
Enderscape
Total overhaul of the End dimension with new generation, biomes, mobs, and other features.
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Обновлён 16 января 2026 г. · опубликован 14 октября 2021 г.
Due to developer time constraints, Enderscape's next update is being finalized at an earlier stage for 26.1.
Release plans for 26.2 and later versions are currently undecided.
🔹 Requires Fabric API, YetAnotherConfigLib, and Lithostitched🔹
💖 In active development, features subject to change. Please report any issues. 💖
🏙️ Join the Penumbra Discord server for development updates! 🏙️
🔹There's far more waiting for you beyond "The End"🔹
Enderscape is a total overhaul of the End dimension, featuring new world generation, four new biomes, revamped Strongholds and End Cities, and many other additions that enrich the End- and all that lies beyond.
We've put a lot of care into sound design and ambience, so Enderscape features hundreds of unique sounds for biomes, blocks, items, mobs, as well as an expanded soundtrack! Visuals are also important, so we have revamped End lighting, a revamped skybox, and biome-specific fog.
🔹New in Enderscape 2.0 🔹
- Overhauled Strongholds: Improved room variety, loot quality, and more!
- New Shadoline Armor: Grants added stealth to prevent mobs from detecting you.
- New Dagger weapon: High attack speed, high backstab damage! Stuns mobs when fueled with Nebulite.
- Lightspeed changed to Resonance. Now applies to all Nebulite tools to enhance efficiency!
- New building blocks: Shadoline Chain, Shadoline Bars, Void Torches, Void Lanterns, and more.
- There's more, so check out the changelog!
Версии
| Версия | Канал | Игра | Загрузчики | Дата | Скачать |
|---|---|---|---|---|---|
| 2.1.0 | Релиз | 1.21.11 | fabric | 16 января 2026 г. | .jar (105.3 МБ) |
| 2.1.0 | Релиз | 1.21.9, 1.21.10 | fabric | 16 января 2026 г. | .jar (105.3 МБ) |
| 2.1.0 | Релиз | 1.21.1 | fabric | 16 января 2026 г. | .jar (105.2 МБ) |
| 2.0.0 | Релиз | 1.21.11 | fabric | 1 января 2026 г. | .jar (105.3 МБ) |
| 2.0.0 | Релиз | 1.21.9, 1.21.10 | fabric | 1 января 2026 г. | .jar (105.3 МБ) |
| 2.0.0 | Релиз | 1.21.1 | fabric | 1 января 2026 г. | .jar (105.2 МБ) |
| 1.1.3 | Релиз | 1.21.9, 1.21.10 | fabric | 9 ноября 2025 г. | .jar (97.4 МБ) |
| 1.1.3 | Релиз | 1.21.6, 1.21.7, 1.21.8 | fabric | 9 ноября 2025 г. | .jar (97.4 МБ) |
| 1.1.3 | Релиз | 1.21.5 | fabric | 9 ноября 2025 г. | .jar (97.4 МБ) |
| 1.1.3 | Релиз | 1.21.1 | fabric | 9 ноября 2025 г. | .jar (97.3 МБ) |
| 1.1.2 | Релиз | 1.21.1 | fabric | 28 октября 2025 г. | .jar (97.3 МБ) |
| 1.1.2 | Релиз | 1.21.5 | fabric | 28 октября 2025 г. | .jar (97.4 МБ) |
| 1.1.2 | Релиз | 1.21.6, 1.21.7, 1.21.8 | fabric | 28 октября 2025 г. | .jar (97.4 МБ) |
| 1.1.2 | Релиз | 1.21.9, 1.21.10 | fabric | 28 октября 2025 г. | .jar (97.4 МБ) |
| 1.1.1 | Релиз | 1.21.1 | fabric | 8 октября 2025 г. | .jar (97.3 МБ) |
Показаны последние 15 из 64 версий. Все версии — на Modrinth.
Ченджлог
2.1.0Релиз1.21.11 · 16 января 2026 г.
Changes
- Added unique model for baby Rustle
- Added Russian localization by AstardGrimoire
- Added Immersive Overlay icon integration
- Icons by YourLocalOtto and lunarbunten
- Driftlets are no longer separate mobs with separate loot table, spawn egg, etc.
