
Just Enough Guns New(unofficial port)
A fork from just enough guns. It can run on neoforge/fabric
- Загрузки
- 128K
- Подписчики
- 96
- Обновлён
- 5 августа 2026 г.
- Лицензия
- GPL-2.0-only
Опубликован 3 октября 2025 г.
Just Enough Guns New
A modern fork and unofficial port of the Forge 1.20.1 mod Just Enough Guns, bringing vanilla-styled firearms, hostile gunners, faction raids, vehicles, and late-game aerial threats to newer Minecraft versions.

Just Enough Guns New is based on the original Just Enough Guns project for Forge 1.20.1. This fork unofficially ports and continues that gameplay work on modern Fabric and NeoForge versions while keeping the Minecraft-friendly visual style. Weapons use survival crafting progression, magazines, attachments, recoil, spread, overheating, ammo HUD feedback, and server-side combat logic. The current 1.8.0 builds add SuperbWarfare-style special equipment — FPV drones, C4 / claymore / C4 vest, Javelin and Igla guided launchers, smoke denial, and vehicle missile lock UI — plus kill-credit fixes and a vehicle / missile / rocket combat balance pass across all four maintained loaders.
Screenshots



Highlights
- Broad firearm lineup: pistols, revolvers, rifles, SMGs, shotguns, machine guns, launchers, bows, flamethrower-style weapons, and special late-game guns.
- Survival progression: workbenches, ammo, magazines, attachments, skins, and repair items.
- Modern gun handling: left-click shooting, right-click aiming, magazine reloads, recoil, movement spread, dynamic crosshair expansion, hit markers, muzzle effects, and bullet trails.
- Animated gun inspection on the Y key for held animated guns.
- Extended magazine system: base, extended, and drum magazines for supported rifle, SMG, and shotgun reloads.
- Forge-style melee support: V-key gun melee, flashlight toggles, sword bayonet damage, and first-person melee or bayonet animations for animated guns.
- Walkürenritt vehicle warfare: assembled land vehicles, boats, aircraft, helicopters, fixed weapon platforms, vehicle inventories, repair tools, charging support, missiles, decoys, and dedicated vehicle HUDs.
- Special equipment: FPV drones with monitor control and kamikaze payload HUD, C4 (remote/detonator), claymore mines, C4 vest, C4 defuser, Javelin and Igla 9K38 lock-on launchers, smoke screens that deny missile locks, and vehicle missile lock frames with seek audio.
- Hostile gunner mobs: zombie-family, skeleton-family, piglin-family, pillager/vindicator, phantom, ghoul, and parched gunner variants, plus a configurable C4 vest bomber gunner variant.
- Faction encounters: patrols, faction omen flow, home-triggered raids, raid flares, boss bars, configurable raid waves, and faction-specific blueprint rewards.
- Terror Phantom content: rare sky threat, Bound Terror Phantom guardian variant, phantom gunner summons, configurable death explosions, and End Ship Armada structure encounters.
- Defensive gear: bulletproof helmets and vests, plus armored Joy Harness upgrades.
- Server configuration: tune gunners, raids, UI visibility, dynamic crosshair, hit feedback, Terror Phantom behavior, spread, explosions, vehicles, and other combat systems.
Latest Release Notes
Version 1.8.0 is the current release line. Interim local labels 1.8.1 / 1.8.2 were never separate public releases; their work is included here.
Highlights
- Special equipment — FPV drones with monitor control, C4 / claymore / C4 vest, C4 defuser, Javelin & Igla guided launchers, smoke denial, and vehicle missile lock UI.
- Kill credit — gun / rocket / explosive kills correctly credit the player for advancements, loot, and boss kills (#10).
- Vehicle / missile / rocket balance — SW-aligned missile damage model, ballistic AP for missiles, retuned vehicle armor & HE modifiers, rocket numbers and tooltip fixes.
Added
- Ported SuperbWarfare-style special equipment: FPV drones, C4 (including remote/detonator), claymore mines, C4 vest, and C4 defuser.
- Added guided launchers Javelin and Igla 9K38 with lock-on fire, SW-aligned first-person poses/ADS, icons, root motion, and reload animations.
- Added C4 drone FPV payload HUD with detonate guidance and a KAMIKAZE dive presentation for explosive drone runs.
- Added a C4 vest bomber gunner variant with configurable spawn rates.
- Added SW-style smoke screens that deny missile locks, denser smoke particles, and release audio.
- Added vehicle missile lock frames and seek audio for lockable targets.
- Soft-disabled natural Terror Phantom spawns by default.
Changed / Fixed
- Rebalanced guided missiles, anti-vehicle rockets, drone descent power, and vehicle state sync; only draw lock boxes for in-range LOS targets.
- Vehicle armor and HE modifiers use SW-style damage modifiers with strict type matching; guided missiles use direct hit + explosion falloff and ballistic AP.
- Rocket launcher: direct 150, blast 50, radius 11, AP 10; tooltips show real direct + blast + radius for rockets and guided launchers.
- Fixed drone FPV rubber-banding, seek frames due north, helicopter rotor spin-down after dismount, guided launcher fire/lock/ADS presentation, and special-equipment audio/HUD.
- Fixed kill credit for guns, missiles, grenades, and molotovs across advancements,
killed_by_playerloot, Free the End /MOB_KILLS, and multipart bosses. - Fixed stacked vehicle explosion modifiers and rocket/Javelin/Igla tooltip damage readouts.
Supported Versions
| Loader | Minecraft | Java | Mod Version | Required Dependencies |
|---|---|---|---|---|
| Fabric | 1.21.1 | Java 21 | 1.8.0 | Fabric API, GeckoLib 4.8.3 |
| NeoForge | 1.21.1-1.21.4 | Java 21 | 1.8.0 | NeoForge 21.1.x, GeckoLib 4.8.3 |
| Fabric | 26.2 | Java 25 | 1.8.0 | Fabric API, GeckoLib 5.5+ |
| NeoForge | 26.2 | Java 25 | 1.8.0 | NeoForge 26.2.x, GeckoLib 5.5.1 |
The older Fabric 26.1 and NeoForge 26.1 branches are legacy lines after the 26.2 unofficial port. Use 26.2 for the maintained Java 25 release line unless you specifically need a 26.1 legacy build.
Install the Just Enough Guns New file that matches your loader and Minecraft version. Do not mix Fabric and NeoForge builds.
How To Play
For version 1.3.0 and newer, gun controls use the modern input layout:
| Action | Default Input |
|---|---|
| Shoot | Left Click |
| Aim down sights | Right Click |
| Reload | R |
| Inspect animated gun | Y |
| Gun melee / flashlight toggle, where supported | V |
| Sneak behavior, where supported | Shift |
Older builds before 1.3.0 used right-click shooting, F reload, and Shift aiming. If you are updating from an old version, check your keybinds after launch.
Vehicles in the Walkürenritt update are built through vehicle assembly progression, then deployed and driven directly in-world. Most vehicles use normal Minecraft movement inputs once mounted:
| Vehicle Action | Default Input |
|---|---|
| Enter vehicle / interact with vehicle | Right Click |
| Steer and throttle land vehicles, boats, helicopters, and aircraft | W / A / S / D |
| Brake, reverse, or slow down | S |
| Look / aim turret, cannon, or mounted weapon | Mouse movement |
| Fire the active vehicle weapon | Left Click |
| Aim, lock, zoom, or use the secondary vehicle function where supported | Right Click |
| Reload the active vehicle weapon where supported | R |
| Dismount | Shift |
Vehicle behavior depends on the vehicle type and seat. Driver seats control movement, while weapon seats or co-pilot seats may control turrets, missiles, target locks, or defensive tools. Keep ammunition, repair tools, and charged support items in the vehicle inventory when the vehicle expects them, and watch the vehicle HUD for weapon state, reload timing, lock warnings, and damage feedback.
