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Mineforgian

GPUBooster

Provides DSA & fastest math formulas to game render system for best perfomance! Compatible with Sodium/Embeddium, Iris and shaders.

Загрузки
4.1M
Подписчики
642
Обновлён
13 июня 2026 г.
Лицензия
GPL-3.0-only

Опубликован 2 сентября 2024 г.

GPUBooster | About⚡

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Since 1.1.1, server part of mod moved to separate server-only mod NumFlux.

Comparing without any other mods(exclude libs) on 1.21.11

Without mod With mod (1.2.2) FPS increase
1100 1200 9.09%

Features ⭐:

  • DSA system for VBO/EBO/FBO/Textures
  • RBO depth
  • Pool system for VBO/EBO
  • "VAO <--> Format" cache
  • SIMD (Vector API)
  • UI text Batching
  • Fast collections in loading systems(from palladium, since 1.2.5)
  • GL targets cache(maybe) (from palladium, since 1.2.5)

DSA(Included in game from version 1.21.11):

DSA(direct-state access) buffers(VBO, EBO, FBO, Textures), allows you not to bind buffers to render, reducing the number of operations, also adds a VBO/EBO pool, which creates a config-defined size value and allows you to reuse buffers.

RBO(>1.21.11):

Uses a Renderbuffer(RBO) for depth (which also uses DSA if it enabled on "FBO only" or "All") instead of texture, this slightly increases performance.

SIMD(=<1.21.11):

Accelerates CPU computations using the Vector API from the jdk.incubator module
Requires a JVM argument to run:

GPUBooster | User-side 👤

Problem-solving policy:

  • If issue marked as “Bug/Compat,” it will have the highest priority.

- If issue marked as “Inaccuracy,” it has a low priority and implies that there is minor inaccuracy in the game process, which can be resolved by disabling config setting.
- If the game crashes, you should start by checking the JVM arguments to see if the `jdk.incubator` argument is present.

Important ⚠️:

If your GPU's OpenGL is lower than 4.5, some features will be unavailable!
RBO not compatible with shaderpacks.
Since minecraft 1.21.10 GpuTape support will be discontinued(Use GPUBooster instead).

Available languanges 🌐:

  • English(en_us) - Mr.Toad
  • Russian(ru_ru) - Mr.Toad
  • German(de_de) - Mr.Toad (<1.1)
  • Ukrainian(uk_ua) - StarmanMine142(<1.1)

Other my mods:

Ченджлог

1.2.5-1.21.11-fabricРелиз1.21.11 · 13 июня 2026 г.

Added:

  • Render type smart cache

Some fixes

1.2.4-1.21.11-fabricРелиз1.21.11 · 15 апреля 2026 г.

Fixed wrong availability of "SIMD Weather"(#60)

1.2.3-1.21.11-fabricРелиз1.21.11 · 14 апреля 2026 г.

Added:

  • Minor fix for cloud rendering
  • Warn screen when no JVM argument for SIMD provided

Fixes:

  • BetterClouds render with "smart culling" (#55)
  • Shader rendering with "pipeline caching" (#59)
  • Other micro-fixes
1.2.2-1.21.11-fabricРелиз1.21.11 · 13 апреля 2026 г.

Added:

  • A JVM arg test check has been added.
  • SIMD is now used for weather geometry.
1.2.1-1.21.11-fabricБета1.21.11 · 17 марта 2026 г.

Most GPUBooster features from ~1.21 are now included in the vanilla renderer(DSA, VertexFormat cache, etc.).
As a result, mod now focuses on heavy graphical processing (shaderpacks, large numbers of render objects, etc.) and stabilising the game engine.


Features(configurable):

  • SIMD culling (from ~1.21)
  • Core DSA (GL 4.5 instead of ARB)
  • Fast matrices (from ~1.21)
  • Constant caching
  • Render pipeline caching (1.2.2+)
  • Disabling GL error log


1.2.2+:

  1. It may take some time for the results.
  2. The FPS gain may be insignificant (around 1–3%), BUT stability should improve.
1.2.1-1.21-1.21.1-fabricРелиз1.21, 1.21.1 · 22 февраля 2026 г.

Added:

  • API for BatchVertexConsumer
  • Integrations with ToadLib
  • SIMD Culling

Fixes:

  • Punchy inaccurancy(43)

UI Text Batching has been removed due to the inability to implement it correctly and its extremely low efficiency

1.2.0-1.21-1.21.1-fabricРелиз1.21, 1.21.1 · 22 января 2026 г.

Added:

  • Smarl frustum culling
  • UI text batching

Fixes:

  • Small DSA fixes
  • Localization fixes
1.1.2-1.21-1.21.1-fabricРелиз1.21, 1.21.1 · 9 января 2026 г.

Compatibility update

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