
MC Dungeons Weapons
Adds the weapons, tools and weapon enchantments from Minecraft Dungeons
Обновлён 21 апреля 2024 г. · опубликован 12 ноября 2023 г.
Absence Explanation:
I have, for the last few years, been losing my sight. It is to the point that I have trouble programming. As a result, development will be slowed even more. I apologise, in advance, if I am unable to update MCDX to the latest versions in a reasonable time. Thank you for all of your support! I am working on some tools that might be able to help me come back to programming. Hopefully I'll be back soon.
Introduction
Have you ever wanted to have the weapons from Minecraft Dungeons in your Minecraft world? Well, now that's possible! MC Dungeons Weapons (MCDW) aims to bring all of these weapons, and more, from Minecraft Dungeons to Minecraft.
Content
Right now, there are about 150 weapons added to the game ranging from flails to katanas to crossbows and bows. They all have crafting recipes in the Vanilla Recipe Book and they show up in Recipe Viewers such as Roughly Enough Items or EMI. Whilst Recipe Viewers are not necessary, they are HIGHLY recommended.
Related Mods
Would you like armors as well? Well, check out MC Dungeons Armors!
Would you like artifacts as well? Well, check out MC Dungeons Artifacts!
Do you like the enchanting style of Dungeons? Check out MC Dungeons Enchanting!
Attributions/Special Thanks
MC Dungeons Weapons could not have ever existed without the amazing people mentioned below. They were instrumental to the inspiration and education needed to produce MC Dungeons Weapons and the rest of MCDX (the MC Dungeons Suite).
SeaOfPixels
The continuing improvement to the visuals of this mod would not be possible without Sea of Pixels. He has licensed his amazing art for MC Dungeons Weapons and has worked with us to balance out some of the issues with MCDW as well. SeaOfPixels has allowed for his amazing models and textures from his resource pack New Default+ to be used in MCDW. Please show him some support and check it out! If you like CIT texture packs, I'm sure that you'll have a blast!
Kai1907
This mod was inspired by the amazing CIT texturepack by Kai1907, which allows you to have (at least visually) these weapons as well as a variety of other items. Kai1907 allowed for his art to be used in the earlier versions of this mod. Please show him some support and check out his awesome texturepack and his YouTube channel.
LordDeatHunter
For helping with a massive amount of aspects of MCDW including the configs and teaching Chronos many of the foundations of Java. LordDeatHunter is probably most well known for Fabric Waystones, which is definitely worth checking out!
BackupCup
Cup is an amazing pixel artist and is a budding Kotlin programmer. Thanks to them, we have a new suite of icons for MCDX and the icon for MCDW is thanks to them! Please check out their projects here!
Localisations/Translations
Would you like to have MC Dungeon Weapons translated into your language? Please submit your translation on the GitHub page and I'd be glad to add it!
- English -
en_us- Chronos_Sacaria - English -
en_gb- Chronos_Sacaria - German -
de_de- Kai1907 & SattesKrokodil (Incomplete as of version 2.0.2) - Korean -
ko_ko- Soochaehwa & gyular - Portuguese -
pt_pt- Chronos_Sacaria (Incomplete as of version 2.0.2) - Simplified Chinese -
cn_zh- Chronos_Sacaria & Kasualix - Spanish -
es_es- Chronos_Sacaria (Incomplete as of version 2.0.2) - Russian -
ru_ru- realpeterpet (Incomplete as of version 2.0.2)
Showcases
We are eternally grateful to those who took the time out of their schedules to cover our mods. These are a few of the showcases that we have found.
Click here to see showcase videos.
Bursty
- Title: NEW WEAPONS MOD IN MINECRAFT (Mod Showcase | MC Dungeons Weapons 1.16.5)
- Date: 24 Febrary, 2021
thebluecrusader
- Title: Top 10 Minecraft Weapons Mods
- Date: 8 January, 2021
- Timestamp: 6:32
Mister Echo
- Title: 10 New Mods For Minecraft 1.16.3 | Fabric
- Date: 23 October, 2020
- Timestamp: 4:39
Boodlyneck
- Title: Top 10 Minecraft Mods Of The Week | Risk of Rain Mod, MC Dungeons Weapons, Chat Heads, and More!
- Date: 16 September, 2020
- Timestamp: 2:17
Patrons
Without my patrons, I would not be able to devote as much time as I do to making these mods.
Special thanks to
- Deona (Custom)
- 7z99 (Claymore)
- EmmyAllEars (Claymore)
- purejosh (Sword)
- OnlyANeko (Sword)
FAQ
- Q: Why does MCDW not work with Optifine?