Gameplay Notes
Most guns need the correct ammo or magazine type. Magazine-fed weapons use loaded magazines, while manual and single-item weapons use their matching ammunition directly. Attachments, stocks, grips, sights, skins, badges, and special ammo types are part of the normal progression.
Some world and combat systems are intentionally dangerous when enabled. Gunner mobs, patrols, raids, explosive mobs, vehicles, vehicle weapons, and Terror Phantom events can heavily change survival balance. Server owners should review the generated config files before running the mod in a public world.
Ballistic Armor Interception
Bulletproof helmets and vests use a ballistic interception model for gun damage instead of vanilla Projectile Protection. Each shot resolves an effective armor-piercing value from the ammo type and the gun multiplier:
effectiveAP = ammoArmorPiercing * gunArmorPiercingMultiplier
On a protected hit, headshots use the bulletproof helmet first. Other protected body hits use the bulletproof vest. If no matching bulletproof armor piece is equipped, gun damage is unchanged.
For the selected armor piece, the damage multiplier depends on whether the shot undermatches or overmatches the armor rating:
apRatio = effectiveAP / armorRating
if effectiveAP < armorRating:
damageMultiplier = undermatchMultiplier * (0.55 + apRatio * 0.45)
else:
damageMultiplier = overmatchMultiplier * min(1.25, 0.85 + (apRatio - 1.0) * 0.18)
damageMultiplier = min(damageMultiplier, 0.95)
finalDamage = rawDamage * damageMultiplier
Armor durability loss scales with raw damage and AP pressure. Under-matching shots still wear armor down, while over-matching shots punish armor more heavily:
pressure = effectiveAP / armorRating
if effectiveAP < armorRating:
durabilityDamage = rawDamage * (0.65 + pressure * 0.35)
else:
durabilityDamage = rawDamage * (1.00 + min(1.50, pressure - 1.0) * 0.85)
The result is then scaled by the armor slot and armor tier durability multipliers and capped before being applied to the armor item.
Donation
PayPal: https://www.paypal.com/paypalme/RuiMao65
Commands And Config
The mod exposes in-game configuration commands for common server tuning. Availability depends on loader/version branch, but recent builds include controls for areas such as:
- UI: ammo HUD, timer HUD, crosshair, dynamic crosshair, and hit markers.
- Mobs: gunner conversion chances, Parched gunner conversion, Phantom Gunner death explosions, and Terror Phantom behavior.
- Raids: faction patrols, raid wave timing, raid counts, and gunner accuracy scaling.
- Vehicles: vehicle assembly, enemy vehicle spawning, vehicle combat behavior, and vehicle support systems.
Config changes should be tested on a copy of the world before using them on a long-running server.
Credits And License
Just Enough Guns New is a fork and modern Fabric/NeoForge unofficial port of the original Just Enough Guns project by MigaMi, which targets Forge 1.20.1: https://www.curseforge.com/minecraft/mc-mods/just-enough-guns
- Original Just Enough Guns code is by MigaMi and is licensed under GPL-3.0.
- Original Just Enough Guns assets (models, textures, sounds, animations, icons, and other art) are by MigaMi and are All Rights Reserved (ARR). This project redistributes and uses those assets with explicit authorization from the original author (MigaMi).
- Recent updates include substantial materials derived from Superb Warfare (SBW / SW) by the SBW development team. SBW-derived assets (models, textures, sounds, animations, icons, and other art) are by the SBW development team and are All Rights Reserved (ARR). This project redistributes and uses those assets with explicit authorization from the original authors (SBW development team).
- Walkürenritt vehicle set: LAV-150, BMP-2, speedboat, truck, AH-6, MI-28, A-10, TOM-6, HPJ-11, laser tower, and waveforce tower, plus vehicle workbenches, repair tools, models, textures, sounds, icons, recipes, and related data.
- Special equipment and related assets: FGM-148 Javelin and missile, 9K38 Igla, FPV drone and monitor, C4 and detonator, Claymore, TM-62, smoke-screen / missile-lock UI and audio materials, and related models, textures, sounds, HUD art, and animations.
- SBW-derived materials are All Rights Reserved (ARR) under explicit authorization from the SBW development team, are for non-commercial use, and must be shared under the same ARR terms when redistributed or adapted. Future content may have different source projects and license terms.
- Just Enough Guns New is an independent unofficial port project and is not affiliated with, endorsed by, or an official addon for Just Enough Guns or Superb Warfare.
- Just Enough Guns New unofficial porting and maintenance is handled by Rui Mao.
- Project code based on Just Enough Guns is licensed under GPL-3.0. Original JEG assets remain ARR under authorized use as noted above. SBW-derived assets remain ARR under authorized use as noted above.
Suggestions and bug reports are welcome. Clear reproduction steps, Minecraft version, loader, mod version, dependency versions, and crash logs help much more than vague reports.
Ченджлог
1.8.0Релиз26.2 · 5 августа 2026 г.
JEG 1.8.0 Changelog (workspace total)
Date: 2026-08-05
Version: 1.8.0
Loaders: Fabric / NeoForge · Minecraft 1.21.1 and 26.2
This is the combined 1.8.0 release notes for the whole workspace.
Each branch also keeps its own full history in:
| Module | Branch changelog |
|---|---|
| NeoForge 1.21.1 | Just-Enough-Guns-NeoForge-1.21.1/CHANGELOG.md |
| Fabric 1.21.1 | Just-Enough-Guns-Fabric-1.21.1/CHANGELOG.md |
| NeoForge 26.2 | Just-Enough-Guns-NeoForge-26.2/CHANGELOG.md |
| Fabric 26.2 | Just-Enough-Guns-Fabric-26.2/CHANGELOG.md |
Per-branch files may include loader-specific bullets; this document merges the common 1.8.0 story plus those specifics.
Interim labels 1.8.1 / 1.8.2 were never separate public releases. Their work is part of 1.8.0.
Highlights
- SuperbWarfare-style special equipment — drones, C4 / claymore / vest, Javelin & Igla, smoke denial, vehicle lock UI.
- Kill credit — gun / rocket / explosive kills correctly credit the player (#10).
- Vehicle / missile / rocket combat balance — SW-aligned missile damage model, ballistic AP for missiles, retuned vehicle armor & HE modifiers, rocket numbers + tooltip fix.
Added
- Ported SuperbWarfare-style special equipment into JEG: FPV drones with monitor control, C4 bombs (including remote/detonator variants), claymore mines, and a C4 vest wearable charge.
- Added the C4 Defuser tool for safely removing placed C4 charges, with durability-based uses.
- Added guided launchers Javelin and Igla 9K38, including lock-on fire, SW-aligned first-person poses/ADS, inventory icons, walk/sprint root motion, and full reload animation support.
- Added C4 drone FPV payload HUD with detonate guidance and a KAMIKAZE dive presentation for explosive drone runs.
- Added a C4 vest bomber gunner variant with configurable spawn rates so suicide-bomber pressure can be tuned per server.
