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Metal Works
Adds vanilla-styled metals with distinct functions and some deco
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- Подписчики
- 37
- Обновлён
- 19 июня 2026 г.
- Лицензия
- Lettuce-License-v2.1
Опубликован 31 июля 2025 г.

📖About Metal Works
Metal Works is a vanilla-styled mod that introduces three unique metals — Tin, Bronze, and Rose Gold — each with its own purpose and balance, ensuring no material is strictly superior to another. Tin is a lightweight, fast-swinging metal found deep where stone meets deepslate, used for armor, tools, and detailed decorative blocks like grates and lanterns. Bronze, an alloy of tin and copper, bridges the gap between iron and diamond, offering improved durability and natural fire resistance while also featuring decorative block variants. Rose Gold, crafted from gold and copper, matches iron’s strength but surpasses it in efficiency, enchantability, and longevity. You can also use Rose Gold to create a Mage Golem, which uses nearby enchanting power power to block monsters from spawning. Each metal supports different playstyles, encouraging variety in tools and builds rather than a single “best” choice.
For more in-depth and technical information scroll down or visit the Official Wiki
📖Tin
Tin can be found naturally in raw ore deposits, spawning frequently around the top of the deepslate layer. Raw tin can also commonly be found in mountainous areas, and infrequently in standard cave walls. Breaking a tin ore block will typically yield 1-3 Raw Tin. Tin may also be found in the Soul Sand Valleys, at any height, and will drop tin nuggets when mined. Tin ingots and gear can also be found as loot in villages.

Raw tin can be smelted into ingots, which can be crafted into a wide variety of decorative blocks, as well as a standard suite of armor and tools. Tin gear is generally faster and more lightweight than iron, as well as being easier to craft, as a single tin deposit will yield significantly more metal than a single iron deposit. However, this comes at the cost of lower stats, and less durability.

Tin can also be crafted into a full suite of decorative blocks, which, similar vanilla's copper, will oxidize over time, tarnishing into a grayish-brown tone. Tarnished Tin is twice as tough as regular tin making it excellent for aging and using to protect your builds. Tin oxidizes slightly slower thank copper blocks. Just like copper blocks, tin blocks are able to be waxed via honeycombs through the crafting grid and overworld interaction. They are also able to be scraped with an axe to remove the wax or oxidization. This process functions identically to that of vanilla copper blocks.

Tin blocks are able to be crafted into a plethora of decorative blocks. These include chiseled, cut, tile, and shingle variants. doors, trapdoors, chains, and a larger lantern variant are also able to be crafted. Each of these blocks tarnish over time.


A familar ancient tower structure known as the Lost Citadel can be found in the nether, specifically in Soul Sand Valleys, this structure is made of a new block called soul bricks (craftable via soul soil). There are four different variants of the Citadel that can be found scattered across the Soul Sand Vallies. This ancient tower is home to the many skeletons. It can be found littered with treasu chest, suspicous soul soil, and heaping amounts on tin.

📖Bronze
As an alloy, bronze does not generate as an ore, and instead must be crafted by combining 4 raw copper and 4 raw tin in a crafting grid, in any pattern. This will produce 4 crude bronze, which can then be smelted into bronze ingots. Bronze can also be found as loot in villages, as well as many other structures around the Overworld.

Bronze ingots can be crafted into bronze gear. It is stronger than iron, offering more durability, damage, and efficiency. However, it falls short of diamond, serving as a way to bridge the gap between the two tiers of material. For instance, while a bronze pickaxe is stronger than an iron one, it still cannot break obsidian. Bronze armor also provides a some fire protection, reducing the amount of damage its wearer takes from fire, as well as reducing how long the player burns. All bronze items are also fire- and lava-proof.

Bronze can also be used to create a handful of decorative blocks such as tiles, shingles, bars, grates, doors, and trapdoors.

Bronze can be used to create a new redstone contraption known as the Looping Pressure Plate. When a mob or entity stands on top of the looping pressure plate, it will switch between an on and off state repeatedly. If the entity steps off while the pressure plate is active, it will stay active until another entity stands on it. This will start the cycle again.

