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Mineforgian

Immersive Vehicles

Library for realistic cars, planes, decor, and guns for Minecraft!

570K загрузок230 подписчиковLicenseRef-All-Rights-Reservedforgeneoforge

Обновлён 31 мая 2026 г. · опубликован 19 апреля 2023 г.

  • Скриншот: Immersive Vehicles
  • ACME - High Speed Pass
  • CS - Meetup
  • NPA - Warding
  • GVP - Dealership
  • WARK - Pave Your Future

!!!NOTICE!!!

This mod does not include any vehicles by default! If you are getting a warning message about missing packs, please download one of the fine packs linked in the Vehicle Packs section below!

 

Now with that out of the way….

WE PROUDLY PRESENT TO YOU:

From the folks that brought you Minecraft Flight Simulator comes the all-new Immersive Vehicles mod! This mod is the result of over a year's worth of work and is the continuation and future of Minecraft Flight Simulator.

Content Packs:

All vehicle packs go in your "mods" folder just like any other mod! ocp_brand_header ocp_banner_main

ocp_brand_header

UNU Brand. From Dr_prof_Luigi

  • UNU Parts Pack: Required for all of Dr_prof_Luigi's packs. Contains critical parts like engines, seats, and bumper stickers.
  • UNU Civilian Pack: Cars, buses, trucks, scooters, etc. Pretty much anything else you can think of to use in a city.
  • UNU Military Pack: The military equivalent of the UNU civilian pack. For when you need a gun to go with your vehicle.
  • Expanded UNUverse Pack: A set of post-apocalyptic vehicles. Good if you're going to a Mad Max themed map.
  • Air-Cooled Pack: Corvairs, VW beetles, and other classic air-cooled cars.
  • Iconic Movie Vehicles Pack: Ever dreamt of having your very own Ecto-1? Now's your chance!

 

Trin Brand. From The Oddly Seagull

  • Trin Parts Pack: Adds wheels, seats, engines, and some accessories. Required for all Trin vehicles.
  • Immersive Vehicles Trin Civil Pack V3: Gobs of civil vehicles. A bit more modern than the UNU civil pack, but still great for any city.
  • Military Car Pack: Adds some neat military vehicles. Multiple camo varieties means there's a vehicle for every base location.
  • Emergency Pack: If flashing lights and sirens are your thing, see this pack of vehicles.
  • Industrial Machinery Pack: For when you need to decorate that construction site with something besides pickup trucks.

 

 

 

  • GT Craft: Content pack is inspired by Gran Turismo that includes a variety of sports cars.
  • Craftspeed: Getting a stock car is just the beginning, time to make it your own unique project!
  • R.A.G.E: A pack that adds different cars that can be disassembled.
  • GustNovs Motorsport: Adds legendary racing machines like Formula 1 cars, endurance prototypes, and GT racers.
  • IPG: Immersive Poker's Garage: World's finest exotic and luxury cars. Adds some exotic supercars, and parts for them

  • Potato Vehicle Industries: Tanks, fighter jets, helicopters and ground vehicles! Fit for all your military needs.
  • QMP: OCP-styled pack featuring Cold War military equipment, tanks, apcs, IFVs and more.
  • PWIC: Adds a plethora of OCP-styled cold war era tanks, featuring both soviet and NATO factions.
  • S.L.O.P: A small content pack adding vanilla styled military planes, apcs, helicopters and tanks from the modern warfare era!
  • IAV Parts Pack: The current parts library for VEB Automobilwerke Schwikau and Mackrel Automotive Industries.
  • VEB: Automobilwerke Schwikau: Do you need a bad car that lasts forever, or maybe a tank or two? One of the more unique offerings!

  • Immersive Farming Pack: Tired of farming by hand? Colt 44 has planting and harvesting covered. Robots not included.