- Added SW-style smoke screens that deny missile locks while active, including denser custom smoke particles and dedicated release audio.
- Added SW-style vehicle missile lock frames and seek audio so lockable targets get clear on-screen seek boxes and feedback.
- Soft-disabled natural Terror Phantom spawns by default to reduce unsolicited aerial boss pressure in normal worlds.
Changed
- Set the module version to
1.8.0on all four maintained loaders. - Rebalanced guided missiles: retuned tracking/damage feel and allow unguided Javelin dumps when lock is not available.
- Improved anti-vehicle rocket performance against armored targets.
- Strengthened drone descent power cut and raised max drone descent speed by about 1.33x for snappier FPV kamikaze dives.
- Aligned drone camera pitch with SuperbWarfare FPV framing.
- Only draw lock boxes for missile/drone targets that are in range and have line of sight.
- Improved vehicle state sync with broader tracking coverage and a 256-block fallback for distant vehicles.
- (Fabric) Hide the vanilla armor bar while riding a vehicle so vehicle HUDs stay readable.
Vehicle / missile / rocket balance (1.8.0 combat pass)
- Rebalanced vehicle armor ratings and HE damage modifiers using SW-style
damage_modifierswith strict damage-type matching (no stacked explosion multipliers on a single hit). - Guided missiles use SW-aligned direct hit + explosion falloff (
SwStyleExplosion: diameter = 2R, quadratic damage percent). - Removed per-vehicle missile entity multipliers (e.g.
@javelin_missile * 0.8,@igla_9k38_missile * …); missile direct hits use the ballistic armor piercing system against vehicle part armor. - Rocket launcher combat values: direct 150, blast 50, blast radius 11, AP 10.
- Rocket launcher tooltip shows real direct + blast damage (was incorrectly showing legacy GunStats
28). - Guided launcher (Javelin / Igla) tooltips mirror the rocket layout: real direct damage, blast damage, blast radius, and profile AP from
VehicleMissileProfile(GunStats damage was often 0/placeholder); seek range 256; headshot multiplier omitted for HE launchers. - Rocket / guided launcher tooltips now include blast radius (rocket 11, Javelin 9, Igla 6).
- Raised LAV-150 HE vulnerability (vanilla explosion *7.5, missile blast *2.5).
- Lowered helicopter/aircraft HE multipliers: Mi-28 / AH-6 *1.75, A-10 *2.0.
- Aligned ported vehicle max health and armor fallback ratings closer to SuperbWarfare where applicable.
- Raised undermatch multipliers (~0.45–0.55) so non-penetrating hits still deal meaningful partial damage.
Missile combat table
| Weapon | Direct | Blast | Radius | AP |
|---|---|---|---|---|
| Javelin | 500 | 120 | 9 | 14 |
| Igla | 260 | 90 | 6 | 11 |
| BMP-2 / TOW missile | 600 | 60 | 6 | 12 |
| 9M120 | 650 | 80 | 7 | 13 |
| KH-39 | 1100 | 180 | 12 | 15 |
| 9M336 | 260 | 90 | 6 | 11 |
| Rocket launcher | 150 | 50 | 11 | 10 |
Vehicle armor (fallback rating)
| Vehicle | HP | Rating | HE notes |
|---|---|---|---|
| BMP-2 | 300 | 12 | explosion * 6 |
| LAV-150 | 270 | 11 | explosion * 7.5 / missile blast * 2.5 |
| Mi-28 | 350 | 10 | explosion * 1.75 |
| AH-6 | 250 | 7.5 | explosion * 1.75 |
| A-10 | 350 | 8 | explosion * 2.0 |
| HPJ-11 | 350 | 10 | |
| Waveforce Tower | 400 | 12 | |
| Speedboat | 200 | 7 | |
| Truck | 250 | 4 | |
| Laser Tower | 100 | 8 | |
| Tom-6 | 40 | 6 | |
| Light Combat Vehicle | 80 | 6 |
Fixed
Special equipment / vehicles / presentation
- Fixed drone FPV rubber-banding and missing pilot render during monitor control.
- Fixed missile/drone seek frames missing when targets were due north.
- Fixed helicopter rotor spin-down and engine sound continuing after dismount.
- Fixed guided launcher fire/lock handling, ADS raise, hand orientation, and inventory GUI presentation (including flat Igla icons that fill the item slot).
- Fixed special equipment audio, monitor link behavior, and payload HUD tip text; repaired related language JSON.
- Fixed vehicle missile and special-equipment presentation issues carried over from the special equipment port.
- (Fabric 1.21.1 / Fabric 26.2) Fixed special-equipment entity scale, claymore facing, and related mixin/render targets for drone and seek frames where applicable.
- (NeoForge 26.2) Fixed C4/claymore entity scale and claymore facing; fixed missile/decoy deferred render pose so projectiles keep correct scale; fixed GeckoLib v5 first-person guided launcher hip pose, ScreenProjection capture for HUD frames, and drone rotor bone spin.
Kill credit (#10)
- Fixed gun / missile / grenade / molotov kills not counting for vanilla advancements, boss kill credit,
killed_by_playerloot, and modpack kill tracking. - Player-fired bullets use dedicated
jeg:bulletdamage type with the shooter as the causing entity, and setlastHurtByPlayerafter successful hits (1.21.1 path). - Explosive blast paths (rockets, vehicle cannons, grenades, molotovs) attribute player kill credit the same way.
- Fixed gun/missile kills not awarding Free the End /
MOB_KILLS; attribute player credit before damage, keep player as bullet causing entity (Ender Dragon), resolve multipart parts, and tagjeg:bulletasalways_hurts_ender_dragonswhere required. - (NeoForge / Fabric 26.2) 26.x no longer relies on the old hurt-path
lastHurtByPlayeralone; credit is applied from the damage source on incoming damage and death, and weapon code attributes beforehurtServer. Guided missiles use a player-attributed blast source, pre-credit nearby targets, and explicitly credit lock/direct-hit bosses (e.g. Ender Dragon) that can sit outside a tight blast AABB. Rifles no longer strip the player causing entity in creative for dragon hits.
Vehicle combat balance fixes
- Fixed vehicle damage-modifier matching that stacked multiple explosion rules and could one-shot full-HP vehicles or nearly nullify rocket damage on airframes.
- Fixed rocket launcher item tooltip damage readout so it matches actual HE combat numbers (direct + blast).
- Fixed Javelin and Igla item tooltips so combat stats match
VehicleMissileProfileinstead of empty/placeholder GunStats values.
Verification
| Module | Check |
|---|---|
| NeoForge 1.21.1 | .\gradlew build |
| Fabric 1.21.1 | .\gradlew build |
| NeoForge 26.2 | .\gradlew compileJava / build |
| Fabric 26.2 | .\gradlew build |
Modules / branches
| Module | Remote branch | Version |
|---|---|---|
| Fabric 26.2 | fabric-26.2 |
1.8.0 |
| NeoForge 26.2 | neoforge-26.2 |
1.8.0 |
| Fabric 1.21.1 | fabric-1.21.1 |
1.8.0 |
| NeoForge 1.21.1 | neoforge-1.21.1 |
1.8.0 |
Published jars (workspace release/)
jegn-1.8.0+fabric1.21.1.jarjegn-1.8.0+neoforge1.21.1.jarjegn-1.8.0+fabric26.2.jarjegn-1.8.0+neoforge26.2.jar
Note on interim labels
| Label | Meaning |
|---|---|
| 1.8.1 | Interim local version bump only for kill-credit work; not a separate public release. Content is under Fixed → Kill credit above and in each branch CHANGELOG.md §1.8.0. |
| 1.8.2 | Interim label only for vehicle/missile/rocket balance; not a separate public release. Content is under Changed → Vehicle / missile / rocket balance and Fixed → Vehicle combat balance fixes above, and in each branch CHANGELOG.md §1.8.0. |
Public version remains 1.8.0.