📖Rose Gold
As an alloy, rose gold does not generate as an ore, and instead must be crafted by combining 4 raw copper and 4 raw gold in a crafting grid, in any pattern. This will produce 4 crude rose gold, which can then be smelted into rose gold ingots. Rose gold ingots and items can also be found rarely as loot in villages, outposts, and other structures, but will appear more frequently in "mystical" structures such as Woodland Mansions and End Cities

Rose gold gear offers the same enchantability as gold, but has more durability, as well as higher stats. It does not, however, offer the same immunity to Piglin aggression that gold provides, as within Piglin culture, warping their sacred gold in such a way is viewed as twisted and despicable. Rose Gold armor also grants a small amount of bonus projectile protection.

As with the other metals, rose gold can be used to create a handful of decorative blocks, such as rose gold mosaics, and rose lanterns.

Rose gold can be used to create the medium weighted pressure plate, which is a middle ground between the gold and iron weighted counterparts. The medium weighted pressure plate outputs 1 redstone signal per 5 entities on top of it.

Rose gold nuggets can be combined with a beetroot to create a rose gold beetroot, which provides a large amount of saturation, and has a chance to grant the regeneration effect upon consumption. Rose gold nuggets can also be used to make mage powder when combined with blaze powder, which is used in the creation of all Mage Fire items.

📖Mage Fire
A new type of fire, joining Standard and Soul Fire as the third flame type in Minecraft. Mage fire does not produce enough heat to spread, instead channeling its energy into raw arcane power, which can be harnessed by the enchanting table, Mage Golem, and any other block or entity which uses enchanting power. Mage Powder is the crafting ingredient for mage torches, lanterns, tin lanterns, and campfires.

📖Mage Golem
The Mage Golem is a new passive mob added by Metal Works. While it is unable to move or attack, the Mage Golem is an invaluable tool to the player, as it will block most hostile mob spawns within a radius of 8-64 blocks depending on how much power it has.

The Mage Golem has a default radius of 8 blocks when unpowered. The size of its radius can be increased through the use of enchantment power, as the golem will detect and begin to channel energy to any valid enchantment source such as bookshelves or mage fire within 3 blocks of itself. You can find the specifics of the spawning prevention on the Wiki.

📖Cassiterite
This new stone type similar to granite, andesite, and diorite generates in frozen, stony, and jagged peaks biomes. It can be used to craft some decorative blocks, or, alternatively, it can be smelted down to extract the trace amounts of tin inside.

