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Mineforgian

Kenny [HORROR]

Kenny watches from a distance before the warnings build into a hunt that only ends when the Ender Dragon is defeated.

Загрузки
64K
Подписчики
33
Обновлён
24 августа 2026 г.
Лицензия
All-Rights-Reserved

Опубликован 7 июня 2026 г.

Kenny

Available for Fabric Available for NeoForge Available for Forge

Available on Modrinth Available on CurseForge

A horror curse that follows your world!

Kenny adds a complete horror campaign to Minecraft. It starts with distant sightings and strange events, then grows into a hunt across every dimension. Killing Kenny only buys time. Defeat the Ender Dragon to stop him for good.

👁️ Campaign

  • Watch: Kenny appears at a distance, interrupts sleep, whispers, and causes strange events. Each warning brings the hunt closer.
  • Hunt: Kenny chases players across land, water, the Nether, and The End. Defeating him only delays his return.
  • The End: Kenny reaches his strongest form and keeps returning while the Ender Dragon is alive.

Progress continues through death, reconnecting, dimension travel, and server restarts. Changing the world's time cannot skip the campaign.

⚔️ Abilities and Encounters

  • Attacks with melee strikes, fireballs, TNT, chase jumps, player throws, and thrown mobs.
  • Can rarely launch a player roughly 200 blocks into the sky.
  • Swims and fights underwater without drowning.
  • Breaks obstacles when block breaking is enabled, while bedrock and protected blocks remain safe.
  • Reaches towers at any build height and finishes the jump with a 4x4 landing smash.
  • Breaks downward when his target hides directly below him.

Between encounters, Kenny can create footsteps, heartbeats, whispers, static, screams, visual lightning, sleep traps, and other horror events. Major effects can be adjusted or disabled.

🎁 Supplies and Equipment

Each player receives a personal supply, followed by a 25-second calm period before the danger continues.

📦 Daily Supplies

  • Every day: 1 Kenny Totem and 5 random useful potions.
  • Day 1: 10 Golden Apples, 40 Iron Ingots, 7 Diamonds, 3 Milk Buckets, and 3 Enchanted Books.
  • Day 2: 23 Golden Apples, 20 Iron Ingots, 5 Diamonds; 40 Ender Pearls and 40 Blaze Rods; a Regeneration Potion, an Enchanted Book, a written message, full Kenny armor, and a Kenny Sword.
  • Day 3: 50 Enchanted Golden Apples, 20 Diamonds, 2 Netherite Ingots, 20 Iron Ingots, 3 Milk Buckets, and Enchanted Books.
  • Day 4: 64 Enchanted Golden Apples, 30 Diamonds, 4 Netherite Ingots, 20 Iron Ingots, 6 Milk Buckets, Enchanted Books, and the full Kenny loadout.
  • Later days: 64 Enchanted Golden Apples with larger supplies of diamonds, netherite, iron, milk, books, and potions.

The full Kenny loadout returns on Day 2, Day 4, Day 6, and every day from Day 8 onward.

🛡️ Kenny Equipment

  • Kenny Armor: a heavily enchanted Netherite set with nine times normal durability. Wearing the full set reduces Kenny's melee, fireball, and TNT damage by 30%.
  • Kenny Sword: 17 base damage with Sharpness VII, Unbreaking X, Mending, Knockback II, and Sweeping Edge III.
  • Kenny Totem: works from either hand, provides healing and movement effects, pushes nearby enemies away, and may cause Blindness.

🌐 Multiplayer

Kenny supports singleplayer, LAN, dedicated servers, and modpacks. Only one Kenny hunts across the server, while every player receives their own warnings, effects, and supplies. Kenny becomes stronger when more players can be hunted.

Creative players receive Watch events, supplies, and anomalies but are not Hunt targets. Spectators are excluded.

🐉 Ending the Curse

In The End, Kenny becomes much stronger and keeps returning while the Ender Dragon lives. Defeating the dragon removes the curse permanently, begins the victory sequence, and rewards the players who survived.

📥 Installation

Install Kenny on both the client and server.

  • Fabric: Fabric Loader, Fabric API, and GeckoLib
  • Forge: Forge Loader and GeckoLib
  • NeoForge: NeoForge Loader and GeckoLib

English and Indonesian are included. Fabric players can optionally use Mod Menu for the in-game settings screen. Server operators can restart the campaign with /kenny reset.

⚠️ Content Warning

Horror and photosensitivity warning: Contains loud sounds, stalking, Darkness, Blindness, static, visual lightning, fireworks, jumpscare-like sequences, TNT, and interrupted sleep. Major effects can be adjusted or disabled.

📜 License

All Rights Reserved. Official downloads are available only through Modrinth and CurseForge. Reuploads, modified builds, forks, ports, mirrors, and asset reuse require permission. Modpacks may include the original unmodified mod with credit to Kenny by Zynwro and a link to an official project page.

Ченджлог

8.0.0Релиз1.20.1 · 24 августа 2026 г.

Kenny 8.0.0

Kenny 8.0.0 rebuilds the horror campaign from Day 1 to the final battle in The End. Stalking, supplies, anomalies, combat, multiplayer, and dimension travel now form one continuous experience that remains consistent through deaths, reconnects, and server restarts.

Added

  • Added a complete campaign from the first Day 1 warning through WATCH, HUNT, The End, and permanent victory.
  • Added an 11-second opening delay after the first player joins before the Day 1 introduction begins.
  • Added personal supply deliveries for every player, followed by a 25-second calm period before danger resumes.
  • Added sleep encounters, wake-up traps, environmental anomalies, ambient scares, and randomized hunt warnings.
  • Added a rare diagonal sky throw that can launch a player approximately 200 blocks upward.
  • Added a vertical breach attack when Kenny detects his target directly below him. Kenny breaks a 4-block-wide path up to 3 blocks deep and stops as soon as the target is no longer underneath.
  • Added a 4x4 tower-jump landing smash followed by fireball and TNT pressure.
  • Added stronger obstacle clearing to help Kenny escape walls and cramped structures without destroying the floor beneath him.
  • Added a dedicated End encounter, Ender Dragon battle behavior, victory sequence, and campaign rewards.
  • Added English and Indonesian messages.
  • Added a categorized configuration screen and the /kenny reset command.