1.8.0Релиз1.21.2, 1.21.3, 1.21.4 · 5 августа 2026 г.
JEG 1.8.0 Changelog (workspace total)
Date: 2026-08-05
Version: 1.8.0
Loaders: Fabric / NeoForge · Minecraft 1.21.1 and 26.2
This is the combined 1.8.0 release notes for the whole workspace.
Each branch also keeps its own full history in:
| Module | Branch changelog |
|---|---|
| NeoForge 1.21.1 | Just-Enough-Guns-NeoForge-1.21.1/CHANGELOG.md |
| Fabric 1.21.1 | Just-Enough-Guns-Fabric-1.21.1/CHANGELOG.md |
| NeoForge 26.2 | Just-Enough-Guns-NeoForge-26.2/CHANGELOG.md |
| Fabric 26.2 | Just-Enough-Guns-Fabric-26.2/CHANGELOG.md |
Per-branch files may include loader-specific bullets; this document merges the common 1.8.0 story plus those specifics.
Interim labels 1.8.1 / 1.8.2 were never separate public releases. Their work is part of 1.8.0.
Highlights
- SuperbWarfare-style special equipment — drones, C4 / claymore / vest, Javelin & Igla, smoke denial, vehicle lock UI.
- Kill credit — gun / rocket / explosive kills correctly credit the player (#10).
- Vehicle / missile / rocket combat balance — SW-aligned missile damage model, ballistic AP for missiles, retuned vehicle armor & HE modifiers, rocket numbers + tooltip fix.
Added
- Ported SuperbWarfare-style special equipment into JEG: FPV drones with monitor control, C4 bombs (including remote/detonator variants), claymore mines, and a C4 vest wearable charge.
- Added the C4 Defuser tool for safely removing placed C4 charges, with durability-based uses.
- Added guided launchers Javelin and Igla 9K38, including lock-on fire, SW-aligned first-person poses/ADS, inventory icons, walk/sprint root motion, and full reload animation support.
- Added C4 drone FPV payload HUD with detonate guidance and a KAMIKAZE dive presentation for explosive drone runs.
- Added a C4 vest bomber gunner variant with configurable spawn rates so suicide-bomber pressure can be tuned per server.
- Added SW-style smoke screens that deny missile locks while active, including denser custom smoke particles and dedicated release audio.
- Added SW-style vehicle missile lock frames and seek audio so lockable targets get clear on-screen seek boxes and feedback.
- Soft-disabled natural Terror Phantom spawns by default to reduce unsolicited aerial boss pressure in normal worlds.
Changed
- Set the module version to
1.8.0on all four maintained loaders. - Rebalanced guided missiles: retuned tracking/damage feel and allow unguided Javelin dumps when lock is not available.
- Improved anti-vehicle rocket performance against armored targets.
- Strengthened drone descent power cut and raised max drone descent speed by about 1.33x for snappier FPV kamikaze dives.
- Aligned drone camera pitch with SuperbWarfare FPV framing.
- Only draw lock boxes for missile/drone targets that are in range and have line of sight.
- Improved vehicle state sync with broader tracking coverage and a 256-block fallback for distant vehicles.
- (Fabric) Hide the vanilla armor bar while riding a vehicle so vehicle HUDs stay readable.
Vehicle / missile / rocket balance (1.8.0 combat pass)
- Rebalanced vehicle armor ratings and HE damage modifiers using SW-style
damage_modifierswith strict damage-type matching (no stacked explosion multipliers on a single hit). - Guided missiles use SW-aligned direct hit + explosion falloff (
SwStyleExplosion: diameter = 2R, quadratic damage percent). - Removed per-vehicle missile entity multipliers (e.g.
@javelin_missile * 0.8,@igla_9k38_missile * …); missile direct hits use the ballistic armor piercing system against vehicle part armor. - Rocket launcher combat values: direct 150, blast 50, blast radius 11, AP 10.
- Rocket launcher tooltip shows real direct + blast damage (was incorrectly showing legacy GunStats
28). - Guided launcher (Javelin / Igla) tooltips mirror the rocket layout: real direct damage, blast damage, blast radius, and profile AP from
VehicleMissileProfile(GunStats damage was often 0/placeholder); seek range 256; headshot multiplier omitted for HE launchers. - Rocket / guided launcher tooltips now include blast radius (rocket 11, Javelin 9, Igla 6).
- Raised LAV-150 HE vulnerability (vanilla explosion *7.5, missile blast *2.5).
- Lowered helicopter/aircraft HE multipliers: Mi-28 / AH-6 *1.75, A-10 *2.0.
- Aligned ported vehicle max health and armor fallback ratings closer to SuperbWarfare where applicable.
- Raised undermatch multipliers (~0.45–0.55) so non-penetrating hits still deal meaningful partial damage.
Missile combat table
| Weapon | Direct | Blast | Radius | AP |
|---|---|---|---|---|
| Javelin | 500 | 120 | 9 | 14 |
| Igla | 260 | 90 | 6 | 11 |
| BMP-2 / TOW missile | 600 | 60 | 6 | 12 |
| 9M120 | 650 | 80 | 7 | 13 |
| KH-39 | 1100 | 180 | 12 | 15 |
| 9M336 | 260 | 90 | 6 | 11 |
| Rocket launcher | 150 | 50 | 11 | 10 |
Vehicle armor (fallback rating)
| Vehicle | HP | Rating | HE notes |
|---|---|---|---|
| BMP-2 | 300 | 12 | explosion * 6 |
| LAV-150 | 270 | 11 | explosion * 7.5 / missile blast * 2.5 |
| Mi-28 | 350 | 10 | explosion * 1.75 |
| AH-6 | 250 | 7.5 | explosion * 1.75 |
| A-10 | 350 | 8 | explosion * 2.0 |
| HPJ-11 | 350 | 10 | |
| Waveforce Tower | 400 | 12 | |
| Speedboat | 200 | 7 | |
| Truck | 250 | 4 | |
| Laser Tower | 100 | 8 | |
| Tom-6 | 40 | 6 | |
| Light Combat Vehicle | 80 | 6 |
Fixed
Special equipment / vehicles / presentation
- Fixed drone FPV rubber-banding and missing pilot render during monitor control.
- Fixed missile/drone seek frames missing when targets were due north.
- Fixed helicopter rotor spin-down and engine sound continuing after dismount.
- Fixed guided launcher fire/lock handling, ADS raise, hand orientation, and inventory GUI presentation (including flat Igla icons that fill the item slot).
- Fixed special equipment audio, monitor link behavior, and payload HUD tip text; repaired related language JSON.
- Fixed vehicle missile and special-equipment presentation issues carried over from the special equipment port.
- (Fabric 1.21.1 / Fabric 26.2) Fixed special-equipment entity scale, claymore facing, and related mixin/render targets for drone and seek frames where applicable.
