
[TACZ] LesRaisins Tactical Equipements
An addon for tacz, with extra support about throwable, melee weapons for gun packs
Обновлён 14 мая 2026 г. · опубликован 27 мая 2025 г.
A addon for Timeless and Classics Guns Zero that add throwables, melee weapon and more support for gun packs
Contents and Features
Built-in pack contains
Melee Weapon
- Dagger
- Karambit<
- Baseball Bat
Throwables
- M67 Grenade
- RGN Grenade
- Smoke Grenade
- Flash Grenad
Shield
- Flash Shield
UGC Support

Additional ability to define melee weapon and throwable items for TACZ gunpacks.
Dependency
This is a MOD, Please put the .jar file in the mods folder but not in tacz gun pack path. You need tacz 1.1.8 and above as a dependency from version 0.4.0
Версии
| Версия | Канал | Игра | Загрузчики | Дата | Скачать |
|---|---|---|---|---|---|
| 0.4.1 | Бета | 1.20.1 | forge | 14 мая 2026 г. | .jar (5.2 МБ) |
| 0.4.0 | Бета | 1.20.1 | forge | 23 апреля 2026 г. | .jar (5.0 МБ) |
| 0.3.0 | Релиз | 1.20.1 | forge | 10 июля 2025 г. | .jar (5.0 МБ) |
| 0.2.4 | Релиз | 1.20.1 | forge | 27 мая 2025 г. | .jar (4.8 МБ) |
Ченджлог
0.4.1Бета1.20.1 · 14 мая 2026 г.
0.4.1 Beta
This is still a beta version.
- Fixed an incompatibility issue between the flashbang tinnitus effect (from Deafness) and TacZ 1.1.8.
- Fixed a server crash caused by a class loading exception.
- Fixed an issue where melee weapons without dedicated third-person animations would not play the default attack animation.
- Fixed an issue where consumables could be used directly while being taken out.
- Added two new consumables: Condensed Milk and Ibuprofen.
- Added a new option to consumable data, allowing items to be used without continuously holding the right mouse button.
- The potion effect removal data for consumables now supports
@harmful/@beneficial/@neutralto target all status effects of a specific category. - Consumables can now be configured for multiple uses (durability option). Consumables with durability are limited to a maximum stack size of 1.
0.4.0Бета1.20.1 · 23 апреля 2026 г.
This is a beta version and may contain some issues.
Features
- Added experimental third-person animation support for melee weapons (player_animator)
- Add an experimental item category: Consumables
- Melee weapon attack data now also accept arrays, allows config different stats for multiple attacks.
- Melee weapons now support more customizable audio feedback for various scenarios (hits, kills, critical hits), and third-person audio feedback can be configured separately.
New things
- Add a consumable item (blood bag)
- Added third-person animations for the baseball bat
Bug fix
- Fixed a bug that might cause config out-of-sync issues
0.3.0Релиз1.20.1 · 10 июля 2025 г.
Additions
Melee Weapon Data Options
- Added durability config options. Can be globally disabled via configuration.
- Added enchantability config option.
- Added OBB (Oriented Bounding Box) collision detection type.
- Added support for configuring movement during attack.
Throwable Presets
- Added potion grenade (Molotov) type presets, including effect cloud and splash types.
New Status Effect
- Added "Flammable" status effect: entities with this effect take extra damage from fire and their flames will not extinguish naturally while the effect is active.
Throwable Data Options
- Can now configure whether "cookable" are allowed. When enabled, holding the right mouse button after the prep time will reduce the throwable’s lifetime.
- Can configure whether explosion destroys blocks. Can be disabled globally via config.
- Can configure damage dealt to enemies on impact.
- Can configure whether the item breaks on hitting the ground, even when bouncing is enabled.
- Can configure the particle of trails.
- Explosive throwables can now have configurable screen shake effects. A global screen shake modifier can be set in the client config (set to 0 to disable).
When sneaking while throwing, initial velocity is halved. The speed reduction factor can be adjusted in the config file.
Model Update: Added
1p_effect_x(where x is a number) locator group for visual effects visible only in first-person view.Model Update: Added
entity_hide_x(where x is a number) locator group that will not render on thrown entities.
Adjustments
- Reduced default throw velocity and collision coefficient for all throwable items.
- Updated default weapon pack to include the new configuration options.
- Lowered crafting cost of the baseball bat.
- Reworked throwable entity collision logic to prevent getting stuck in walls.
- Added explanatory comments to items in the default pack.
- Some melee weapon hit detection is now performed client-side.
Fixes
- Fixed an issue where melee weapons could not damage teammates even if friendly fire was enabled.
- Fixed missing first-person hand animations (jumping/turning).
- Fixed incorrect key name for bounce coefficient in sample throwable config. Correct key is
bounce_factor. - Fixed an issue where enemies beyond a certain Y-axis distance could not be attacked.
0.2.4Релиз1.20.1 · 27 мая 2025 г.
- fix en_us lang issue
- add doPostHurtEffects/doPostDamageEffects call for compatibility
Полная история изменений — на Modrinth.
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