- Existing driftlets may automatically change to adult Drifters
Fixed Issues
- Fixed crash when teleporting mobs with Mirrors in Dispensers
- Fixed missing Magnia Attractor description field for Legacies and Legends
- Fixed missing Void Campfire loot table
- Fixed Murublight Bracket texture size causing issues with mipmap levels
- Fixed potential issues with null checks for certain block entities
- Fixed slab blocks dropping only one slab
- Fixed Stronghold music not being present in the
enderscape:structure_musictag
2.1.0Релиз1.21.9, 1.21.10 · 16 января 2026 г.
Changes
- Added unique model for baby Rustle
- Added Russian localization by AstardGrimoire
- Added Immersive Overlay icon integration
- Icons by YourLocalOtto and lunarbunten
- Driftlets are no longer separate mobs with separate loot table, spawn egg, etc.
- Existing driftlets may automatically change to adult Drifters
Fixed Issues
- Fixed crash when teleporting mobs with Mirrors in Dispensers
- Fixed missing Magnia Attractor description field for Legacies and Legends
- Fixed missing Void Campfire loot table
- Fixed Murublight Bracket texture size causing issues with mipmap levels
- Fixed potential issues with null checks for certain block entities
- Fixed slab blocks dropping only one slab
- Fixed Stronghold music not being present in the
enderscape:structure_musictag
2.1.0Релиз1.21.1 · 16 января 2026 г.
Changes
- Added unique model for baby Rustle
- Added Russian localization by AstardGrimoire
- Added Immersive Overlay icon integration
- Icons by YourLocalOtto and lunarbunten
- Driftlets are no longer separate mobs with separate loot table, spawn egg, etc.
- Existing driftlets may automatically change to adult Drifters
Fixed Issues
- Fixed crash when teleporting mobs with Mirrors in Dispensers
- Fixed missing Magnia Attractor description field for Legacies and Legends
- Fixed missing Void Campfire loot table
- Fixed Murublight Bracket texture size causing issues with mipmap levels
- Fixed potential issues with null checks for certain block entities
- Fixed slab blocks dropping only one slab
- Fixed Stronghold music not being present in the
enderscape:structure_musictag
2.0.0Релиз1.21.11 · 1 января 2026 г.
Dependencies
- Now requires Lithostitched
Name Changes
- "Lightspeed" → "Resonance"
Changes
Structures
- Overhauled Strongholds
- Intended to be vanilla friendly, not differing greatly from the original design
- Features a visual update making use of more blocks
- Features redesigned versions of old Stronghold rooms, such as libraries and prisons
- Features greater room variety, including research rooms, living quarters, and more
- Overrides the natural hostile mob pool with its own
- Includes common hostiles, Silverfish, and more frequent Endermen
- Unique monster rooms can be found that include Monster Spawners with Silverfish
- Chests found in this structure contain different loot depending on their location
- Most altar chests contain basic tools, materials, and food
- Living quarters' chests contain books, emeralds, leads, and similar items
- Hidden chests found in certain areas contain higher quality loot
- Mirrors may be found uncommonly in Library and Mansion room chests
- Includes unique background music track, "Prélude"
- Enderscape now supplements vanilla structure loot when not using "Improved End Cities" or "Improved Strongholds"
- Adds items such as Mirrors, Stasis Armor Trims, etc. to End Cities
- Adds Mirrors to Stronghold library chests, with an 18% chance to appear
- Each can be disabled in config
- End City ships now generate more commonly, and now have a maximum of 1 per End City
- End City chests now include items added by other mods:
- Use original End City loot table path
- "Improved End City" datapack replaces original loot table with Enderscape’s loot table reference
- Mods can inject into original loot table and appear in Enderscape End City chests
- Updated End City vault loot:
- Armor, tools, and weapon rolls decreased from 1-3 to 0-2
- Golden Carrot count increased from 1-8 to 4-12
- Golden Carrot odds decreased from 54% to ~39%
- Golden Apple odds decreased from ~13.5% to ~9.8%