- A: Optifine's code is closed source and extremely invasive. This is not a bad thing, in and of itself; but it makes it almost impossible to troubleshoot anything whilst still respecting the licencing that sp614x uses. So, out of respect for them so as to not have to explore their code without permission, we simply do not support it. Please consider the following alternatives:
- Q: Can I use your mod in my modpack?
- A: Absolutely! I only ask that you provide a link back to this page.
- Q: I've seen your mod on other sites. Did you post it and are they safe?
- A: I have not, nor do I plan to, post my mod on any other sites than Modrinth, Curseforge or our GitHub page. If you have downloaded this mod from somewhere else:
- It isn't from us
- It may have some kind of malicious files or have been modified in some way. I urge you to delete the file, run a full virus and malware scan and, if you want to use MC Dungeons Weapons, come and download it on Modrinth, CurseForge or from GitHub.
- A: I have not, nor do I plan to, post my mod on any other sites than Modrinth, Curseforge or our GitHub page. If you have downloaded this mod from somewhere else:
- Q: 1.12.2?
- A: No, just no.
- Q. Forge?
- A. MC Dungeons Weapons is compatible with Forge by using the following mods: Sinytra Connector, Connector Extras and the Forgified Fabric API which are being developed by Su5eD. Please make sure to follow all of their instructions in order to have the best experience. If you wish to use Clumps, please make sure to use the Fabric version as we rely on a method that is not present in the Forge version.
Версии
| Версия | Канал | Игра | Загрузчики | Дата | Скачать |
|---|---|---|---|---|---|
| 9.0.4 | Релиз | 1.20.1 | fabric, forge | 21 апреля 2024 г. | .jar (1.4 МБ) |
| 9.0.3 | Релиз | 1.20.1 | fabric, forge | 21 апреля 2024 г. | .jar (1.4 МБ) |
| 9.0.2 | Релиз | 1.20, 1.20.1 | fabric, forge | 14 апреля 2024 г. | .jar (1.4 МБ) |
| 9.0.1 | Релиз | 1.20, 1.20.1 | fabric | 14 февраля 2024 г. | .jar (1.4 МБ) |
| 9.0.0 | Релиз | 1.20, 1.20.1 | fabric, forge | 21 декабря 2023 г. | .jar (1.4 МБ) |
| 8.1.0 | Релиз | 1.20, 1.20.1 | fabric | 13 ноября 2023 г. | .jar (1.4 МБ) |
Ченджлог
9.0.4Релиз1.20.1 · 21 апреля 2024 г.
-- Bug Fixes ---
- Fixed an edge case where innate enchantments attempt to be applied, even when all items are disabled
9.0.3Релиз1.20.1 · 21 апреля 2024 г.
-- Bug Fixes ---
- Fixed the config dying when updating from older verison
-- Changes --
- Changed from
Projectile Damage AttributetoRanged Weapon API - Updated Russian Translation
-- Thanks --
- @fzzyhmstrs for fixing the config just straight up dying
- @daedelus for doing the
PDA->RWAupdate - @AstroMonse for updating the Russian Translation
9.0.2Релиз1.20, 1.20.1 · 14 апреля 2024 г.
Note: You __will __ need to delete your configs for MCDW with this update!
-- Bug Fixes --
- Fixed duplicate registry attempts within enchantments
- Fixed recipe and advancement data files to allow for disabling of items without console spam
- Added fallbacks for the icons in the
ItemGroupRegistryin case the items that are used by default are disabled in order to prevent a crash when the creative tabs are viewed
-- Added --
- Added
BusyBeeEnchantmentandMultishotBowEnchantmentas separate enchantments - Added notations in various places to note nullability and more explicitly and clearly stated notes that were already present in the code (this is ongoing)
-- Changes --
- Refactored Enchantments to allow for more configurability
- Removed
BeeStingerItemandEnchantsListsclasses - Explicitly renamed
POISONINGtoJUNGLE_POISONwhere used to be more consistent and to be in line with Minecraft Dungeons - Rewrote
EnchantsRegistryto use a Switch Statement rather than individual calls. This may change depending on need, but it is functionally the same thing as was already in place - Optimised
LootTablesRegistry - Updated lang entries to reflect more readable layout and groupings
- Refactored configs to allow for enabling and disabling to be in the same place the stats
- Updated to the Timefall Development License 1.2
-- Thanks --
- @fzzyhmstrs for helping with the config refactor
- @purejosh for bringing the registration config issues to our attention
9.0.1Релиз1.20, 1.20.1 · 14 февраля 2024 г.