Changed

  • Only one Kenny can be active across the server at a time.
  • Multiplayer targeting is fairer and follows Kenny's current valid target.
  • Every multiplayer player receives their own supply; a late join no longer interrupts an encounter already in progress.
  • Creative players can experience the story, WATCH events, supplies, and anomalies, but Kenny will not select them as a HUNT target. Spectators are excluded.
  • Day 1 can begin when any non-spectator player is present.
  • Time commands can no longer skip the final Day 1 WATCH warning.
  • The fourth Day 1 WATCH event now has its own warning text, and HUNT spawns use varied threat messages.
  • Kenny's combat flow now combines melee attacks, the existing seven-hit throw, the rare sky throw, fireballs, TNT, mob kicks, jumps, swimming, and obstacle breaking.
  • The normal seven-hit throw keeps its original strength and timing.
  • Kenny's base melee damage increased from 43 to 44 before campaign scaling.
  • Block destruction respects mobGriefing, protected blocks, world borders, and loaded terrain. Destroyed containers and valuable blocks now drop their contents.
  • Slabs, stairs, carpets, trapdoors, scaffolding, and other partial floors are better protected from accidental anti-stuck destruction.
  • Kenny uses safer spawn positions and will not force unloaded terrain to load.
  • Entering The End while Kenny is waiting after a death starts the End encounter within 5 seconds. An active encounter also transfers quickly when its target enters The End.
  • Survival and Adventure players in The End receive priority for the End encounter.
  • Campaign timing remains consistent when the server is empty or restarted.
  • Resetting the campaign now clears active encounters, delayed events, temporary effects, and previous victory progress.

Fixed

  • Fixed duplicate Kenny spawns during deaths, respawns, dimension changes, chunk loading, and server restarts.
  • Fixed Kenny disappearing or becoming permanently inactive after a chunk unload or restart.
  • Fixed the post-death encounter delay being consumed by the first fatal hit, causing Kenny to return too quickly.
  • Fixed the respawn timer restarting from the initial join delay instead of the intended death cooldown.
  • Fixed The End encounter sometimes taking too long to begin after a player returned there.
  • Fixed late-joining players despawning Kenny or pausing the campaign for everyone else.
  • Fixed Creative players being unable to receive campaign progress and supplies.
  • Fixed old targets, warnings, sounds, and effects continuing after logout, death, teleportation, or dimension travel.
  • Fixed delayed events from a previous campaign firing after /kenny reset.
  • Fixed Day and objective messages being missed during joins or campaign transitions.
  • Fixed duplicate, partial, or interrupted supply deliveries, including deliveries spanning a restart.
  • Fixed supply grace periods ending incorrectly after a server restart.
  • Fixed WATCH events counting invalid sightings or triggering through solid walls.
  • Fixed Kenny becoming stuck while following an invalid or unreachable target.
  • Fixed tower jumps ending before the landing smash and follow-up attacks completed.
  • Fixed vertical breaching continuing after the player was no longer below Kenny.
  • Fixed failed fireball or TNT launches consuming an attack cooldown.
  • Fixed Ender Dragon targeting and explosions interfering with Kenny's encounter.
  • Fixed false End victories and duplicate, stacked, or disappearing victory rewards.
  • Fixed hostile behavior continuing during or after the victory sequence.
  • Fixed configuration changes being partially saved or unexpectedly resetting active timers.
  • Reduced unnecessary background work while Kenny is inactive.

Removed

  • Removed old overlapping encounter behavior that could create duplicate spawns or conflicting targets.
  • Removed obsolete settings that no longer affected gameplay.
  • Simplified /kenny to the supported reset command.

Notes

  • Existing Kenny 7.0.0 worlds and settings are upgraded automatically.
  • Defeating the Ender Dragon during Kenny's End campaign permanently ends his hostility for that world. Use /kenny reset to begin again.
  • Back up important worlds before installing a major update.
8.0.0Релиз1.21.1 · 24 августа 2026 г.

Kenny 8.0.0

Kenny 8.0.0 rebuilds the horror campaign from Day 1 to the final battle in The End. Stalking, supplies, anomalies, combat, multiplayer, and dimension travel now form one continuous experience that remains consistent through deaths, reconnects, and server restarts.

Added

  • Added a complete campaign from the first Day 1 warning through WATCH, HUNT, The End, and permanent victory.
  • Added an 11-second opening delay after the first player joins before the Day 1 introduction begins.
  • Added personal supply deliveries for every player, followed by a 25-second calm period before danger resumes.
  • Added sleep encounters, wake-up traps, environmental anomalies, ambient scares, and randomized hunt warnings.
  • Added a rare diagonal sky throw that can launch a player approximately 200 blocks upward.
  • Added a vertical breach attack when Kenny detects his target directly below him. Kenny breaks a 4-block-wide path up to 3 blocks deep and stops as soon as the target is no longer underneath.
  • Added a 4x4 tower-jump landing smash followed by fireball and TNT pressure.
  • Added stronger obstacle clearing to help Kenny escape walls and cramped structures without destroying the floor beneath him.
  • Added a dedicated End encounter, Ender Dragon battle behavior, victory sequence, and campaign rewards.
  • Added English and Indonesian messages.
  • Added a categorized configuration screen and the /kenny reset command.

