
NONE OF THE SOUNDS ARE MINE, AND ALL BELONG TO "NEW WORLD INTERACTIVE"
Watch the (half) Trailer :3
"Insurgents" is a mod designed to add AI into your minecraft world to fight against! These AI have access to firearms and are here to find and kill you. The idea of this mod comes from the game "Insurgency (2014)"
Q: Why did I make this mod?
A: I felt like there was nothing to fight against when using gun mods in minecraft. Now when you play survival, you have something to have conflicts with and this generally is supposed to turn the game into a PVPVE FPS. There was also NOT A SINGLE MOD ON THE FACE OF THE EARTH like this one, because nobody has thought of adding AI that shoot back for some reason?
Q: Does the mod come with guns?
A: No. The mod does not come with its own firearms. I recommend using "Vic's Point Blank", or "TacZ" as mods to fight the AI with!
Q: Fabric?
A: Right now? No. The project originally started out as a fabric 1.20.1 mod, however when I had first started the project there were not many gun mods for fabric. Now there are! So Fabric isn't out of scope.
Q: Can I use this mod in a modpack?
A: I actually hope that you use my mod in your modpack! I feel like some people out there (thanks to this mod), can now create "S.T.A.L.K.E.R" or "Insurgency" styled modpacks!!! Who knows, maybe someone will make a entire wave based mini-game. It's up to you! Just be sure to not claim my mod as your own, and give credit of course because nobody likes a meanie stealing work and saying it is theirs... ;-;
Recommended Mods:
-TacZ (for Firearms) | Vic's Point Blank (For Firearms)
Ченджлог
mc1.20.1-1.2.0rРелиз1.20.1 · 7 декабря 2025 г.
AFTER 7.5 LONG HOURS OF DEVELOPMENT, I finally am giving you all configs. The most requested feature, for this mod.
(Here's the mini trailer: https://www.youtube.com/watch?v=4NiWbtyNYPE)
Patches, Changes and Additions:
- Added a "Common" Config with the name: "InsurgentsServerConfig.toml"
- Added the ability to customize the Health of all entities
- Added the ability to customize the Follow Range of all entities
- Added the ability to customize the Movement Speed of all entities
- Added the ability to change the Horizontal and Vertical Inaccuracy of all Weapons that the Insurgents use
- Added the ability to change the base damage of all Weapons that the Insurgents use
Developer Notes:
- This update has taken way to long to come out. The reason why is because I had to make a weird system to get configs to load on entities as you can't just directly give them a value, due to configs being loaded after entities in forge. So, when an entity is spawned in, they will then take the stats given from the config so if you see a mob that hasn't had any of its stats changed, it's because they need to be killed and respawned. I spent ALL DAY working on this and learning how configs work inside of Forge, so please use this for your modpack and have a blast! <3 - Nolan (S0lfur)
mc1.20.1-1.1.1rРелиз1.20.1 · 7 декабря 2025 г.
A Pretty Simple Balacing Patch based off Feedback <3
Patches, Changes and Additions:
- MG Insurgents have a spawn weight of 0.75 (decreased from 1)
- MG Insurgents have a Base Damage of 1.5 (decreased from 2)
- MG Insurgents now have an Horizontal Inaccuracy of 0.06 (increased from 0.03)
- MG Insurgents now have a Vertical Inaccuracy of 0.1 (increased from 0.05)
- Sniper Insurgents now have a Vertical Inaccuracy of 0.005 (increased from 0)
- The "Close Gunfire" sounds for MG Insurgents now play at a range of 32 blocks or less instead of 64
- The "Close Gunfire" sounds for Sniper Insurgents now play at a range of 48 blocks or less instead of 64
Developer Notes:
- Thank you for feedback on the Curseforge page and in the comments of the trailer! I love hearing feedback from people and changing the balancing of the mod to make sure it fits the needs of those who use it. I want to be able to make configs but I know it will be a lengthy process of changing a lot of variables so it will be a while before I even tap into that. Thank you for playing my mod <3 - S0lfur (Nolan)
mc1.20.1-1.1.0rРелиз1.20.1 · 30 ноября 2025 г.
