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Mineforgian

Endfield Industry

This is a mod that adds the Integrated Industries facilities from the game "Arknights: Endfield" into "Minecraft".

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22K
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30
Обновлён
31 мая 2026 г.
Лицензия
All-Rights-Reserved

Опубликован 13 октября 2025 г.

About

Endfield Industry is a Minecraft mod that brings the Automated Industry Complex from Arknights: Endfield into your Minecraft world.

With this mod, you can step into the role of an Endministrator — managing, constructing, and expanding futuristic industrial facilities inspired by Endfield.

Although the mod currently focuses on industrial content, it will gradually expand to include more elements inspired by the original game — such as operators, hostile creatures, weapons and equipment, and base construction.

This mod is a fan-made derivative work based on Arknights: Endfield. All copyrights and related rights for the original game, its assets, and concepts belong to Shanghai Hypergryph Network Technology Co., Ltd.

简介

Endfield Industry(终末地工业) 是一个以 《明日方舟:终末地》(Arknights: Endfield) 为母题制作的综合性模组。

它将原作中的集成工业系统(Automated Industry Complex) 引入 Minecraft,让你在方块世界中也能成为一名 管理员(Endministrator),建设属于你的终末地工业基地。

虽然目前模组主要聚焦于工业内容,但未来将逐步扩展,加入更多原作要素: 干员、敌对生物、武器装备、据点建设 等内容都在规划之中。

本模组为《明日方舟:终末地》的 二次创作作品,其中涉及的所有原作素材与概念版权均归上海鹰角网络科技有限公司所有。

Dependencies

Forge

  • Forge Loader >= 47.4.0
  • GeckoLib >= 4.7.3

Fabric

  • Fabric Loader >= 0.16.14
  • Fabric API >= 0.92.6
  • Geckolib4 >= 4.7.1.2

NeoForge 1.21.1

  • NeoForge Loader >= 21.1.215
  • GeckoLib >= 4.8.2

Future Plans / 未来规划

  • This mod is still under active development.

  • Future updates will include new gameplay systems, more original content, and support for additional Minecraft versions.

  • Released version will be available at the begining of the second quarter of 2026.

  • 本模组目前仍在积极开发中。

  • 未来将加入更多玩法系统与原创内容,并适配 更多 Minecraft 版本。

  • 正式版预计将于2026年第二季度初推出。

Ченджлог

1.0.3-1.20.1-FabricРелиз1.20.1 · 31 мая 2026 г.

2026-05-31

  • 推送更新v1.0.3版本,特别说明此次更新仍未完全实装武陵工业部分,如果确需体验已有内容,请做好存档备份,完全实装请等待下一次大版本(v1.3.0)更新
  • Updated to version v1.0.3, Note: This update has not yet fully implemented the Wuling Industrial Parts, if you need to experience the existing content, please make a backup, and fully implement the next major version (v1.3.0) update

2026-05-30

  • 优化各工业设备放置逻辑,现在放置范围内如果有可被替换的方块(比如水、草等),也可以正常放置了
  • Now, if there is a replaceable block (such as water or grass) within the placement range, the equipment can be placed normally
  • 完善全部工业设备的放置预览
  • Complete all industrial equipment placement preview

2026-05-26

  • 为模组添加了源石锤,可以用来锤击工业设备,开启/关闭工业设备的流体模式(仅测试)
  • Added a Originium Hammer to process industrial equipment, open/close the industrial equipment's fluid mode(Only Test)

2026-05-23

  • 更改制造台的GUI界面,现在它与原版的切石机界面类似
  • Improved the GUI interface of the Crafter, now it is similar to the GUI interface of the Stone Cutter

2026-05-19

  • 为工业设备添加能量槽,可以显示工业设备目前储存的能量
  • Adding an energy slot to industrial equipment can display the energy currently stored in the equipment

2026-05-18

  • 将前述内容移植至Forge
  • Transplant the aforementioned content to the Forge

2026-05-15

  • 新增流体污水,其性质与水类似,但生物在其中会受到伤害
  • The newly added fluid Sewage has properties similar to water, but Living Entity can be harmed in it
  • 精炼炉现在支持流体输入,支持赤铜矿加工(仅测试)
  • The Refining Unit now supports fluid input, supports processing cuprium ore (Only Test)

2026-05-14

  • 重启开发,研究武陵工业计划部分
  • Restarted development and researched the Wuling Industrial Plan section
  • 管道现在设计为传送带的变种,其放置逻辑和传输逻辑与传送带类似
  • Pipelines are now designed as variants of Belt, with similar placement and transportation logic to conveyor belts
  • 水泵中,现在拿着空桶点击GUI上显示流体的槽位时,可以直接从水泵中取出流体,一桶单位为1B(1000mB)
  • In the Fluid Pump, now when you hold an empty bucket and click on the slot in the GUI that shows the fluid, you can directly take out the fluid from the pump, with one bucket unit being 1B (1000mB)
  • 流体工业设备现在显示的流体量单位为B
  • The unit of fluid amount displayed in fluid industrial equipment is now B