Changed

  • Only one Kenny can be active across the server at a time.
  • Multiplayer targeting is fairer and follows Kenny's current valid target.
  • Every multiplayer player receives their own supply; a late join no longer interrupts an encounter already in progress.
  • Creative players can experience the story, WATCH events, supplies, and anomalies, but Kenny will not select them as a HUNT target. Spectators are excluded.
  • Day 1 can begin when any non-spectator player is present.
  • Time commands can no longer skip the final Day 1 WATCH warning.
  • The fourth Day 1 WATCH event now has its own warning text, and HUNT spawns use varied threat messages.
  • Kenny's combat flow now combines melee attacks, the existing seven-hit throw, the rare sky throw, fireballs, TNT, mob kicks, jumps, swimming, and obstacle breaking.
  • The normal seven-hit throw keeps its original strength and timing.
  • Kenny's base melee damage increased from 43 to 44 before campaign scaling.
  • Block destruction respects mobGriefing, protected blocks, world borders, and loaded terrain. Destroyed containers and valuable blocks now drop their contents.
  • Slabs, stairs, carpets, trapdoors, scaffolding, and other partial floors are better protected from accidental anti-stuck destruction.
  • Kenny uses safer spawn positions and will not force unloaded terrain to load.
  • Entering The End while Kenny is waiting after a death starts the End encounter within 5 seconds. An active encounter also transfers quickly when its target enters The End.
  • Survival and Adventure players in The End receive priority for the End encounter.
  • Campaign timing remains consistent when the server is empty or restarted.
  • Resetting the campaign now clears active encounters, delayed events, temporary effects, and previous victory progress.

Fixed

  • Fixed duplicate Kenny spawns during deaths, respawns, dimension changes, chunk loading, and server restarts.
  • Fixed Kenny disappearing or becoming permanently inactive after a chunk unload or restart.
  • Fixed the post-death encounter delay being consumed by the first fatal hit, causing Kenny to return too quickly.
  • Fixed the respawn timer restarting from the initial join delay instead of the intended death cooldown.
  • Fixed The End encounter sometimes taking too long to begin after a player returned there.
  • Fixed late-joining players despawning Kenny or pausing the campaign for everyone else.
  • Fixed Creative players being unable to receive campaign progress and supplies.
  • Fixed old targets, warnings, sounds, and effects continuing after logout, death, teleportation, or dimension travel.
  • Fixed delayed events from a previous campaign firing after /kenny reset.
  • Fixed Day and objective messages being missed during joins or campaign transitions.
  • Fixed duplicate, partial, or interrupted supply deliveries, including deliveries spanning a restart.
  • Fixed supply grace periods ending incorrectly after a server restart.
  • Fixed WATCH events counting invalid sightings or triggering through solid walls.
  • Fixed Kenny becoming stuck while following an invalid or unreachable target.
  • Fixed tower jumps ending before the landing smash and follow-up attacks completed.
  • Fixed vertical breaching continuing after the player was no longer below Kenny.
  • Fixed failed fireball or TNT launches consuming an attack cooldown.
  • Fixed Ender Dragon targeting and explosions interfering with Kenny's encounter.
  • Fixed false End victories and duplicate, stacked, or disappearing victory rewards.
  • Fixed hostile behavior continuing during or after the victory sequence.
  • Fixed configuration changes being partially saved or unexpectedly resetting active timers.
  • Reduced unnecessary background work while Kenny is inactive.

Removed

  • Removed old overlapping encounter behavior that could create duplicate spawns or conflicting targets.
  • Removed obsolete settings that no longer affected gameplay.
  • Simplified /kenny to the supported reset command.

Notes

  • Existing Kenny 7.0.0 worlds and settings are upgraded automatically.
  • Defeating the Ender Dragon during Kenny's End campaign permanently ends his hostility for that world. Use /kenny reset to begin again.
  • Back up important worlds before installing a major update.
8.0.0Релиз1.21.4 · 24 августа 2026 г.

Kenny 8.0.0

Kenny 8.0.0 rebuilds the horror campaign from Day 1 to the final battle in The End. Stalking, supplies, anomalies, combat, multiplayer, and dimension travel now form one continuous experience that remains consistent through deaths, reconnects, and server restarts.

Added

  • Added a complete campaign from the first Day 1 warning through WATCH, HUNT, The End, and permanent victory.
  • Added an 11-second opening delay after the first player joins before the Day 1 introduction begins.
  • Added personal supply deliveries for every player, followed by a 25-second calm period before danger resumes.
  • Added sleep encounters, wake-up traps, environmental anomalies, ambient scares, and randomized hunt warnings.
  • Added a rare diagonal sky throw that can launch a player approximately 200 blocks upward.
  • Added a vertical breach attack when Kenny detects his target directly below him. Kenny breaks a 4-block-wide path up to 3 blocks deep and stops as soon as the target is no longer underneath.
  • Added a 4x4 tower-jump landing smash followed by fireball and TNT pressure.
  • Added stronger obstacle clearing to help Kenny escape walls and cramped structures without destroying the floor beneath him.
  • Added a dedicated End encounter, Ender Dragon battle behavior, victory sequence, and campaign rewards.
  • Added English and Indonesian messages.
  • Added a categorized configuration screen and the /kenny reset command.

Changed

  • Only one Kenny can be active across the server at a time.
  • Multiplayer targeting is fairer and follows Kenny's current valid target.
  • Every multiplayer player receives their own supply; a late join no longer interrupts an encounter already in progress.
  • Creative players can experience the story, WATCH events, supplies, and anomalies, but Kenny will not select them as a HUNT target. Spectators are excluded.
  • Day 1 can begin when any non-spectator player is present.
  • Time commands can no longer skip the final Day 1 WATCH warning.
  • The fourth Day 1 WATCH event now has its own warning text, and HUNT spawns use varied threat messages.
  • Kenny's combat flow now combines melee attacks, the existing seven-hit throw, the rare sky throw, fireballs, TNT, mob kicks, jumps, swimming, and obstacle breaking.
  • The normal seven-hit throw keeps its original strength and timing.
  • Kenny's base melee damage increased from 43 to 44 before campaign scaling.
  • Block destruction respects mobGriefing, protected blocks, world borders, and loaded terrain. Destroyed containers and valuable blocks now drop their contents.
  • Slabs, stairs, carpets, trapdoors, scaffolding, and other partial floors are better protected from accidental anti-stuck destruction.
  • Kenny uses safer spawn positions and will not force unloaded terrain to load.
  • Entering The End while Kenny is waiting after a death starts the End encounter within 5 seconds. An active encounter also transfers quickly when its target enters The End.
  • Survival and Adventure players in The End receive priority for the End encounter.
  • Campaign timing remains consistent when the server is empty or restarted.
  • Resetting the campaign now clears active encounters, delayed events, temporary effects, and previous victory progress.