FIRST (ACTUAL) CONTENT UPDATE
Patches, Changes and Additions:
- Added MG Insurgent (Inaccurate but quick fire rate, and more damage than Insurgents)
- Added Sniper Insurgent (100% Accuracy if the player is holding still, Large amount of damage, but slow fire rate. Damage will ignore a majority of what armor the player is wearing)
- Tweaked AK Distant Fire sound (added a fade out to make it sound better at a distance as if it’s outdoors instead of in a room.)
- Added New Impact Particles (For Sniper Insurgents Only)
- Tweaked More Spawns (All insurgents spawn a little less often as there are more, but when they do spawn, it’s in groups of 2-5 for regular insurgents instead of 1-4.)
Bug Fixes:
- N/A (There aren’t really any bugs that i’ve found)
Developer Notes:
- Updates will be coming slower as I just have too much to do. But I love working on the mod and I'm open to really adding anything. It just takes time. Sorry for taking so long, but here are some extra mobs to fight against. Oh, and thanks to “OddlyDelta” for the new weapon models. I just didn’t have time to make them myself but thanks to him I found courage to continue working on this update! If there is one thing I want to work on next, it’s making the types of insurgents spawn in groups. For example, a normal insurgent spawns, and then different types being the snipers and MG’s around that insurgent. I also want to attempt to add more customization for insurgents through gamerules or configs! Yes I hear you. I know you want configs. Thank you for playing my mod. Enjoy! <3 - Nolan (S0lfur)
mc1.20.1-1.0.1rРелиз1.20.1 · 19 июня 2025 г.
Bug Fixes:
- Fixed Insurgents and Suicide Insurgents not naturally spawning correctly. Spawn rates will be tuned if needed however they seem to spawn comfortably around the world as of now. Not to many but enough to not get overwhelmed in single player.
Developer Notes:
- I will be working on some form of promotion for this version like the previous beta and alpha trailers. I will go more over what the mod actually is regarding what it adds as opposed to just including gameplay with no context.
mc1.20.1-1.0.0rРелиз1.20.1 · 27 мая 2025 г.
The First Release Build!
Patches, Changes and Additions:
- Improved Impact Particles (Added Smoke and Dust to add more intensity alongside the existing "Poof" particles.)
- Remade Particle spawn Logic (Explosion particles and impact particles can now spawn at any distance, and are also client side now.)
- Audio Overhaul (Different sounds will play for weapons and explosions based on distance)
- Projectile Improvements (Bullets no longer drop and are more accurate.)
- AI Attack Logic Changes (AI now fire in bursts as opposed to rapid firing)
- Removed Firing Animation (To fix a Transition Bug of which caused the firing animation and death animation to play at the same time)
- Removed Security (Out of scope for this project as of now.)
- Removed Structures (Also out of scope. I am one person and I realized how much work a lot of this is to actually get working.)
- Removed Radio
Bug Fixes:
- Insurgent Death animations no longer merge with Firing animations making it look very awkward. (As the firing animations no longer exist.)
- Fixed particles not spawning beyond minecraft's default distance (Thanks to the new particle spawn logic)
- Fixed audio not playing beyond the default 16 block distance. (FINALLY... Thanks to the new Audio Overhaul!)
- Projectiles no longer bounce off of the player when they are hit multiple times in a set time. (Bypassing minecraft's default "Hit Cooldown".)
- Standing close to insurgents will no longer make their bullets bounce off the player and hit themselves
Developer Notes:
- As of now, this is the most polished version of this mod that we have had. I have spent most of my time going through and generally polishing all of the bugs that have existed since alpha. I know I have had to remove a lot of features and this is mainly due to a couple of things. I am not a great builder so I decided to remove Structures. They take up too much of my time balancing the spawns and generally making them look "Decent". The reason for the removal of Security is now that I am handcoding a lot of the mod, I have to remake the security to also use the new audio systems, balance them, and remake the entire way that they fire at enemies because of the new way firing is handled (in bursts now). They are also generally not entirely fit in the mod right now due to there just not being enough in the mod for them to fill a role beyond shooting at the AI which the player already does. If I manage to get more people to work with so it's not a solo project, I will absolutely at these things back and even improve systems more! Thank you for sticking around all this time and playing my mod. It was intended for myself and I decided to share it out, and it gained more attraction than I thought! It provides me motivation and personally, I love working on it more than ever despite sometimes feeling burn out. Love you all! Until next time! <3 - Nolan (S0lfur)
mc1.20.1-0.8.0bБета1.20.1 · 14 февраля 2025 г.