2026-05-13

  • 重绘了一部分贴图,但不是最终版本,仍需迭代
  • Part of the texture has been redrawn, but it is not the final version and still needs to be iterated

2026-04-21

  • 优化各设备的放置逻辑,在空间不足时将提醒玩家
  • Optimized the placement logic of each device, reminding players when there is insufficient space

2026-04-19

  • 全局仓储管理系统的GUI,仓库部分的GUI中,左键点击时可取出1个物品,右键点击取出该物品最大堆叠上限的一半,shift + 左键点击取出该物品的最大堆叠上限个物品;
  • 玩家部分的物品栏快捷栏反之,向仓库系统存入物品
  • The GUI of the Global Storage Manager. In the GUI of the storage section, when left-clicking, one item can be retrieved. Right-clicking retrieves half of the maximum stacking limit for that item. Shift + left-clicking retrieves the maximum stacking limit for that item
  • The player's inventory and hotbar are reversed, and items are stored in the storage manager

2026-04-18

  • 调整工业爆炸物的爆炸威力至5,那么在普通难度下,100%爆炸接触率时,最大的爆炸伤害为71
  • Adjusting the explosive power of industrial explosives to 5, the maximum explosive damage at 100% explosive contact rate under normal difficulty is 71
1.0.2-1.20.1-FabricРелиз1.20.1 · 18 апреля 2026 г.

2026-04-15

  • 协议储存箱配置了开关,可更简单地控制是否通电
  • A switch has been configured for the Protocol Stash to more easily control whether it is powered on or not

2026-04-14

  • 完成各服务端的测试,验证逻辑
  • Completed the logic of each server
  • 修复一些小bug
  • Fixed some bugs

2026-04-13

  • 开始研究编写帕秋莉手册,但不在现阶段实装
  • Started researching and writing the Patchouli, but it will not be implemented at this stage
  • 更新协议储存箱仓库存取线基段仓库取货口仓库存货口的模型贴图
  • Updated the model textures of Protocol Stash, Depot Bus Section, Depot Unloader, and Depot Loader
  • 电驱矿机二型电驱矿机现在会自动发送开采到的矿石到全局仓储管理系统
  • Electric Mining Rig and Electric Mining Rig Mk II will now automatically send mined ores to the Global Storage Manager

2026-04-11

  • 修正一些工业设备的鼠标中键的获取逻辑
  • Fixed some issues with the mouse middle button of industrial devices
  • 开始移植本版本新增内容
  • Started porting the new content of this version

2026-04-10

  • 基本完成协议储存箱的逻辑
  • Basically completed the logic of Protocol Stash
  • 基本完成仓库存取线基段仓库取货口仓库存货口的相关逻辑
  • Basically completed the logic of Depot Bus Section, Depot Unloader, and Depot Loader

2026-04-08

  • 略微加快了传送带的传输速度,从0.025m/t(0.5m/s)增加至0.026m/t(0.52m/s),以保证各设备满速运行
  • Slightly increased the speed of the transport belt from 0.025m/t (0.5m/s) to 0.026m/t (0.52m/s)

2026-04-07

  • 补完了种植机采种机更改大小后的放置逻辑
  • Completed the logic of Planting Unit and Seed-Packing Unit
  • 现在协议核心端口可以直接向传送带传输物品了
  • Now the protocol core port can transfer items to the transport belt

2026-04-02

  • 现在为协议核心端口配置了一个GUI,可将物品放入作为输出过滤条件
  • Now configured a GUI for Protocol Anchor Core Port, where items can be placed as output filter conditions

2026-04-01

  • 协议核心现在会强制加载以自身所在区块为中心的3×3区块,以保持发电;
  • Protocol Anchor Core will now force load the chunks centered on the 3×3 chunk around it to ensure that it can generate electricity.
  • 修正种植机中锦草种子的生产配方
  • Fixed the production recipe of Jincao Seeds in the Planting Unit
  • 调整种植机采种机的底座大小至5×5
  • Adjust the base size of the Planting Unit and Seed-Packing Unit to 5×5

2026-03-31

  • 初步完成全局仓储管理系统修改逻辑
  • Completed the global storage manager modification logic
  • 测试了协议储存箱的逻辑
  • Tested the logic of the protocol stash
  • 修复了封装机的加工逻辑
  • Fixed the logic of Packaging Unit
  • 修复了多输入设备加工时箭头渲染问题
  • Fixed the arrow rendering problem of multi-input industrial devices

2026-03-30

  • 修复Forge&NeoForge版本中JEI贴图问题
  • Fixed the texture problem of Forge & NeoForge version of JEI
  • 全局仓储管理器开始编写
  • Global Storage Manager has started to be written
1.0.1-1.20.1-FabricРелиз1.20.1 · 29 марта 2026 г.