- Enchanted Golden Apple odds decreased from ~1.35% to 1%
- Enchanted book odds decreased from ~42.5% to ~27.3%
- Bundling enchantment no longer found in End Cities
- Resonance (Lightspeed) odds decreased from ~13.5% to ~11% of books
- Rebound odds increased from ~6.7% to ~11% of books
- Transdimensional and Mending odds increased from 2.7% to ~5.6% of books
- Mirror and Spire Armor Trim odds increased from 7% to ~10%
- Music Disc "glare" odds decreased from 7% to ~5%
- Crescent Banner Pattern and Stasis Armor Trim odds increased from ~4.6% to ~4.9%
- End City Trial Spawner difficulty adjusted:
- Spawner simultaneous mobs per player decreased from 3 to 1.5
- Spawner simultaneous mobs decreased from 6 to 4
- Normal spawner Endermite odds increased from 75% to 80%
- Normal spawner ticks between spawn increased from 10 to 20
- Ship spawner Endermite odds increased from 50% to ~66%
- Ship spawner ticks between spawn increased from 5 to 10
- Odds of Bread from End City trial spawners increased from ~61.5% to ~70.5%
Blocks and Items
- Added Shadoline armor set
- Crafted with Shadoline Ingots and Rubble Chitin
- Equivalent protection to Iron armor
- ~60% more durable than Iron, ~25% less than Diamond
- Each piece grants additional Stealth, reducing the range mobs will target you
- Boots and helmet grant 15%, leggings and chestplate grant 20%, for a 70% total decrease in detection range
- Full set of Shadoline armor decreases the range mobs can target you from 16 blocks to ~4.8, and 2.4 when sneaking
- Useful for avoiding Phantoms, exploring at night, and other times when you may not want to be bothered
- Your footsteps will also become quieter the higher your stealth
- Added Dagger weapon
- Fueled with Nebulite, found in Mirestone Ruins, and crafted with 3 Shadoline Ingots and 1 Stick
- Deals 4 attack damage, 7 when backstabbing. 2.5 attack speed (faster than 1.6 attack speed of swords)
- When fueled, backstabbing a mob will stun them, pausing their movement and AI
- Stunning consumes fuel and triggers a 7 second cooldown. Attacks during cooldown do not stun, but still deal damage
- Enchantable with Sharpness, Smite, Bane of Arthropods, Looting, Knockback, Fire Aspect, and Resonance
- Each level of Resonance grants two additional stuns before consuming fuel
- Added Shadoline Bars
- Crafted with 6 Shadoline Ingots, makes 16
- Added Shadoline Chain
- Crafted with 2 Shadoline Nuggets and 1 Shadoline Ingot
- Added Void Torch
- Crafted with Void Shale and Stick, makes 4
- Emits light level of 12
- Added Void Lantern
- Crafted with Void Torch and 8 Shadoline Nuggets
- Emits light level of 12
- Added Void Campfire
- Crafted with 3 Sticks, Any 3 Logs, and Void Shale
- Emits light level of 12
- Rubble Shields rebalanced
- Dashing now uses 5 durability and 0.5 hunger points (previously only 3 durability)
- Dashing while gliding now uses 10 durability and 2 hunger points (previously only 9 durability)
- Nebulite tool HUD no longer appears for Magnia Attractor
- Nebulite tool HUD and screen effects now render smoother
- Nebulite tools can now be fueled in crafting grids (including the Crafter)
- Updated Mirror tooltip layout to avoid confusion
- Changed Mirror rarity from Epic to Rare
- Cut Shadoline blocks now use normal Shadoline sounds
- Updated textures of Shadoline blocks and related items
- Updated Murublight Bracket block model and texture
Miscellaneous
- Stunned mob effect, which completely immobilizes the mobs that have it
- Mirrors and Magnia Attractors can now be enchanted in Enchanting Tables
- Resonance can now be applied to Magnia Attractor. Each level grants 100 additional item pick ups before consuming fuel
- Added "A Stunning Blow" advancement for performing successful stun with a Dagger
- Added "Not Today, Maybe Another" advancement for dashing with Rubble Shield
- Added "Trust Fall" advancement for falling 50 blocks or higher onto a chanterelle block
- Added Config option for disabling Enderscape creative mode tab
- Added Config option for disabling Enderscape items in vanilla creative mode tabs
- "Beyond the End" advancement now features Shadoline Boots icon instead of Celestial Overgrowth
- Removed Cliffman