- (NeoForge 26.2) Fixed C4/claymore entity scale and claymore facing; fixed missile/decoy deferred render pose so projectiles keep correct scale; fixed GeckoLib v5 first-person guided launcher hip pose, ScreenProjection capture for HUD frames, and drone rotor bone spin.
Kill credit (#10)
- Fixed gun / missile / grenade / molotov kills not counting for vanilla advancements, boss kill credit,
killed_by_playerloot, and modpack kill tracking. - Player-fired bullets use dedicated
jeg:bulletdamage type with the shooter as the causing entity, and setlastHurtByPlayerafter successful hits (1.21.1 path). - Explosive blast paths (rockets, vehicle cannons, grenades, molotovs) attribute player kill credit the same way.
- Fixed gun/missile kills not awarding Free the End /
MOB_KILLS; attribute player credit before damage, keep player as bullet causing entity (Ender Dragon), resolve multipart parts, and tagjeg:bulletasalways_hurts_ender_dragonswhere required. - (NeoForge / Fabric 26.2) 26.x no longer relies on the old hurt-path
lastHurtByPlayeralone; credit is applied from the damage source on incoming damage and death, and weapon code attributes beforehurtServer. Guided missiles use a player-attributed blast source, pre-credit nearby targets, and explicitly credit lock/direct-hit bosses (e.g. Ender Dragon) that can sit outside a tight blast AABB. Rifles no longer strip the player causing entity in creative for dragon hits.
Vehicle combat balance fixes
- Fixed vehicle damage-modifier matching that stacked multiple explosion rules and could one-shot full-HP vehicles or nearly nullify rocket damage on airframes.
- Fixed rocket launcher item tooltip damage readout so it matches actual HE combat numbers (direct + blast).
- Fixed Javelin and Igla item tooltips so combat stats match
VehicleMissileProfileinstead of empty/placeholder GunStats values.
Verification
| Module | Check |
|---|---|
| NeoForge 1.21.1 | .\gradlew build |
| Fabric 1.21.1 | .\gradlew build |
| NeoForge 26.2 | .\gradlew compileJava / build |
| Fabric 26.2 | .\gradlew build |
Modules / branches
| Module | Remote branch | Version |
|---|---|---|
| Fabric 26.2 | fabric-26.2 |
1.8.0 |
| NeoForge 26.2 | neoforge-26.2 |
1.8.0 |
| Fabric 1.21.1 | fabric-1.21.1 |
1.8.0 |
| NeoForge 1.21.1 | neoforge-1.21.1 |
1.8.0 |
Published jars (workspace release/)
jegn-1.8.0+fabric1.21.1.jarjegn-1.8.0+neoforge1.21.1.jarjegn-1.8.0+fabric26.2.jarjegn-1.8.0+neoforge26.2.jar
Note on interim labels
| Label | Meaning |
|---|---|
| 1.8.1 | Interim local version bump only for kill-credit work; not a separate public release. Content is under Fixed → Kill credit above and in each branch CHANGELOG.md §1.8.0. |
| 1.8.2 | Interim label only for vehicle/missile/rocket balance; not a separate public release. Content is under Changed → Vehicle / missile / rocket balance and Fixed → Vehicle combat balance fixes above, and in each branch CHANGELOG.md §1.8.0. |
Public version remains 1.8.0.
1.8.0Релиз26.2 · 5 августа 2026 г.
JEG 1.8.0 Changelog (workspace total)
Date: 2026-08-05
Version: 1.8.0
Loaders: Fabric / NeoForge · Minecraft 1.21.1 and 26.2
This is the combined 1.8.0 release notes for the whole workspace.
Each branch also keeps its own full history in:
| Module | Branch changelog |
|---|---|
| NeoForge 1.21.1 | Just-Enough-Guns-NeoForge-1.21.1/CHANGELOG.md |
| Fabric 1.21.1 | Just-Enough-Guns-Fabric-1.21.1/CHANGELOG.md |
| NeoForge 26.2 | Just-Enough-Guns-NeoForge-26.2/CHANGELOG.md |
| Fabric 26.2 | Just-Enough-Guns-Fabric-26.2/CHANGELOG.md |
Per-branch files may include loader-specific bullets; this document merges the common 1.8.0 story plus those specifics.
Interim labels 1.8.1 / 1.8.2 were never separate public releases. Their work is part of 1.8.0.
Highlights
- SuperbWarfare-style special equipment — drones, C4 / claymore / vest, Javelin & Igla, smoke denial, vehicle lock UI.
- Kill credit — gun / rocket / explosive kills correctly credit the player (#10).
- Vehicle / missile / rocket combat balance — SW-aligned missile damage model, ballistic AP for missiles, retuned vehicle armor & HE modifiers, rocket numbers + tooltip fix.
Added
- Ported SuperbWarfare-style special equipment into JEG: FPV drones with monitor control, C4 bombs (including remote/detonator variants), claymore mines, and a C4 vest wearable charge.
- Added the C4 Defuser tool for safely removing placed C4 charges, with durability-based uses.
- Added guided launchers Javelin and Igla 9K38, including lock-on fire, SW-aligned first-person poses/ADS, inventory icons, walk/sprint root motion, and full reload animation support.
- Added C4 drone FPV payload HUD with detonate guidance and a KAMIKAZE dive presentation for explosive drone runs.
- Added a C4 vest bomber gunner variant with configurable spawn rates so suicide-bomber pressure can be tuned per server.
- Added SW-style smoke screens that deny missile locks while active, including denser custom smoke particles and dedicated release audio.
- Added SW-style vehicle missile lock frames and seek audio so lockable targets get clear on-screen seek boxes and feedback.
- Soft-disabled natural Terror Phantom spawns by default to reduce unsolicited aerial boss pressure in normal worlds.
Changed
- Set the module version to
1.8.0on all four maintained loaders. - Rebalanced guided missiles: retuned tracking/damage feel and allow unguided Javelin dumps when lock is not available.
- Improved anti-vehicle rocket performance against armored targets.
- Strengthened drone descent power cut and raised max drone descent speed by about 1.33x for snappier FPV kamikaze dives.
- Aligned drone camera pitch with SuperbWarfare FPV framing.
- Only draw lock boxes for missile/drone targets that are in range and have line of sight.
- Improved vehicle state sync with broader tracking coverage and a 256-block fallback for distant vehicles.
- (Fabric) Hide the vanilla armor bar while riding a vehicle so vehicle HUDs stay readable.
Vehicle / missile / rocket balance (1.8.0 combat pass)
- Rebalanced vehicle armor ratings and HE damage modifiers using SW-style
damage_modifierswith strict damage-type matching (no stacked explosion multipliers on a single hit). - Guided missiles use SW-aligned direct hit + explosion falloff (
SwStyleExplosion: diameter = 2R, quadratic damage percent). - Removed per-vehicle missile entity multipliers (e.g.
@javelin_missile * 0.8,@igla_9k38_missile * …); missile direct hits use the ballistic armor piercing system against vehicle part armor. - Rocket launcher combat values: direct 150, blast 50, blast radius 11, AP 10.
- Rocket launcher tooltip shows real direct + blast damage (was incorrectly showing legacy GunStats
28). - Guided launcher (Javelin / Igla) tooltips mirror the rocket layout: real direct damage, blast damage, blast radius, and profile AP from
VehicleMissileProfile(GunStats damage was often 0/placeholder); seek range 256; headshot multiplier omitted for HE launchers. - Rocket / guided launcher tooltips now include blast radius (rocket 11, Javelin 9, Igla 6).