  • WARK: A pack focussing on industrial vehicles, from heavy semi trucks to pavers and other construction equipment.
  • WARK Parts: Parts for WARK and other packs!
  • Caterpillar Pack: Adds Construction Equipment to Minecraft ranging from bulldozers, front end loaders, excavators, road reclaimers, and much more

Others

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Features:

  • Realistic Physics: Like really real. Planes takeoff like actual planes, running out of fuel doesn't make you fall like a rock, and ground physics are more than a vehicle sliding on ice. Plane flight takes into account speed, pitch, angle of attack, weight, engine life, propeller pitch, and much more. Vehicles are affected by speed, slick surfaces, blown tires, and even how many wheels are touching the ground.
  • Joystick and Mouse Support: Want to use that dusty old flight stick in Minecraft? Well now you can! Want to turn IV into Gran Turismo with a steering wheel? Also an option. IV gives you the ability to completely control any vehicle with any controller recognized as a joystick. If you're one of those people who thinks playing Minecraft with a controller is a sin, but still want a quicker response than the keyboard controls, then try out the built-in mouse yoke system. It's not perfect, but it allows for a flight experience that will be familiar to you if you've used Flan's or MCHeli.
  • In-Game Manual: Nobody wants to have to leave Minecraft to go look something up on a wiki. On this note IV comes equipped with a manual with details on how everything works in the mod. From how to build your first vehicle, to the specifics on engine care and why your engine is coughing out black smoke, the manual is the definitive guide for IV. Please do read it, as you just might learn something.
  • Fully Customizable: Maybe you want to have a plane to carry you and your buddy from your main base to a new one. Maybe you want to run ore shipments in the air to avoid the creepers that blow up your nice everythings. IV understands, and is comes with the ability to chose whether or not to equip your vehicle with seats or chests, allowing for numerous combinations of craft. Just don't try putting a chest in the pilot seat. That doesn't work too well…
  • Pack-based: Rather than having things built-in and forcing you to wait for updates to get new vehicles, IV allows you to expand your selection of vehicles through content packs. We recommend the official content pack, however other packs or even your own creations are welcome! If you're familiar with Flan's pack system you'll feel right at home with IV's.
  • **Working Gauges:**IV is proud to offer you the largest selection of gauges available in the modded vehicle market. From altimeters to display height, to heading indicators to display direction you'll find yourself wondering why you ever needed the debug screen to navigate. There are even indicators to tell you the temp and oil pressure of engines and the current voltage of the electrical system. Now you'll never have to wonder if that arrow that was fired at you did any damage!
  • True Lighting: In the aim of efficiency and making things look cool, IV vehicles are equipped with real lights. No more relying on dynamic lights and their constant chunk updates and TPS-sapping. IV planes use true OpenGL blending to create realistic lighting effects that actually brighten the world around you. (Disclaimer: IV cannot be held responsible for mobs ignoring lights and causing you material or personal harm. Please contact your nearest armory to see if True Lighting is right for you.)
  • Inter-Mod Support: Rather than making yet another fuel for vehicles, or forcing you to download a mod as a dependency for fuel, IV has chosen to let you define what is a fuel. By default Lava can be use to run engines, but IV includes the ability to use any liquid from any mod as a valid fuel. You can also use pipes to fill up the fuel pump in the mod, allowing you to have a never-ending stream of fuel to supply your vehicles.
  • Extensive Configuration: Nearly everything in MTS can be configured. From the crafting materials required to make a vehicle, to the choice of rendering the glass on the inside of a car. Forge OreDict is fully supported as well, ensuring maximum compatibility with other mods.

 

Other Links:

  • Discord: A great place to interact directly with the dev team and IV fans.
  • Mod GitHub: Post issues here! Also contains a manual for how to make packs.
  • Pack GitHub: Useful if you want to make your own pack. Contains the Official Content Pack code which you can change to suit your needs.

 

Videos:

From time to time we'll release videos demonstrating IV. As we get good ones, we'll post them here. Old videos can be found in the spoiler.

 

 

Why the second mod for content?:

There have been a lot of changes from MFS to IV, but one of the biggest is the splitting of vehicles into their own mod. This may seem odd, but it allows other users to make their own vehicles and add them to IV without any interaction from the IV team. Some people say this will reduce quality, I say it will foster a community. We shall see who is right in the long run. If you happen to have a model or two you'd like to see on the IV platform drop by the Discord channel. We'd be more than happy to point you in the right direction!

