
Immersive Technology
Energy Technology addon for Immersive Engineering
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- Обновлён
- 14 августа 2026 г.
- Лицензия
- GPL-3.0-only
Опубликован 1 августа 2024 г.
Official MCT Discord Server Here.
** VERSIONS >= 1.12.2-1.9.95 are NOT backcompatible with Immersive Tech (Original) **
Assets are protected under the terms in the LICENSE_ASSETS.txt on the code repository.
** If you are using SpongeForge and something doesn't work report it to them **

An Immersive Engineering addon built around real thermal power generation. Instead of a single "generator" block, power comes from a chain you design and balance yourself: raise heat, boil water into steam, expand that steam across a turbine, condense the exhaust, and feed the water back around. The addon implements the Rankine cycle for steam and the Brayton cycle for gas, along with solar thermal generation and a set of chemical and metallurgical processes to support them.
Machines care about what you feed them. Distilled water works better than plain water, exhaust steam is worth recovering rather than voiding, turbines take time to spin up and coast back down, and solar output depends on the weather, the time of day, and how many reflectors you have aimed at the tower.
Making steam
- Distiller - turns ordinary water into Distilled Water, which carries more heat and keeps your loop clean.
- Boiler - burns fuel to boil water into steam. Distilled water is more efficient. On 1.20.1 the boiler is split into a Boiler Tank plus a Solid Fuel Burner or Liquid Fuel Burner, so you can run it on coal-type fuels, on Biodiesel and other combustible liquids, or on both.
- Solar Reflector - aims sunlight at a Solar Tower. More reflectors mean more heat.
- Solar Tower - boils water using nothing but reflected sunlight. Needs at least one reflector, and towers have to be spaced apart from each other.
- Heat Exchanger - moves heat between two fluid loops, for preheating feedwater or recovering it from something hot on its way out.
Turning steam into power
- Steam Turbine - a large machine that expands steam into mechanical rotation. It has real inertia: it takes a while to reach speed and keeps turning after the steam stops.
- Gas Turbine - burns combustible fuels directly for rotation. Needs an electric starter to get it moving and an igniter to light the fuel, and it will stall if you overfeed the starter.
- High Pressure Steam Turbine (1.12.2 opt in) - a higher tier turbine running on high pressure steam.
- Alternator - attach it to a turbine's mechanical output and it produces IF. Output scales with speed and torque, so an underfed turbine produces very little.
Closing the loop
- Cooling Tower - condenses exhaust steam back into water or distilled water so it can go around again.
- Radiator - sheds heat from a fluid. Placement matters: biome temperature and humidity affect how well it performs.
Processing
- Advanced Coke Oven - a faster, larger coke oven. Add Baseheaters to speed it up at the cost of power.
- Melting Crucible - an electrically heated crucible that holds a working temperature and melts materials into fluids.
- Solar Melting Crucible - the same idea driven by a reflector field instead of power.
- Electrolytic Crucible Battery - electrolysis for splitting fluids into their products.
Storage and fluid handling
- Steel Fluid Tank - a multiblock tank considerably larger than IE's iron tank. Fluid it actively pushes out is pressurized, which moves faster through pipes.
- Open Metal Barrel - collects rainwater, twice as fast during a thunderstorm. It evaporates in hot biomes and in the Nether. Input from the top or by hand with a bucket, output from the bottom only.
- Steel Metal Barrel - a larger sealed barrel with a faster transfer rate.
- Fluid Valve, Load Controller and Stack Limiter - throttle and gate fluid, power and item flow through a line.
Utility
- Redstone Timer - emits a short pulse on an adjustable delay, from 0.5 to 30 seconds in half second steps, and can be halted with redstone.
- Trash Cans for items, fluids and energy, so overstocked conveyors and full tanks stop backing up your build.
- Creative Crate and, on 1.20.1, a Creative Heater and Creative Rotor for testing setups without building the whole chain first.
- Creative Fluid Barrel - unlimited fluid. Fill it by hand or by pipe, output on all sides, Shift+Click with an empty hand to clear it or use a bucket to swap fluids.
Recipes and configuration
Nearly every rate, capacity and multiplier in the mod is exposed in the config, so packs can retune the entire power curve without touching recipes.
- 1.12.2 - full CraftTweaker support for every machine.
- 1.20.1 - all machine recipes are JSON, so packs can add, change or remove them from a datapack.
JEI and The One Probe integration are included on both, with Jade support on 1.20.1.
