
Made by the developers of MCSP and Immersive vehicles, comes a groundbreaking new take on drones, drone flight and drone warfare, all in the confines of your minecraft world.

This mod goes beyond just flying around a static camera, the FPV mod uses:
- proper immersive drone cameras
- battery voltage simulation
- realistic movement & flight
- trackpad support
- joystick support
- even mouse & keyboard support for flight controls!
- signal distance simulations
- customizable payload
- cool FPV goggles for you to wear
- real thermal cameras!
- A bunch more!
With attention to detail and sound design, you'll enjoy an immersive flying expereicne that closley mirrors real life drone piloting instead of arcadey and unrealistic controls. You can fly around your world, preform trickshots, hold drone races with friends or send an explosive gift to the doors (or faces) of your uh.. less preferred company!
We love what we do, but If you wish to further support delelopment, consider having a look here <3
If patreon doenst work for you, feel free to use boosty!
Ченджлог
1.1.8Бета1.20.1 · 14 августа 2026 г.
Explosion toggle command: /fpvdrones explosive enable / disabled.
Key bindings: G — exit any drone. F — interact (opens a menu: connect controller, battery, refuel/drain fuel, connect laptop — Scroll + F or right-click). F on Orlan-10 — focus the image. B on Lancet — dive on target. C (Orlan-10, FP-1, Lancet) — Freelook, free view around the central point while in flight. R (rebindable) — fire missile. Mouse wheel — zoom on Orlan-10. M or right-click on a drone on the ramp — interactive map. SHIFT + right-click on a downed drone — drain fuel.
Drones:
FP-1 — launches from a ramp (place the ramp → place the drone on its hitbox via right-click/F3+B → refuel → set a target via the BetaFlight computer → right-click the drone to launch). Flyable in first person, physics modeled after a real airplane. Can be fitted with APKWS guided missiles (aim at the wing hardpoint); laser designation for improved accuracy is planned. Missiles are currently unlimited (known bug, fix coming). "Lyuty" — a wheeled drone, launched by striking it from behind or pushing it while fueled, from any position or orientation. Wheel-related physics bugs have been fixed. "Lancet" — a loitering munition. B key — dive on target; once triggered, course can no longer be changed, closing speed is 300 km/h. Works best with a known target: launch along a route on the map → switch to first-person → aim → press B. Orlan-10 — reconnaissance UAV. Zoom with the mouse wheel, focus with F. Both (Lancet, Orlan-10) are in testing — each has its own OSD with corner brackets, mimicking the real drone's interface; landing (including parachute landing) isn't implemented yet but is planned.
Fuel — required by FP-1 and "Lyuty." Not craftable yet (take it from creative). Can be drained from destroyed drones via SHIFT + right-click.
3D collisions — downed drones and "Lyuty" can be walked on, pushed, and hit; they react to other drones, to surrounding blocks, and can be knocked around.
Models — mesh support added, so models aren't limited to cubes and can have more complex shapes.
Interactive map — shows all drones a player has launched, their route, and the player's own position (player heading isn't shown yet). You can edit the route or take full manual control of a drone. Waypoints now support speed and altitude settings (altitude carries over to the next point but can be overridden there). Added a loiter circle via the "Loiter here" button. Significantly less laggy than in older versions.
Explosion damage/radius — configured inside the mod's jar file (right-click .jar → Open with → zip → Data → Drones). The root config (server or client) only holds a true/false flag allowing explosions at all — if that flag is false, nothing will explode even if a radius/power value is set.
Drone interaction — reworked: hovering over a drone now opens a selection menu instead of the old unclear manual setup (connect controller/battery/laptop, refuel/drain). Some players found this less convenient — feedback is welcome in the comments.
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