 

May your flights be smooth and your rides be swift!

~Don

  • MAI: Mackrel Automotive Industries:A collection of European vehicles from them 40s to the 70s. Ideal if you need something RHD.
  • TRVP: Turbo's Random Vehicles Pack:Food trucks? Check. Patty Wagon? Check. Download? Check.
  • IPG: Immersive Poker's Garage:World's finest exotic and luxury cars. Adds some exotic supercars, and parts for them
  • DVT: Diamond Warriors Pack:Adds a good selection of vehicles. Models are simple and akin to classic Flansmod, so they won't hurt your FPS.

  • Sign and Decor Packs.


    Small, New, and Old Packs.



    Features:

    • Realistic Physics: Like really real. Planes takeoff like actual planes, running out of fuel doesn't make you fall like a rock, and ground physics are more than a vehicle sliding on ice. Plane flight takes into account speed, pitch, angle of attack, weight, engine life, propeller pitch, and much more. Vehicles are affected by speed, slick surfaces, blown tires, and even how many wheels are touching the ground.
    • Joystick and Mouse Support: Want to use that dusty old flight stick in Minecraft? Well now you can! Want to turn IV into Gran Turismo with a steering wheel? Also an option. IV gives you the ability to completely control any vehicle with any controller recognized as a joystick. If you're one of those people who thinks playing Minecraft with a controller is a sin, but still want a quicker response than the keyboard controls, then try out the built-in mouse yoke system. It's not perfect, but it allows for a flight experience that will be familiar to you if you've used Flan's or MCHeli.
    • In-Game Manual: Nobody wants to have to leave Minecraft to go look something up on a wiki. On this note IV comes equipped with a manual with details on how everything works in the mod. From how to build your first vehicle, to the specifics on engine care and why your engine is coughing out black smoke, the manual is the definitive guide for IV. Please do read it, as you just might learn something.
    • Fully Customizable: Maybe you want to have a plane to carry you and your buddy from your main base to a new one. Maybe you want to run ore shipments in the air to avoid the creepers that blow up your nice everythings. IV understands, and is comes with the ability to chose whether or not to equip your vehicle with seats or chests, allowing for numerous combinations of craft. Just don't try putting a chest in the pilot seat. That doesn't work too well...
    • Pack-based: Rather than having things built-in and forcing you to wait for updates to get new vehicles, IV allows you to expand your selection of vehicles through content packs. We recommend the official content pack, however other packs or even your own creations are welcome! If you're familiar with Flan's pack system you'll feel right at home with IV's.
    • Working Gauges:IV is proud to offer you the largest selection of gauges available in the modded vehicle market. From altimeters to display height, to heading indicators to display direction you'll find yourself wondering why you ever needed the debug screen to navigate. There are even indicators to tell you the temp and oil pressure of engines and the current voltage of the electrical system. Now you'll never have to wonder if that arrow that was fired at you did any damage!
    • True Lighting: In the aim of efficiency and making things look cool, IV vehicles are equipped with real lights. No more relying on dynamic lights and their constant chunk updates and TPS-sapping. IV planes use true OpenGL blending to create realistic lighting effects that actually brighten the world around you. (Disclaimer: IV cannot be held responsible for mobs ignoring lights and causing you material or personal harm. Please contact your nearest armory to see if True Lighting is right for you.)
    • Inter-Mod Support: Rather than making yet another fuel for vehicles, or forcing you to download a mod as a dependency for fuel, IV has chosen to let you define what is a fuel. By default Lava can be use to run engines, but IV includes the ability to use any liquid from any mod as a valid fuel. You can also use pipes to fill up the fuel pump in the mod, allowing you to have a never-ending stream of fuel to supply your vehicles.
    • Extensive Configuration: Nearly everything in MTS can be configured. From the crafting materials required to make a vehicle, to the choice of rendering the glass on the inside of a car. Forge OreDict is fully supported as well, ensuring maximum compatibility with other mods.