2026-03-29

  • 修复各塔防设备逻辑,取消使用实体,以避免与其他模组的兼容性问题;经验正常掉落;
  • Fixed the logic of each tower defense equipment, canceling the use of entities to avoid compatibility issues with other mods; experience drops normally;
  • 暂时移除了部分物品;
  • Temporarily removed some items;
1.0.0-1.20.1-FabricРелиз1.20.1 · 25 марта 2026 г.

2026-03-24

  • 修改多输入工业设备的逻辑,现在同一个物品只能输入一个物品槽中,当该槽满了以后,不再会再向其他槽输入物品;
  • Change the logic of multi-input industrial devices. Now, the same item can only be input into one item slot, and if the slot is full, it will no longer input items into other slots

2026-03-23

  • 修改塔防设备逻辑,确保塔防设备击杀的怪物也能正常掉落经验;但注意,这是引入了一个不可见的玩家实体,所有伤害源来自于此实体,其名称为[Turret]
  • Change the logic of tower defense equipment, so that the monsters killed by the tower defense equipment can also drop experience; But note that this is an invisible player entity, all damage sources come from this entity, and its name is [Turret]

2026-03-20

  • 继续完善部分细节,调整一些数值
  • Continued to improve some details and adjust some values

2026-03-19

  • 基本完成另外两端的移植
  • Basically completed the porting of the other two ends

2026-03-18

  • 初步完成各塔防设备的逻辑
  • Preliminary completion of the logic for each tower defense equipment

2026-03-17

  • 初步完成文档站相关内容编写
  • Completed writing and deployment of documentation site related to the mod

2026-03-15

  • 发现一个bug,但予以保留
  • Found a bug, but retained
  • 修改部分逻辑,以契合此特性
  • Modified the logic, which is compatible with this feature

2026-03-14

  • 初步部署模组相关的文档站,并部署一个分站,用于缓解大陆地区访问问题
  • Initially deployed the documentation site related to the mod, and deployed a sub-site to alleviate access issues in mainland China

2026-03-12

  • 测试各炮台
  • Tested various gun towers
  • 开始编写和部署模组相关的文档站
  • Started writing and deploying the documentation site related to the mod

2026-03-10

  • 各用电工业设备现在采用全局电网节点系统判断与供电桩中继器的连接关系,不再直接遍历
  • Each powered industrial device now uses a global power grid node system to determine its connection relationship with Electric Pylon and Relay Tower, instead of directly traversing them
  • 修改协议核心的发电量,现在发电量为200 EFU/t
  • Modified the power generation of Protocol Anchor Core, now it generates 200 EFU/t
  • 现在工业设备内置电力储备的充能速度为该设备的耗电量 * 20,即如果设备的耗电量为10 EFU/t,那么它的充能速度就是200 EFU/s
  • Now the charging speed of the built-in power reserve of industrial equipment is the power consumption of the device * 20, which means if the device's power consumption is 10 EFU/t, then its charging speed is 200 EFU/s

2026-03-09

  • 完成矿机分级,且便携源石矿机只能开采源石矿、红石矿和煤矿
  • Complete mining machine classification, and portable source stone mining machines can only originium mines, redstone mines, and coal mines
  • 现在右键中继器或者供电桩就可以获取当前电网的相关信息
  • Now can get current grid information through right-clicking Relay Tower or Electric Pylon

2026-03-08

  • 修改一些逻辑,现在新玩家首次进入游戏会送一些相应的矿脉方块,以后更新都是如此
  • Change some logic, now new players will receive some ore vein blocks when they enter the game
0.1.8-1.20.1-beta-FabricБета1.20.1 · 7 марта 2026 г.

2026-03-06

  • 修改工业设备放置逻辑,如果空间不足,则不会放置
  • Modified the logic of industrial equipment placement. If there is not enough space, it will not be placed

2026-03-03

  • 终末地相关的矿石将采用结构生成,不再直接生成在世界中
  • The Endfield's ore stones will be generated using structure generation, rather than being generated in the world
  • 修复传送带在服务端中放置异常且报错的问题
  • Fixed the exception and error when placing Belt on the server

2026-03-01

  • 添加了物流桥分流器汇流器
  • Added Belt Bridge, Splitter and Converger

2026-02-28

  • 修改了传送带的逻辑,现在工业设备不会再向推送方向不一致的传送带推送东西了
  • e.g. 比如设备向南推送东西,但传送带是东西向的,那么设备就不会向它推送东西
  • Modified the logic of conveyor belts. Now, industrial equipment will no longer push items onto conveyor belts that are not aligned with the pushing direction. For example, if a device pushes items south but the conveyor belt is oriented east-west, the device will not push items onto it.
  • e.g. If a device pushes items south but the conveyor belt is oriented east-west, the device will not push items onto it.
0.1.7-1.20.1-beta-FabricБета1.20.1 · 25 февраля 2026 г.

