
GoatMan
Adds a GoatMan that can attack mobs and destroy crops into minecraft
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- Обновлён
- 29 июля 2026 г.
- Лицензия
- All-Rights-Reserved
Опубликован 7 июня 2024 г.

Inspired by the cryptid legend, GoatMan adds a monster that reacts dynamically into your world, stalking silently until it's seen, then chasing, fighting, or fleeing depending on how the encounter unfolds.
(UPDATE 3.0) FEATURES:
Spoiler
BEHAVIOR
- Stroll: wanders around, eats crops, attacks mobs, mimics nearby mob sounds
- Creep: slowly creeps toward the player that either triggers flees, chase, or vanish
- Stare: stalks when player looks directly at it, may break into chase or flee depending on the interaction
- Chase: begins chasing when player either looks at it, get too close, or in stalk state for a period of time
- Flee: runs away when low on health, set on fire over time, hurt by other mobs, nearby mobs it usually avoids or damaged by player
- Vanish: forces itself to instantly disappear and can inflict darkness effect on player depending on the interaction
- Anger: everytime the GoatMan is harmed or stunned increases the risk of being killed that resets a few seconds
- Abduction: instead of always killing you, grabs you instead. Steals your items and stashes it near the last location you were abducted, places you somewhere else with half-heart that leaves debuffs depending on the level of abduction. Becomes more punishing the more you are abducted with the chance of just killing you on the third abduction. Each level of abduction decays after a few days without interacting with GoatMan
ABILITIES
- Mimicry: can mimic nearby or killed mob sounds
- Charge: does a brief charge then lunges at player; destroying blocks and applies status effect if it manges to hit any mobs. Breaks shield and gets stunned if it hits a shield while player manages to block it in time
- Leap: Jumps when player is too far or high; destroying blocks and applies status effect if it manages to hit any mobs. Temporarily disables shield if it manages hit it while player is blocking
ENVIRONMENT
- Hunt: attacks nearby mobs
- Crop: eats nearby planted seeds or crops
- Avoid: actively avoids and flees during chase when wolves, villagers, and iron golems are nearby
- Pick Off: attacks isolated villagers, wandering traders, or wolves
EVENTS
- Goat Omen: spawns a few goats that marks GoatMan's territory
- Goat Herd: spawns a herd of goats along with GoatMan
- Watched: goats will sometimes stare silently at the player within the vicinity; chance for GoatMan to appear if any of the goats are harmed during this state. Occurs more at night
- Followed: a goat will sometimes follow player at a distance for amount of time before it rushes at you; chance for GoatMan to spawn if the goat manages to get close to you. Occurs more at night
MISC
- Loot: drops goat horn, rotten flesh, bones, crop seeds, golden apples, golden carrots, and enchanted golden apple
- Config: almost any feature such as break block, drop block, charge, leap, creep-stalk, herds, omens, music, spawn rates, etc. to be turned on, off, or tweaked (Configured Mod Highly Recommended)
HIGHLY RECOMMENDED: Configured (Use it to customize the behavior, soundfx, features, etc.)
Credits: Gargin, Cadentem, Voxla
Ченджлог
3.1Релиз1.20, 1.20.1 · 29 июля 2026 г.
- Fabric 1.20.1 Initial Release
3.1Релиз1.19.2 · 28 июля 2026 г.