    Other Links:

    • Discord: A great place to interact directly with the dev team and IV fans.
    • Mod GitHub: Post issues here! Also contains a manual for how to make packs.
    • Pack GitHub: Useful if you want to make your own pack. Contains the Official Content Pack code which you can change to suit your needs.

    Videos:

    From time to time we'll release videos demonstrating IV. As we get good ones, we'll post them here. Old videos can be found in the spoiler.



    Why the second mod for content?:

    There have been a lot of changes from MFS to IV, but one of the biggest is the splitting of vehicles into their own mod. This may seem odd, but it allows other users to make their own vehicles and add them to IV without any interaction from the IV team. Some people say this will reduce quality, I say it will foster a community. We shall see who is right in the long run. If you happen to have a model or two you'd like to see on the IV platform drop by the Discord channel. We'd be more than happy to point you in the right direction!

    May your flights be smooth and your rides be swift!

    ~Don

    Версии

    ВерсияКаналИграЗагрузчикиДатаСкачать
    24.0.0-26.1Бета26.1, 26.1.1, 26.1.2neoforge31 мая 2026 г..jar (5.9 МБ)
    24.0.0-1.21.1Релиз1.21.1neoforge16 апреля 2026 г..jar (5.8 МБ)
    24.0.0-1.20.1Релиз1.20.1forge16 апреля 2026 г..jar (6.0 МБ)
    24.0.0-1.19.2Релиз1.19.2forge16 апреля 2026 г..jar (5.1 МБ)
    24.0.0-1.18.2Релиз1.18.2forge16 апреля 2026 г..jar (5.1 МБ)
    24.0.0-1.16.5Релиз1.16.5forge16 апреля 2026 г..jar (5.1 МБ)
    24.0.0-1.12.2Релиз1.12.2forge16 апреля 2026 г..jar (6.6 МБ)
    23.0.0-1.20.1Релиз1.20.1forge11 января 2026 г..jar (5.9 МБ)
    23.0.0-1.19.2Релиз1.19.2forge11 января 2026 г..jar (5.1 МБ)
    23.0.0-1.18.2Релиз1.18.2forge11 января 2026 г..jar (5.1 МБ)
    23.0.0-1.16.5Релиз1.16.5forge11 января 2026 г..jar (5.0 МБ)
    23.0.0-1.12.2Релиз1.12.2forge11 января 2026 г..jar (6.6 МБ)
    22.18.1-1.20.1Релиз1.20.1forge24 августа 2025 г..jar (5.9 МБ)
    22.18.1-1.19.2Релиз1.19.2forge24 августа 2025 г..jar (5.0 МБ)
    22.18.1-1.18.2Релиз1.18.2forge24 августа 2025 г..jar (5.0 МБ)

    Показаны последние 15 из 25 версий. Все версии — на Modrinth.

    Ченджлог

    24.0.0-26.1Бета26.1, 26.1.1, 26.1.2 · 31 мая 2026 г.

    This is a BETA version of our 26.1 Port! YOU MAY EXPERIENCE BUGS! Please report these on our discord or via GitHub! Any 1.21+ content pack WILL RUN on 26.1!

    24.0.0-1.21.1Релиз1.21.1 · 16 апреля 2026 г.

    Immersive Vehicles 24.0.0

    Important Stuff:

    • Ported Immersive Vehicles to 1.21.1 NeoForge
    • Fixed crash when IV and AdAstra are installed simultaneously
    • Fixed tile entites such as benches & fuel pumps dissapearing randomly

    Additions:

    • Added a variable that triggers when looking at a defined hitbox group
    • Added compatibility with cold sweat so players no longer freeze at high altitudes when riding a vehicle.
    • Added Fr*nch translation
    • Added comatibility with Jade so entity_builder_rendering no longer pops up constantly
    • Added the ability to set a custom frequency of sin and cos variables
    • Added back mouse yoke for planes. Togglable with C.
    • Added a freecam function that disconnects client camera from vehicle orientation. Togglable with Ctrl by default.
    • Added additional customizable keyboard keys, up to 10 from the initial 4
    • Added the ability to bind mouse buttons in controls

    Fixes:

    • Fixed external fuel tank parts not doing fuel operations properly
    • Fixed faulty particle spawning mechanics.
    • Fixed Y2K button not working on servers.
    • Fixed spelling in the handbooks
    • Fixed whacky hitbox outline rendering in F3+B
    • Fixed constant entity collision sounds when riding create trains.