- Raised LAV-150 HE vulnerability (vanilla explosion *7.5, missile blast *2.5).
- Lowered helicopter/aircraft HE multipliers: Mi-28 / AH-6 *1.75, A-10 *2.0.
- Aligned ported vehicle max health and armor fallback ratings closer to SuperbWarfare where applicable.
- Raised undermatch multipliers (~0.45–0.55) so non-penetrating hits still deal meaningful partial damage.
Missile combat table
| Weapon | Direct | Blast | Radius | AP |
|---|---|---|---|---|
| Javelin | 500 | 120 | 9 | 14 |
| Igla | 260 | 90 | 6 | 11 |
| BMP-2 / TOW missile | 600 | 60 | 6 | 12 |
| 9M120 | 650 | 80 | 7 | 13 |
| KH-39 | 1100 | 180 | 12 | 15 |
| 9M336 | 260 | 90 | 6 | 11 |
| Rocket launcher | 150 | 50 | 11 | 10 |
Vehicle armor (fallback rating)
| Vehicle | HP | Rating | HE notes |
|---|---|---|---|
| BMP-2 | 300 | 12 | explosion * 6 |
| LAV-150 | 270 | 11 | explosion * 7.5 / missile blast * 2.5 |
| Mi-28 | 350 | 10 | explosion * 1.75 |
| AH-6 | 250 | 7.5 | explosion * 1.75 |
| A-10 | 350 | 8 | explosion * 2.0 |
| HPJ-11 | 350 | 10 | |
| Waveforce Tower | 400 | 12 | |
| Speedboat | 200 | 7 | |
| Truck | 250 | 4 | |
| Laser Tower | 100 | 8 | |
| Tom-6 | 40 | 6 | |
| Light Combat Vehicle | 80 | 6 |
Fixed
Special equipment / vehicles / presentation
- Fixed drone FPV rubber-banding and missing pilot render during monitor control.
- Fixed missile/drone seek frames missing when targets were due north.
- Fixed helicopter rotor spin-down and engine sound continuing after dismount.
- Fixed guided launcher fire/lock handling, ADS raise, hand orientation, and inventory GUI presentation (including flat Igla icons that fill the item slot).
- Fixed special equipment audio, monitor link behavior, and payload HUD tip text; repaired related language JSON.
- Fixed vehicle missile and special-equipment presentation issues carried over from the special equipment port.
- (Fabric 1.21.1 / Fabric 26.2) Fixed special-equipment entity scale, claymore facing, and related mixin/render targets for drone and seek frames where applicable.
- (NeoForge 26.2) Fixed C4/claymore entity scale and claymore facing; fixed missile/decoy deferred render pose so projectiles keep correct scale; fixed GeckoLib v5 first-person guided launcher hip pose, ScreenProjection capture for HUD frames, and drone rotor bone spin.
Kill credit (#10)
- Fixed gun / missile / grenade / molotov kills not counting for vanilla advancements, boss kill credit,
killed_by_playerloot, and modpack kill tracking. - Player-fired bullets use dedicated
jeg:bulletdamage type with the shooter as the causing entity, and setlastHurtByPlayerafter successful hits (1.21.1 path). - Explosive blast paths (rockets, vehicle cannons, grenades, molotovs) attribute player kill credit the same way.
- Fixed gun/missile kills not awarding Free the End /
MOB_KILLS; attribute player credit before damage, keep player as bullet causing entity (Ender Dragon), resolve multipart parts, and tagjeg:bulletasalways_hurts_ender_dragonswhere required. - (NeoForge / Fabric 26.2) 26.x no longer relies on the old hurt-path
lastHurtByPlayeralone; credit is applied from the damage source on incoming damage and death, and weapon code attributes beforehurtServer. Guided missiles use a player-attributed blast source, pre-credit nearby targets, and explicitly credit lock/direct-hit bosses (e.g. Ender Dragon) that can sit outside a tight blast AABB. Rifles no longer strip the player causing entity in creative for dragon hits.
Vehicle combat balance fixes
- Fixed vehicle damage-modifier matching that stacked multiple explosion rules and could one-shot full-HP vehicles or nearly nullify rocket damage on airframes.
- Fixed rocket launcher item tooltip damage readout so it matches actual HE combat numbers (direct + blast).
- Fixed Javelin and Igla item tooltips so combat stats match
VehicleMissileProfileinstead of empty/placeholder GunStats values.
Verification
| Module | Check |
|---|---|
| NeoForge 1.21.1 | .\gradlew build |
| Fabric 1.21.1 | .\gradlew build |
| NeoForge 26.2 | .\gradlew compileJava / build |
| Fabric 26.2 | .\gradlew build |
Modules / branches
| Module | Remote branch | Version |
|---|---|---|
| Fabric 26.2 | fabric-26.2 |
1.8.0 |
| NeoForge 26.2 | neoforge-26.2 |
1.8.0 |
| Fabric 1.21.1 | fabric-1.21.1 |
1.8.0 |
| NeoForge 1.21.1 | neoforge-1.21.1 |
1.8.0 |
Published jars (workspace release/)
jegn-1.8.0+fabric1.21.1.jarjegn-1.8.0+neoforge1.21.1.jarjegn-1.8.0+fabric26.2.jarjegn-1.8.0+neoforge26.2.jar
Note on interim labels
| Label | Meaning |
|---|---|
| 1.8.1 | Interim local version bump only for kill-credit work; not a separate public release. Content is under Fixed → Kill credit above and in each branch CHANGELOG.md §1.8.0. |
| 1.8.2 | Interim label only for vehicle/missile/rocket balance; not a separate public release. Content is under Changed → Vehicle / missile / rocket balance and Fixed → Vehicle combat balance fixes above, and in each branch CHANGELOG.md §1.8.0. |
Public version remains 1.8.0.
1.8.0Релиз1.21.1 · 5 августа 2026 г.
JEG 1.8.0 Changelog (workspace total)
Date: 2026-08-05
Version: 1.8.0
Loaders: Fabric / NeoForge · Minecraft 1.21.1 and 26.2
This is the combined 1.8.0 release notes for the whole workspace.
Each branch also keeps its own full history in:
| Module | Branch changelog |
|---|---|
| NeoForge 1.21.1 | Just-Enough-Guns-NeoForge-1.21.1/CHANGELOG.md |
| Fabric 1.21.1 | Just-Enough-Guns-Fabric-1.21.1/CHANGELOG.md |
| NeoForge 26.2 | Just-Enough-Guns-NeoForge-26.2/CHANGELOG.md |
| Fabric 26.2 | Just-Enough-Guns-Fabric-26.2/CHANGELOG.md |
Per-branch files may include loader-specific bullets; this document merges the common 1.8.0 story plus those specifics.
Interim labels 1.8.1 / 1.8.2 were never separate public releases. Their work is part of 1.8.0.
Highlights
- SuperbWarfare-style special equipment — drones, C4 / claymore / vest, Javelin & Igla, smoke denial, vehicle lock UI.
- Kill credit — gun / rocket / explosive kills correctly credit the player (#10).
- Vehicle / missile / rocket combat balance — SW-aligned missile damage model, ballistic AP for missiles, retuned vehicle armor & HE modifiers, rocket numbers + tooltip fix.
Added
- Ported SuperbWarfare-style special equipment into JEG: FPV drones with monitor control, C4 bombs (including remote/detonator variants), claymore mines, and a C4 vest wearable charge.
