
Minecraft Calamity
This mod adds the Calamity Mod from Terraria to Minecraft!! A mod of pain and constant dying
- Загрузки
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- Подписчики
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- Обновлён
- 20 мая 2025 г.
- Лицензия
- All-Rights-Reserved
Опубликован 10 января 2024 г.
THIS MOD IS DISCONTINUED This mod is being remade from scratch, if you'd want to know more about the rework and information about it, then please visit the discord server.
Calamity Mod, now sponsored by BisectHosting! Play with friends, explore biomes, find treasure in dungeons and fight bosses. Click the banner and use the code 'salmon' to get a 25% discount. Adventure awaits!!

This mod is also Terraria itself, it will add features from Terraria, not just from Calamity
Just in case you did not read the changelogs of the 1.20.1 version changelogs of this mod, then I'll tell you right now to NOT USE IT, that mod is corrupted and will NOT work.
Recommendations:
- Lower FOV Effects (I personally like 1% or just 0), you can find this in Accessibilities
- Install my complimentary mod!
Join the discord Server!
This Mod Requires:
For Versions lower than 1.20.6
Visit the Official Calamity Wiki Some parts of the mod is quite similar in progression and functionality, just small tweaks :D (Applies for the reworked version)
Why was this mod made?
- This mod is to make Minecraft a better experience for players who are in need of -something new since Calamity adds a lot of content.
- This mod is to make Minecraft a better (hopefully not laggy) experience for players who are in need of something new since Calamity adds many features and systems.
- For the people who wanted Calamity mod for Minecraft
The following information about items & bosses are innacurate!
Accessories
Accessories are items that are equipped through the curios inventory to further help your gaming and fighting experience. This mod offers multiple accessories to help you boost your damage, health, magic, defense, and more. Sometimes it offers something else like teleportation, dodging/dashing, and shields/damage absorption. Accessories that we have: (Some of these accessories are not obtainable but some are)
- Counter Scarf: This is a movement accessory that allows you to dash a for a certain range and through enemies avoiding damage as though this will have a cooldown. Let's further discuss how this cooldown works.
Cooldown: When dashing, you will be able to dash horizontally to the direction you are moving, getting hurt or damaged while dashing allows you to dodge that, the dodge has a 30 second cooldown. You can still dash at this state, but cannot dodge
Evasion Scarf: This is the same as the Counter Scarf but with a longer range and longer I-frames (immunity frames)
Rover Drive: The Rover Drive is a obtainable accessory from the Wulfrum Rover, when equipped, you will be given a shield and 40 HP after 10 seconds. There will be new things like Matrix Durability when equipped, the shield will be activated after 10 seconds and can absorb up to 20 damage (Matrix Durability), when the matrix durability goes down to 0, the shield will break and the timer resets, you also lose 40 of your health, you will have to avoid damage while recharging as it will reset the timer, also, when taking damage and having the matrix durability absorb the damage, if there are any excess damage left, it will be applied to your health
Abyssal Diving Gear: This is a helmet item that gives 3 defense, extended underwater breathing, removing the bleeding damage of the Abyss (not yet implemented)
Aero Stone: This increases your movement speed by 10%
Harpy Ring: Increases movement speed by 10%
DPS Meter: Each time you hit, your DPS (Damage Per Second) will be recorded in that second, but will reset after that second has passed so get quick CPS to make it reach 1000!
Sextant: Pressing ALT (Default Keybind) to broadcast the moon phase (doesn't work well just yet)
Royal Gel: Make slimes friendly (Doesn't Work, soon maybe)
Slimy Saddle: This is a mount item Press R to summon it, you will automatically mount on it after summoning the mount. You can then press R again to despawn the mount
Aquatic Embelm: Will increase your swim speed and slowly boost your defense (Max CAP: 50) but will lower your speed too. Getting out will reset all this.
Bosses
Bosses in this mod are really hard and are over the normal boss hp that is 500. These bosses range from 2,000 HP to 2 million and of course, weapons are balanced here and are enough for these monsters. Bosses will have their respective abilities for each game mode and health points.
Cryogen
HP: 30,000 Defense: 15 Damage: 60 Abilities: Cryogen has multiple abilities for each phase (2 phases for now). For continuous attacks: Ice Blasts, and Ice Bombs. 16 Ice Blasts are shot every 2 seconds in all directions, these inflict freezing damage so dodge them well. He has now the Ice Bombs that will be shot every 10 seconds, 3 of them in all directions and upon colliding/hitting something, it will explode to ice rain. Ice Rains are far dangerous as 12-38 of them will be shot at the air so that will be enough to coordinate and dodge them. These also inflict far more freezing damage than all attacks so avoid this to not get slowed down, this will go on for the rest of the battle. When he drops at 80% of his health after shooting 3 rounds of Ice Blast, he will then charge at you and shoot even more Ice Blast.
Recommended Gear: I recommend full mythril armor protection 4 armor and unbreaking 3. A bow for ranged and rely on the adrenaline bar for the 200% boost to damage though this will last for 5 seconds only and will need 30 seconds to charge (it will make a sound. Default Keybind Activation: B) and willl also need a no-hit run. For food golden apples will do and regeneration splash potions. If you do not want the vanilla weapons then have fun grinding some items for the weapons it will not be hard as I will make a guide soon enough.