    Changes:

    • Auto-Heli level is now false by default.
    • Players now receive a part scanner on join on first world join.
    • Increased fuel flow rate from external fuel tanks.
    • Changed AllowExternalDamage to be true by default
    • Changed builder_entity_rendering to no longer react to pistonPushReaction
    • Create Cardboard Boxes now add mass to a vehicle
    24.0.0-1.20.1Релиз1.20.1 · 16 апреля 2026 г.

    Immersive Vehicles 24.0.0

    Important Stuff:

    • Ported Immersive Vehicles to 1.21.1 NeoForge
    • Fixed crash when IV and AdAstra are installed simultaneously
    • Fixed tile entites such as benches & fuel pumps dissapearing randomly

    Additions:

    • Added a variable that triggers when looking at a defined hitbox group
    • Added compatibility with cold sweat so players no longer freeze at high altitudes when riding a vehicle.
    • Added Fr*nch translation
    • Added comatibility with Jade so entity_builder_rendering no longer pops up constantly
    • Added the ability to set a custom frequency of sin and cos variables
    • Added back mouse yoke for planes. Togglable with C.
    • Added a freecam function that disconnects client camera from vehicle orientation. Togglable with Ctrl by default.
    • Added additional customizable keyboard keys, up to 10 from the initial 4
    • Added the ability to bind mouse buttons in controls

    Fixes:

    • Fixed external fuel tank parts not doing fuel operations properly
    • Fixed faulty particle spawning mechanics.
    • Fixed Y2K button not working on servers.
    • Fixed spelling in the handbooks
    • Fixed whacky hitbox outline rendering in F3+B
    • Fixed constant entity collision sounds when riding create trains.

    Changes:

    • Auto-Heli level is now false by default.
    • Players now receive a part scanner on join on first world join.
    • Increased fuel flow rate from external fuel tanks.
    • Changed AllowExternalDamage to be true by default
    • Changed builder_entity_rendering to no longer react to pistonPushReaction
    • Create Cardboard Boxes now add mass to a vehicle
    24.0.0-1.19.2Релиз1.19.2 · 16 апреля 2026 г.

    Immersive Vehicles 24.0.0

    Important Stuff:

    • Ported Immersive Vehicles to 1.21.1 NeoForge
    • Fixed crash when IV and AdAstra are installed simultaneously
    • Fixed tile entites such as benches & fuel pumps dissapearing randomly

    Additions:

    • Added a variable that triggers when looking at a defined hitbox group
    • Added compatibility with cold sweat so players no longer freeze at high altitudes when riding a vehicle.
    • Added Fr*nch translation
    • Added comatibility with Jade so entity_builder_rendering no longer pops up constantly
    • Added the ability to set a custom frequency of sin and cos variables
    • Added back mouse yoke for planes. Togglable with C.
    • Added a freecam function that disconnects client camera from vehicle orientation. Togglable with Ctrl by default.
    • Added additional customizable keyboard keys, up to 10 from the initial 4
    • Added the ability to bind mouse buttons in controls

    Fixes:

    • Fixed external fuel tank parts not doing fuel operations properly
    • Fixed faulty particle spawning mechanics.
    • Fixed Y2K button not working on servers.
    • Fixed spelling in the handbooks
    • Fixed whacky hitbox outline rendering in F3+B
    • Fixed constant entity collision sounds when riding create trains.

