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Mineforgian

IT'S NOT REAL

it's not real, it's all in your head.

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9K
Подписчики
14
Обновлён
3 марта 2026 г.
Лицензия
All-Rights-Reserved

Опубликован 2 сентября 2025 г.

IT'S NOT REAL

It never was, It's all in your head

it's okay.


This mod adds multiple "anomalies" to your world, they are NOT REAL.

You are experiencing auditory and visual hallucinations, they are NOT REAL.

Your mind is toying with you, IT'S NOT REAL.

Do not look, they are NOT REAL, stay away from them, they are NOT REAL


PLEASE, DO REPORT ANY BUGS

MOD IS NOT INTENDED FOR MULTIPLAYER,

MOD SPAWNRATES ARE ALL CONFIGURABLE, SO DO NOT COMPLAIN IF IT'S TOO SLOW FOR YOUR LIKING.

THIS IS A COMPLETE RECODE OF THE "LEGACY" IT'S NOT REAL.

THIS MOD HAS A PROGRESSION TYPE SYSTEM, THE MORE NEW ENTITIES YOU ENCOUNTER, THE MORE NEW ENTITIES CAN SPAWN.


had to do sum dumb shi at the top of the desc to please modrinth moderation, dunno if it makes sense but if it works it works :)


Credits:

mystman12 - Edited sounds.

Lunar - Helped with sum stuff

monty14zx - Gave lunar one the things he gave me

upsidedowntree - A sound

modrinth - being a pain in the ass to make an acceptable description for

Ченджлог

0.0.0.0.0.0.0.0Релиз1.19.2 · 3 марта 2026 г.
  • added more details some models

  • edited and added some animations to some entities

  • sorted out the entire spawning procedure (i don't THINK it affects gameplay, but if it does it will make the mod more optimized, and it will also help me add more entities in the future more efficiently :])

  • edited pathfinding of hallucination and figure walking hallucination no longer constantly faces player as it made pathfinding worse

  • attempted to fix server "nbt = null" or whatever it was issue, buuut i doubt it's fixed, i have no solution for it other than what i had tried, if anyone has a clue how i could fix it please tell me (unless what i had done worked, it'd be VERY nice if someone who could play the mod on a server could PLEASE test it and confirm if its fixed or not)

  • edited some entities spawning distances

  • a LOT of very small and big changes i cant be bothered to list

1.1.1.1.1.1.1.1Релиз1.20.1 · 3 марта 2026 г.
  • added more details some models

  • edited and added some animations to some entities

  • sorted out the entire spawning procedure (i don't THINK it affects gameplay, but if it does it will make the mod more optimized, and it will also help me add more entities in the future more efficiently :])

  • edited pathfinding of hallucination and figure walking hallucination no longer constantly faces player as it made pathfinding worse

  • attempted to fix server "nbt = null" or whatever it was issue, buuut i doubt it's fixed, i have no solution for it other than what i had tried, if anyone has a clue how i could fix it please tell me (unless what i had done worked, it'd be VERY nice if someone who could play the mod on a server could PLEASE test it and confirm if its fixed or not)

  • edited some entities spawning distances

  • a LOT of very small and big changes i cant be bothered to list

0.0.0.0.0.0.0.0Релиз1.19.2 · 18 февраля 2026 г.
  • obelisk now kicks instead of closing window when it kills

  • obelisk no longer sets the difficulty to hard when chasing, unless in peaceful

  • fixed cooldown stuff in multiplayer (if players are extremely spread apart)

  • moved the entrance to the grasslands to be in the hallway dimension (if generated, an entrance will still be in the null dimension, and if chunks generated in the halls it'll take time to find) also has the same rarity as the exit

  • fixed hallway noteblock button not playing

  • some more minor changes

1.1.1.1.1.1.1.1Релиз1.20.1 · 18 февраля 2026 г.
  • obelisk now kicks instead of closing window when it kills

