Перейти к содержимому
Mineforgian

[TACZ] LesRaisins Tactical Equipements

An addon for tacz, with extra support about throwable, melee weapons for gun packs

2.0M загрузок132 подписчиковGPL-3.0-onlyforge

Обновлён 14 мая 2026 г. · опубликован 27 мая 2025 г.

  • Baseball Bat
  • Dagger
  • Butterfly Knife
  • Karambit
  • Grenade
  • Flash Shield

lrtactical.png A addon for Timeless and Classics Guns Zero that add throwables, melee weapon and more support for gun packs

Contents and Features

Built-in pack contains

Melee Weapon

https://q1.boheurl.com/lesraisins/i/2025/05/26/melee.png

  • Dagger
  • Karambit&lt
  • Baseball Bat

Throwables

https://q1.boheurl.com/lesraisins/i/2025/05/26/throwable.png

  • M67 Grenade
  • RGN Grenade
  • Smoke Grenade
  • Flash Grenad

Shield

https://q1.boheurl.com/lesraisins/i/2025/05/26/shield.png

  • Flash Shield

UGC Support

https://q1.boheurl.com/lesraisins/i/2025/05/26/ugc.png
Additional ability to define melee weapon and throwable items for TACZ gunpacks.

Dependency

dependency.png This is a MOD, Please put the .jar file in the mods folder but not in tacz gun pack path. You need tacz 1.1.8 and above as a dependency from version 0.4.0

Версии

ВерсияКаналИграЗагрузчикиДатаСкачать
0.4.1Бета1.20.1forge14 мая 2026 г..jar (5.2 МБ)
0.4.0Бета1.20.1forge23 апреля 2026 г..jar (5.0 МБ)
0.3.0Релиз1.20.1forge10 июля 2025 г..jar (5.0 МБ)
0.2.4Релиз1.20.1forge27 мая 2025 г..jar (4.8 МБ)

Ченджлог

0.4.1Бета1.20.1 · 14 мая 2026 г.

0.4.1 Beta

This is still a beta version.

  • Fixed an incompatibility issue between the flashbang tinnitus effect (from Deafness) and TacZ 1.1.8.
  • Fixed a server crash caused by a class loading exception.
  • Fixed an issue where melee weapons without dedicated third-person animations would not play the default attack animation.
  • Fixed an issue where consumables could be used directly while being taken out.
  • Added two new consumables: Condensed Milk and Ibuprofen.
  • Added a new option to consumable data, allowing items to be used without continuously holding the right mouse button.
  • The potion effect removal data for consumables now supports @harmful / @beneficial / @neutral to target all status effects of a specific category.
  • Consumables can now be configured for multiple uses (durability option). Consumables with durability are limited to a maximum stack size of 1.
0.4.0Бета1.20.1 · 23 апреля 2026 г.

This is a beta version and may contain some issues.

Features

  • Added experimental third-person animation support for melee weapons (player_animator)
  • Add an experimental item category: Consumables
  • Melee weapon attack data now also accept arrays, allows config different stats for multiple attacks.
  • Melee weapons now support more customizable audio feedback for various scenarios (hits, kills, critical hits), and third-person audio feedback can be configured separately.

New things

  • Add a consumable item (blood bag)
  • Added third-person animations for the baseball bat

Bug fix

  • Fixed a bug that might cause config out-of-sync issues
0.3.0Релиз1.20.1 · 10 июля 2025 г.

Additions

  • Melee Weapon Data Options

    • Added durability config options. Can be globally disabled via configuration.
    • Added enchantability config option.
    • Added OBB (Oriented Bounding Box) collision detection type.
    • Added support for configuring movement during attack.
  • Throwable Presets

    • Added potion grenade (Molotov) type presets, including effect cloud and splash types.
  • New Status Effect

    • Added "Flammable" status effect: entities with this effect take extra damage from fire and their flames will not extinguish naturally while the effect is active.
  • Throwable Data Options

    • Can now configure whether "cookable" are allowed. When enabled, holding the right mouse button after the prep time will reduce the throwable’s lifetime.
    • Can configure whether explosion destroys blocks. Can be disabled globally via config.
    • Can configure damage dealt to enemies on impact.
    • Can configure whether the item breaks on hitting the ground, even when bouncing is enabled.
    • Can configure the particle of trails.
    • Explosive throwables can now have configurable screen shake effects. A global screen shake modifier can be set in the client config (set to 0 to disable).
  • When sneaking while throwing, initial velocity is halved. The speed reduction factor can be adjusted in the config file.

  • Model Update: Added 1p_effect_x (where x is a number) locator group for visual effects visible only in first-person view.

  • Model Update: Added entity_hide_x (where x is a number) locator group that will not render on thrown entities.

Adjustments

  • Reduced default throw velocity and collision coefficient for all throwable items.
  • Updated default weapon pack to include the new configuration options.
  • Lowered crafting cost of the baseball bat.
  • Reworked throwable entity collision logic to prevent getting stuck in walls.
  • Added explanatory comments to items in the default pack.
  • Some melee weapon hit detection is now performed client-side.

Fixes

  • Fixed an issue where melee weapons could not damage teammates even if friendly fire was enabled.
  • Fixed missing first-person hand animations (jumping/turning).
  • Fixed incorrect key name for bounce coefficient in sample throwable config. Correct key is bounce_factor.
  • Fixed an issue where enemies beyond a certain Y-axis distance could not be attacked.
0.2.4Релиз1.20.1 · 27 мая 2025 г.
  • fix en_us lang issue
  • add doPostHurtEffects/doPostDamageEffects call for compatibility

Полная история изменений — на Modrinth.

Комментарии

Загружаем…