
Epic Fight Progressive Difficulty
Scales Epic Fight attributes for mobs to match player's progression.
- Загрузки
- 3K
- Подписчики
- 10
- Обновлён
- 11 июля 2026 г.
- Лицензия
- GPL-3.0-only
Опубликован 19 февраля 2026 г.
⚔️ Epic Fight: Progressive Difficulty
EF Progressive Difficulty is a lightweight Forge mod tailored for the Epic Fight Mod. It addresses a common late-game issue: combat becomes far too easy. In the later stages of a playthrough, players can effortlessly defeat basic monsters using only simple basic attacks, completely ignoring mechanics like dodging or weapon skills. This lack of challenge quickly leads to boredom.
To fix this, the mod introduces a Dynamic Area Difficulty system. Mobs dynamically scale their Epic Fight attributes based on the progression of the players around them, ensuring that combat remains just as engaging, strategic, and exciting as it was on day one.
"Make late-game combat feel like a real challenge again."
✨ Key Features
📈 Dynamic Area Difficulty & Player Progression
Difficulty is no longer tied to server up-time. Instead, each player has their own progression score. When a mob spawns, it checks the average difficulty of all players nearby. The higher the players' scores, the tougher the mob becomes!
It buffs the following Epic Fight Attributes:
- 💥 Impact: Enemies hit harder and break your guard faster.
- ⚖️ Weight: Enemies become heavier and harder to knock back (prevents stun-locking bosses).
- 🛡️ Stun Armor: Enemies are more resistant to being stunned by your attacks.
- ⚔️ Armor Negation: Enemy attacks penetrate your armor more effectively.
- 🔄 Max Strikes: Enemies can chain more attacks together.
🌟 Dynamic EXP Bonus (New in 1.2.0!)
Reward players for taking on tougher challenges. Mobs will drop extra experience points scaled by the current area difficulty.
🖥️ Difficulty HUD
Keep track of your current progression with a sleek, built-in visual HUD.
- Press
H(Default Keybind) to toggle the Difficulty Bar on or off.



- Note that the value shown on the bar is the area difficulty, not your own difficulty.
📦 Advanced Datapack Configuration (For Modpack Makers)
Starting from v1.2.0, EF Progressive Difficulty fully supports deep customization via Datapacks. You can now dynamically alter the core mechanics without touching the base code!
Using JSON files (attributes.json, difficulty.json, and multipliers.json), modpack creators can fine-tune:
- Difficulty increments per action (killing mobs, AFK penalties, waking up).
- Dimension and Biome-specific difficulty multipliers.
- The base values and scaling multipliers for every single Epic Fight attribute.
Safe Fallback: If a datapack is missing, disabled, or incomplete, the mod will seamlessly fall back to the default config/efprogressivediff-common.toml file.
📥 Get Started Quick: You don't need to build from scratch! Download the efpd_template_datapack and drop it into your world's datapacks folder to start customizing!
🧮 How it Works
The mod applies a bonus to mob attributes using this formula:
FinalValue = OriginalValue + Bonus
Where Bonus is calculated as:
Bonus = BaseValue * (1 + Multiplier * AreaDifficulty)
Area Difficulty is calculated by multiplying the average player difficulty by various modifiers configured in the settings.
🛠️ Commands
The mod provides a set of admin commands (Requires Permission Level 2) to easily monitor and test the difficulty system.
| Command | Description |
|---|---|
/efpd get <player> |
Displays the current difficulty value of the specified player. |
/efpd set [players] [amount] |
Sets the difficulty of the targeted player(s) to an exact number. |
/efpd add [players] [amount] |
Adds (or subtracts, using negative numbers) difficulty to the targeted player(s). |
/efpd around |
Calculates and shows the current Area Difficulty based on players near you. |
📥 Installation
- Install Minecraft Forge (1.20.1).
- Install Epic Fight Mod (Required dependency).
- Download EF Progressive Difficulty and drop it into your
modsfolder. (Note: Must be installed on BOTH the Server and the Client). - Run the game and enjoy the pain!