Ченджлог
1.2.14-1.21.1Релиз1.21.1 · 19 июня 2026 г.
1.2.14 - 1.21.1
Changes
- Removed citadel_ancient variant from Lost Citadels.
- Slight changes to the following variants of the Lost Citadel:
- citadel_summon
- citadel_treasure
- citadel_portal
- They are now more unique from each other
- Updated Mage Golems Sounds
- Golem sounds are no longer global
- Golem sounds are much quieter
- Bronze and Rose Gold equipment properties are now blue like the vanilla ones
Bug Fixes
- Added proper 1.21.1 enchantment tags
- Added all relevant NeoForge block and items tags
- Fixed Bug that made paintings unplaceable
- Fixed Citadels not generating properly
- Trims now work properly
- Fixed Trim material colors having correct texts
1.2.12-1.20.1Релиз1.20.1 · 19 июня 2026 г.
1.2.12-1.20.1
Changes
- Removed citadel_ancient variant from Lost Citadels.
- Slight changes to the following variants of the Lost Citadel:
- citadel_summon
- citadel_treasure
- citadel_portal
- They are now more unique from each other
- Updated Mage Golems Sounds
- Golem sounds are no longer global
- Golem sounds are much quieter
- Bronze and Rose Gold equipment properties are now blue like the vanilla ones
Bug Fixes
- Fixed Trim material colors having correct texts
- Fixed Mage Campfire not appearing in creative tabs
1.2.12-1.21.1Бета1.21.1 · 6 июня 2026 г.
1.2.13 - 1.21.1
Bug Fixes
- Mage campfire no longer crashes the game
- Mage campfire now actually cooks food
- Suspicous soul soil no longer crashes the game
1.2.12-1.21.1Бета1.21.1 · 4 июня 2026 г.
1.2.12 - 1.21.1
Changes
- Ported to NeoForge 1.21.1
1.2.12Релиз1.20.1 · 30 мая 2026 г.
1.2.12 Patch
Changes
- Actually updated Tarnish Armor Trim chestplate texture.
- Added Mage and Tin lanterns to Functional Blocks Creative tab
- If populateVanillaTabs is enabled in config, they will appear there.
Bug Fixes
- Fixed legging trim textures again.
1.2.11Релиз1.20.1 · 28 мая 2026 г.
1.2.11 Hotfix
Changes
- Updated Underworld Music Disc texture.
- Updated Tarnish Armor Trim chestplate texture.
Note: The original trim looked very bad in my opinion. – Lettuce
Bug Fixes
- Fixed Tarnish Armor Trim legging texture.
- Fixed Tarnish Armor Trim incorrect naming conventions.
- Fixed Soul Tiles not appearing in vanilla creative tabs when enabled.
1.2.1Релиз1.20.1 · 27 мая 2026 г.
1.2.1
Additions
- Added New Blocks
- Cracked Soul Bricks
- Soul Tiles
- Soul Tile Stairs
- Soul Tile Slab
- Added New Music Disc
- Underworld by LicitLettuce - Found in Lost Citadel structures
- Added New Mage Golem Sounds
- The Mage Golem now makes mystical humming noises when idle
Changes
- Revamped Lost Citadel
- The Lost Citadel now has 4 variants
- Portal
- Summoning
- Treasure
- Ancient
- Generation Changes
- The Lost Citadel now on generates on the same level as the lava ocean.
- Loot Pool Changes
- The Citadel Treasure loot pool is now more rewarding, you can now find
- Enchanted Tin, Bronze, Iron, and Gold Gear
- The Citadel Treasure loot pool is now more rewarding, you can now find
- The Lost Citadel now has 4 variants
Bug Fixes
- Ancients Music Disc now ends at the proper time
1.2.0Релиз1.20.1 · 22 мая 2026 г.
1.2.0 Tarnish and Theurgy Update
Please Report Any Issues To: https://github.com/LicitLettuce/Metal-Works/issues
Added Mage Golem
- The Mage Golem is a new golem type made with 2 Rose Gold Blocks and 1 Pumpkin.
- It does not attack entities. Instead, it prevents hostile mob spawns within a radius of 8-64 blocks.
- The Mage Golem's radius depends on the amount of enchanting power within a 3-block radius of itself.
- Use bookshelves and Mage Fire items to increase its strength!
- By default, it blocks the following:
- Monster Spawners
- Most Hostile Entities
- Wither Spawns. Yes, Wither Spawns.
- Portal Spawns, such as Zombified Piglins
- Villager Zombification
- Piglin and Hoglin Zombification
- Spawn Eggs for any blocked spawn, such as Zombies, Skeletons, and Creepers
- It does not block the following spawns by default:
- Phantoms
- Wardens
- Hoglins
- Illagers
- Mage Golems drop 1-2 Rose Gold Ingots when killed.
- Monsters will attack Mage Golems, even though Mage Golems do not attack back.
- The radius of blocked spawns can be increased with enchanting power from the following:
- Bookshelves
- Mage Fire Blocks
- Any block under the tag minecraft:enchantment_power_provider
Note: Config options for spawn prevention are in the works. – Lettuce
Added Crude Bronze and Crude Rose Gold
- Crude Bronze is crafted with 4 Raw Copper and 4 Raw Tin.
- Crude Bronze can be smelted into Bronze Ingots.
- Crude Rose Gold is a new intermediate alloy used to craft Rose Gold Ingots.
Added Cassiterite
- A new bluish stone type with a block family similar to granite, diorite, and andesite.
- Cassiterite generates between y-level 0 to 120 in the following biomes:
- Stony Peaks
- Jagged Peaks
- Frozen Peaks
- Cassiterite can be smelted into Tin Ingots, making it useful to mine in large quantities.
Added Nether Tin Ore
- Drops 2-6 Tin Nuggets.
- Generates in Nether Wastes between y-level 0 to 128.
Tin Blocks now weather like Copper Blocks
- Tin weathers into Tarnished Tin.
- When Tin blocks tarnish, they become slightly harder and much more blast resistant, making them excellent for protecting builds.
- Tin weathers at 75% the speed of copper, making it slightly slower.
- Tin blocks can be waxed and unwaxed with honeycombs and axes, respectively.
- Unwaxed weathered tin blocks can be scraped back to the previous stage of weathering.
Added Tin Tiles Added Tin Tile Stairs Added Tin Tile Slabs
Added Tin Horse Armor
- Tin Horse Armor has 4 protection points, which is 1 less than Iron Horse Armor.
Added Bronze Doors Added Bronze Trapdoors
Added Medium Weighted Pressure Plate
- Outputs 1 redstone signal for every 5 entities standing on top of it.
- Made from Rose Gold.
Added Looping Pressure Plate
- Activates when stepped on.
- Loops between on and off while an entity is standing on it.
Added Rose Gold Mosaic
Added Mage Fire
- Mage Fire can be created by using Flint and Steel on Rose Gold Blocks.
- Mage Fire is a new pink flame variant that can be crafted into torches, lanterns, tin lanterns, and campfires.
Added Rose Powder
- Rose Powder is the crafting ingredient used to make Mage Fire items.
- Crafted from 1 Blaze Powder and 9 Rose Gold Nuggets.
Added Lost Citadel
The Lost Citadel is a new structure found in soul sand valleys.
It is an ancient structure made of new Soul Brick blocks.
Inside, you can find treasure chests, Suspicious Soul Soil, and Wither Skeletons guarding the ruins in Tin Armor.
Added New Armor Trims
- Tanrish (Found in The Lost Citadel)
- Ethos (Found in The Lost Citadel)
Added New Music Disc
- Ancients By LicitLettuce (Found in The Lost Citadel)
GLOBAL LOOT ADDITIONS
Added New Loot Modifiers
- Tin: Found in most village chests, dungeons, and early loot tables.
- Bronze: Found in dungeons, strongholds, bastions, and village blacksmiths.
- Rose Gold: Found in mansions, strongholds, and bastions.
Exact loot spawn percentages can be found on the Wiki page.
CHANGES
Changed Rose Lantern center texture to be opaque
- The center texture is now opaque to prevent rendering errors.
Changed Block of Raw Tin texture
Rose Gold Beetroots now have a 40% chance to give the player Regeneration upon consumption.
Tin Ore Generation has now been overhauled
- Tin ore generates between y-level -10 to 10.
- Extra tin ore generates in larger amounts between y-level -10 to 255 in the following biomes:
- Stony Peaks
- Jagged Peaks
- Frozen Peaks
Tin Lantern texture framerate has been updated, now matching traditional Lanterns.
Bronze Bars now have a solid edge texture.
CONFIG ADDITIONS
Configuration has been added to Metal Works!
Creative tab configurations:
- populateVanillaTabs
- If true, Metal Works items will be added to existing vanilla Creative Mode tabs.
- tinVariantTab
- If true, a separate Creative Mode tab will be created for Weathered & Waxed Tin Blocks.
Note: I am planning to add more configuration options in the future, including options that allow players to customize equipment values. – Lettuce
REMOVED
- Cut Tin Wall
- Cut Tin Pressure Plate
- Cut Tin Button
Note: I removed these because they did not fit the direction of the mod. They felt like filler blocks added for the sake of variety, without much purpose. – Lettuce
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