King Slime
HP: 2000 Defense: 10 Damage: 40 HP Abilities:
- Every 4 jumps, the next will be higher and boosted
- Each time he is hit, he will spawn 2-3 slimes as the following: Blue Slime, Green Slime, Red Slime, Ice Slime, and Spiked Slimes (Spiked slimes are more likely to be dropped)
- When King Slime drops to 50% of his HP he will then spawn the Crown Jewel, take this one out first since it will shoot 3 death lasers at you and will make the fight likely harder
Recommended Gear: Diamond armor set, diamond sword and power 5 bow with flaming (flame deals more damage to slimes), regeneration potions and extra health accessories/heart crystals. For revengeance or higher, i'd recommend at least netherite
Eye Of Cthulhu
HP: 3050 Defense: 12 (Phase 1), 0 (Phase 2) Damage: 15 Abilities: Dashing, Chain Dash. For when eye of cthulhu is spawned, it will start with 4 small dashes charging at you. After 3 seconds this will continue. When reaching 75% of his health he will then transform and have larger, stronger, and faster dashes, this is the "Chain Dash". He will dash 6 times every 1 second and this will continue as the boss is killed. Note About this boss: The changing to second phase is buggy and I have realized I could've merged them together sicne they were 2 different entities :/
Recommended Gear: Platinum Armor Set, Any weapon you can get (preferably ranged), regeneration potions
The Perforators
HP: 5000 (Perforator Hive) Defense: 4 Damage: 36 Abilities: Ichor Shots/Blood Geysers, Ichor Blobs. Ichor Shots and Blood Geysers are shoot to the air every 1.25 - 15 seconds, these inflict ichor debuffs and burning blood. When reaching below 70% of it's health, it will now drop 3 ichor blobs that will remain as stationary hazards for 15 seconds, you can remove them by killing it. Note: This boss is just the Perforator Hive the Perforator Worms are not yet made
Recommended Gear: Diamond Armor set, diamond sword, regeneration potions, counter scarf accessory if possible. (The boss is really easy and will be given a revamp at v3.2.9)
The Slime God
HP: 7200 (Crimulan Paladin), 8000 (Ebonian Paladin), 420 (Slime God/Core) Defense: 12 (Crimulan Paladin), 10 (Ebonian Paladin), 6 (Slime God/Core) Damage: 50 (Crimulan Paladin), 42 (Ebonian Paladin), 40 (Slime God/Core) Abilities: The Slime God has it's own unique abilities for each of them. Crimulan Paladin: Will shoot 4-8 Unstable Crimulan Globs every 7.5 seconds upwards and are affected by gravity. These inflict the "Darkness" debuff for 3 seconds. Contact damage with the Crimulan Paladin will inflict darkness for 5 seconds. Ebonian Paladin: Will shoot 4-13 Unstable Ebonian Globs every 10 seconds in all directions and defy gravity. These inflict the "Weakness" debuff for 3 seconds. Contact damage with the Ebonian Paladin will inflict weakness for 5 seconds and both the Crimulan and Ebonian Globs explode on impact so stay away from these. The Globs are only shot when you are 10 blocks away from them both. The Slime God Core will have all these attacks but will have a ability to dash, this will happen constantly.
Recommended Gear: I recommend platinum gear if you are going for True Melee, ranged, or magic. Regeneration potions are really good for this fight since the globs are powerful
How Adrenaline Works
REVENGEANCE MODE EXCLUSIVE
Adrenaline will be shown on the top left of the screen which is indicated as a green bar, it is activated with the keybind "B" by default and can be used when it's full, getting hit while it's full will half the damage received, and when it's still filling up, it will reset. Adrenaline, when activated, will provide a damage boost of 200%. There are item boosters for adrenaline and are permanent, there are 3 and each of them provide a 15% increase in damage maxing up to 245%, these are obtained through progression/throughout the game.
Gaining Adrenaline: Adrenaline will only increase when a boss exists and rapidly deplete when there are none.
How Rage Works
REVENGEANCE MODE EXCLUSIVE
Rage will be shown on the top left corner of the screen which is indicated as a red bar, rage is activated with the keybind "V" by default and can be used when full. Rage provides a damage boost of 35% and can be stacked with adrenaline for a boost of 235%, with the boosts used on adrenaline, it is possible to get a 280% damage boost. There are also item boosters for rage which increase the duration.
Gaining Rage: To gain rage, you will need to be close to a hostile/monster-type entity to gain rage, the closer you are to that entity the faster it builds up. Rage will be activated only when it's full and will only fill up when a entity exists, this excludes passive entities like cows, chickens, iron golems, and such but entities like zombies, skeletons, and creepers are counted, bosses increase the filling rate of rage by 3x.
Losing Rage: Rage will be lost if there is no entity nearby and it will take it only a few seconds to drain. This can be avoided if you have the "Heart of Darkness" accessory that will be dropped with a 1.67% chance from any boss's treasure bag, this will also generate 1 rage per second when equipped and will stop rage from draining.
Q&A Q: Will there be a fabric port? A: No there won't be, and I don't think I'll ever make one
Q: Are you the only one creating this or are you a team? A: I'm the only one, modeler, texturer/designer, and developer (If you're wondering why texturer it's because the reworked version has most of my own and Jawz1023's textures)
Q: Can I add this to modpacks? A: Yes, you can add them to modpacks
Q: I'd like to make a video about this mod, may I? A: Sure, feel free to, but please don't forget to link the mod's site in the description, it's not required to do tho.