    Changes:

    • Auto-Heli level is now false by default.
    • Players now receive a part scanner on join on first world join.
    • Increased fuel flow rate from external fuel tanks.
    • Changed AllowExternalDamage to be true by default
    • Changed builder_entity_rendering to no longer react to pistonPushReaction
    • Create Cardboard Boxes now add mass to a vehicle
    24.0.0-1.18.2Релиз1.18.2 · 16 апреля 2026 г.

    Immersive Vehicles 24.0.0

    Important Stuff:

    • Ported Immersive Vehicles to 1.21.1 NeoForge
    • Fixed crash when IV and AdAstra are installed simultaneously
    • Fixed tile entites such as benches & fuel pumps dissapearing randomly

    Additions:

    • Added a variable that triggers when looking at a defined hitbox group
    • Added compatibility with cold sweat so players no longer freeze at high altitudes when riding a vehicle.
    • Added Fr*nch translation
    • Added comatibility with Jade so entity_builder_rendering no longer pops up constantly
    • Added the ability to set a custom frequency of sin and cos variables
    • Added back mouse yoke for planes. Togglable with C.
    • Added a freecam function that disconnects client camera from vehicle orientation. Togglable with Ctrl by default.
    • Added additional customizable keyboard keys, up to 10 from the initial 4
    • Added the ability to bind mouse buttons in controls

    Fixes:

    • Fixed external fuel tank parts not doing fuel operations properly
    • Fixed faulty particle spawning mechanics.
    • Fixed Y2K button not working on servers.
    • Fixed spelling in the handbooks
    • Fixed whacky hitbox outline rendering in F3+B
    • Fixed constant entity collision sounds when riding create trains.

    Changes:

    • Auto-Heli level is now false by default.
    • Players now receive a part scanner on join on first world join.
    • Increased fuel flow rate from external fuel tanks.
    • Changed AllowExternalDamage to be true by default
    • Changed builder_entity_rendering to no longer react to pistonPushReaction
    • Create Cardboard Boxes now add mass to a vehicle
    24.0.0-1.16.5Релиз1.16.5 · 16 апреля 2026 г.

    Immersive Vehicles 24.0.0

    Important Stuff:

    • Ported Immersive Vehicles to 1.21.1 NeoForge
    • Fixed crash when IV and AdAstra are installed simultaneously
    • Fixed tile entites such as benches & fuel pumps dissapearing randomly

    Additions:

    • Added a variable that triggers when looking at a defined hitbox group
    • Added compatibility with cold sweat so players no longer freeze at high altitudes when riding a vehicle.
    • Added Fr*nch translation
    • Added comatibility with Jade so entity_builder_rendering no longer pops up constantly
    • Added the ability to set a custom frequency of sin and cos variables
    • Added back mouse yoke for planes. Togglable with C.
    • Added a freecam function that disconnects client camera from vehicle orientation. Togglable with Ctrl by default.
    • Added additional customizable keyboard keys, up to 10 from the initial 4
    • Added the ability to bind mouse buttons in controls

    Fixes:

    • Fixed external fuel tank parts not doing fuel operations properly
    • Fixed faulty particle spawning mechanics.
    • Fixed Y2K button not working on servers.
    • Fixed spelling in the handbooks
    • Fixed whacky hitbox outline rendering in F3+B
    • Fixed constant entity collision sounds when riding create trains.

    Changes:

    • Auto-Heli level is now false by default.
    • Players now receive a part scanner on join on first world join.
    • Increased fuel flow rate from external fuel tanks.
    • Changed AllowExternalDamage to be true by default
    • Changed builder_entity_rendering to no longer react to pistonPushReaction
    • Create Cardboard Boxes now add mass to a vehicle
    24.0.0-1.12.2Релиз1.12.2 · 16 апреля 2026 г.

