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Mineforgian

Hbm's Nuclear Tech - Muddy Edition

A mod all about nuclear physics and even nuclear-er explosions, now coming to you in 1.20.1!! Courtesy of your funny lil programmer guy, Mudz ;3

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11K
Подписчики
53
Обновлён
23 ноября 2025 г.
Лицензия
GPL-3.0-only

Опубликован 4 августа 2025 г.

Status: Alpha
Minecraft Version: 1.20.1
Forge Version: 47.2.20
Mod ID: hbm
Discord: link


WARNING

This mod is currently in early alpha stage. Do NOT use it in worlds you care about! There may be bugs, crashes, and potential incompatibilities with other mods. Please report any issues via the GitHub Issues page. Currently NOT PLAYABLE in Survival Mode!

Forge version 47.4.9 and up is incompatible! You have been warned.


About

This is my beautiful rewrite of the original Hbm's Nuclear Tech Mod made by The Bobcat. It aims to bring the entirety of the old 1.7.10 masterpiece to the newest versions of minecraft! No matter how much I have to bang my head against a wall to get it done- Me wearing a red hazmat suit and holder filters


Dependencies

GeckoLib API v4.7.2

Requires GeckoLib

Suggestions

Just Enough Items v15.8.2.26

Installation

  1. Download the latest version from the Versions Tab.
  2. Download GeckoLib.
  3. Place both .jar files into your Minecrafts mods folder.
  4. Launch Minecraft with Forge 1.20.1

Issues and Compatibilities

  • Alpha quality: Expect bugs, missing features, and world corruption. (I try my best to polish the crap outta things before I update, but this warning is a necessary caution, you have been warned!)
  • Mod Compatibilities: This mod has not been tested with other mods. Conflicts may occur.

If you encounter bugs, issues, general problems, please report them here with details.

Contributing

Pull requests, suggestions, and bug reports are always appreciated! If you want to help, or even just keep an eye on the project, join my Discord.

Credits

  • The original mod created by The Bobcat.
  • Hbm's Nuclear Tech - Muddy Edition by me. (Mudz/DirtWithWaterz)

Final Thoughts

Please understand that I am by no means an expert at programming java, this is my first mod, I learn as I go, and go as I learn. Bear with me-

Ченджлог

2.0.0-alphaРелиз1.20.1 · 23 ноября 2025 г.

What's Changed

this god damn auto generator doesn't generate shit- we got:

Asbestos + all effects related to it Coal clouds and shit

A bunch of items/blocks: all textured and named now- WOO

Chicago Pile Reactor (idk if the crafting recipes are all done for that)

MAIN THING IS A BUNCH OF TEXTURESSSS AND A REACTORR

YIPPEEEE

Full Changelog: https://github.com/DirtWithWaterz/hbm-ntm-1.20.1-forge/compare/1.40.0-alpha...2.0.0-alpha

1.40.0-alphaРелиз1.20.1 · 11 октября 2025 г.

What's Changed

New Contributors

Full Changelog: https://github.com/DirtWithWaterz/hbm-ntm-1.20.1-forge/compare/v1.8.21-alpha...1.40.0-alpha

1.8.21-alphaАльфа1.20.1 · 15 сентября 2025 г.

What's Changed

New Contributors

Full Changelog: https://github.com/DirtWithWaterz/hbm-ntm-1.20.1-forge/compare/v0.26.0-alpha...v1.8.21-alpha

1.8.15-alpha+1.20.1-47.2.20Альфа1.20.1 · 4 сентября 2025 г.

Shredder Bug Fixes

fixed a floating precision error that caused bugs in the shredder and batteries making them incompatible with fe.

Added shredder sounds renamed press operate sound

fixed shredder desh blades functionality

added en_us for electronium cube

1.8.15-alpha+1.20.1-47.2.20

1.8.10-alpha+1.20.1-47.2.20Альфа1.20.1 · 2 сентября 2025 г.