Q: I want to use this on my server A: Of course you can use it, good luck though
Q: Can I create addons for this mod? A: Sure, I'd be happy if someone made some.
Q: Do you plan on making addons for this mod (Infernum, Wrath of the Gods, Catalyst)? A: Yes, but only when the mod is done will I start making them.
Q: Are there configs? A: The buggy version? No, the reworked version? Yes, complete configs.
CREDITS
- Music/Sounds
- DM DOKURO - Thank you for the amazing music you've created
- HeartUP, SkippyZii, and others I haven't mentioned - Other Biome Music and Unofficial Calamity Music
- SkippyZii - Wither's boss music
- The Calamity & Terraria Wiki - The sound effects in general
- Textures and Models
- Jawz1023 - Thanks for the fallen stars, mana stars, batbat, mandible blade, sugar plum, and soul cake!
- Anything other than the above, everything else is from me, I handmade every single texture while using the original palettes
Ченджлог
0.0.3Релиз1.20.6 · 20 мая 2025 г.
MOD CHANGELOGS
- Additions
- Most projectiles don’t get affected by water now
- Added sound effects when you select a difficulity
- Made a new logo with ideas from Ashwynd, was incredibly hard to texture 😭
- Changed the Menu Screen Logo
- Fixed the background menu screen now appearing, there was a typo of the file naming
- Fixed Life Crystals not spawning
- Fixed projectile pivots, no, actually made them worse, I’ll fix it next time, I messed up
- Musket balls now fly further and faster as well as deal more damage
- Heart Breaker Achievement works now
- Changed the button textures
- Health Configuration has now been fixed a bit
- Updated the Ice Boomerang’s recipe
- Added average damage to most items (magic/ranged items)
- Stealth Strike Costs now properly work, coin of deceit will work now too
- Changed the Trimarang, Starfury recipe
- Added a recipe for the Enchanted Sword
- The Blood Particle now splatters
- Added the “’Till Death…” achievement
- Added new slots: Lightpet Slot, Mount Slot, Minecart Slot, Hook Slot
- Added the vanilla minecart as a mount slot accessory
- Added the Tombstone and its variants
- Replaced all vanilla death messages with custom ones
- WORLD
- Worlds with a specific seed will now have special features, I’ll give you a hint for one of them: It’s one of the most famous seeds before 2015
- Aerialite ore will now generate
- ATTRIBUTES
- Added Aggro
- Added Flight Time
- CONFIGS
- Under category “Entities”
- Added a new configs
- Death_Stats_Rate_Multiplier
- Post_Plantera_Stats_Multiplier
- Post_Moonlord_Stats_Multiplier
- Post_Devourer_Stats_Multiplier
- Post_Yharon_Stats_Multiplier
- Hardmode_Stats_Multiplier
- Added a new configs
- Under Client Configs, Player
- Added: “Camera_Shake”
- Under Category “Other”:
- New_Death_Messages: True
- Added a new config category called “Events”
- Added new config: “Blood_Moon_Multiplier”
- Renamed “Difficulity_Stats_Rate_Multiplier” to “Revengeance_Stats_Rate_Multiplier”
- Changed “Light_Update”’s value from 50 to 300ms to avoid epilepsy attacks
- Under category “Entities”
- TAGS
- Added:
- calamityremake:poison_immune
- calamityremake:ranged_weapons
- calamityremake:melee_weapons
- calamityremake:well_fed
- calamityremake:plenty_satisfied
- calamityremake:exquisitely_stuffed
- calamityremake:cooked_fish_cook
- calamityremake:seafood_dinner_cook
- calamityremake:common_evil_drops
- calamityremake:evil_blocks
- calamityremake:chargeable_items
- calamityremake:wulfrum_entities
- calamityremake:blood_moon_mobs
- calamityremake:summon
- calamityremake:summon_weapon
- minecraft:corals
- Added:
- BLOCKS
- Added the mod’s ores to the tag c:ores so that it can work with the veinminer of my other mod (WIP)
- Added the Cloud block, Aerialite, Ash, Cinderplate, Hazard Chevron Panel. Laboratory Panel, Laboratory Plating, Power Cell Factory, Laboratory Console, Containment Box, Electrical Panel, Laboratory Screen, Rusted Pipe, Laboratory Shelf, Grated Laboratory Plating, Security Chest, Laboratory Door, Reinforced Crate, Charging Station, Gold Bricks, Sea Prism
- Added Corrupted, Mushroom, and Crimson grass blocks
- Added Crimstone
- Retextured Sulphurous Sandstone
- Added Planty Mush
- Added Fireblossom, Deathweed, Shiverthorn, Waterleaf, Glowing Mushrooms
- Fixed most crops, delay was too high for it to grow
- Increased the spawn chances of a pot
- ITEMS
- Resprited the copper shortsword and broadsword, lens, Nightmare Pickaxe, Silver Pickaxe and shovel, Bloodlust Cluster, Deathbringer Pickaxe
- Added the Silver Shovel, Nightmare Shovel and Hoe, Murasama
- Added Black Lens, Rotten Chunk, Gel, Vertebra, Amethyst, Topaz, Ruby, Sapphire, Amber, Gorecodile, Blood Orb, Shadow Scale, Silver Hoe, Tissue Sample, Draedon Power Cell, Lab Seeking Mechanism, Wulfrum Metal Scrap, Energy Core, Rover Drive, Pearl Shard, Bloody Tear, Money Through
- Added Mining, Swiftness, Gills, Recall, Shine, Ammo Reservation, Gravitation Potion
- Added more loot to the Starter Bag
- Added fishes: Specular Fish, Double Cod, Armored Cavefish, Crimson Tigerfish, Prismite, Princess Fish, Variegated Lardfish, Frost Minnow, Atlantic Cod, Neon Tetra, Bass, Flounder, Flarefin Koi, Chaos Fish, Ebonkoi, Hemopiranha, Trout, Golden Carp, Enchanted Starfish, Glimmering Gemfish, Shadowfish, Stuffed Fish