UPDATED FOR 1.19.2
NOTE: DELETE OR RESET THE CONFIG TO AVOID UNINTENDED BEHAVIORS/BUGS
ADDED
- Abduction: instead of always killing you, GoatMan can grab you instead. Steals your valuables and dumps you somewhere else with half-heart that leaves debuffs depending on the level of abduction. Becomes more punishing the more you are abducted with the chance of just killing you on the third abduction. Each level of abduction decays after 8 days without interacting with GoatMan
- Stash Chests: stolen items gets stashed in a chest nearby, with redstone torches around it so you can find it again. After 2nd-3rd abduction, chance its a trapped chest
- Anger: hurting it, stunning it with a shield, or setting it on fire angers it every time. The angrier it gets, the more likely it is to just kill you instead of abducting you (up to 90%) that resets if it hasnt been angry for 10 seconds
- Watched Event: nearby goats sometimes freeze and silently stare at you for a while before going back to normal. Chance for the GoatMan to spawn if goats are hurt during this event. Occurs more often at night
- Followed Event: a single goat silently follows you at a distance, then suddenly rushes you. Chance for the GoatMan to spawn when hit by goat. Occurs more often at night
ADDED CONFIGS
ABDUCTION
- Abduction Enabled
- Third Abduction Chance
- Abduction Tnt Chance
- Abduction Wake Health
- Abduction Blackout Seconds (1st / 2nd / 3rd)
- Abduction Effect Seconds (1st / 2nd / 3rd)
- Abduction Teleport Min/Max (1st / 2nd / 3rd)
- Abduction Item Count (1st / 2nd / 3rd)
- Abduction Steals Armor (2nd / 3rd)
- Abduction Durability Loss Percent
- Abduction Decay Days
- Abduction Chest Search Radius
EVENTS
- Event Watch Enabled
- Event Watch Frequency
- Event Watch Radius
- Event Watch Duration Min/Max
- Event Watch Goatman Chance
- Event Watch Release Cooldown
- Event Followed Enabled
- Event Followed Frequency
- Event Followed Radius
- Event Followed Walk Speed
- Event Followed Distance
- Event Followed Duration Min/Max
- Event Followed Rush Speed
- Event Followed Damage
- Event Followed Darkness Duration
- Event Follow Goatman Chance
- Event Buffer
- Event Night Frequency Multiplier
SPAWN CONDITIONS
- Night Spawn Timer Multiplier
- Night Noise Timer Multiplier
CHANGES
- Progressive Block Breaking: charging and leaping no longer destroys any blocks instantly. Tier 1 blocks (wood, ,gravel, leaves, sand, web, etc.) breaks instantly. Tier 2 blocks (stone, iron, dirt, grass, etc.) takes two hits. Tier 3 blocks (obsidian, netherite, enchanting, etc.) takes three hits. Now respects mobgriefing
- Multiplayer: During stalk, if another player gets too close to GoatMan or another player looks at it, it will either chase the current or new player. During creep, If another player looks at GoatMan while creeping, vanishes and leaves everyone who saw it in darkness
- Reworked Spawn Timer: now properly pauses while a GoatMan is around instead of another GoatMan showing up right away. Timer also increases at night making the GoatMan likely to spawn
- Reworked Noise: noises no longer play while GoatMan has spawned, no longer play in biomes it can't spawn in, and no longer play underground when cave spawning is off. More likely to make noises at night.
- Lit Base Area: Should now properly checks the light at the actual spawn spot, so lighting up your base keeps it from spawning
- Stare Timeout: when a stare goes on for too long (30-60s), GoatMan either vanishes or runs away instead of standing there forever
- Darkness Effect: any time a player actually witness the GoatMan vanish gets hit with darkness
- Reworked Music: stalk and chase music now fade out smoothly instead of being cut off
- Goat Herd: GoatMan now spawns along with herd of goats instead of spawning them every few seconds
- Mimicry In Caves: creep-stalking now allows mimic sounds while underground, still stays silent on the surface.
- Wandering: no longer breaks blocks and now opens doors or gates when its not aggressive
- Despawning: added smoke effect and darkness effect when player is looking at GoatMan while it vanishes
- XP Reward: killing a GoatMan now drops 80-100 XP.
- Config: reorganized and more clarity on the description
- GoatMan: tweaked some of its stats, behavior, and spawnrates
3.1Релиз1.20, 1.20.1 · 26 июля 2026 г.