Fixed

  • Fixed duplicate Kenny spawns during deaths, respawns, dimension changes, chunk loading, and server restarts.
  • Fixed Kenny disappearing or becoming permanently inactive after a chunk unload or restart.
  • Fixed the post-death encounter delay being consumed by the first fatal hit, causing Kenny to return too quickly.
  • Fixed the respawn timer restarting from the initial join delay instead of the intended death cooldown.
  • Fixed The End encounter sometimes taking too long to begin after a player returned there.
  • Fixed late-joining players despawning Kenny or pausing the campaign for everyone else.
  • Fixed Creative players being unable to receive campaign progress and supplies.
  • Fixed old targets, warnings, sounds, and effects continuing after logout, death, teleportation, or dimension travel.
  • Fixed delayed events from a previous campaign firing after /kenny reset.
  • Fixed Day and objective messages being missed during joins or campaign transitions.
  • Fixed duplicate, partial, or interrupted supply deliveries, including deliveries spanning a restart.
  • Fixed supply grace periods ending incorrectly after a server restart.
  • Fixed WATCH events counting invalid sightings or triggering through solid walls.
  • Fixed Kenny becoming stuck while following an invalid or unreachable target.
  • Fixed tower jumps ending before the landing smash and follow-up attacks completed.
  • Fixed vertical breaching continuing after the player was no longer below Kenny.
  • Fixed failed fireball or TNT launches consuming an attack cooldown.
  • Fixed Ender Dragon targeting and explosions interfering with Kenny's encounter.
  • Fixed false End victories and duplicate, stacked, or disappearing victory rewards.
  • Fixed hostile behavior continuing during or after the victory sequence.
  • Fixed configuration changes being partially saved or unexpectedly resetting active timers.
  • Reduced unnecessary background work while Kenny is inactive.

Removed

  • Removed old overlapping encounter behavior that could create duplicate spawns or conflicting targets.
  • Removed obsolete settings that no longer affected gameplay.
  • Simplified /kenny to the supported reset command.

Notes

  • Existing Kenny 7.0.0 worlds and settings are upgraded automatically.
  • Defeating the Ender Dragon during Kenny's End campaign permanently ends his hostility for that world. Use /kenny reset to begin again.
  • Back up important worlds before installing a major update.
8.0.0Релиз1.21.8 · 24 августа 2026 г.

Kenny 8.0.0

Kenny 8.0.0 rebuilds the horror campaign from Day 1 to the final battle in The End. Stalking, supplies, anomalies, combat, multiplayer, and dimension travel now form one continuous experience that remains consistent through deaths, reconnects, and server restarts.

Added

  • Added a complete campaign from the first Day 1 warning through WATCH, HUNT, The End, and permanent victory.
  • Added an 11-second opening delay after the first player joins before the Day 1 introduction begins.
  • Added personal supply deliveries for every player, followed by a 25-second calm period before danger resumes.
  • Added sleep encounters, wake-up traps, environmental anomalies, ambient scares, and randomized hunt warnings.
  • Added a rare diagonal sky throw that can launch a player approximately 200 blocks upward.
  • Added a vertical breach attack when Kenny detects his target directly below him. Kenny breaks a 4-block-wide path up to 3 blocks deep and stops as soon as the target is no longer underneath.
  • Added a 4x4 tower-jump landing smash followed by fireball and TNT pressure.
  • Added stronger obstacle clearing to help Kenny escape walls and cramped structures without destroying the floor beneath him.
  • Added a dedicated End encounter, Ender Dragon battle behavior, victory sequence, and campaign rewards.
  • Added English and Indonesian messages.
  • Added a categorized configuration screen and the /kenny reset command.

Changed

  • Only one Kenny can be active across the server at a time.
  • Multiplayer targeting is fairer and follows Kenny's current valid target.
  • Every multiplayer player receives their own supply; a late join no longer interrupts an encounter already in progress.
  • Creative players can experience the story, WATCH events, supplies, and anomalies, but Kenny will not select them as a HUNT target. Spectators are excluded.
  • Day 1 can begin when any non-spectator player is present.
  • Time commands can no longer skip the final Day 1 WATCH warning.
  • The fourth Day 1 WATCH event now has its own warning text, and HUNT spawns use varied threat messages.
  • Kenny's combat flow now combines melee attacks, the existing seven-hit throw, the rare sky throw, fireballs, TNT, mob kicks, jumps, swimming, and obstacle breaking.
  • The normal seven-hit throw keeps its original strength and timing.
  • Kenny's base melee damage increased from 43 to 44 before campaign scaling.
  • Block destruction respects mobGriefing, protected blocks, world borders, and loaded terrain. Destroyed containers and valuable blocks now drop their contents.
  • Slabs, stairs, carpets, trapdoors, scaffolding, and other partial floors are better protected from accidental anti-stuck destruction.
  • Kenny uses safer spawn positions and will not force unloaded terrain to load.
  • Entering The End while Kenny is waiting after a death starts the End encounter within 5 seconds. An active encounter also transfers quickly when its target enters The End.
  • Survival and Adventure players in The End receive priority for the End encounter.
  • Campaign timing remains consistent when the server is empty or restarted.
  • Resetting the campaign now clears active encounters, delayed events, temporary effects, and previous victory progress.