— THE STRUCTURE UPDATE!!! —
Patches, Changes and Additions:
- Added 4 Structures that can naturally spawn all over your world. They have loot to find and Insurgents to fight! (These can spawn in Forests and Deserts) (There are more to come in the future, including some bases for Security.)
- Added Security Back with Insurgent’s Animations
- Added Radio (Can call backup from recruited Security) (Can be crafted) (Has 3 Uses)
- Added a GameRule to customize the explosion power of Suicide Insurgents
- Security can now be recruited (Costs Emeralds)
- Decreased the max spawn grouping of Insurgents (4 down to 2) due to the addition of structures.
- Made some adjustments to sounds
- Updated some drops for Insurgents
- Insurgents and Suicide Insurgents can both no longer spawn (or be alive) if the difficulty is on peaceful.
- Updated Vest Texture for Suicide Insurgents to be slightly more fitting
Bug Fixes:
- Fixed the hitbox for Suicide Insurgents being offset (I don’t even know how I managed to have this simple issue from alpha, be back in the mod.)
Developer Notes:
- Sorry the update doesn’t feel very big. I wanted to add more structures but managing my time with it has been an issue. More WILL come in the future. The Structure Update may be close toward the end of the mod’s life cycle, however this does not mean I am going to stop developing it just yet. I have a couple of more ideas up my sleeve regarding things I want to do with this mod! (There may or may not be a modpack coming soon for the definitive experience with Insurgents).
Have Fun :3 - Nolan (S0lfur)
mc1.20.1-0.7.2bБета1.20.1 · 1 декабря 2024 г.
Patches, Changes and Additions:
- Rounds fired by Insurgents do slightly more damage. (5 instead of 3 HP)
- Rounds fired by Insurgents now have a power of 1.25 as opposed to 1 so they travel faster and further at the expense of accuracy.
- Reverted back to the original targeting system so when a player attacks an insurgent outside of its view distance, they will fight back instead of panicking.
- Insurgents now target Zombies, Skeletons, Spiders, and Creepers.
- Slightly decreased the spawn weight of Suicide Insurgents from 1 to 0.5.
- Added glowing sparks to Suicide Insurgent Explosions to add more impact. (These look very nice in the dark while a thunderstorm is happening)
- Re-Added the 4 sticks for 2 oak planks recipe.
- Slightly increased the distance of which Insurgents would start targeting you. (Following range from 64 to 72) (Targeting/Tracking distance from 72 to 84)
- Increased the health of Insurgents from 20 to 26. (It feels that Insurgents are too easy to kill for how rewarding it is. Especially if there are only 1 or 2 of them grouped up.)
- Suicide Insurgents are no longer Invulnerable from Player Melee.
Bug Fixes:
- The sound of rounds fired by insurgents hitting the ground is no longer played globally. (When a round hits the ground further away [around 10+ block] you can no longer hear it as opposed to hearing every round that hits the ground all the time, no matter the distance. This is better for multiplayer because if you were to be in the render distance of where a round hits the ground but is being fired at someone else and not you, you would still hear it.) (These sounds now play locally as intended.)
- When Suicide Insurgents explode, The sound of the explosion can be heard as long as it is in your render distance. (This is so it overlaps the pre-existing explosion when you are close, and so you can hear Suicide Insurgents from way further away) (The sound is now played globally as intended.)
- Fixed an issue where the Explosion Dust’s Particle Position from Suicide Insurgents was more randomized than intended.
- Fixed an issue where the sound of the Suicide Insurgent’s Explosion wasn’t louder or quieter based on distance.
- Fixed an issue where sometimes the Suicide Insurgent’s Explosion sound wouldn’t play at all.
- Fixed a bug where the volume of Explosions would not scale with the volume of “Hostiles” from within the player’s settings.
mc1.20.1-0.7.1bБета1.20.1 · 1 декабря 2024 г.
On behalf of me being a goofball, I messed up a little bit and F'd up the tuning of the spawns!
- Increased the spawn rate of Insurgents
- Insurgents no longer Despawn (this is why it was messed up)
- Fixed Insurgents literally not spawning anywhere bc of the despawns
- Insurgents now spawn in smaller groups of 2-4 instead of 3-8 due to how many there were actually going to be if despawning was still enabled
Enjoy this now better version of the mod! :3
Комментарии
Загружаем…