- Added Bacon, Marshmallow, Joja Cola, Cooked Fish, Seafood Dinner, Monster Lasagna
- Stopwatch now works
- Coins convertion is now fixed to avoid coin duplication
- The Nightmare Pickaxe now requires 2 Shadow Scales to be crafted
- Deathbringer Pickaxe now requires 2 Tissue Samples to be crafted
- Increased the damage of most axes
- Magic Mirror now works, it didn’t work because of something I mistook for, now I understand how item release works
- You won’t take fall damage anymore when using Recall Potions
- ACCESSORIES
- Added the Filthy Glove, Feather Crown, Ink Bomb, Wulfrum Battery, Jelly Charged Battery, Top Hat, Wedding Dress, Flower Head, Wedding Bottom
- Counter Scarf now dodges attacks and can dash properly
- Horseshoes nullify all fall damage completely
- Fixed Magiluminescence giving much more than 5% speed
- Amphibian Boots now give you 5% speed
- Decreased the amount of accessories you can equip from 7 to 6
- Increased Black Belt’s dodge requirements from needing to get damaged above 50% of your maximum health to 40% to dodge
- Fixed Band of Regeneration now regenerating health
- Fixed Bone Glove
- Magnet Accessories will now only absorb mana stars
- ARMOR
- Added Silver Armor set
- Added Mining Armor set
- COMMANDS
- Added /events to activate and deactivate events
- MUSIC
- Added 2 new music: Septication - Sulphurous Sea’s Normal Rain, Gelatin Shower - Slime Rain Event
- BIOMES
- Submerging in the Sulphurous Sea’s waters will inflict Sulphuric Poisoning
- Changed the music of Sulphurous Sea’s rain from Corrosion! to Septication
- Added the Crimson
- Changed the grass in the corruption into corrupted grass
- WEAPONS
- Rogue
- The throwing bricks’ stealth strike now works
- Making throwing bricks using any brick now makes 3 instead of 6
- Retextured Throwing Bricks to copy the old style
- Added the Wulfrum Knife, Crystalline(THE HARDEST TO MAKE T.T), Meteor Fist, Seafoam Bomb, Contaminated Bile
- Ranged
- Fixed the math for damage bonuses
- Boomerangs will instantly go to your inventory after hitting a block (temporary until I find a way to bounce it back)
- Decreased the damage of the throwing knife
- Added the Blood Rain Bow
- Melee
- Volcano now does AOE damage in a larger range
- Nerfed the Enchanted Boomerang
- Summoner
- Added: Vampire Frog Staff
- Rogue
- STRUCTURES
- Added Planetoids that have variations, sizes, and contents
- EVENTS
- Added the Slime Rain Event
- Recolored the status message of a bloodmoon starting from red to lime
- Added smooth color interpolation when an event like the bloodmoon happens
- EFFECTS
- Revamped Adrenaline and Rage’s damage multipliers, they work perfectly fine now
- Adrenaline and Rage will now scale damage to the config’s damage values, unlike before, it was fixed to the default value
- Added Electrified, Sulphuric Poisoning, Well Fed, Plenty Satisfied, Exquisitely Stuffed
- Added particles to most effects
- Made players applied with confused move around randomely instead of a camera shake only and nerfed the camera shake’s intensity
- SYSTEMS/MECHANICS
- iframes now work
- Fixed the player getting extra damage and health when joining the world
- Decreased the movement speed of the player when spawning with the config “Increase_Base_Movement_Speed” active
- Reworked the fishing formula because it was wack
- Added a “worth” system for mobs for coin drops, compatible with any other mod
- Underground biome music won’t check for the world surface height and will only detect for y=40≤ for it to play
- ENTITIES
- Remodeled and retextured the Demon Eyes to fit Minecraft Better
- Demon Eyes now rotate vertically
- Changed the Demon Eye hurt and death sounds to the default terraria sounds
- Improved the Demon Eye’s AI
- Added Slimes - Blue, Green, Purple, Red, Yellow, Black, Sand Slime, Ice Slime, Jungle Slime
- Entities will now get affected with Sulphuric Poisoning upon entering the waters of the Sulphuric Sea
- Added: Lab Turret, Wulfrum Rover, Wulfrum Hovercraft, Wulfrum Drone, Wulfrum Gyrator, Wulfrum Amplifier, Blood Zombie, Drippler, The Groom, The Bride, Wandering Eye Fish, Zombie Merman, Vicious Bunny, Corrupt Bunny, Vicious Goldfish, Corrupt Goldfish, Goldfish, Ghosts
- Vanilla Slimes are now added to the poison_immune tag
- Fixed entities not spawning in full health
- Changed the formula to calculating the stats of mobs and bosses when Difficulities are active, this is to avoid normal mobs from having health ranges of 200~1024
- The Wither now has a despawn message
- Demon Eyes can now have different sizes
- Pigs now have an extremely rare chance of spawning as well as dropping bacon instead of raw porkchop and will have 2000 health
- Eater of Souls now have different sizes
- Increased all slime’s sizes
- BOSSES
- Added Desert Scourge (WIP, he still does not work but drops loot)
- WORLD
NOTES
- Mushroom and other spreading blocks don’t spread yet, I’ll find an efficient and optimal way of spreading them
You’re probably thinking, “This is such a small change for such a long time of a making the next update!”, I took multiple month breaks and got lazy, I should’ve uploaded it earlier ☠️, I’ll be taking another long long break and rest, I hope you understand :D.