Fixed

  • Fixed duplicate Kenny spawns during deaths, respawns, dimension changes, chunk loading, and server restarts.
  • Fixed Kenny disappearing or becoming permanently inactive after a chunk unload or restart.
  • Fixed the post-death encounter delay being consumed by the first fatal hit, causing Kenny to return too quickly.
  • Fixed the respawn timer restarting from the initial join delay instead of the intended death cooldown.
  • Fixed The End encounter sometimes taking too long to begin after a player returned there.
  • Fixed late-joining players despawning Kenny or pausing the campaign for everyone else.
  • Fixed Creative players being unable to receive campaign progress and supplies.
  • Fixed old targets, warnings, sounds, and effects continuing after logout, death, teleportation, or dimension travel.
  • Fixed delayed events from a previous campaign firing after /kenny reset.
  • Fixed Day and objective messages being missed during joins or campaign transitions.
  • Fixed duplicate, partial, or interrupted supply deliveries, including deliveries spanning a restart.
  • Fixed supply grace periods ending incorrectly after a server restart.
  • Fixed WATCH events counting invalid sightings or triggering through solid walls.
  • Fixed Kenny becoming stuck while following an invalid or unreachable target.
  • Fixed tower jumps ending before the landing smash and follow-up attacks completed.
  • Fixed vertical breaching continuing after the player was no longer below Kenny.
  • Fixed failed fireball or TNT launches consuming an attack cooldown.
  • Fixed Ender Dragon targeting and explosions interfering with Kenny's encounter.
  • Fixed false End victories and duplicate, stacked, or disappearing victory rewards.
  • Fixed hostile behavior continuing during or after the victory sequence.
  • Fixed configuration changes being partially saved or unexpectedly resetting active timers.
  • Reduced unnecessary background work while Kenny is inactive.

Removed

  • Removed old overlapping encounter behavior that could create duplicate spawns or conflicting targets.
  • Removed obsolete settings that no longer affected gameplay.
  • Simplified /kenny to the supported reset command.

Notes

  • Existing Kenny 7.0.0 worlds and settings are upgraded automatically.
  • Defeating the Ender Dragon during Kenny's End campaign permanently ends his hostility for that world. Use /kenny reset to begin again.
  • Back up important worlds before installing a major update.
8.0.0Релиз1.21.10 · 24 августа 2026 г.

Kenny 8.0.0

Kenny 8.0.0 rebuilds the horror campaign from Day 1 to the final battle in The End. Stalking, supplies, anomalies, combat, multiplayer, and dimension travel now form one continuous experience that remains consistent through deaths, reconnects, and server restarts.

Added

  • Added a complete campaign from the first Day 1 warning through WATCH, HUNT, The End, and permanent victory.
  • Added an 11-second opening delay after the first player joins before the Day 1 introduction begins.
  • Added personal supply deliveries for every player, followed by a 25-second calm period before danger resumes.
  • Added sleep encounters, wake-up traps, environmental anomalies, ambient scares, and randomized hunt warnings.
  • Added a rare diagonal sky throw that can launch a player approximately 200 blocks upward.
  • Added a vertical breach attack when Kenny detects his target directly below him. Kenny breaks a 4-block-wide path up to 3 blocks deep and stops as soon as the target is no longer underneath.
  • Added a 4x4 tower-jump landing smash followed by fireball and TNT pressure.
  • Added stronger obstacle clearing to help Kenny escape walls and cramped structures without destroying the floor beneath him.
  • Added a dedicated End encounter, Ender Dragon battle behavior, victory sequence, and campaign rewards.
  • Added English and Indonesian messages.
  • Added a categorized configuration screen and the /kenny reset command.

Changed

  • Only one Kenny can be active across the server at a time.
  • Multiplayer targeting is fairer and follows Kenny's current valid target.
  • Every multiplayer player receives their own supply; a late join no longer interrupts an encounter already in progress.
  • Creative players can experience the story, WATCH events, supplies, and anomalies, but Kenny will not select them as a HUNT target. Spectators are excluded.
  • Day 1 can begin when any non-spectator player is present.
  • Time commands can no longer skip the final Day 1 WATCH warning.
  • The fourth Day 1 WATCH event now has its own warning text, and HUNT spawns use varied threat messages.
  • Kenny's combat flow now combines melee attacks, the existing seven-hit throw, the rare sky throw, fireballs, TNT, mob kicks, jumps, swimming, and obstacle breaking.
  • The normal seven-hit throw keeps its original strength and timing.
  • Kenny's base melee damage increased from 43 to 44 before campaign scaling.
  • Block destruction respects mobGriefing, protected blocks, world borders, and loaded terrain. Destroyed containers and valuable blocks now drop their contents.
  • Slabs, stairs, carpets, trapdoors, scaffolding, and other partial floors are better protected from accidental anti-stuck destruction.
  • Kenny uses safer spawn positions and will not force unloaded terrain to load.
  • Entering The End while Kenny is waiting after a death starts the End encounter within 5 seconds. An active encounter also transfers quickly when its target enters The End.
  • Survival and Adventure players in The End receive priority for the End encounter.
  • Campaign timing remains consistent when the server is empty or restarted.
  • Resetting the campaign now clears active encounters, delayed events, temporary effects, and previous victory progress.