NOTE: DELETE OR RESET THE CONFIG TO AVOID UNINTENDED BEHAVIORS/BUGS
ADDED
- Abduction: instead of always killing you, GoatMan can grab you instead. Steals your valuables and dumps you somewhere else with half-heart that leaves debuffs depending on the level of abduction. Becomes more punishing the more you are abducted with the chance of just killing you on the third abduction. Each level of abduction decays after 8 days without interacting with GoatMan
- Stash Chests: stolen items gets stashed in a chest nearby, with redstone torches around it so you can find it again. After 2nd-3rd abduction, chance its a trapped chest
- Anger: hurting it, stunning it with a shield, or setting it on fire angers it every time. The angrier it gets, the more likely it is to just kill you instead of abducting you (up to 90%) that resets if it hasnt been angry for 10 seconds
- Watched Event: nearby goats sometimes freeze and silently stare at you for a while before going back to normal. Chance for the GoatMan to spawn if goats are hurt during this event. Occurs more often at night
- Followed Event: a single goat silently follows you at a distance, then suddenly rushes you. Chance for the GoatMan to spawn when hit by goat. Occurs more often at night
ADDED CONFIGS
ABDUCTION
- Abduction Enabled
- Third Abduction Chance
- Abduction Tnt Chance
- Abduction Wake Health
- Abduction Blackout Seconds (1st / 2nd / 3rd)
- Abduction Effect Seconds (1st / 2nd / 3rd)
- Abduction Teleport Min/Max (1st / 2nd / 3rd)
- Abduction Item Count (1st / 2nd / 3rd)
- Abduction Steals Armor (2nd / 3rd)
- Abduction Durability Loss Percent
- Abduction Decay Days
- Abduction Chest Search Radius
EVENTS
- Event Watch Enabled
- Event Watch Frequency
- Event Watch Radius
- Event Watch Duration Min/Max
- Event Watch Goatman Chance
- Event Watch Release Cooldown
- Event Followed Enabled
- Event Followed Frequency
- Event Followed Radius
- Event Followed Walk Speed
- Event Followed Distance
- Event Followed Duration Min/Max
- Event Followed Rush Speed
- Event Followed Damage
- Event Followed Darkness Duration
- Event Follow Goatman Chance
- Event Buffer
- Event Night Frequency Multiplier
SPAWN CONDITIONS
- Night Spawn Timer Multiplier
- Night Noise Timer Multiplier
CHANGES
- Progressive Block Breaking: charging and leaping no longer destroys any blocks instantly. Tier 1 blocks (wood, ,gravel, leaves, sand, web, etc.) breaks instantly. Tier 2 blocks (stone, iron, dirt, grass, etc.) takes two hits. Tier 3 blocks (obsidian, netherite, enchanting, etc.) takes three hits. Now respects mobgriefing
- Multiplayer: During stalk, if another player gets too close to GoatMan or another player looks at it, it will either chase the current or new player. During creep, If another player looks at GoatMan while creeping, vanishes and leaves everyone who saw it in darkness
- Reworked Spawn Timer: now properly pauses while a GoatMan is around instead of another GoatMan showing up right away. Timer also increases at night making the GoatMan likely to spawn
- Reworked Noise: noises no longer play while GoatMan has spawned, no longer play in biomes it can't spawn in, and no longer play underground when cave spawning is off. More likely to make noises at night.
- Lit Base Area: Should now properly checks the light at the actual spawn spot, so lighting up your base keeps it from spawning
- Stare Timeout: when a stare goes on for too long (30-60s), GoatMan either vanishes or runs away instead of standing there forever
- Darkness Effect: any time a player actually witness the GoatMan vanish gets hit with darkness
- Reworked Music: stalk and chase music now fade out smoothly instead of being cut off
- Goat Herd: GoatMan now spawns along with herd of goats instead of spawning them every few seconds
- Mimicry In Caves: creep-stalking now allows mimic sounds while underground, still stays silent on the surface.
