added Rainbow Text to Debug Stand (wtf ahahah)
- Added new config option "dropStandDiscFromMobs"
- Fixed AI for Mobs. Now it checking conditions for actions (if it positive?). Thanks to DanielGamer321
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