Entities
- Drifters now use vanilla home position based AI in 1.21.6 and onward
- Uses custom implementation in 1.21.1 and previous Enderscape versions
- Endermites now only spawn in dark areas, like most hostile mobs
- Can be disabled in config
- Silverfish now only spawn in dark areas, like most hostile mobs
- Can be disabled in config
- Silverfish now have a delay before they can re-infest stone after emerging
- Can be disabled in config
- Rubblemite animations updated
- Rubblemites now play a "preparing" animation and sound before dashing
- Rubble Chitin drop chance from Rubblemites increased from 0.25% to 0.65%
Technical
Miscellaneous
- Temporary client-side data is now cleared on join and disconnect
- Enderscape debug HUD removed in 1.21.10 and onward, reintegrated into vanilla’s modular F3 system
Item Components
- Renamed "current_nebulite_fuel" component to "current_fuel"
- Added "attack_sounds" component, for altering Player attack sounds with an item
- "no_damage", "weak", "strong", "crit", "knockback", "sweep", and "backstab": Sound events
- Updated "dash_jump" component, used by Rubble Shield
- "dash_power": Map
- "base": Map with x and y
- "gliding_multiplier": Float
- "durability_damage", "food_exhaustion": Maps
- "base": Float
- "gliding_multiplier": Float
- "sound": Sound event
- "stop_using_afterwards": Boolean
- Added "entity_magnet" component, used by Magnia Attractor
- "entities_to_pull": Entity type tag
- "exempt_from_abuse_cost": Entity type tag
- "can_deposit_into_bundles_by_default": Boolean
- "pull_range": Map with x and y
- "pull_entity_sound": Sound event
- Added "lodestone_teleportation" component, used by Mirror data codec
- "name_has_prefix": Boolean
- "allows_transdimensional_by_default": Boolean
- "maximum_entity_size": Map with x and y
- "cost": Map
- "increase_with_distance": Boolean
- "distance_to_increase": Integer
- "visuals": Map
- "teleport_out_particle", "teleport_in_particle": Particle options
- "overlay_texture", "vignette_texture": Texture paths
- "sounds": Map
- "link", "teleport_failure", "teleport_success", "transdimensional_travel": Sound events
- Added "fueled_tool" component, used by Nebulite tools
- "fuels": Item tag
- "maximum_fuel": Integer
- "fuel_per_use" Integer
- "display": Map
- "bar_color": Integer
- "hud": Map
- "visible": Boolean
- "empty", "fueled", "invalid_overlay": Folder paths for "start", "loop", and "end" textures
- "outline", "cost_overlay": Texture paths
- "tooltip": Map
- "visible": Boolean
- "empty", "fueled": Folder paths for "start", "loop", and "end" textures
- "offset": Map with x and y
- "sounds": Map
- "add_fuel", "fuel_full", "use_fuel": Sound events
- Added "stun_attack" component, used by Dagger
- "backstab_effect_duration_multiplier": Integer
- "range": Map with x and y
- "normal_sound": Sound event
- "effect": Mob effect instance
- "particle": Particle options
- Added "threshold_counter" component, used by Magnia Attractor and Dagger
- "value", "threshold": Integer
- Added "togglable" component, used by Magnia Attractor
- "in_hand", "in_inventory": Booleans
- "toggle_on_sound", "toggle_off_sound": Sound events
2.0.0Релиз1.21.9, 1.21.10 · 1 января 2026 г.
Dependencies
- Now requires Lithostitched
Name Changes
- "Lightspeed" → "Resonance"
Changes
Structures
- Overhauled Strongholds
- Intended to be vanilla friendly, not differing greatly from the original design
- Features a visual update making use of more blocks
- Features redesigned versions of old Stronghold rooms, such as libraries and prisons
- Features greater room variety, including research rooms, living quarters, and more
- Overrides the natural hostile mob pool with its own
- Includes common hostiles, Silverfish, and more frequent Endermen
- Unique monster rooms can be found that include Monster Spawners with Silverfish
- Chests found in this structure contain different loot depending on their location
- Most altar chests contain basic tools, materials, and food
- Living quarters' chests contain books, emeralds, leads, and similar items
- Hidden chests found in certain areas contain higher quality loot
- Mirrors may be found uncommonly in Library and Mansion room chests