  • obelisk no longer sets the difficulty to hard when chasing, unless in peaceful

  • fixed cooldown stuff in multiplayer (if players are extremely spread apart)

  • moved the entrance to the grasslands to be in the hallway dimension (if generated, an entrance will still be in the null dimension, and if chunks generated in the halls it'll take time to find) also has the same rarity as the exit

  • fixed hallway noteblock button not playing

  • some more minor changes

0.0.0.0.0.0.0.0Релиз1.19.2 · 17 февраля 2026 г.
  • added new dimension :] (the PLACEHOLDER entrance is through the NULL dimension, there will be a VERY obvious structure, which has a 1/200 chance of spawning each chunk, with a block that you need to walk through in order to enter, the entrance does NOT look good so it is why its a placeholder)

  • HALVED the default cooldowns of The Entity's appearances.

  • increased MOST other cooldowns by a couple minutes

  • hallucination variants now spawn further from each other

  • puppet has a larger spawnheight range

  • puppet will now move backwards if players get too close

  • added more post obelisk-encounter features  (note: one of these features lower VANILLA hostile mob spawnrates by 5(ish)x, this does not increase other entity spawnrates. if you wish for a config to disable this change, DO ask in the mod comments, or @ me in one of the servers i'm in)

  • added some events

  • changed how some events occur

  • many entity model and animation edits+fixes

  • fixed a lot of stuff

  • edited a LOT of minor stuff

PLEASE, if you have ANY suggestions or ideas for the mod, comment them or @ me in any of the servers i'm in

1.1.1.1.1.1.1.1Релиз1.20.1 · 17 февраля 2026 г.
  • added new dimension :] (the PLACEHOLDER entrance is through the NULL dimension, there will be a VERY obvious structure, which has a 1/200 chance of spawning each chunk, with a block that you need to walk through in order to enter, the entrance does NOT look good so it is why its a placeholder)

  • HALVED the default cooldowns of The Entity's appearances.

  • increased MOST other cooldowns by a couple minutes

  • hallucination variants now spawn further from each other

  • puppet has a larger spawnheight range

  • puppet will now move backwards if players get too close

  • added more post obelisk-encounter features (note: one of these features lower VANILLA hostile mob spawnrates by 5(ish)x, this does not increase other entity spawnrates. if you wish for a config to disable this change, DO ask in the mod comments, or @ me in one of the servers i'm in)

  • added some events

  • changed how some events occur

  • many entity model and animation edits+fixes

  • fixed a lot of stuff

  • edited a LOT of minor stuff

PLEASE, if you have ANY suggestions or ideas for the mod, comment them or @ me in any of the servers i'm in

1.1.1.1.1.1.1.1Релиз1.20.1 · 8 февраля 2026 г.
  • null entity's particles now are forced to render from any distance [VISUAL]

  • infinite hallways now generate using indestructible, old textured blocks (will not take affect in already loaded chunks)

  • added much more variation to the infinite hallways

  • infinite hallways now require you to find a specific null textured block/room to escape (if you've already loaded chunks, this will take a lot longer to find, i do apologise)

  • swapped the entities which send you to the null and hallway dimensions

  • added ambient music to hallway dimension

  • replaced the "Final" ITSNOTREAL's chat spam

  • fixed some things, again.

0.0.0.0.0.0.0.0Релиз1.19.2 · 8 февраля 2026 г.
  • null entity's particles now are forced to render from any distance [VISUAL]

  • infinite hallways now generate using indestructible, old textured blocks (will not take affect in already loaded chunks)

  • added much more variation to the infinite hallways

  • infinite hallways now require you to find a specific null textured block/room to escape (if you've already loaded chunks, this will take a lot longer to find, i do apologise)

  • swapped the entities which send you to the null and hallway dimensions

  • added ambient music to hallway dimension

  • replaced the "Final" ITSNOTREAL's chat spam

  • fixed some things, again.

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