- Added the C4 Defuser tool for safely removing placed C4 charges, with durability-based uses.
- Added guided launchers Javelin and Igla 9K38, including lock-on fire, SW-aligned first-person poses/ADS, inventory icons, walk/sprint root motion, and full reload animation support.
- Added C4 drone FPV payload HUD with detonate guidance and a KAMIKAZE dive presentation for explosive drone runs.
- Added a C4 vest bomber gunner variant with configurable spawn rates so suicide-bomber pressure can be tuned per server.
- Added SW-style smoke screens that deny missile locks while active, including denser custom smoke particles and dedicated release audio.
- Added SW-style vehicle missile lock frames and seek audio so lockable targets get clear on-screen seek boxes and feedback.
- Soft-disabled natural Terror Phantom spawns by default to reduce unsolicited aerial boss pressure in normal worlds.
Changed
- Set the module version to
1.8.0on all four maintained loaders. - Rebalanced guided missiles: retuned tracking/damage feel and allow unguided Javelin dumps when lock is not available.
- Improved anti-vehicle rocket performance against armored targets.
- Strengthened drone descent power cut and raised max drone descent speed by about 1.33x for snappier FPV kamikaze dives.
- Aligned drone camera pitch with SuperbWarfare FPV framing.
- Only draw lock boxes for missile/drone targets that are in range and have line of sight.
- Improved vehicle state sync with broader tracking coverage and a 256-block fallback for distant vehicles.
- (Fabric) Hide the vanilla armor bar while riding a vehicle so vehicle HUDs stay readable.
Vehicle / missile / rocket balance (1.8.0 combat pass)
- Rebalanced vehicle armor ratings and HE damage modifiers using SW-style
damage_modifierswith strict damage-type matching (no stacked explosion multipliers on a single hit). - Guided missiles use SW-aligned direct hit + explosion falloff (
SwStyleExplosion: diameter = 2R, quadratic damage percent). - Removed per-vehicle missile entity multipliers (e.g.
@javelin_missile * 0.8,@igla_9k38_missile * …); missile direct hits use the ballistic armor piercing system against vehicle part armor. - Rocket launcher combat values: direct 150, blast 50, blast radius 11, AP 10.
- Rocket launcher tooltip shows real direct + blast damage (was incorrectly showing legacy GunStats
28). - Guided launcher (Javelin / Igla) tooltips mirror the rocket layout: real direct damage, blast damage, blast radius, and profile AP from
VehicleMissileProfile(GunStats damage was often 0/placeholder); seek range 256; headshot multiplier omitted for HE launchers. - Rocket / guided launcher tooltips now include blast radius (rocket 11, Javelin 9, Igla 6).
- Raised LAV-150 HE vulnerability (vanilla explosion *7.5, missile blast *2.5).
- Lowered helicopter/aircraft HE multipliers: Mi-28 / AH-6 *1.75, A-10 *2.0.
- Aligned ported vehicle max health and armor fallback ratings closer to SuperbWarfare where applicable.
- Raised undermatch multipliers (~0.45–0.55) so non-penetrating hits still deal meaningful partial damage.
Missile combat table
| Weapon | Direct | Blast | Radius | AP |
|---|---|---|---|---|
| Javelin | 500 | 120 | 9 | 14 |
| Igla | 260 | 90 | 6 | 11 |
| BMP-2 / TOW missile | 600 | 60 | 6 | 12 |
| 9M120 | 650 | 80 | 7 | 13 |
| KH-39 | 1100 | 180 | 12 | 15 |
| 9M336 | 260 | 90 | 6 | 11 |
| Rocket launcher | 150 | 50 | 11 | 10 |
Vehicle armor (fallback rating)
| Vehicle | HP | Rating | HE notes |
|---|---|---|---|
| BMP-2 | 300 | 12 | explosion * 6 |
| LAV-150 | 270 | 11 | explosion * 7.5 / missile blast * 2.5 |
| Mi-28 | 350 | 10 | explosion * 1.75 |
| AH-6 | 250 | 7.5 | explosion * 1.75 |
| A-10 | 350 | 8 | explosion * 2.0 |
| HPJ-11 | 350 | 10 | |
| Waveforce Tower | 400 | 12 | |
| Speedboat | 200 | 7 | |
| Truck | 250 | 4 | |
| Laser Tower | 100 | 8 | |
| Tom-6 | 40 | 6 | |
| Light Combat Vehicle | 80 | 6 |
Fixed
Special equipment / vehicles / presentation
- Fixed drone FPV rubber-banding and missing pilot render during monitor control.
- Fixed missile/drone seek frames missing when targets were due north.
- Fixed helicopter rotor spin-down and engine sound continuing after dismount.
- Fixed guided launcher fire/lock handling, ADS raise, hand orientation, and inventory GUI presentation (including flat Igla icons that fill the item slot).
- Fixed special equipment audio, monitor link behavior, and payload HUD tip text; repaired related language JSON.
- Fixed vehicle missile and special-equipment presentation issues carried over from the special equipment port.
- (Fabric 1.21.1 / Fabric 26.2) Fixed special-equipment entity scale, claymore facing, and related mixin/render targets for drone and seek frames where applicable.
- (NeoForge 26.2) Fixed C4/claymore entity scale and claymore facing; fixed missile/decoy deferred render pose so projectiles keep correct scale; fixed GeckoLib v5 first-person guided launcher hip pose, ScreenProjection capture for HUD frames, and drone rotor bone spin.
Kill credit (#10)
- Fixed gun / missile / grenade / molotov kills not counting for vanilla advancements, boss kill credit,
killed_by_playerloot, and modpack kill tracking. - Player-fired bullets use dedicated
jeg:bulletdamage type with the shooter as the causing entity, and setlastHurtByPlayerafter successful hits (1.21.1 path). - Explosive blast paths (rockets, vehicle cannons, grenades, molotovs) attribute player kill credit the same way.
- Fixed gun/missile kills not awarding Free the End /
MOB_KILLS; attribute player credit before damage, keep player as bullet causing entity (Ender Dragon), resolve multipart parts, and tagjeg:bulletasalways_hurts_ender_dragonswhere required. - (NeoForge / Fabric 26.2) 26.x no longer relies on the old hurt-path
lastHurtByPlayeralone; credit is applied from the damage source on incoming damage and death, and weapon code attributes beforehurtServer. Guided missiles use a player-attributed blast source, pre-credit nearby targets, and explicitly credit lock/direct-hit bosses (e.g. Ender Dragon) that can sit outside a tight blast AABB. Rifles no longer strip the player causing entity in creative for dragon hits.
Vehicle combat balance fixes
- Fixed vehicle damage-modifier matching that stacked multiple explosion rules and could one-shot full-HP vehicles or nearly nullify rocket damage on airframes.
- Fixed rocket launcher item tooltip damage readout so it matches actual HE combat numbers (direct + blast).
- Fixed Javelin and Igla item tooltips so combat stats match
VehicleMissileProfileinstead of empty/placeholder GunStats values.