- Includes unique background music track, "Prélude"
- Enderscape now supplements vanilla structure loot when not using "Improved End Cities" or "Improved Strongholds"
- Adds items such as Mirrors, Stasis Armor Trims, etc. to End Cities
- Adds Mirrors to Stronghold library chests, with an 18% chance to appear
- Each can be disabled in config
- End City ships now generate more commonly, and now have a maximum of 1 per End City
- End City chests now include items added by other mods:
- Use original End City loot table path
- "Improved End City" datapack replaces original loot table with Enderscape’s loot table reference
- Mods can inject into original loot table and appear in Enderscape End City chests
- Updated End City vault loot:
- Armor, tools, and weapon rolls decreased from 1-3 to 0-2
- Golden Carrot count increased from 1-8 to 4-12
- Golden Carrot odds decreased from 54% to ~39%
- Golden Apple odds decreased from ~13.5% to ~9.8%
- Enchanted Golden Apple odds decreased from ~1.35% to 1%
- Enchanted book odds decreased from ~42.5% to ~27.3%
- Bundling enchantment no longer found in End Cities
- Resonance (Lightspeed) odds decreased from ~13.5% to ~11% of books
- Rebound odds increased from ~6.7% to ~11% of books
- Transdimensional and Mending odds increased from 2.7% to ~5.6% of books
- Mirror and Spire Armor Trim odds increased from 7% to ~10%
- Music Disc "glare" odds decreased from 7% to ~5%
- Crescent Banner Pattern and Stasis Armor Trim odds increased from ~4.6% to ~4.9%
- End City Trial Spawner difficulty adjusted:
- Spawner simultaneous mobs per player decreased from 3 to 1.5
- Spawner simultaneous mobs decreased from 6 to 4
- Normal spawner Endermite odds increased from 75% to 80%
- Normal spawner ticks between spawn increased from 10 to 20
- Ship spawner Endermite odds increased from 50% to ~66%
- Ship spawner ticks between spawn increased from 5 to 10
- Odds of Bread from End City trial spawners increased from ~61.5% to ~70.5%
Blocks and Items
- Added Shadoline armor set
- Crafted with Shadoline Ingots and Rubble Chitin
- Equivalent protection to Iron armor
- ~60% more durable than Iron, ~25% less than Diamond
- Each piece grants additional Stealth, reducing the range mobs will target you
- Boots and helmet grant 15%, leggings and chestplate grant 20%, for a 70% total decrease in detection range
- Full set of Shadoline armor decreases the range mobs can target you from 16 blocks to ~4.8, and 2.4 when sneaking
- Useful for avoiding Phantoms, exploring at night, and other times when you may not want to be bothered
- Your footsteps will also become quieter the higher your stealth
- Added Dagger weapon
- Fueled with Nebulite, found in Mirestone Ruins, and crafted with 3 Shadoline Ingots and 1 Stick
- Deals 4 attack damage, 7 when backstabbing. 2.5 attack speed (faster than 1.6 attack speed of swords)
- When fueled, backstabbing a mob will stun them, pausing their movement and AI
- Stunning consumes fuel and triggers a 7 second cooldown. Attacks during cooldown do not stun, but still deal damage
- Enchantable with Sharpness, Smite, Bane of Arthropods, Looting, Knockback, Fire Aspect, and Resonance
- Each level of Resonance grants two additional stuns before consuming fuel
- Added Shadoline Bars
- Crafted with 6 Shadoline Ingots, makes 16
- Added Shadoline Chain
- Crafted with 2 Shadoline Nuggets and 1 Shadoline Ingot
- Added Void Torch
- Crafted with Void Shale and Stick, makes 4
- Emits light level of 12
- Added Void Lantern
- Crafted with Void Torch and 8 Shadoline Nuggets
- Emits light level of 12
- Added Void Campfire
- Crafted with 3 Sticks, Any 3 Logs, and Void Shale
- Emits light level of 12
- Rubble Shields rebalanced
- Dashing now uses 5 durability and 0.5 hunger points (previously only 3 durability)
- Dashing while gliding now uses 10 durability and 2 hunger points (previously only 9 durability)
- Nebulite tool HUD no longer appears for Magnia Attractor
- Nebulite tool HUD and screen effects now render smoother
- Nebulite tools can now be fueled in crafting grids (including the Crafter)
- Updated Mirror tooltip layout to avoid confusion
