
Goat Man brings a terrifying stalker creature into Minecraft 1.20.1. Lurking in dark underground areas, the Goat Man watches players from the shadows, plays unsettling sounds, and appears when you least expect it. animations, sounds, and aggressive behavior, this mod is built to make caves and low-light exploration far more intense. Thanks to im_jsweckie and LunarGroup for the Mods so i could modify it for 1.20.1 and make it 1 mod please dont take me as the credit for these 2 mobs as i did not code or model, texture, or animate.
Ченджлог
1.7.4Релиз1.20.4, 1.20.5, 1.20.6 · 12 апреля 2026 г.
Cave Goatman (CGM)
- Made Cave Goatman (CGM) Not spawn in Walls and spam Hurt sounds.
- Made it so CGM isnt lightspeed and is actually a more Stable Speed.
- Changed CGM Spawning to be more strict for standing space.
1.7.3Релиз1.20.4, 1.20.5, 1.20.6 · 6 апреля 2026 г.
Version 1.7.0
- Merged both Goatman variants into one Forge 1.20.1 mod jar.
- Added the Cave Goatman as a second entity variant inside the same mod.
- Both Goatman variants now load from one mod with their own models, animations, textures, sounds, and entity registrations.
- Regular Goatman now spawns on the surface only.
- Cave Goatman now spawns underground and in caves only.
- Both variants can exist in the same world at the same time.
- The two variants are now able to overlap sometimes instead of being forced to alternate every single spawn cycle.
- When both variants are eligible to spawn, overlap is random rather than guaranteed.
- In multiplayer, the Cave Goatman can avoid choosing the same target player as the regular Goatman when another valid player is available.
Spawn Changes
- First spawn after world load now happens after 30 seconds.
- Later spawn cycles now use a 112 second timer.
- Spawn cooldown chance was removed, so spawns are more consistent.
- Spawn checks now allow spawning during both day and night.
- Regular Goatman can now spawn from day 1 onward instead of being blocked by daylight conditions.
- Spawn chance is now guaranteed once the timer is ready.
- Spawn attempts were increased to improve reliability.
- Spawn range was tightened to a 30 block radius around the target area.
- Minimum no-spawn distance from the player was lowered, so spawns can happen closer.
- Path-to-target spawn validation was disabled to reduce failed spawn attempts.
Regular Goatman
- Regular Goatman health is now 100.
- Regular Goatman movement speed is now much faster.
- Regular Goatman sight detection now uses a field-of-view style visibility check instead of near-perfect direct aim.
- Regular Goatman sight-trigger behavior is now weighted toward chase, while stare and flee can still happen.
- Regular Goatman stare behavior now keeps looking at the player.
- Regular Goatman standing/spotted animation is used while staring.
- Regular Goatman chase no longer keeps hard look-lock once the target has already seen it.
- Regular Goatman flee behavior no longer constantly keeps looking at the player.
Cave Goatman
- Cave Goatman health is now 500.
- Cave Goatman movement speed has been increased from the older slower versions.
- Cave Goatman movement speed is now set to 1.0 in the current build instead of 0.35.
1.7.2Релиз1.20.4, 1.20.5, 1.20.6 · 5 апреля 2026 г.
Spawn flow now alternates between the two variants so one is primed to appear shortly after the other finishes its cycle.
When multiple players are online, the two Goatman variants can choose different targets.
Ambient Goatman noises now play from the mob’s actual position instead of the target/player position.
Positional audio handling was adjusted so distant sounds feel directional and stereo instead of centered in both ears.
1.7.1Релиз1.20.4, 1.20.5, 1.20.6 · 5 апреля 2026 г.
- Merged both Goatman variants into one Forge 1.20.1 mod.
- Added the Cave Goatman as a second entity inside the same mod, with its own model, animations, textures, sounds, and spawn egg.
- Both Goatman variants can now exist in the same world at the same time.
- When multiple players are online, the two Goatmen can target different players.
- Regular Goatman now only spawns outside caves and no longer spawns underground.
- Cave Goatman now only spawns in caves and underground areas.
- Regular Goatman stats updated to 100 health and much faster movement.
- Cave Goatman stats updated to 500 health and much slower movement.
- Regular Goatman stare behavior now keeps looking at the player.
- Regular Goatman chase visibility now uses field-of-view detection instead of requiring near-perfect direct crosshair aim.
- Regular Goatman no longer constantly tracks the player with its head once it has already been seen and entered chase.
- Regular Goatman flee behavior no longer keeps looking at the player.
- Updated the merged mod to load as a single mod jar for Forge 1.20.1.
1.7.0Релиз1.20.1 · 16 марта 2026 г.
Goat Man v1.7.0 for Minecraft 1.20.1
- Updated the mod from Minecraft 1.19.2 to 1.20.1
- Updated Forge support to 1.20.1 / Forge 46+
- Updated GeckoLib support to GeckoLib 4.2+
- Preserved core Goat Man content, sounds, animations, textures, and spawning behavior
- Updated compatibility for modern 1.20.1 client and server environments
- Confirmed the mod runs as a both-sides mod (client and server)
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