Перейти к содержимому
Mineforgian

Gelaria

Frozen world dimension + many ice and snow variants, including slabs, stairs and walls, new creatures and unique game mechanics.

Загрузки
1K
Подписчики
6
Обновлён
21 апреля 2026 г.
Лицензия
All-Rights-Reserved

Опубликован 20 октября 2024 г.

Vanilla-friendly winter-themed (no christmas) frozen world dimension with exclusive biomes, creatures, game progression and many different variants of ice and snow, including coloured ice, packed snow, stairs, slabs, walls, glowing ice which doesn't melt ice and snow and ice tools with innate silk touch for mining ice and snow variants. Exploration akin to the feeling of an alien planet which is both blooming and desolate depending on where you go.

  • Stackable Powder Snow: allows Powder Snow to stack as a block in the inventory.
  • New Sword Enchantment: Frostbite.
  • New Potion Effects: Freezing and Cold Resistance.
  • Water in cold biomes will now freeze the player as Powder Snow when not wearing leather or fur (new) armour (can be disabled by commands).
  • Changes the recipes for compressing ice blocks to use 4 of the previous tier instead of 9, new ice colours, stairs, slabs and walls.
  • New, more convenient recipes for turning snowballs into snow layer and vice versa.
  • Packed snow blocks and packed snow bricks, with stairs, slabs and walls.

Built-in compatibility with Tconstruct (1.16.5 only), On Thin Ice (1.20.1 only), Ice and Fire, Iron's Spellbooks, Biomes We've Gone, Twilight Forest, Ars Nouveau, Realistic Minerals, ColdSweat, ToughAsNails, Pollution of the Realms and Draugr Invasion.

It is completely possible to leave the dimension and complete the game purely with Gelarian materials, in case players find themselves stuck in Gelaria of if they wish to start the game there. Ice does not melt in the dimension.

To construct a Gelarian portal, make a 5x5 frame out of any cold block, can be vertical or horizontal, fill the 3x3 inside with 8 transparent ice blocks and then place an Enchanted Ice in the middle. The portal does not light instantaneously, but slowly converts the ice into portal blocks. The portal can be made of any size but each 3×3 area requires one Enchanted Ice.

Can I use this mod in my modpack?

Absolutely! The goal of Gelaria is to integrate into Minecraft and feel as if it was part of the Vanilla game, that is why it does not add any new Creative Inventory tab. This mod is planned since 2012, way before Packed Ice was added to the game, back when all ice was transparent and meltable. Only now this mod is finally being realised.

Playing as a Yeti

To become a Yeti or turn your players into Yeti, use the command /isyeti [playerName] [true/false], this will give them immunity to freezing and additional held breath time. From version 3.81 onwards, this command will also change the player's size. A method to become a cold creature in survival without commands is planned. You can check if a given player is a Yeti by typing /isyeti [playerName].

Commands

/isYeti [PlayerName] [true/false]: makes a player a Yeti or not.

/isYeti [PlayerName]: informs you if a player is a Yeti or not.

/gamerule decreasePenguinSpawning [true/false] (default: false): decreases the amount of Penguins spawning to reduce RAM usage. If True, Penguins will not spawn if there are already Penguins within a given radius, similar to how Endermen and Ghasts spawn in the Nether. This gamerule was removed in version 3.80 as penguin spawning was changed to match vanilla passive mob spawning.

/gamerule doWaterFreeze [true/false] (default: true): if True, unprotected players touching water in snowy biomes will freeze as if in Powder Snow.

/gamerule doAirFreeze [true/false] (default: false) [WIP]: if True, unprotected players will always freeze in snowy biomes when not near a warm light source (not currently working).

Make your mods compatible with Gelaria!

I don't expect moddders to add compatibility with my mods, so I try my best to make them compatible with everything I can, but if you wish to help:

  • Tag any ice block in the block tag gelaria:ice_blocks, this will ensure the Ice Pickaxe's innate silk touch works on them and that they can be used as Gelarian portal frames.
  • Tag any snow block which is mineable with a shovel in the block tag gelaria:snow_blocks, this will ensure the Ice Shovel's innate silk touch works on them and that they can be used as Gelarian portal frames.
  • Any snow block not mineable with a Shovel and any other sort of cold block can be tagged as gelaria:cold_blocks. Blocks tagged as gelaria:ice_blocks and gelaria:snow_blocks are automatically added to gelaria:cold_blocks.
  • In Minecraft version 1.20.1 and lower, these tags use the forge namespace rather than gelaria.

Should my creature be tagged as gelaria:cold_creatures?

  • If your entity has adapted to cold environments but needs to protect itself from it via fur, fat or other method such as polar bears, goats and mammoths, they are not gelaria:cold_creatures, and should be tagged only as minecraft:freeze_immune_entity_types and/or minecraft:powder_snow_walkable_mobs. Be aware that water in frozen biomes deals freezing damage when Gelaria is installed, so marine animals who live in frigid waters should also be included in minecraft:freeze_immune_entity_types.
  • If your entity is made from the cold itself and benefits from it such as ice elementals and snow golems, then they should be tagged as gelaria:cold_creatures, this will ensure they are immune to all cold damage from every mod that is compatible with Gelaria, they will also have snow particles around them in recent versions. In the future, it is planned for Cold Creatures to not attack one another unless provoked. Entities tagged as gelaria:cold_creatures are automatically added to minecraft:freeze_immune_entity_types and minecraft:powder_snow_walkable_mobs.