Versions
1.12.2 and 1.20.1 are the released versions. A 1.21.1 port is in development and has not been released yet.
You may use this mod in any modpack, and put a link back to this page as a courtesy!
Ченджлог
1.10.206-releaseРелиз1.12.2 · 14 августа 2026 г.
Changelog:
- Wrench manual entries
- Remove gated tanks, backport Wrench from 1.20.1 (Check interdiction!)
- Fix multiblocks rejecting fluids when CraftTweaker alters recipes
2.1.0-b7110-releaseРелиз1.20.1 · 5 августа 2026 г.
Changelog:
- Config settings sweep, bugfixes
- Fix cooling tower draining inputs twice when biome speed is below 1x
- Why is this a thing
1.10.204-releaseРелиз1.12.2 · 5 августа 2026 г.
Changelog:
- Fix boiler fuel JEI not displaying on first open
- Config settings sweep, bugfixes
- Fix fluid registration and collision handling
- Fix gamescope spam
2.1.0-b7105-releaseРелиз1.20.1 · 23 июля 2026 г.
Changelog:
- Fix neighbor update on block formation
- More comparator fixes, values to JSON
- Redstone timer should read weak signals
- Revamp manuals
- Comparator support for multiblocks as it was in 1.12.2
- Fix sync NBT for TOP
- Implement biome humidity for CT and radiator, plus radius efficiency
- Uncap the ECB, it can now do 3 processes
- Mixin changes, add fluid pipe mixin (default pressurized is now 2500Mb)
- Fix rare localization crash on JSON load
- Cleanup unused code in build.gradle
- Fix and run optimizePng on new textures
- Add and run optimizeOgg
- Backport Major rename to classes, now that IE references are cleaned up
- Merge timer GUI screens in to one
- Decouple more classes from IE code
- Fix master not triggering dissasembly
- Cache shape for block formation, much faster for large blocks
- Enable cutout on the boilers
- Redo all multiblock shapes with v2 shapes script
1.10.203-releaseРелиз1.12.2 · 23 июля 2026 г.
Changelog:
- Add radiator efficiency rating to TOP
- Moved wire rendering fix to Immersive Fixes
- Slight mixin adjustments
- Redo all multiblock shapes with v2 shapes script
- Fix up high pressure steam turbine
- Add sound subtitles, and more languages, same as 1.20.1
- Backport sounds from 1.20.1
- Add particle effects to Solar Melter
- Cache voxel shape for multiblocks
- Fixes on boiler model
- Boiler smoke and flame particles
- Turn on cutout for the boiler model
- Halve the clear blocks range for radiator efficiency, stagger checks
- CT and ECB now do 3 processes, pipe defaults increased, check configs
- Multiblock POI cache fixes and alignment
- Consistent recipe checks on these classes
- Fix sync NBT for TOP
- Fix TOP divide by 0 errors
- Revamped manual entries
- Add configurable biome effects to Cooling Tower and Radiator
- Code fixes, cleanup, and refactors
- Add crafttweaker readme
- Fix and run optimizePng on textures
- Fix CME on remove from ticking
- Consolidate GUI code
- Consolidate redundant TE slave code
- Fix language files for pack meta
- JEI Code consolidation
- Add and run optimizeOgg
- Slightly faster multiblock formation
1.10.201-releaseРелиз1.12.2 · 18 июля 2026 г.
Changelog:
Missed override for Gas Turbine rotor rotation rendering
Previously worked in SP not in MP
Remove dev network mixin, it was resolved upstream
Better way to handle a horizontal radiator
Cleanup
Rendering fix pointed to wrong multiblock parent class
Optimize multiblock rendering and fix network/lifecycle bugs (1.12.2)
TESR rendering optimizations and fixes (multiblocks and blocks)
Fix build increment on client launch
Add a version.properties
2.1.0-b7037-releaseРелиз1.20.1 · 15 июля 2026 г.
Changelog:
- Min forge
- Fix up gradle
- Sneak attack bypasses dissasembly mode
- Fix steel tank manual entries
- Fix comparator output on the Steel Tank
- Minor refactor to match 1.21.1 code structure
- Disassembly queue drop fixes
- Fix over correction in lighting on multiblocks
- Run datagen
- Fix cooling tower nbt
- Remove unused mixin
1.10.199-releaseРелиз1.12.2 · 11 июля 2026 г.
Changelog:
- Fix Heat Exchanger Shape
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