    Immersive Vehicles 24.0.0

    Important Stuff:

    • Ported Immersive Vehicles to 1.21.1 NeoForge
    • Fixed crash when IV and AdAstra are installed simultaneously
    • Fixed tile entites such as benches & fuel pumps dissapearing randomly

    Additions:

    • Added a variable that triggers when looking at a defined hitbox group
    • Added compatibility with cold sweat so players no longer freeze at high altitudes when riding a vehicle.
    • Added Fr*nch translation
    • Added comatibility with Jade so entity_builder_rendering no longer pops up constantly
    • Added the ability to set a custom frequency of sin and cos variables
    • Added back mouse yoke for planes. Togglable with C.
    • Added a freecam function that disconnects client camera from vehicle orientation. Togglable with Ctrl by default.
    • Added additional customizable keyboard keys, up to 10 from the initial 4
    • Added the ability to bind mouse buttons in controls

    Fixes:

    • Fixed external fuel tank parts not doing fuel operations properly
    • Fixed faulty particle spawning mechanics.
    • Fixed Y2K button not working on servers.
    • Fixed spelling in the handbooks
    • Fixed whacky hitbox outline rendering in F3+B
    • Fixed constant entity collision sounds when riding create trains.

    Changes:

    • Auto-Heli level is now false by default.
    • Players now receive a part scanner on join on first world join.
    • Increased fuel flow rate from external fuel tanks.
    • Changed AllowExternalDamage to be true by default
    • Changed builder_entity_rendering to no longer react to pistonPushReaction
    • Create Cardboard Boxes now add mass to a vehicle
    23.0.0-1.20.1Релиз1.20.1 · 11 января 2026 г.