- Changed Mirror rarity from Epic to Rare
- Cut Shadoline blocks now use normal Shadoline sounds
- Updated textures of Shadoline blocks and related items
- Updated Murublight Bracket block model and texture
Miscellaneous
- Stunned mob effect, which completely immobilizes the mobs that have it
- Mirrors and Magnia Attractors can now be enchanted in Enchanting Tables
- Resonance can now be applied to Magnia Attractor. Each level grants 100 additional item pick ups before consuming fuel
- Added "A Stunning Blow" advancement for performing successful stun with a Dagger
- Added "Not Today, Maybe Another" advancement for dashing with Rubble Shield
- Added "Trust Fall" advancement for falling 50 blocks or higher onto a chanterelle block
- Added Config option for disabling Enderscape creative mode tab
- Added Config option for disabling Enderscape items in vanilla creative mode tabs
- "Beyond the End" advancement now features Shadoline Boots icon instead of Celestial Overgrowth
- Removed Cliffman
Entities
- Drifters now use vanilla home position based AI in 1.21.6 and onward
- Uses custom implementation in 1.21.1 and previous Enderscape versions
- Endermites now only spawn in dark areas, like most hostile mobs
- Can be disabled in config
- Silverfish now only spawn in dark areas, like most hostile mobs
- Can be disabled in config
- Silverfish now have a delay before they can re-infest stone after emerging
- Can be disabled in config
- Rubblemite animations updated
- Rubblemites now play a "preparing" animation and sound before dashing
- Rubble Chitin drop chance from Rubblemites increased from 0.25% to 0.65%
Technical
Miscellaneous
- Temporary client-side data is now cleared on join and disconnect
- Enderscape debug HUD removed in 1.21.10 and onward, reintegrated into vanilla’s modular F3 system
Item Components
- Renamed "current_nebulite_fuel" component to "current_fuel"
- Added "attack_sounds" component, for altering Player attack sounds with an item
- "no_damage", "weak", "strong", "crit", "knockback", "sweep", and "backstab": Sound events
- Updated "dash_jump" component, used by Rubble Shield
- "dash_power": Map
- "base": Map with x and y
- "gliding_multiplier": Float
- "durability_damage", "food_exhaustion": Maps
- "base": Float
- "gliding_multiplier": Float
- "sound": Sound event
- "stop_using_afterwards": Boolean
- Added "entity_magnet" component, used by Magnia Attractor
- "entities_to_pull": Entity type tag
- "exempt_from_abuse_cost": Entity type tag
- "can_deposit_into_bundles_by_default": Boolean
- "pull_range": Map with x and y
- "pull_entity_sound": Sound event
- Added "lodestone_teleportation" component, used by Mirror data codec
- "name_has_prefix": Boolean
- "allows_transdimensional_by_default": Boolean
- "maximum_entity_size": Map with x and y
- "cost": Map
- "increase_with_distance": Boolean
- "distance_to_increase": Integer
- "visuals": Map
- "teleport_out_particle", "teleport_in_particle": Particle options
- "overlay_texture", "vignette_texture": Texture paths
- "sounds": Map
- "link", "teleport_failure", "teleport_success", "transdimensional_travel": Sound events
- Added "fueled_tool" component, used by Nebulite tools
- "fuels": Item tag
- "maximum_fuel": Integer
- "fuel_per_use" Integer
- "display": Map
- "bar_color": Integer
- "hud": Map
- "visible": Boolean
- "empty", "fueled", "invalid_overlay": Folder paths for "start", "loop", and "end" textures
- "outline", "cost_overlay": Texture paths
- "tooltip": Map
- "visible": Boolean
- "empty", "fueled": Folder paths for "start", "loop", and "end" textures
- "offset": Map with x and y
- "sounds": Map
- "add_fuel", "fuel_full", "use_fuel": Sound events
- Added "stun_attack" component, used by Dagger
- "backstab_effect_duration_multiplier": Integer
- "range": Map with x and y
- "normal_sound": Sound event
- "effect": Mob effect instance
- "particle": Particle options
- Added "threshold_counter" component, used by Magnia Attractor and Dagger
- "value", "threshold": Integer
- Added "togglable" component, used by Magnia Attractor
- "in_hand", "in_inventory": Booleans
- "toggle_on_sound", "toggle_off_sound": Sound events
2.0.0Релиз1.21.1 · 1 января 2026 г.