🤝 Credits
- Author: Minhhjjj
- Dependency: Epic Fight Mod by Yesman.
Found a bug? Please report it in the Issues tab!
Ченджлог
1.2.1Релиз1.21.1 · 11 июля 2026 г.
- Migrated the project from Forge 1.20.1 to NeoForge 1.21.1
1.2.1Релиз1.20.1 · 11 июля 2026 г.
[v1.2.1] - Minor Patch & Bug Fixes
Bug Fixes
- Accurate EXP Drops: Fixed a desync issue with the dynamic EXP bonus. Mobs will now properly "snapshot" and store the area difficulty at the exact moment they spawn. Experience point drops are now accurately calculated using this stored value, preventing situations where the reward didn't match the actual combat effort if the area difficulty changed mid-fight.
- Config Value Patch: Corrected an incorrectly scaled default value for
difficultyIncrementcarried over from older versions.
1.2.0Релиз1.20.1 · 9 июля 2026 г.
[v1.2.0] - The Datapack & Config Update
New Features
- Datapack-Driven Configuration System: You can now fully customize difficulty increments, multipliers, and attributes dynamically using Datapacks!
- Added JSON file support (
attributes.json,difficulty.json, andmultipliers.json) for deep customization. - Safe Fallback Mechanism: The mod will prioritize Datapack values. If a datapack is missing, disabled, or incomplete, it will seamlessly fall back to the default
.tomlconfig. Modpack creators can now tweak everything without altering the base code!
- Added JSON file support (
- EXP Bonus Multiplier: Added a new
expBonusstat to the configuration. You can now scale the amount of experience dropped by mobs based on the current difficulty level. (Formula:base_exp * (1 + difficulty * exp_bonus)).
Bug Fixes & Improvements
- Client-Server Sync: Fixed an issue where the max difficulty cap would desync between the server config and the client's HUD display.
- Rewrote internal data loaders and overhauled event logic to support the new JSON modifiers efficiently.
1.1.1Релиз1.21.1 · 11 апреля 2026 г.
Changelog
- Add:
- Skull icon on difficulty bar
- Fix:
- Some mobs (like slimes) don't get additional stats when spawning from a slime death
- Keybindings activating when typing in chat
1.1.1Релиз1.20.1 · 10 апреля 2026 г.
- Add:
- Skull icon on difficulty bar
- Fix:
- Some mobs (like slimes) don't get additional stats when spawning from a slime death
- Keybindings activating when typing in chat
1.1.0Релиз1.21.1 · 3 марта 2026 г.
- Port to 1.21.1
1.1.0Релиз1.20.1 · 1 марта 2026 г.
Important
- Installation Requirement: This update introduces custom packets and capabilities, meaning the mod must be installed on both the Server and the Client.
Added
- Dynamic Progressive Difficulty System: Introduced a per-player difficulty tracking system. World difficulty now scales dynamically—mobs' Epic Fight attributes (such as Impact, Weight, Stun Armor, Max Strikes, and Armor Negation) will automatically adjust based on the average difficulty score of nearby players.
- Difficulty HUD & Keybind: Added a visual Difficulty Bar overlay for players to easily track their current progression. Included a dedicated keybind (Default:
H) to toggle the HUD's visibility on or off. - Admin Commands: Implemented a comprehensive suite of
/efpdcommands (add,set,get,around) allowing server admins and modpack makers to easily adjust, monitor, and test difficulty values in real-time. - Extensive Event Configuration: Added multiple customizable event triggers in the config file. Server owners can now precisely define how much difficulty is gained or lost through various in-game actions (e.g., killing mobs, dimension multipliers, waking up, etc.).
Removed
- Config
disableOption: Removed the globaldisabletoggle from the config file. - Old system difficulty: Removed the old system calculating difficulty value by counting day passed
1.0.0Релиз1.21.1 · 21 февраля 2026 г.
require epic fight 21.15.x and above
Комментарии
Загружаем…