    Updated to 23.0.0. Added tweak to fix H shifters locking up engine transmissions. Fixed not being able to  hurt players in MC 12 due to bad class calls per #2016. Fixed placed parts from choosing first slot defined over closest slot. Fixed parts going into not interactable slots per #2013. Fixed climbSpeed parameter not working right. Fixed guns reporting controllers in first person when a controller isn't present. Fixed repair packs not repairing hours on engines. Fixed mobs not dropping loot when killed by damage hitboxes. Fixed crash due to loading timing with some mods in MC 16. Fixed disappering blocks (somewhat) per #1987. Simplified model loader code to not have so many exceptions for loading custom JSONs and PNGs.  Based on advice from #1996. Fixed instruments not rendering overlays properly. Fixed being able to put placed parts in a spot where one already was per #1962. Added warning about engine not having fuel when autoStart is enabled to prevent killing batteries per #1983. Fixed streetlight VMs not working. Fixed unnneded warning for #1991. Fixed lightLevel and other variables not being VMable on decors. Fixed instruments not getting the right variables. Fixed VMs not running at the right time for some entities. Made benches remember what they were crafting individually. Fixed decor updating VMs twice per tick. Fixed crashes on servers due to referencing client lighting in light code on MC12. Fixed mod version not being set in the mods.toml causing #1985. Fixed not being able to use replaymod to render vehicles via a config to address #1978. Adding Custom Hit Functions for Bullets (#1982) Added radioPosition and hasNoRadio variables to allow better radio positioning. Added better debug messages for bad packets. Added null checks to tile entities with inventory to prevent crashes if a mod tries to load invetory data from them before they have gotten their packet with inventory data. Tweaked mod to handle pack loader messing up shader texture loaders.  Addresses #1980. Made text render default to unicode if custom font data can't be found. Fixed sign text order not respecting JSON. Fixed crash with MC 20 loading language systems before it's created per #1975. Made engine generate proper crash data if de-synced configs result in invalid fuels being used. Added ability to have blocks as pack components per #1607. Made lights rendering on the blended pass configurable as some shaders need it and some don't. Fixed Continuity incompat due to wrong return values for resources. Made climbSpeed VMable per #1792. Added world_attached to particle spawning orientation. Added 'streak' to particle spawning orientation. Made attack call to external entities not attack general entities and instead only living ones. Fixed cameras not working if multiple were specified. Added durationRandomness to particles. Added pitchRecoil pitchRecovery pitchRecoveryTime and yawRecoil to guns. Added null check to input which probably addresses #1967. Fixed crashes when hitting vehicles with arrows. Changed mixin name to be correct to function. Added externalEntityDamage and internalEntityDamage. Added repairableParts to repair items. Added forwardsDamageMultiplier to hitboxes. Added repaired variable. Added repainted variable. Added ignoreExplosiveDamage parameter to prevent tanks from dying due to bombs. Fixed multiple shader-based rendering errors of things not rendering. Adjusted how UUIDs were saved to allow structure block copying, among other mod copying. Fixed bad velocity logic causing particles hitting walls to fly backwards. Added textureIndex for dynamic textures. Fixed entities post 1.12.2 jittering with packet junk movements. Added multi directory loading per #1947, just in a different way. Added bullet blanks. Slight tweaks and improment to code for hose item, no functional changes. Added check for null response for text font textures to ensure we don't crash if something messes with texture getting functions. Fixed not being able to open stacked parts. Fixed permanent skid steer not animating ground devices. Added logging functionality to Y2K button for vehicle positions. Corrected linked gun ordering for subparts and linked parts on seats. Fixed long collision box treads not colliding properly with vehicles. Made part order in internal lists align with JSON as this ensures proper linking order.  Seat/gun issues per comment are update order problems. Fixed neutral skid steer not respecting parking brake. Fixed unloaders not working right. Fixed part_active returning true for a tick when being dropped as a part. Fixed wheel scaling not working right post VM update tweaks. Mr.Mulles new Jerrycan (#1966) Fixed effector_operated variable and made water bullets put out the whole block. Adjusted block breaking parameters. Fixed incompat with Modular UI per #1952. Added variables for ground device rotation. Added ability to overwrite export dir without deletion. Fixed possible crash with hotloading due to entity ID changes. Combined block and vehicle beam configs and added flare rendering config for shaders. Fixed custom camera info not resetting on leaving world while in vehicle. Fixed bad scale fade in maths. Electrical changes redux (#1960) Fixed NPCs not aiming guns right that weren't right in front of their eyes. Made effectors stop working when out of health. Added returnedMaterialLists and extraReturnedMaterialLists. Added extraRepairMaterialLists. Allowed fade in and out for transparency and scale on particles. Fixed the use of a ticket that put the player in a vehicle instead of mobs (#1951) Added orientation_client_xyz variables. Added defaultInventory to inventories. Moved inventoryTexture to definitions to allow per-livery texture. Fixed damageMultiplier not working at all. Fixed tread droop not working for different y-value rollers. Added collision_x_totaled variable. Fixed armor not following player model per #1898. Fixed not being able to have two controllers for vehicle throttle. Fixed engines not dying when they run out of health. Added distance_client variable. Fixed radio lagging on start of playback. General + handheld gun tweaks (#1932) Fixed simpleThrottle sometimes not shifting. Added fuelpump_fluid_x and interactable_fluid_x variables. Fixed crash speed min and max, and added totaled variable. Fixed crafting table parts not triggering their interactable variable. Made hasOpenTop and isExterior VMable. Fixed translucent objects on treads not rendering. Fixed reloadDelay not blocking reloading. Add new GravityFactor definition (#1939) Fixed fake ground devices not being removed for long parts. Fixed players going to NaN if a joystick keybind wasn't moved on the axis. Fixed riders being dismounted on some seat transfers. Fixed custom cameras flickering in multiplayer per #1900. Fixed treads and other long ground devices not respecting scale parameters. Fixed fluids not showing up in tooltips or with default fuel in MC 1.16.5+ Added isExterior to part slots for seats. Added enhanced shifter message to prevent user error. Fixed zoom not working past 30 FOV on MC 1.18+. Fixed vehicles breaking blocks below them when wheels were removed. Fixed hasOpenTop sounds not working right. Deprecated clay since it's not used anymore as a material. Updated materials for MC 20. Fixed traffic signals not going to blinking red when signal controller is broken. Renewed permanent discord link (#1902) Sints new paintgun (#1946) Fixed not loading custom languages on 1.18+. Fixed AW crash for 1.12.2 when shooting a gate with a gun. Made render buffers concurrent maps in 1.20.0 to allow threaded rendering updates at the same time as world updates. Fixed parts not being removed on destruction. Added notice for fixRTM incompat with sounds.

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