Dependencies
- Now requires Lithostitched
Name Changes
- "Lightspeed" → "Resonance"
Changes
Structures
- Overhauled Strongholds
- Intended to be vanilla friendly, not differing greatly from the original design
- Features a visual update making use of more blocks
- Features redesigned versions of old Stronghold rooms, such as libraries and prisons
- Features greater room variety, including research rooms, living quarters, and more
- Overrides the natural hostile mob pool with its own
- Includes common hostiles, Silverfish, and more frequent Endermen
- Unique monster rooms can be found that include Monster Spawners with Silverfish
- Chests found in this structure contain different loot depending on their location
- Most altar chests contain basic tools, materials, and food
- Living quarters' chests contain books, emeralds, leads, and similar items
- Hidden chests found in certain areas contain higher quality loot
- Mirrors may be found uncommonly in Library and Mansion room chests
- Includes unique background music track, "Prélude"
- Enderscape now supplements vanilla structure loot when not using "Improved End Cities" or "Improved Strongholds"
- Adds items such as Mirrors, Stasis Armor Trims, etc. to End Cities
- Adds Mirrors to Stronghold library chests, with an 18% chance to appear
- Each can be disabled in config
- End City ships now generate more commonly, and now have a maximum of 1 per End City
- End City chests now include items added by other mods:
- Use original End City loot table path
- "Improved End City" datapack replaces original loot table with Enderscape’s loot table reference
- Mods can inject into original loot table and appear in Enderscape End City chests
- Updated End City vault loot:
- Armor, tools, and weapon rolls decreased from 1-3 to 0-2
- Golden Carrot count increased from 1-8 to 4-12
- Golden Carrot odds decreased from 54% to ~39%
- Golden Apple odds decreased from ~13.5% to ~9.8%
- Enchanted Golden Apple odds decreased from ~1.35% to 1%
- Enchanted book odds decreased from ~42.5% to ~27.3%
- Bundling enchantment no longer found in End Cities
- Resonance (Lightspeed) odds decreased from ~13.5% to ~11% of books
- Rebound odds increased from ~6.7% to ~11% of books
- Transdimensional and Mending odds increased from 2.7% to ~5.6% of books
- Mirror and Spire Armor Trim odds increased from 7% to ~10%
- Music Disc "glare" odds decreased from 7% to ~5%
- Crescent Banner Pattern and Stasis Armor Trim odds increased from ~4.6% to ~4.9%
- End City Trial Spawner difficulty adjusted:
- Spawner simultaneous mobs per player decreased from 3 to 1.5
- Spawner simultaneous mobs decreased from 6 to 4
- Normal spawner Endermite odds increased from 75% to 80%
- Normal spawner ticks between spawn increased from 10 to 20
- Ship spawner Endermite odds increased from 50% to ~66%
- Ship spawner ticks between spawn increased from 5 to 10
- Odds of Bread from End City trial spawners increased from ~61.5% to ~70.5%
Blocks and Items
- Added Shadoline armor set
- Crafted with Shadoline Ingots and Rubble Chitin
- Equivalent protection to Iron armor
- ~60% more durable than Iron, ~25% less than Diamond
- Each piece grants additional Stealth, reducing the range mobs will target you
- Boots and helmet grant 15%, leggings and chestplate grant 20%, for a 70% total decrease in detection range
- Full set of Shadoline armor decreases the range mobs can target you from 16 blocks to ~4.8, and 2.4 when sneaking
- Useful for avoiding Phantoms, exploring at night, and other times when you may not want to be bothered
- Your footsteps will also become quieter the higher your stealth
- Added Dagger weapon
- Fueled with Nebulite, found in Mirestone Ruins, and crafted with 3 Shadoline Ingots and 1 Stick
- Deals 4 attack damage, 7 when backstabbing. 2.5 attack speed (faster than 1.6 attack speed of swords)
- When fueled, backstabbing a mob will stun them, pausing their movement and AI
- Stunning consumes fuel and triggers a 7 second cooldown. Attacks during cooldown do not stun, but still deal damage
- Enchantable with Sharpness, Smite, Bane of Arthropods, Looting, Knockback, Fire Aspect, and Resonance
- Each level of Resonance grants two additional stuns before consuming fuel
- Added Shadoline Bars
- Crafted with 6 Shadoline Ingots, makes 16
- Added Shadoline Chain
- Crafted with 2 Shadoline Nuggets and 1 Shadoline Ingot
- Added Void Torch
- Crafted with Void Shale and Stick, makes 4
- Emits light level of 12
- Added Void Lantern
- Crafted with Void Torch and 8 Shadoline Nuggets
- Emits light level of 12
- Added Void Campfire
- Crafted with 3 Sticks, Any 3 Logs, and Void Shale
- Emits light level of 12
- Rubble Shields rebalanced
- Dashing now uses 5 durability and 0.5 hunger points (previously only 3 durability)
- Dashing while gliding now uses 10 durability and 2 hunger points (previously only 9 durability)