Fixed

  • Fixed duplicate Kenny spawns during deaths, respawns, dimension changes, chunk loading, and server restarts.
  • Fixed Kenny disappearing or becoming permanently inactive after a chunk unload or restart.
  • Fixed the post-death encounter delay being consumed by the first fatal hit, causing Kenny to return too quickly.
  • Fixed the respawn timer restarting from the initial join delay instead of the intended death cooldown.
  • Fixed The End encounter sometimes taking too long to begin after a player returned there.
  • Fixed late-joining players despawning Kenny or pausing the campaign for everyone else.
  • Fixed Creative players being unable to receive campaign progress and supplies.
  • Fixed old targets, warnings, sounds, and effects continuing after logout, death, teleportation, or dimension travel.
  • Fixed delayed events from a previous campaign firing after /kenny reset.
  • Fixed Day and objective messages being missed during joins or campaign transitions.
  • Fixed duplicate, partial, or interrupted supply deliveries, including deliveries spanning a restart.
  • Fixed supply grace periods ending incorrectly after a server restart.
  • Fixed WATCH events counting invalid sightings or triggering through solid walls.
  • Fixed Kenny becoming stuck while following an invalid or unreachable target.
  • Fixed tower jumps ending before the landing smash and follow-up attacks completed.
  • Fixed vertical breaching continuing after the player was no longer below Kenny.
  • Fixed failed fireball or TNT launches consuming an attack cooldown.
  • Fixed Ender Dragon targeting and explosions interfering with Kenny's encounter.
  • Fixed false End victories and duplicate, stacked, or disappearing victory rewards.
  • Fixed hostile behavior continuing during or after the victory sequence.
  • Fixed configuration changes being partially saved or unexpectedly resetting active timers.
  • Reduced unnecessary background work while Kenny is inactive.

Removed

  • Removed old overlapping encounter behavior that could create duplicate spawns or conflicting targets.
  • Removed obsolete settings that no longer affected gameplay.
  • Simplified /kenny to the supported reset command.

Notes

  • Existing Kenny 7.0.0 worlds and settings are upgraded automatically.
  • Defeating the Ender Dragon during Kenny's End campaign permanently ends his hostility for that world. Use /kenny reset to begin again.
  • Back up important worlds before installing a major update.
8.0.0Релиз1.21.11 · 24 августа 2026 г.

Kenny 8.0.0

Kenny 8.0.0 rebuilds the horror campaign from Day 1 to the final battle in The End. Stalking, supplies, anomalies, combat, multiplayer, and dimension travel now form one continuous experience that remains consistent through deaths, reconnects, and server restarts.

Added

  • Added a complete campaign from the first Day 1 warning through WATCH, HUNT, The End, and permanent victory.
  • Added an 11-second opening delay after the first player joins before the Day 1 introduction begins.
  • Added personal supply deliveries for every player, followed by a 25-second calm period before danger resumes.
  • Added sleep encounters, wake-up traps, environmental anomalies, ambient scares, and randomized hunt warnings.
  • Added a rare diagonal sky throw that can launch a player approximately 200 blocks upward.
  • Added a vertical breach attack when Kenny detects his target directly below him. Kenny breaks a 4-block-wide path up to 3 blocks deep and stops as soon as the target is no longer underneath.
  • Added a 4x4 tower-jump landing smash followed by fireball and TNT pressure.
  • Added stronger obstacle clearing to help Kenny escape walls and cramped structures without destroying the floor beneath him.
  • Added a dedicated End encounter, Ender Dragon battle behavior, victory sequence, and campaign rewards.
  • Added English and Indonesian messages.
  • Added a categorized configuration screen and the /kenny reset command.

Changed

  • Only one Kenny can be active across the server at a time.
  • Multiplayer targeting is fairer and follows Kenny's current valid target.
  • Every multiplayer player receives their own supply; a late join no longer interrupts an encounter already in progress.
  • Creative players can experience the story, WATCH events, supplies, and anomalies, but Kenny will not select them as a HUNT target. Spectators are excluded.
  • Day 1 can begin when any non-spectator player is present.
  • Time commands can no longer skip the final Day 1 WATCH warning.
  • The fourth Day 1 WATCH event now has its own warning text, and HUNT spawns use varied threat messages.
  • Kenny's combat flow now combines melee attacks, the existing seven-hit throw, the rare sky throw, fireballs, TNT, mob kicks, jumps, swimming, and obstacle breaking.
  • The normal seven-hit throw keeps its original strength and timing.
  • Kenny's base melee damage increased from 43 to 44 before campaign scaling.
  • Block destruction respects mobGriefing, protected blocks, world borders, and loaded terrain. Destroyed containers and valuable blocks now drop their contents.
  • Slabs, stairs, carpets, trapdoors, scaffolding, and other partial floors are better protected from accidental anti-stuck destruction.
  • Kenny uses safer spawn positions and will not force unloaded terrain to load.
  • Entering The End while Kenny is waiting after a death starts the End encounter within 5 seconds. An active encounter also transfers quickly when its target enters The End.
  • Survival and Adventure players in The End receive priority for the End encounter.
  • Campaign timing remains consistent when the server is empty or restarted.
  • Resetting the campaign now clears active encounters, delayed events, temporary effects, and previous victory progress.

Fixed

  • Fixed duplicate Kenny spawns during deaths, respawns, dimension changes, chunk loading, and server restarts.
  • Fixed Kenny disappearing or becoming permanently inactive after a chunk unload or restart.
  • Fixed the post-death encounter delay being consumed by the first fatal hit, causing Kenny to return too quickly.
  • Fixed the respawn timer restarting from the initial join delay instead of the intended death cooldown.
  • Fixed The End encounter sometimes taking too long to begin after a player returned there.
  • Fixed late-joining players despawning Kenny or pausing the campaign for everyone else.
  • Fixed Creative players being unable to receive campaign progress and supplies.
  • Fixed old targets, warnings, sounds, and effects continuing after logout, death, teleportation, or dimension travel.
  • Fixed delayed events from a previous campaign firing after /kenny reset.
  • Fixed Day and objective messages being missed during joins or campaign transitions.
  • Fixed duplicate, partial, or interrupted supply deliveries, including deliveries spanning a restart.
  • Fixed supply grace periods ending incorrectly after a server restart.
  • Fixed WATCH events counting invalid sightings or triggering through solid walls.
  • Fixed Kenny becoming stuck while following an invalid or unreachable target.
  • Fixed tower jumps ending before the landing smash and follow-up attacks completed.
  • Fixed vertical breaching continuing after the player was no longer below Kenny.
  • Fixed failed fireball or TNT launches consuming an attack cooldown.
  • Fixed Ender Dragon targeting and explosions interfering with Kenny's encounter.
  • Fixed false End victories and duplicate, stacked, or disappearing victory rewards.
  • Fixed hostile behavior continuing during or after the victory sequence.
  • Fixed configuration changes being partially saved or unexpectedly resetting active timers.
  • Reduced unnecessary background work while Kenny is inactive.