Ченджлог

3.82.3aРелиз1.21.1 · 21 апреля 2026 г.
  • Fixed an issue with Tough as Nails compatibility (removed Permafrost variants from #toughasnails:cooling_blocks)
3.82.3Релиз1.21.1 · 21 апреля 2026 г.
  • Moved Enchanted Ice from Building Blocks to the Functional Blocks tab of the Creative inventory.
  • Corrected and updated Greek Localisation almost completely.
  • Improved compatibility with Tough as nails.
  • Permafrost Paths now turn into permafrost when a blcok with a solid bottom is placed above it similarly to Dirt Paths.
3.82.2Релиз1.21.1 · 16 апреля 2026 г.
  • Fixed issue of Permafrost Grass Block and other variants taking way too long to break
  • Made fire creatures (Blazes and Magma Cubes) immune to fire attacks from compatible mods
  • Made fire creatures take extra damage from cold attacks
3.82.1Релиз1.21.1 · 13 апреля 2026 г.
  • Added compatibility with upcoming versions of Draugr Invasion.
  • Using a Gelarian portal now makes players and other entities temporarily immune to suffocation, drowning, feezing and fall damage to prevent them from dying before the loading screen is over while portal mechanics are not fixed.
  • Improved the generation of Sapphire Ores.
  • Updated the compatibility with Iron's Spellbooks to match the new armour recipes.
  • Changed the recipe for the Gelarian Ice Runetablet to use Lazur Ice rather than Packed Ice.
  • Tweaked the order of items in the Creative Inventory, fixed Axes not being included in the Combat tab.
3.82.0Релиз1.21.1 · 7 апреля 2026 г.
  • Added Gelarian wooden Signs, Boats and Hangind Signs
  • Fixed the Hanging Sign recipe yielding the wrong amount
  • Packed Snow textures have been updated again (really good this time)
  • Moved Packed Black Snow to the Natural Blocks Creative inventory tab
  • Fixed Gelarian Log stripping consuming Axe durability in Creative mode
  • Fixed Blackfrost and Darkfrost Sapphire Ores not producing Eiwøric Flames
  • Fixed Sapphire Ores dropping XP when broken in Creative mode
  • Increased the amount of XP dropped by Sapphire Ores
  • Madrine Moss Carpets now make the correct sound when placed
  • Fixed Pœrfraukt not being plantable
  • Black Snowballs now make the correct sound and fly with the correct speed
  • Added Ice Bookshelves
  • Fixed issue with Eiwøric Flames floating when the block below is destroyed

NEW ISSUES:

  • Juicer makes no sound when right-clicking with a fruit
  • Flint and Steel and Fire Charges can't be right-clicked in random areas of Gelaria due to a mysterious cause, preventing Eiwøric Flames from being created
  • Placing liquids with Buckets in Gelaria is placing two blocks, a solid and a liquid

OLD ISSUES:

  • Bucket insta-freezing still does not include animals in Buckets
  • IJsenliyr still does not become tall when the Powder Snow block below is broken
  • Beds in Gelaria do not seem to set the spawn point
  • IJsentuver can spawn inside Ice Spikes
  • Portals still send players inside of blocks, code supposed to find the world's surface sends players below the bedrock floor and is thus not being used
3.81.5Релиз1.21.1 · 3 апреля 2026 г.
  • Fixed Ice tools not dealing bonus damage against Blazes
  • Removed Sapphire tools and the Sorrow Sword from the list of tools that deal bonus damage against Blazes
  • Fixed fire damage types not dealing bonus damage against Yeti players and other Cold Creatures
  • Made the IsYeti Attribute compatible with attribute modifiers
  • Fixed issues with various recipes
  • Fixed issues with the Freezing Effect and the Frostbite Enchantment not working
  • Yeti no longer despawn in Peaceful difficulty and no longer prevent players from sleeping
  • Yeti are now officially passive, an extremely persistent bug has always kept them from ever fighting back anyway
3.81.4Релиз1.21.1 · 27 марта 2026 г.
  • Added compatibility with Frostiful/Thermoo
    • Yeti players are now immune to cold and more vulnerable to heat
    • Cold Resistance (potion effect) now grants immunity to Frostiful cold
3.81.3Релиз1.21.2, 1.21.3, 1.21.4 · 23 марта 2026 г.
  • Ice and Sapphire Pickaxes now drop regular Permafrost from all its variants when not enchanted with actual Silk Touch.
  • Fixed issue of Permafrost supporting crops as Farmland.
  • Implemented Ice Books.
  • Fixed White Fur not crafting White Bed.
  • Fixed Rijm Yeti houses generating with solid interiors and no Yeti (they are still floating sometimes).
  • Fixed Madrine Lakes generating floating in mid-air.

Комментарии

Загружаем…