BARE WITH ME I HATE WRITING FOR PUBLIC RELEASES (someone please dm me if you wanna write these I am actually so bad at it)

Shredder Commit

Added and fully implemented Shredder

Added all battery items

Added all shredder blades

Added Thorium ore, shale, raw, & ingot

implemented the forge energy system

implemented new Watts energy system (It's a new energy system created by me to replace the old HE, I felt it'd be nicer to have a slightly more grounded energy system)

  • 1 Wh (watt-hour) = 3600 J (currently hooked into mekanism joules (though mekJ and J are not the same**) to be the same, will be configurable in the future)
  • 1 W = 1 J/s
  • running a machine at 1 W for one hour will consume 1 Wh
  • if you look up the relation between Wh and W for the real world, this is essentially the same but scaled down to minecraft time, meaning 1 W is 1 J per minecraft scaled second. one scaled second in minecraft = 0.27777... ticks, so after one tick, (W*3.6)/3600 = Wh consumed.
  • 1 Wh = 1440 FE
  • this will all likely change and be configurable in the future, I AM AWARE THAT THESE NUMBERS ARE HUGE AND RIDICULOUS- I may make them smaller later :3

created a new energy system dubbed "Watts/Watt-hours"

updated jei to support shredder

edited item entity radiation to radiate more when on the ground, (total item rads/2 instead of /10)

fixed a bug where all ores required an iron pickaxe or higher level to mine

fixed a bug where geiger-counter gui elements stopped displaying correctly

fixed a small spelling mistake in the printed geiger-counter data lines

fixed a bug where pistons could push burner press parts

fixed a bug where burner press structural parts were visible in jei

fixed a bug where dead grass was considered "glass" instead of "grass" (fml -_-)

updated burner press model positions

updated ko_kr.json by White on my discord <3

added ru_ru.json by intel.core.i9.13900k on my discord <3

1.8.10-alpha+1.20.1-47.2.20

My Discord

1.0.0-alpha+1.20.1-47.2.20Альфа1.20.1 · 4 августа 2025 г.

First Public Release on Modrinth~

  • Radiation System:
    • Players and mobs accumulate radiation from the environment and inventories.
    • Radiation causes lethal status effects and mutates mobs.
    • Radiation is pocket-based, meaning sealed rooms prevent radiation leakage.
    • Radiation is blocked by radiation resistant blocks depending on their density and thickness.
    • Anything radioactive will contaminate the environment around it (excluding players).
    • Players are capable of shielding themselves from radiation using hazmat suits and other armors with radiation resistance.
    • Radioactive chunks decay blocks at a slow rate.
  • Items:
    • Metals: Uranium, Beryllium, and Titanium.
    • Geiger Counter: Detects environmental and inventory radiation, as well as player resistance and all that fun stuff it used to.
    • Reacher: When held, reduces the incoming radiation of the other hands held item by its square root.
    • Iron Plate Stamp: For stamping iron into plates!
    • Filters: All filter items. (excluding piss rag, I think that's all)
  • Armors: (Updated textures and models!!)
    • Hazmat: For radiation protection.
    • Advanced Hazmat: For advanced radiation protection.
    • High-Performance Hazmat: For high-performance radiation protection.
    • M65 Gasmask: For when gas and other hazards are a concern. (don't forget your filter)
  • Blocks:
    • All the metal related blocks. (ore, raw, smelted, deepslate)
    • Dead Grass
    • Test Radiation Resistant Block
    • Burner Press: fully implemented. (and solid ;3)
    • Radiation Decontaminator: decontaminates you.
    • Waste Block: it will radiate you muchly. (best stored behind multiple feet of concrete)
  • Entities:
    • Nuclear Creeper: No mushroom clouds yet, but there will be soon!
  • Sounds:
    • Geiger clicks.
    • Burner Press stamps.
    • what more could you ask for?
  • Advancements:
    • Technically all implemented, but not called, or written into en_us
    • Yay, Radiation! (only one being used at this time)
  • Client:
    • JEI Integration

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