Removed

  • Removed old overlapping encounter behavior that could create duplicate spawns or conflicting targets.
  • Removed obsolete settings that no longer affected gameplay.
  • Simplified /kenny to the supported reset command.

Notes

  • Existing Kenny 7.0.0 worlds and settings are upgraded automatically.
  • Defeating the Ender Dragon during Kenny's End campaign permanently ends his hostility for that world. Use /kenny reset to begin again.
  • Back up important worlds before installing a major update.
8.0.0Релиз26.1.2 · 24 августа 2026 г.

Kenny 8.0.0

Kenny 8.0.0 rebuilds the horror campaign from Day 1 to the final battle in The End. Stalking, supplies, anomalies, combat, multiplayer, and dimension travel now form one continuous experience that remains consistent through deaths, reconnects, and server restarts.

Added

  • Added a complete campaign from the first Day 1 warning through WATCH, HUNT, The End, and permanent victory.
  • Added an 11-second opening delay after the first player joins before the Day 1 introduction begins.
  • Added personal supply deliveries for every player, followed by a 25-second calm period before danger resumes.
  • Added sleep encounters, wake-up traps, environmental anomalies, ambient scares, and randomized hunt warnings.
  • Added a rare diagonal sky throw that can launch a player approximately 200 blocks upward.
  • Added a vertical breach attack when Kenny detects his target directly below him. Kenny breaks a 4-block-wide path up to 3 blocks deep and stops as soon as the target is no longer underneath.
  • Added a 4x4 tower-jump landing smash followed by fireball and TNT pressure.
  • Added stronger obstacle clearing to help Kenny escape walls and cramped structures without destroying the floor beneath him.
  • Added a dedicated End encounter, Ender Dragon battle behavior, victory sequence, and campaign rewards.
  • Added English and Indonesian messages.
  • Added a categorized configuration screen and the /kenny reset command.

Changed

  • Only one Kenny can be active across the server at a time.
  • Multiplayer targeting is fairer and follows Kenny's current valid target.
  • Every multiplayer player receives their own supply; a late join no longer interrupts an encounter already in progress.
  • Creative players can experience the story, WATCH events, supplies, and anomalies, but Kenny will not select them as a HUNT target. Spectators are excluded.
  • Day 1 can begin when any non-spectator player is present.
  • Time commands can no longer skip the final Day 1 WATCH warning.
  • The fourth Day 1 WATCH event now has its own warning text, and HUNT spawns use varied threat messages.
  • Kenny's combat flow now combines melee attacks, the existing seven-hit throw, the rare sky throw, fireballs, TNT, mob kicks, jumps, swimming, and obstacle breaking.
  • The normal seven-hit throw keeps its original strength and timing.
  • Kenny's base melee damage increased from 43 to 44 before campaign scaling.
  • Block destruction respects mobGriefing, protected blocks, world borders, and loaded terrain. Destroyed containers and valuable blocks now drop their contents.
  • Slabs, stairs, carpets, trapdoors, scaffolding, and other partial floors are better protected from accidental anti-stuck destruction.
  • Kenny uses safer spawn positions and will not force unloaded terrain to load.
  • Entering The End while Kenny is waiting after a death starts the End encounter within 5 seconds. An active encounter also transfers quickly when its target enters The End.
  • Survival and Adventure players in The End receive priority for the End encounter.
  • Campaign timing remains consistent when the server is empty or restarted.
  • Resetting the campaign now clears active encounters, delayed events, temporary effects, and previous victory progress.

Fixed

  • Fixed duplicate Kenny spawns during deaths, respawns, dimension changes, chunk loading, and server restarts.
  • Fixed Kenny disappearing or becoming permanently inactive after a chunk unload or restart.
  • Fixed the post-death encounter delay being consumed by the first fatal hit, causing Kenny to return too quickly.
  • Fixed the respawn timer restarting from the initial join delay instead of the intended death cooldown.
  • Fixed The End encounter sometimes taking too long to begin after a player returned there.
  • Fixed late-joining players despawning Kenny or pausing the campaign for everyone else.
  • Fixed Creative players being unable to receive campaign progress and supplies.
  • Fixed old targets, warnings, sounds, and effects continuing after logout, death, teleportation, or dimension travel.
  • Fixed delayed events from a previous campaign firing after /kenny reset.
  • Fixed Day and objective messages being missed during joins or campaign transitions.
  • Fixed duplicate, partial, or interrupted supply deliveries, including deliveries spanning a restart.
  • Fixed supply grace periods ending incorrectly after a server restart.
  • Fixed WATCH events counting invalid sightings or triggering through solid walls.
  • Fixed Kenny becoming stuck while following an invalid or unreachable target.
  • Fixed tower jumps ending before the landing smash and follow-up attacks completed.
  • Fixed vertical breaching continuing after the player was no longer below Kenny.
  • Fixed failed fireball or TNT launches consuming an attack cooldown.
  • Fixed Ender Dragon targeting and explosions interfering with Kenny's encounter.
  • Fixed false End victories and duplicate, stacked, or disappearing victory rewards.
  • Fixed hostile behavior continuing during or after the victory sequence.
  • Fixed configuration changes being partially saved or unexpectedly resetting active timers.
  • Reduced unnecessary background work while Kenny is inactive.