0.0.2Релиз1.20.6 · 30 декабря 2024 г.
MOD CHANGELOGS
- Additions
- Reinforced Fishing Rod can now be repaired using iron ingots
- More splash messages, a ton, literally, it hurts using my brain
- Retextured Ebonwood planks, sulphurous sand, Ebonlog
- Renamed “Ebonwood Logs” to “Ebonlog”
- Added recipes for all ebonwood blocks
- Made items’ names colored to their rarity color
- Removed the Moon textures as it bugged out the world, as well as the blood moon effects
- ATTRIBUTES
- Mana Cost Reduction - 0~1
- Maximum Summons - 1~30
- Maximum Sentries - 1~10
- Bait Consumption Chance - 0~1
- Rogue Stealth Max - 50~130
- Rogue Stealth Strike Cost - 0~1
- Increased the max fishing power from 50 to 375
- TAGS
- c:fish - For fishes, you can add fishes/aquatic creatures in this tag for compatibility with my mod
- c:breakable_Ice - Ice that can be broken when falling at high speeds
- calamityremake:magic_weapons - Used for some debuffs such as Silenced
- calamityremake:zombies
- c:fishing_baits - Baits used for fishing, worms or other
- calamityremake:rogue_weapons
- BLOCKS
- Added Shadewood and all it’s other plank blocks as well as the recipes
- Added Boreal Logs and planks
- Added Red, Purple, and Pink Ice
- Added Ebonwood Fences, fence gates, pressure plates, and buttons
- Added Ebonsand, Crimsand, and Pearlsand
- Added Ebonsandstone, Crimsandstone, and Pearlsandstone
- Added Honey (Fluid)
- ITEMS
- Added Fisher of Souls, Fiberglass Fishing Rod, Mechanic’s Rod, Chum Caster, Hotline Fishing Rod, and Golden Fishing Rod
- Added the Mana Potion, Healing Potion
- Added baits: Apprentice Bait, Journeyman Bait, Master Bait, Grand Marquis Bait
- ACCESSORIES/ARMOR
- Decreased Amphibian Boots jump height
- Added Band of Regeneration, Band of Starpower, Celestial Cuffs, Celestial Magnet, Magic Cuffs, Magnet Flower, Mana Flower, Mana Regeneration Band, Nature’s Gift, Magic Mirror, Adhesive Bandage, Bezoar, Cobalt Shield, Feral Claws, Bone Glove, Hand Warmer, Magma Stone, Medical Bandage, Megaphone, Obsidian Shield, Panic Necklace, Shackle, Sweetheart Necklace, Shark Tooth Necklace, Stinger Necklace, Apprentice’s Scarf, Squire’s Shield, Pygmy Necklace, Toolbelt, Toolbox, Angler Earring, Tackle Box, Abyssal Amulet, Counter Scarf, Amidas’ Pendant, Bloodstained Glove, Bloody Worm Tooth, Coin of Deceit
- Honey Comb now releases bees
- Fixed Magma Skull’s render and increased the defense value from 2 to 4
- Added Weather Radio, Sextant, Fisherman’s Pocket Guide, and Fish Finder
- Added a model for Hermes Boots, Flurry Boots, Dunerider Boots, Rocket Boots, Spectre Boots, Lightning Boots, Hellfire Treads, Frostspark Boots, Lava Waders, Terraspark Boots, Ice Skates, Flame Walker Boots, (Obsidian)Water Walking Boots
- Crouching while on ice skates will slow you down rapidly on ice
- WEAPONS
- Beekeeper now releases bees
- Added the Ruler
- Magic Weapons will now show how much mana they need to be used, it will also scale properly if you have any mana cost reduction items
- STRUCTURES
- Added an underground spruce cabin with the help of EthanEeE/AvaTexans
- EFFECTS
- Invisibility does not remove your items you hold in both off-hand and main hand
- Decreased the bow damage from +10% to +5%
- Added Bleeding, Silenced, Panic!, Riptide, Eutrophication
- Revamped the Confused debuff and made it work on players
- Fixed most effects stacking buffs from continuous applying
- SYSTEMS/MECHANICS
- Mana Regeneration has been changed to Calamity’s formula
- Players can now perform a mini dash when pressing the dash keybind if they have no dashing equipment/accessories
- You can’t fish without baits now
- To fish, you need the bait in your offhand, that way, you can prioritize which bait to use and select the fishing power of every bait
- Added Stealth, you can now use stealth strikes too. Fully Functional
- ENTITIES
- Gnashers can now walk on land
- Added the small bees that come from beehives when breaking them and for the Beekeeper and some other accessories
- Fixed Demon Eye textures
NOTES
- DOOR/TRAPDOOR TEXTURES NEXT TIME!!!! T.T
- Invisibility potion is still broken, do not use unless you wanna lose ur armor
- Resourcepack is also under development!!!