Verification
| Module | Check |
|---|---|
| NeoForge 1.21.1 | .\gradlew build |
| Fabric 1.21.1 | .\gradlew build |
| NeoForge 26.2 | .\gradlew compileJava / build |
| Fabric 26.2 | .\gradlew build |
Modules / branches
| Module | Remote branch | Version |
|---|---|---|
| Fabric 26.2 | fabric-26.2 |
1.8.0 |
| NeoForge 26.2 | neoforge-26.2 |
1.8.0 |
| Fabric 1.21.1 | fabric-1.21.1 |
1.8.0 |
| NeoForge 1.21.1 | neoforge-1.21.1 |
1.8.0 |
Published jars (workspace release/)
jegn-1.8.0+fabric1.21.1.jarjegn-1.8.0+neoforge1.21.1.jarjegn-1.8.0+fabric26.2.jarjegn-1.8.0+neoforge26.2.jar
Note on interim labels
| Label | Meaning |
|---|---|
| 1.8.1 | Interim local version bump only for kill-credit work; not a separate public release. Content is under Fixed → Kill credit above and in each branch CHANGELOG.md §1.8.0. |
| 1.8.2 | Interim label only for vehicle/missile/rocket balance; not a separate public release. Content is under Changed → Vehicle / missile / rocket balance and Fixed → Vehicle combat balance fixes above, and in each branch CHANGELOG.md §1.8.0. |
Public version remains 1.8.0.
1.7.4Релиз26.2 · 13 июля 2026 г.
Changelog
1.7.4 - 2026-07-12
Changed
- Set the module version to
1.7.4. - Made login intro messages configurable.
- Updated bulletproof helmet IV-VI textures and normalized the IV/V armor-layer UV framing.
- Scaled elite gunner chance by in-game day so advanced gunner pressure ramps later instead of appearing at a flat rate.
- Tuned gunner tactics and smoke concealment.
- Scaled late-game rocket launcher and vehicle spawn chances by in-game day, reaching maximum rocket chance by day 150 and the vehicle conversion cap by day 180.
Added
- Added the Magazine Loader block for filling compatible magazines from loose ammo.
- Added a gun headshot damage multiplier path for gun damage resolution.
- Added the in-game JEGN server configuration UI.
- Added dense campfire smoke to smoke grenades.
Fixed
- Fixed gunners and vehicles targeting invisible players.
- Fixed bulletproof vest hand UV texture rendering.
- Removed the enchantment glint from bulletproof armor.
- Restored bulletproof vest shoulder UV textures so shoulder armor renders in-game.
- Fixed machine gun belt visibility in third person.
- Fixed third-person rocket launcher missile visibility.
- Fixed light machine gun reload interruption.
- Fixed duplicate config screen background rendering.
- Fixed blurred server config labels.
- Guarded unregistered attack target memory.
- Fixed gunner spawn egg item colors so each gunner spawn egg better matches its vanilla mob family.
- Fixed animated gun draw lock handling so held actions are released consistently after the authored draw timing.
Verification
- Passed
.\gradlew build.
1.7.4Релиз1.21.2, 1.21.3, 1.21.4 · 13 июля 2026 г.
Changelog
1.7.4 - 2026-07-12
Changed
- Set the module version to
1.7.4. - Made login intro messages configurable.
- Updated bulletproof helmet IV-VI textures and normalized the IV/V armor-layer UV framing.
- Scaled elite gunner chance by in-game day so advanced gunner pressure ramps later instead of appearing at a flat rate.
- Tuned gunner tactics and smoke concealment.
- Scaled late-game rocket launcher and vehicle spawn chances by in-game day, reaching maximum rocket chance by day 150 and the vehicle conversion cap by day 180.
Added
- Added the Magazine Loader block for filling compatible magazines from loose ammo.
- Added a gun headshot damage multiplier path for gun damage resolution.
- Added the in-game JEGN server configuration UI.
- Added dense campfire smoke to smoke grenades.
Fixed
- Fixed gunners and vehicles targeting invisible players.
- Fixed bulletproof vest hand UV texture rendering.
- Removed the enchantment glint from bulletproof armor.
- Restored bulletproof vest shoulder UV textures so shoulder armor renders in-game.
- Fixed machine gun belt visibility in third person.
- Fixed third-person rocket launcher missile visibility.
- Fixed light machine gun reload interruption.
- Fixed duplicate config screen background rendering.
- Fixed blurred server config labels.
- Guarded unregistered attack target memory.
- Fixed gunner spawn egg item colors so each gunner spawn egg better matches its vanilla mob family.
- Fixed animated gun draw lock handling so held actions are released consistently after the authored draw timing.
Verification
- Passed
.\gradlew build.
1.7.4Релиз26.2 · 13 июля 2026 г.
Changelog
1.7.4 - 2026-07-12
Changed
- Set the module version to
1.7.4. - Made login intro messages configurable.
- Updated bulletproof helmet IV-VI textures and normalized the IV/V armor-layer UV framing.
- Scaled elite gunner chance by in-game day so advanced gunner pressure ramps later instead of appearing at a flat rate.
- Tuned gunner tactics and smoke concealment.
- Scaled late-game rocket launcher and vehicle spawn chances by in-game day, reaching maximum rocket chance by day 150 and the vehicle conversion cap by day 180.
Added
- Added the Magazine Loader block for filling compatible magazines from loose ammo.
- Added a gun headshot damage multiplier path for gun damage resolution.
- Added the in-game JEGN server configuration UI.
- Added dense campfire smoke to smoke grenades.
Fixed
- Fixed gunners and vehicles targeting invisible players.
- Fixed bulletproof vest hand UV texture rendering.
- Removed the enchantment glint from bulletproof armor.
- Restored bulletproof vest shoulder UV textures so shoulder armor renders in-game.
- Fixed machine gun belt visibility in third person.
- Fixed third-person rocket launcher missile visibility.
- Fixed light machine gun reload interruption.
- Fixed duplicate config screen background rendering.
- Fixed blurred server config labels.
- Guarded unregistered attack target memory.
- Fixed gunner spawn egg item colors so each gunner spawn egg better matches its vanilla mob family.
- Fixed animated gun draw lock handling so held actions are released consistently after the authored draw timing.
Verification
- Passed
.\gradlew build.
1.7.4Релиз1.21.1 · 13 июля 2026 г.
Changelog
1.7.4 - 2026-07-12
Changed
- Set the module version to
1.7.4. - Made login intro messages configurable.
- Updated bulletproof helmet IV-VI textures and normalized the IV/V armor-layer UV framing.
- Scaled elite gunner chance by in-game day so advanced gunner pressure ramps later instead of appearing at a flat rate.
- Tuned gunner tactics and smoke concealment.
- Scaled late-game rocket launcher and vehicle spawn chances by in-game day, reaching maximum rocket chance by day 150 and the vehicle conversion cap by day 180.
Added
- Added the Magazine Loader block for filling compatible magazines from loose ammo.
- Added a gun headshot damage multiplier path for gun damage resolution.
- Added the in-game JEGN server configuration UI.
- Added dense campfire smoke to smoke grenades.
Fixed
- Fixed gunners and vehicles targeting invisible players.
- Fixed bulletproof vest hand UV texture rendering.
- Removed the enchantment glint from bulletproof armor.
- Restored bulletproof vest shoulder UV textures so shoulder armor renders in-game.
- Fixed machine gun belt visibility in third person.
- Fixed third-person rocket launcher missile visibility.
- Fixed light machine gun reload interruption.
- Fixed duplicate config screen background rendering.
- Fixed blurred server config labels.
- Guarded unregistered attack target memory.
- Fixed gunner spawn egg item colors so each gunner spawn egg better matches its vanilla mob family.
- Fixed animated gun draw lock handling so held actions are released consistently after the authored draw timing.
Verification
- Passed
.\gradlew build.
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