Removed

  • Removed old overlapping encounter behavior that could create duplicate spawns or conflicting targets.
  • Removed obsolete settings that no longer affected gameplay.
  • Simplified /kenny to the supported reset command.

Notes

  • Existing Kenny 7.0.0 worlds and settings are upgraded automatically.
  • Defeating the Ender Dragon during Kenny's End campaign permanently ends his hostility for that world. Use /kenny reset to begin again.
  • Back up important worlds before installing a major update.
8.0.0Релиз26.2 · 24 августа 2026 г.

Kenny 8.0.0

Kenny 8.0.0 rebuilds the horror campaign from Day 1 to the final battle in The End. Stalking, supplies, anomalies, combat, multiplayer, and dimension travel now form one continuous experience that remains consistent through deaths, reconnects, and server restarts.

Added

  • Added a complete campaign from the first Day 1 warning through WATCH, HUNT, The End, and permanent victory.
  • Added an 11-second opening delay after the first player joins before the Day 1 introduction begins.
  • Added personal supply deliveries for every player, followed by a 25-second calm period before danger resumes.
  • Added sleep encounters, wake-up traps, environmental anomalies, ambient scares, and randomized hunt warnings.
  • Added a rare diagonal sky throw that can launch a player approximately 200 blocks upward.
  • Added a vertical breach attack when Kenny detects his target directly below him. Kenny breaks a 4-block-wide path up to 3 blocks deep and stops as soon as the target is no longer underneath.
  • Added a 4x4 tower-jump landing smash followed by fireball and TNT pressure.
  • Added stronger obstacle clearing to help Kenny escape walls and cramped structures without destroying the floor beneath him.
  • Added a dedicated End encounter, Ender Dragon battle behavior, victory sequence, and campaign rewards.
  • Added English and Indonesian messages.
  • Added a categorized configuration screen and the /kenny reset command.

Changed

  • Only one Kenny can be active across the server at a time.
  • Multiplayer targeting is fairer and follows Kenny's current valid target.
  • Every multiplayer player receives their own supply; a late join no longer interrupts an encounter already in progress.
  • Creative players can experience the story, WATCH events, supplies, and anomalies, but Kenny will not select them as a HUNT target. Spectators are excluded.
  • Day 1 can begin when any non-spectator player is present.
  • Time commands can no longer skip the final Day 1 WATCH warning.
  • The fourth Day 1 WATCH event now has its own warning text, and HUNT spawns use varied threat messages.
  • Kenny's combat flow now combines melee attacks, the existing seven-hit throw, the rare sky throw, fireballs, TNT, mob kicks, jumps, swimming, and obstacle breaking.
  • The normal seven-hit throw keeps its original strength and timing.
  • Kenny's base melee damage increased from 43 to 44 before campaign scaling.
  • Block destruction respects mobGriefing, protected blocks, world borders, and loaded terrain. Destroyed containers and valuable blocks now drop their contents.
  • Slabs, stairs, carpets, trapdoors, scaffolding, and other partial floors are better protected from accidental anti-stuck destruction.
  • Kenny uses safer spawn positions and will not force unloaded terrain to load.
  • Entering The End while Kenny is waiting after a death starts the End encounter within 5 seconds. An active encounter also transfers quickly when its target enters The End.
  • Survival and Adventure players in The End receive priority for the End encounter.
  • Campaign timing remains consistent when the server is empty or restarted.
  • Resetting the campaign now clears active encounters, delayed events, temporary effects, and previous victory progress.

Fixed

  • Fixed duplicate Kenny spawns during deaths, respawns, dimension changes, chunk loading, and server restarts.
  • Fixed Kenny disappearing or becoming permanently inactive after a chunk unload or restart.
  • Fixed the post-death encounter delay being consumed by the first fatal hit, causing Kenny to return too quickly.
  • Fixed the respawn timer restarting from the initial join delay instead of the intended death cooldown.
  • Fixed The End encounter sometimes taking too long to begin after a player returned there.
  • Fixed late-joining players despawning Kenny or pausing the campaign for everyone else.
  • Fixed Creative players being unable to receive campaign progress and supplies.
  • Fixed old targets, warnings, sounds, and effects continuing after logout, death, teleportation, or dimension travel.
  • Fixed delayed events from a previous campaign firing after /kenny reset.
  • Fixed Day and objective messages being missed during joins or campaign transitions.
  • Fixed duplicate, partial, or interrupted supply deliveries, including deliveries spanning a restart.
  • Fixed supply grace periods ending incorrectly after a server restart.
  • Fixed WATCH events counting invalid sightings or triggering through solid walls.
  • Fixed Kenny becoming stuck while following an invalid or unreachable target.
  • Fixed tower jumps ending before the landing smash and follow-up attacks completed.
  • Fixed vertical breaching continuing after the player was no longer below Kenny.
  • Fixed failed fireball or TNT launches consuming an attack cooldown.
  • Fixed Ender Dragon targeting and explosions interfering with Kenny's encounter.
  • Fixed false End victories and duplicate, stacked, or disappearing victory rewards.
  • Fixed hostile behavior continuing during or after the victory sequence.
  • Fixed configuration changes being partially saved or unexpectedly resetting active timers.
  • Reduced unnecessary background work while Kenny is inactive.

Removed

  • Removed old overlapping encounter behavior that could create duplicate spawns or conflicting targets.
  • Removed obsolete settings that no longer affected gameplay.
  • Simplified /kenny to the supported reset command.

Notes

  • Existing Kenny 7.0.0 worlds and settings are upgraded automatically.
  • Defeating the Ender Dragon during Kenny's End campaign permanently ends his hostility for that world. Use /kenny reset to begin again.
  • Back up important worlds before installing a major update.

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