- Most accessories have no models yet
- Didn’t fix the magic weapons yet :P
0.0.1Альфа1.20.6 · 6 декабря 2024 г.
This is the pre-hardmode update of Calamity Mod, not much yet but will try to finish up Vanilla Pre-hardmode before Calamity first, not much has been added, this file is only uploaded for you to see what’s changing and what to expect in the future updates, please join the discord server to see more in the future.
Do expect bugs and some weird mechanics like controlling wands, those will be reworked in a different way, armors, boots, and accessories won’t render on the body yet, I’ll work on them functioning before I add visuals
3.3.2Альфа1.20.1 · 13 мая 2024 г.
THIS MOD VERSION IS CORRUPTED, DO NOT USE
Since most of you are not in the Calamity mod Discord, you might not have heard of the problem with the mod being corrupted, the reason of the mod not updating.
The mod was changed in version so many things will end up changing, there are going to be many bugs and to my experience almost unplayable, but hey, at least the mod is back, time to fix it.
Changelog
- Unlock doesn’t work, now you will shift-right click with an empty hand on the security chest to unlock it. When the security chest is locked, it cannot be broken, not even by the owner itself, neither in creative mode :p
- Renamed Exo Console to Laboratory Console
- Added Laboratory Furnitures
- Added the Abandoned Research Facility, you can finally find the pieces to create the SHPC, and since multiple of them can generate, I guess you could make some extras!
- Added the Aged Containment Box
- Changed the GUI of the Containment Box by a little
- You cannot break ores without meeting their requirements now, for example, crimtane ore needs a diamond pick or higher to break, or cryonic ore cannot be broken until Cryogen is defeated. These ores will now generate but cannot be broken until their requirements have been met unless you’re in creative mode ofc :P
- Did some rearrangement and adding to the Metal Detector
- Added the Abandoned Workshop
- Added the Plagued Tube and Plagueplate
- Wulfrum Enemies will now spawn specifically in plains and forests
- Decreased the sizes of creepers and fixed their hitboxes
- Added the Eater of Souls
- Added a crafting table recipe for the Bloody Spine, Slime Crown, Suspicious Looking Eye, Decapodita Sprout, Overloaded Sludge, Bloody Worm Food, Eye of Desolation, Kelvin Catalyst
- Added Well Fed, Plenty Satisfied, and Exquisitely Satsfied buffs and can be obtained from any food in the mod and vanilla.
- Added Monster Lasagna and Featherfall Potions (sneak to cancel effect, spam jump to greatly reduce gravity, let go of any of those keys to go to semi-gravity reduced)
- Added the Jungle Arsenal Bio-Lab with the help of VALO
- Improved all homing projectiles to not be so accurate, and it will give a chance of missing. Homing projectiles won’t home into the shooter’s pets now, also, they can go fast and slow, not all of them are the same speed now, they won’t slow down upon starting to home anymore
- Ice Star will start homing very slightly
- Sun Spirit Staff is now FINALLY a summon oh my goodness, how could I forget about it. It can now be crafted
- Summons now get a 50% damage cut when not holding a summon weapon, and a 10% increase when you are holding
- Fixed Timber!
- Removed the supernova from being considered as a rogue weapon. Also, rogue armor will soon be added so that the stealth meter will be removed when holding a rogue weapon and instead only work when equipping the armor just like the original
- Kelvin Catalyst now shoots stars in all sides
- Ice Star now does stealth strikes properly
- Mycoroot and Infested Clawmerang now does stealth strikes and can give the Mushy Buff. Mycelial Claws can now give mushy buff too
- Crabulon when passive now gives the Mushy Buff
- Fixed Boss Music a lot more…
- Fixed Crown Jewel hitbox
- Fixed Hyphae Rod, will now WORK
- Added more drops to the Perforators
- Now added the Rose Stone, you can now get the Brimstone Elemental as your summon.. for all those little sim-
- Rage and Adrenaline will now increase minion damage also
- Minions and Summons damage will now be recorded in your DPS meter
- Most likely fixed Crimulan Paladin and other bosses from despawning mid fight…
- Crown Jewel will now disappear after King Slime is defeated
- Complete rework on Brimstone Elemental, and when in phase 3, she takes almost no damage.
- Added Hellborn, a ranged weapon from the Brimstone Elemental
- Retextured the Teardrop Cleaver
- Most projectiles will now be 3D
- Fixed Cryogen’s Ice Bomb
3.3.1Релиз1.19.4 · 1 февраля 2024 г.