2026-02-25

  • 修改传送带的放置逻辑,优化并列摆放
  • Modified the placement logic of conveyor belts to optimize side-by-side placement

2026-02-23

  • 完善传送带
  • Improved conveyor belts

2026-02-21

  • 仿照原版的铁轨,制作了可以直角转弯的传送带
  • Created conveyor belts that can turn at right angles, similar to vanilla rails

2026-02-20

  • 修复便携源石矿机相关逻辑
  • Fixed logic related to Portable Originium Rig
0.1.6-1.20.1-beta-FabricБета1.20.1 · 19 февраля 2026 г.

2026-02-18

  • 优化各个矿机,提取基类
  • Optimized various mining rigs and extracted base classes

2026-02-17

  • 供电桩、中继器现在可以实现断点重连,即当它连接的前一个节点被移除了,那么它会自己重新寻找在连接范围内且最近的节点进行连接
  • Electric Pylons and Relay Towers can now implement breakpoint reconnection. If the previous node they are connected to is removed, they will automatically search for the nearest node within the connection range to connect to.

2026-02-16

  • 优化工业设备,现在用电工业设备可以储备10000 EFU(Endfield Units)的电力,增加一定的容错,避免电力不足导致的设备停机
  • Optimized industrial equipment. Now, powered industrial equipment can store 10000 EFU (Endfield Units) of electricity, providing some fault tolerance to prevent equipment shutdown due to insufficient power
  • 工业设备如果电力储备充足且不处于工作状态时,不会再消耗电力
  • When industrial equipment has sufficient power reserves and is not in working state, it will no longer consume electricity

2026-02-11

  • 完成各炮台的白模搭建,但尚未加入模组中
  • Completed the white model construction of each gun tower, but has not yet been added to the mod

2026-02-08

  • 新增全局电网节点管理器,用于处理供电桩、中继器之间的自动连接
  • Added Global Power Network Node Manager to handle automatic connections between Electric Pylons and Relay Towers

2026-02-07

  • 测试验证炮台,优化转向效果
  • Tested and verified the gun tower, optimized the turning effect

2026-02-06

  • 放置预览试验阶段完成,开始正式编写
  • The placement preview testing phase is complete, and formal writing begins
  • 完成各GUI的简化,基类提取完成
  • Completed simplification of various GUIs, base class extraction completed

2026-02-05

  • 开始优化各GUI,并提取基类
  • Started optimizing various GUIs and extracting base classes

2026-02-04

  • 完成工业设备方块实体类的优化,基类提取完成
  • Completed optimization of industrial equipment block entity classes, base class extraction completed

2026-02-03

  • 优化各GUI,降低渲染负载
  • Optimized various GUIs to reduce rendering load

2026-01-12

  • 开始整理重构现有的工业设备相关类,提取基类,减少重复代码
  • Started organizing and refactoring existing industrial equipment-related classes, extracting base classes to reduce code duplication

2026-01-11

  • 尝试使用Transfer API来处理各个方块实体中的物品传输逻辑,不再直接使用原版的类
  • Attempted to use Transfer API to handle item transfer logic in various block entities, no longer directly using vanilla classes

2025-12-24

  • 整合并测试之前的管道
  • Integrated and tested previous pipelines

2025-12-16

  • 初步试验管道
  • Initial testing of pipelines

2025-12-15

  • 初步试验传送带
  • Initial testing of conveyor belts

2025-12-14

  • 继续重构并优化电网,工业设备将直接接入全局电网,由全局电网负责所有电力运算逻辑
  • Continued to refactor and optimize the power grid. Industrial equipment will be directly connected to the global power grid, which is responsible for all power calculation logic.

2025-12-12

  • 所有测试版停止更新,发布模组未来开发计划,参见未来计划
  • All beta versions have stopped updating. The future development plan of the mod is released. See Future Plans

2025-12-10

  • 重构电网,新增一个物品用于模拟电力运输
  • Refactored the power grid and added a new item to simulate power transmission

2025-12-08

  • 继续优化供电桩逻辑
  • Further optimized the logic of Electric Pylon
0.1.5.1-1.21.1-beta-NeoForgeБета1.21.1 · 30 ноября 2025 г.

2025-11-30

  • 修复矿石的战利品表
  • Fixed ore loot tables

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