- Wandering: no longer breaks blocks and now opens doors or gates when its not aggressive
- Despawning: added smoke effect and darkness effect when player is looking at GoatMan while it vanishes
- XP Reward: killing a GoatMan now drops 80-100 XP.
- Config: reorganized and more clarity on the description
- GoatMan: tweaked some of its stats, behavior, and spawnrates
3.0Релиз1.20, 1.20.1 · 14 июня 2026 г.
MINOR UPDATE (SEE MAINPAGE "(UPDATE 3.0) FEATURES:" SPOILER TAG FOR MORE INFO)
NEW
MECHANICS
- Creep stalk: GoatMan can now slowly creep towards you silently (commonly occurs in caves)
- Charge attack: now wind up and barrel straight at you, knocking you back, destroying blocks in the way, and destroying shields.
- Leap attack: now leaps at prey from a distance, disables shield and lands hard destroying blocks
- Stun mechanic: GoatMan can get stunned for a few seconds against shields
- Goat herd: GoatMan can now summon herds of goats
- Goat Omen: Now spawns 1–3 goats in any biome where the GoatMan can spawn
- Picks off straggler: now attacks mob that are isolated like wolf, villager, wandering trader except for iron golems
- Mimicry: The GoatMan now mimics mob sounds to bait you. Usually the last thing it killed or a nearby mob. Mimicked sounds sometimes mess up and comes out wrong
ADDED CONFIGS
BEHAVIOUR:
- Charge
- Charge On Mobs
- Charge Shield Rush
- Destroy Crops
- Leap
- Leap On Mobs
- Mimic Sounds
- Pick Off Stragglers
GOAT HERD:
- Summon Herd
- Summon Herd Surface Only
- Omen Goat Enabled
MISC:
- Break Block
- Charge And Leap Apply Effects
- Drop Block
MUSIC:
- Music Enabled
- Chase Sound Legacy
SPAWN CONDITIONS:
- Spawn In Caves
CHANGES
- Reworked Config: almost any feature can be turned on, off, or tweaked. Config now generates a file in your config folder (config/goat_man-common.toml) and apply to every world. Old versions were tucked away inside each individual world's save folder, so you had to dig them out world by world
- Reworked Music: changed how music works
- Reworked Sounds and Animations: screams, stalking and chasing music, crawling, pouncing, headbutting, stun, etc
- Crop Breaking: increased radious of breaking crops instead of awkwardly reaching for blocks, with a little pause to chew between bites.
- Reacts to Water: GoatMan during stalk phase now reacts when in water instead of sinking whenever a player looks at it
- Status Effect: no longer applies nausea, weakness, blindness on hit
- Improved Swimming: can now chase underwater instead of floating on top when chasing players in water
- Fleeing Midchase: increased the chance of GoatMan fleeing when set on fire overtime, hurt by other mob, or worn down below 50% HP
FIXED
- Fixed GoatMan animation not playing the right animation
2.8Релиз1.19.2 · 8 июля 2024 г.
- drops loot upon death
- reduced frequency of goatnoise
- no longer spawns naturally in desert by default
- no longer spawns naturally in badlands by default
- no longer spawns naturally in savanna by default
- no longer spawns naturally in mangrove swamps by default
2.8Релиз1.20, 1.20.1 · 8 июля 2024 г.
- drops loot upon death
- reduced frequency of goatnoise
- no longer spawns naturally in desert by default
- no longer spawns naturally in badlands by default
- no longer spawns naturally in savanna by default
- no longer spawns naturally in mangrove swamps by default
2.7aРелиз1.19.2 · 3 июля 2024 г.
- added armor config
- tweaked goatman eye texture
- tweaked goatman idle animation
- tweaked goatman flee animation
- tweaked goatman walking animation
2.7aРелиз1.20, 1.20.1 · 3 июля 2024 г.
- added armor config
- tweaked goatman eye texture
- tweaked goatman idle animation
- tweaked goatman flee animation
- tweaked goatman walking animation
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