Pulled out a all-nighter baby! 2am sleep! It was fun tho… And I’m getting better at making textures! Changelogs
- Custom drowning effect in abyss won’t play in Layer 4 - FIXED
- Added the Diving Helmet and for now can be obtained from Dolphins (poor dolphins….)
- Added the Diving Gear and can be crafted (requires a diving helmet and a flipper)
- Added a 3d model for equipping the Aquatic Embelm
- Decreased the velocity of the Iron Boots, it will also get more heavier underwater
- Abyssal Diving Gear will now reduce the damage of the Abyss
- Retextured the Sulphurous Shale (3 variations), Pyre Mantle
- Added the Molten Pyre Mantle, texture is by me
- Decreased the hardness of the sulphurous shale, abyss gravel, and voidstone
- Fixed Skyware loot being the same, will now have variety
- Added more sky islands
- Skyware chest won’t open when there’s a block above, just like a chest
- Added back Blizzards and added its music from ENNWAY, Cold Front
- Fixed the first sky island
- Changed Iron Boots recipe, it made it easier to obtain, it now requires a depth cell to craft
- Teleporting in the Abyss will instakill you instead of THAT since it’s not yet a requirement to add
- Added islands to the 4th layer of the abyss
- Added Abyss Kelp
- Fixed Abyss Torch having black spots
- Improved the Hermes Boots
- Improved the surface chest loot
- Added Underground Chests
- Hopefully ‘fixed’ the astral infection mobs spawning
- Fixed Miniature Eye of Cthulhu, Stormlion, Baby Slime, and Frost Blossom finding its owner and crashing the game
- Mushroom Plasma Root being consumed in creative is now fixed
- Added a crafting table recipe for the SHPC
- Fixed SHPC being really slow, and the feature of it being faster when adrenaline is active is now removed
- Fixed Adrenaline AGAIN, the reason it kept on making sounds even while charging was because that’s how it was…
- Each time you get hit, you get 1 tick of iframe
- Containment Boxes are now less hard and mineable
- Added Damage Reduction to most mobs
- Fixed Laudanum, Stress Pills, and Heart of Darkness being obtainable from treasure bags even when not in Rev or Death mode
- Fixed The Perforator’s (still a hive only 😂) not playing the boss music
- Changed the boss music category to avoid conflict with other sounds
- Fixed the Boss Music not disabling when killing a boss, instead disables it to the boss rather than the player making biome music unplayable
- Fixed King Slime flying all over the world
- Retextured Sunplate block (planned to make it connected with CTM mod but CTM doesn’t support 1.19.4, I already made textures for it 😭)
- Remade Cinderplate, Lab Panels, Lab Plating, and Hazard Chevron Plating
- Containment Boxes can now be mined by Iron Pickaxes
- Retextured Eutrophic Sand, Brimstone Slag
- Netherite Pickaxe or higher can now mine Brimstone Slag
- Revamped the planetoids, now a even better sword shrine. Increased its height so it’s not easily reachable… Added more planetoids
- Added the Security Chest, and there’s a lock function. The player who locks it is the only one who can unlock it, but once it’s interacted with, the player who first locked it or interacted with it will be the only one who is able to lock and unlock it. Good if you don’t trust your friends, thank me later…
- Added loot to the space bio center lab and is now improved and enhanced
- Added the Herb Bag
- Containment Boxes now have loot
- Retextured Disenchanted Aerialite Ore and Aerialite Ore
- Fixed Underground Cabin loot
- Added the Aged Security Chest, this time, without any security, since it’s broken!!
NOTES:
- Please don’t complain of how dark it is in the 4th layer of the Abyss, it’s supposed to be, just please don’t, you gotta live with it… It was supposed to require a light level of 12 and higher but I was merciful to require a light level of 10 instead (literally because I had a hard time seeing too 😂), tho, you can’t consider it as the Abyss because it’s not dark. Here I am again, yapping, sorry about this…
NEXT UPDATES:
- Adding the Abandoned Research Facility and Abandoned Workshop
3.3.0Релиз1.19.4 · 29 января 2024 г.
