Перейти к содержимому
Mineforgian

Knight Lib

A library that serves as a bridge between mods.

Загрузки
640K
Подписчики
69
Обновлён
9 июля 2026 г.
Лицензия
GPL-3.0-only

Опубликован 21 сентября 2024 г.

 

KnightLib is a multiloader utility library designed to eliminate code duplication and provide clean, easy-to-use implementations of systems that every mod tends to reinvent from scratch. Built on Jared's multiloader template, fully compatible with Forge, NeoForge, and Fabric.

 


 

☁️ What's included

System Description
📡 Networking Per mod S2C/C2S packet channels with a simple send/receive API
⚙️ Auto Config TOML config with auto generated ingame GUI, hot-reload, and Configured/ModMenu (fabric) compatibility
Event Bus A common event system that abstracts the calls to their respective loaders, so that everything can be managed in common package
🤖 Automaton AI Finite state machine system for complex entity AI behavior
📦 OBB Hitboxes (exp.) Oriented bounding boxes (OBBs) linked to individual GeckoLib bones, to manage hitboxes dynamically
🎥 Camera Shake API to manage camera shake for specific players, with several levels of configuration
👑 Boss Bars Allows to specify and configure custom boss bars for the entities you want
📸 Cutscenes Ingame cutscene editor that automatically exports the desired code to use it wherever you want
🎵 Music Provider Loops music tracks for entities under custom conditions
🌀 Post Shaders Utilities for post-processing shaders, including multi-target (entity) passes
🌿 Biome Spawns API for registering entity spawns per biome
🎁 Loot Tables Helpers for modifying loot tables in general (entities, chests, etc.)
🔊 Persistent Sounds Looping sounds tied to entities, items or blocks, without worrying about overlapping sounds
💾 Entity Data API for quickly accessing the persistent data of an entity
🐸 Attachments API for attaching (hence the name) persistent data to any entity, where the information is synched automatically
📋 Registrar System Enhanced registration helpers for blocks, items, entities and more
🔢 Extra utilities  Additional utilities for math, colors, easingtypes, etc.

 

👩‍💻 For developers

See the installation instructions on the project wiki on GitHub.

Discord Geckolib

To report bugs or suggest features, join our Discord server or report them via issues!

Ченджлог

1.6.1Релиз1.20, 1.20.1 · 9 июля 2026 г.
  • Bossbar links are now cleared on world reload
  • Fixed a case where the forge's networking stack could kick the player on a dedicated server
1.6.1Релиз1.20, 1.20.1 · 9 июля 2026 г.
  • Bossbar links are now cleared on world reload
  • Fixed a case where the forge's networking stack could kick the player on a dedicated server
1.6.1Релиз1.21, 1.21.1 · 9 июля 2026 г.
  • Bossbar links are now cleared on world reload
1.6.1Релиз1.21, 1.21.1 · 9 июля 2026 г.
  • Bossbar links are now cleared on world reload
1.6.0Релиз1.20, 1.20.1 · 9 июля 2026 г.
  • Added a [dev] campath manager (experimental) to easily create custom camera cutscenes
  • Added an attachment processor utility that can be hooked to any entity (syncs data automatically)
  • Added new client and server knightlib events
  • Fixed a case where the tick scheduler could crash the game on very rare occasions
  • Fixed a case where some very occasional crashes could occur due to a race condition caused by a parallel registration stage on forge
1.6.0Релиз1.21, 1.21.1 · 9 июля 2026 г.
  • Added a [dev] campath manager (experimental) to easily create custom camera cutscenes
  • Added an attachment processor utility that can be hooked to any entity (syncs data automatically)
  • Added new client and server knightlib events
  • Fixed a case where the neoforge's persistent data utility wouldn't be correctly loaded on a dedicated server
  • Fixed a case where the tick scheduler could crash the game on very rare occasions
  • Fixed a case where some very occasional crashes could occur due to a race condition caused by a parallel registration stage on neoforge
1.6.0Релиз1.20, 1.20.1 · 9 июля 2026 г.
  • Added a [dev] campath manager (experimental) to easily create custom camera cutscenes
  • Added an attachment processor utility that can be hooked to any entity (syncs data automatically)
  • Added new client and server knightlib events
  • Fixed a case where the tick scheduler could crash the game on very rare occasions
  • Fixed a case where some very occasional crashes could occur due to a race condition caused by a parallel registration stage on forge
1.6.0Релиз1.21, 1.21.1 · 9 июля 2026 г.
  • Added a [dev] campath manager (experimental) to easily create custom camera cutscenes
  • Added an attachment processor utility that can be hooked to any entity (syncs data automatically)
  • Added new client and server knightlib events
  • Fixed a case where the neoforge's persistent data utility wouldn't be correctly loaded on a dedicated server
  • Fixed a case where the tick scheduler could crash the game on very rare occasions
  • Fixed a case where some very occasional crashes could occur due to a race condition caused by a parallel registration stage on neoforge

Комментарии

Загружаем…