- Nebulite tool HUD no longer appears for Magnia Attractor
- Nebulite tool HUD and screen effects now render smoother
- Nebulite tools can now be fueled in crafting grids (including the Crafter)
- Updated Mirror tooltip layout to avoid confusion
- Changed Mirror rarity from Epic to Rare
- Cut Shadoline blocks now use normal Shadoline sounds
- Updated textures of Shadoline blocks and related items
- Updated Murublight Bracket block model and texture
Miscellaneous
- Stunned mob effect, which completely immobilizes the mobs that have it
- Mirrors and Magnia Attractors can now be enchanted in Enchanting Tables
- Resonance can now be applied to Magnia Attractor. Each level grants 100 additional item pick ups before consuming fuel
- Added "A Stunning Blow" advancement for performing successful stun with a Dagger
- Added "Not Today, Maybe Another" advancement for dashing with Rubble Shield
- Added "Trust Fall" advancement for falling 50 blocks or higher onto a chanterelle block
- Added Config option for disabling Enderscape creative mode tab
- Added Config option for disabling Enderscape items in vanilla creative mode tabs
- "Beyond the End" advancement now features Shadoline Boots icon instead of Celestial Overgrowth
- Removed Cliffman
Entities
- Drifters now use vanilla home position based AI in 1.21.6 and onward
- Uses custom implementation in 1.21.1 and previous Enderscape versions
- Endermites now only spawn in dark areas, like most hostile mobs
- Can be disabled in config
- Silverfish now only spawn in dark areas, like most hostile mobs
- Can be disabled in config
- Silverfish now have a delay before they can re-infest stone after emerging
- Can be disabled in config
- Rubblemite animations updated
- Rubblemites now play a "preparing" animation and sound before dashing
- Rubble Chitin drop chance from Rubblemites increased from 0.25% to 0.65%
Technical
Miscellaneous
- Temporary client-side data is now cleared on join and disconnect
- Enderscape debug HUD removed in 1.21.10 and onward, reintegrated into vanilla’s modular F3 system
Item Components
- Renamed "current_nebulite_fuel" component to "current_fuel"
- Added "attack_sounds" component, for altering Player attack sounds with an item
- "no_damage", "weak", "strong", "crit", "knockback", "sweep", and "backstab": Sound events
- Updated "dash_jump" component, used by Rubble Shield
- "dash_power": Map
- "base": Map with x and y
- "gliding_multiplier": Float
- "durability_damage", "food_exhaustion": Maps
- "base": Float
- "gliding_multiplier": Float
- "sound": Sound event
- "stop_using_afterwards": Boolean
- Added "entity_magnet" component, used by Magnia Attractor
- "entities_to_pull": Entity type tag
- "exempt_from_abuse_cost": Entity type tag
- "can_deposit_into_bundles_by_default": Boolean
- "pull_range": Map with x and y
- "pull_entity_sound": Sound event
- Added "lodestone_teleportation" component, used by Mirror data codec
- "name_has_prefix": Boolean
- "allows_transdimensional_by_default": Boolean
- "maximum_entity_size": Map with x and y
- "cost": Map
- "increase_with_distance": Boolean
- "distance_to_increase": Integer
- "visuals": Map
- "teleport_out_particle", "teleport_in_particle": Particle options
- "overlay_texture", "vignette_texture": Texture paths
- "sounds": Map
- "link", "teleport_failure", "teleport_success", "transdimensional_travel": Sound events
- Added "fueled_tool" component, used by Nebulite tools
- "fuels": Item tag
- "maximum_fuel": Integer
- "fuel_per_use" Integer
- "display": Map
- "bar_color": Integer
- "hud": Map
- "visible": Boolean
- "empty", "fueled", "invalid_overlay": Folder paths for "start", "loop", and "end" textures
- "outline", "cost_overlay": Texture paths
- "tooltip": Map
- "visible": Boolean
- "empty", "fueled": Folder paths for "start", "loop", and "end" textures
- "offset": Map with x and y
- "sounds": Map
- "add_fuel", "fuel_full", "use_fuel": Sound events
- Added "stun_attack" component, used by Dagger
- "backstab_effect_duration_multiplier": Integer
- "range": Map with x and y
- "normal_sound": Sound event
- "effect": Mob effect instance
- "particle": Particle options
- Added "threshold_counter" component, used by Magnia Attractor and Dagger
- "value", "threshold": Integer
- Added "togglable" component, used by Magnia Attractor
- "in_hand", "in_inventory": Booleans
- "toggle_on_sound", "toggle_off_sound": Sound events
1.1.3Релиз1.21.9, 1.21.10 · 9 ноября 2025 г.
Additions
- Added zh_cn translation by Quilt1003
Fixes
- Fixed crashes when modifying armor item models
1.1.3Релиз1.21.6, 1.21.7, 1.21.8 · 9 ноября 2025 г.
Additions
- Added zh_cn translation by Quilt1003
Fixes
- Fixed crashes when modifying armor item models
Полная история изменений — на Modrinth.
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