Changelogs:
- Fixed Toxic Minnow death attack
- Bloatfish will not spawn in the 1st layer of the Abyss
- Fixed when you’re entering layer 2, you’re so low down that you enter layer 3
- Decreased the y level you need to be to go down to level 3
- Made Layer 3 take your breath and get damaged when in air pockets, fixed the oxygen depletion of layer 2
- Added the custom death sound in the Abyss. You be inflicted with bleeding and will not regenerate in the Abyss below layer 1 anymore unless you are wearing the Abyssal Diving Gear
- Your screen will now darken in the Abyss, tho it’s not really darken other than a overlay…
- Each time you die or respawn, you start with 100 mana
- Fixed Abyssal Amulet keeping your breath high even when in the abyss
- Water Breathing effect will be cancelled in the Abyss (It will be removed, but even if it weren’t removed, as long as you were in layer 2 or lower it would be useless anyways)
- Retextured: Voidstone (now has 4 variations), Abyss Gravel (has 6 variations)
- Voidstone will not generate in the Abyss layers anymore, only in layer 4
- Added the Abyss Torch, can be crafted (spent hours making this damn texture to animate). It can also light up underwater
- Added the Submerged Islands to the layer 1-2 of the Abyss, will add more variety in later versions
- Added the 4th Layer of the Abyss, Bloatfishes will now spawn there. If you go below to Y(-64) in the 4th layer of the Abyss, you will be teleported to Y(-63) so you won’t fall down. Will add voidstone as a replacement for ‘bedrock’ there, but bedrock doesn’t generate in the Abyss so I’ll find another solution
- Fixed Moray Eel not playing its death animation
- Sea Floaty will now move like a Sea Floaty
- Depending on the light level you’re in and the layer of the Abyss, your vision will be blackened
- Wearing accessories that delay breathing can help in the abyss, since it will delay breathing like the Abyssal Diving Gear, NOTE: There’s an attribute for this, so if you’re a cheater, then you can just set it to 50 to delay it by 51 ticks
- The Abyssal Diving Gear’s durability is increased, it will now take damage over time when underwater. The effect is more greater in the Abyss, and depending on the layer
- Some mobs and bosses will now have a NBT called ‘DamageReduction’ which will reduce the damage, this is to avoid the rapid decrease in health using weapons like the Biome Blade: Arid Granduer (Will be properly implemented since I didn’t have time for this even if it’s important)
- Added ‘Breath Loss Reduce’, another attribute. It will reduce the amount of oxygen you lose, most useful in the Abyss (Damn, this took me some time to learn decreasing of % 😭)
MATH IS EVERYWHERE
PRO TIP:
- When exploring the abyss, bring a ton of glowstone/sea lantern/abyss torches. It will help, and some blocks that can be placed, tho I don’t think you’ll last there even with barely any mobs in the Abyss
3.2.9Релиз1.19.4 · 28 января 2024 г.
6 days have passed, my modeler and texturer is still gone 😂, I’ll have to do everything myself… Changelogs:
- Sunken Sea is now finally a sunken sea
- The Brimstone Crag will now only generate in the nether and no longer in the overworld, since creation of the underworld will be pretty hard
- Demon Eyes will now target you from afar
- Bloatfishes will now try to attack you, it will absorb most of your damage now and turn it into nothing, it will only attack you if you get too close
- Added the Aero Slime, Sea Floaty, Gnasher, Box Jellyfish, Moray Eel (can now obtain Depth Crusher other than a drowned), Wulfrum Gyrator, Cannonball Jellyfish, Jellyfishes, Toxic Minnow, Baby Cannonball Jellyfish
- Added effect: Eutrophication
- Added some starting message
- Added more variation to the menu music
- Drowns now drop the Depth Crusher for a 0.7% chance and in Rev and Death it’s increased to 2%, it’s a hard and long grind if you don’t wanna beat up some Moray Eels, they have a high drop rate tho!
- Added the Flipper
- Fixed Wulfrum Amplifier’s particle
- Fixed the Wulfrum Enemies spawning
- Reworked some Wulfrum AI
- Fixed the KB of all the mobs
- Fixed the ramming of the Aurora Spirit
- Fixed the spawning of all mobs
- Wulfrum Drone will now only shoot lasers when supercharged
- Fixed Lab Turret, it will now protect you if you placed it, or if a player is close, it will be theirs
- Wulfrum Rover will not jump anymore, it will also now increase its defense and show a shield when supercharged
- Wulfrum Hovercraft will now despawn after not attacking something. It will now not shoot death beams
- Made the Abyss take your breath depending on the level, bubble columns are now useless in the abyss. You will now take rapid damage when you’re in air pockets and the damage will not stop when you’re at or below 100HP
- Abyssal Gravel will now generate water over time
- Added ‘Hesitation’ from Heart Plus Up! to the Abyss
- Fixed the color theme of the Abyss. Added the second layer of the abyss, it’s a dimension but you can play around to see how it works.
- Added the 3rd layer of the Abyss, there’s nothing here yet… Don’t go too deep down, you’ll die from either the Abyss’ effects or the void
NOTES:
- Will add those floating islands in the Abyss, will add treasures to the Sulphurous Sea and Abyss.
- Will add more mobs, specially abyss ones. Will add music to the Blizzard
3.2.8Релиз1.19.4 · 24 января 2024 г.
Minor Changelogs
- The Nurse will only spawn if the player is above 200 health
- Random chests will now spawn underground and won’t spawn in 2s
- Improved Biome Music, added day and night music, desert music, corruption music, space, and Mushroom Biome music.
- Changed Crimson’s biome music from vanilla to Clotted Lands from SkippyZii
- Added a night theme of the Sulphurous Sea
- Changed ebonwood and acidwood to logs, since leaves decay on them in earlier versions
- Fixed the advancement “Like a Boss”
- Fixed Sulphurous Sea
- Mythril Armor now gives its bonuses
- Added the Snow Flinx, it will now spawn in the snow biome (It looks ugly, I dunno how to make the fur). It also drops the Compass for 2% and the Flinx fur
- Fixed Slime Gods not splitting, the reason was the “Boss Effect” effect was preventing it from spawning
- Brain of Cthulhu rework
- Creepers will now swarm around the Brain of Cthulhu
- Fixed Crown Jewel not spawning, same problem as the Slime Gods
- Fixed some advancements
- Made health show as %, on the screen, or as number, can be toggled with commands
- Fixed Abyssal Diving Gear
- Fixed Sulphurous Sea
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