Fixed Default Config Value Mistakes, Notes, Version Bump
- Fixed the following enchantments to properly show up in RandomSelection and the Enchanting Table
- Shockwave
- Smiting
- Soul Devourer
- Soul Siphon
- Stunning
- Swirling
- Tempo Theft
- Thundering
- Weakening
- Fixed the following enchantments to show up in the Enchanting Table
- Void Shot
- Void Strike
- Wild Rage
- Added notes to explain the values in the config
- Clarified the formula for Enigma Resonator in the notes
9.0.0Релиз1.20, 1.20.1 · 21 декабря 2023 г.
Breaking Changes
- Redid the McdwEnchantmentsConfig and McdwEnchantmentSettingsConfig to be easier to read and use
- Removed EnchantStatsID.java, as it is no longer needed
- Moved the following values from the McdwEnchantmentSettingsConfig to the McdwEnchantmentsConfig
ENIGMA_RESONATOR_DIVISOR->offsetvalue forENIGMA_RESONATORDYNAMO_STACK_CAP->offsetvalue forDYNAMOENCHANTMENT_TRIGGER_BASE_CHANCE->procChancevalue in proc-able enchantmentsHEALING_FACTOR->offsetvalue for healing enchantmentsdirectDamageEnchantmentMultipliercalled the same thing, but moved to top of McdwEnchantmentsConfig- Propagated necessary changes throughout project
- Configs will be reset; BACK UP YOUR CONFIG BEFORE UPDATING
- Cleaned up
AreaEffectCloudEntityspawns by combiningAOECloudHelper#spawnStatusCloudandAOECloudHelper#spawnPickyStatusCloudinto one method:AOECloudHelper#spawnAreaEffectCloudEntityWithAttributes - Cleaned up Predicate Registration for Bows and Crossbows in
McdwClient, reducing it from 5 methods to 3
Updates and Clarifications
- Added Contribution attributions to
fabric.mod.json - Explicitly depend on
>=1.20.0 <=1.20.1ofMinecraft
Bug Fixes
- Fixed #253, No longer crash when using something other than a healing potion with Dipping Poison. (Thank you, @Aesthir!)
- Fixed #252, Ranged Enchantments now apply correctly on bows and crossbows and do not trigger when melee attacking with the bow or crossbow. (Thank you, @Scizith!)
- Fixed
SummonedBeeEntitynot having attributes
8.1.0Релиз1.20, 1.20.1 · 13 ноября 2023 г.
Updates
Updated Mexican Spanish Translation
Changes
- Adjusted Innate Enchantments in the following ways to bring content more in line with the current iteration of Minecraft Dungeons
- Added Accelerate I to Purple Storm
- Added Freezing I to the Snow Bow and Winter's touch
- Added Fuse Shot I to Firebolt Thrower, Imploding Crossbow
- Added Gravity I to the Anchor, Wind Bow, Echo of the Valley and Burst Gale Bow
- Added Knockback I to Boneclub, Bone Cudgel, Claymore, Broadsword, Frost Slayer, Great Axeblade and Heartstealer
- Added Multishot II to Harp Crossbow
- Added Power I to Power Bow, Master's Bow, Sabrewing, Red Snake, Slayer Crossbow and Doom Crossbow
- Added Power II to Elite Power Bow and Guardian Bow
- Added Punch I to Heavy Crossbow, Harpoon Crossbow and Nautical Crossbow
- Added Ricochet I to Trick Bow and Green Menace
- Added Rushdown I to Chill Gale Knife and Tempest Knife
- Added Thundering I to Lightning Harp Crossbow (originates from crossbow, not arrow. This is intended)
- Added Wild Rage I to Love Spell Bow
- Removed Bonus Shot I from Auto Crossbow
- Removed Radiance I from Love Spell Bow
Bug Fixes
- Attempted to fix Repair Cost Exploit with Broken and Mechanized Sawblades (#209)
- Partially addressed issues with Pehkui by changing a
ModifyConstantto aModifyVariablefor calculating attack range; No longer crashes, but Range doesn't work when Pehkui installed - Fixed
GuardingStrikeEnchantmentapplying to everything (#232) RefreshmentEnchantmentdescription accurately reflects that it works with melee and ranged weapons (#233)Broken Sawbladecan no longer be enchanted withUnbreaking(#237)- Items can no longer be infinitely enchanted (#238, #239)
- Non-innately enchanted weapons from MCDW no longer crash when using an enchanting table (#240)
- Corrected
CleanlinessHelper#mcdw$tooltipHelper(line #96) to actually beMcdwLongbowrather than beingMcdwShortbowtwice
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