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Mineforgian

Enchanted: Wands & Tomes

A mod that adds new, highly customizable magic-themed gear that uses Minecraft's enchanting system to determine its effects. Meant to incorporate a spellcaster playstyle for players in a vanilla-friendly, easy to master, and non-intrusive manner.

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3K
Подписчики
16
Обновлён
23 февраля 2026 г.
Лицензия
MIT

Опубликован 19 марта 2025 г.

Enchanted: Wands & Tomes!

This is a mod meant to add a mage/spellcaster playstyle to Minecraft in an easy to pick up and master, non-intrusive, and vanilla-friendly manner. This mod adds two new sets of tools, Wands and Tomes. Each of these has an effect on use, a magic projectile for the wand, and a defensive knockback for the tome. Wands and Tomes can accept any vanilla Minecraft enchantment, and will gain special effects based on which ones they have.

Lineup of vanilla material wands and tomes.

Basics

Wands

You can craft a wand using a stick, an amethyst shard, and one additional material that determines the tier. Like vanilla Minecraft tools, the wands range from wooden to Netherite. A basic unenchanted wand will fire a magic projectile that is unaffected by gravity, but moves slowly and has a range of only 20 blocks before it disappears. This can make it hard to hit moving targets. The wand does not take any ammunition to fire, instead, it has a short cooldown after each use.

Tomes

You can craft a tome using a book, an amethyst shard, and three of the additional material that determines the tier. Tomes come in tiers from leather (their wood equivalent) to Netherite. A basic unenchanted tome will, upon use, create a short burst of magic that knocks away nearby entities, including projectiles. They can be used instantly, but cannot be held up continuously, like shields, and blocking projectiles may require good reaction time. Like wands, they have a short cooldown after each use. Each enchantment applied to a tome increases the amount of durability it uses by 1, as well as the duration of its cooldown.

Enchantments

Wands and Tomes gain additional effects based on which enchantments they have. Each tier of item can only have a set number of enchantments applied to it (through anvils and enchanted books, anyway, you might still get lucky when using an Enchanting Table.) These effects, along with a short description, will be displayed if you hold shift while hovering over the item. Check the wiki for a full list of effects for wands and tomes. Almost all of these effects are improved with higher enchantment levels, and enchantments that give the same effect will count together towards improving the effect.

The full list of effects can be found on the wiki, but here are some examples:

  • Enchant a Wand with Soul Speed to cause your projectiles to move faster and further, while on a Tome it will cause you to teleport a short distance in the direction you're looking.
  • Enchant a Wand with Lure or Loyalty to cause the projectile to collect nearby items where it lands or hits an enemy.
  • Enchant a Tome with Riptide to use a Riptide dash anywhere.
  • Enchant a Wand with Multishot to cause it to fire multiple projectiles that all inherit the item's enchantment effects.
  • Enchant a Wand or Tome with enchantments like Efficiency or Quick Charge to reduce the amount of time it takes before you can use the item again.

Lineup of modded material wands and tomes on launch

Mod Compatibility

Enchanted Wands & Tomes adds unique wands and tomes for several mods, with many more planned, that can be crafted using items and methods from those mods. Several mods also have their enchantments added to tags that allow wands and tomes to accept and benefit from them. Most of the compat wands have effects pre-built into them, and some have unique special effects. Compat wands and tomes will only appear in the Wands & Tomes creative mode tab if the corresponding mod is installed. Below is a list of mods that have wands and tomes added using their materials.

  • Nature's Aura (Botanist)
  • Simple Corinthium (Corinthium)
  • Enlightened End (Adamantite)
  • Born In Chaos (Dark Metal)
  • Sea Dwellers (Depth)
  • Forbidden And Arcanus (Draco Arcanus)
  • Oreganized (Electrum)
  • Botania (Manasteel, Elementium, Terrasteel)
  • Sons Of Sins (Ether, Flesh, Sinful)
  • Twilight Forest (Fiery, Knightmetal, Steeleaf, Ironwood)
  • Aether (Skyroot, Holystone, Gravitite, Zanite)
  • The Bumblezone (Honey Crystal)
  • Caverns & Chasms (Necromium)
  • Aquaculture (Neptunium)
  • RealmRPG: Creep & Crop (Pumpkin)
  • Deeper & Darker (Warden)
  • Rats (Oratchalcum, requires Ratlantis to be enabled)
  • Ice and Fire (Dragonbone, Dragonbone Fire/Ice/Lightning, Dragonsteel Fire/Ice/Lightning, Desert/Jungle Myrmex Chitin)
  • Seeds (Sharp Leaf)
  • Organics (Kuko, Venomite, Iridite, Endium)
  • Mystical Agriculture (Inferium, Prudentium, Tertium, Imperium, Supremium)
  • Allthemodium (Allthemodium, Vibranium, Unobtainium)
  • Biome Makeover (Illunite)
  • Blaze Gear (Brimsteel)
  • Alex's Caves (One for each current cave)
  • Roots Classic (Living)
  • Various (Silver)

…And more to come!

Have a question, feedback, or suggestion? Join my discord server!

Ченджлог

1.1.0_forge-neoforge-1.20.1Релиз1.20.1 · 23 февраля 2026 г.

TL;DR: Major compatability update for the mod to be complimentary to Iron's Spells and Ars Nouveau. 

---Fixes---

  • Allowed wands and tomes with built-in effects to show the effects even when not enchanted, allowing more information to be read on what modded material wands will do what before you enchant them.
  • When a tome is used to reflect projectiles, it will ignore projectiles that were fired by the user.

---Balance---

  • The water effect for wands will now allow projectiles to not be impeded by water.
  • Added a config option to make wands and tomes cost experience to use (user request from a while back that I never got around to.) This config is false by default.

---New Features---

  • In an effort to make this mod more useful for modpacks where other, more in-depth magic mods are already present, I'm adding some perks to the wands and tomes that will apply if Iron's Spells and/or Ars Nouveau are installed. This will hopefully make them more relevant as offhand items that don't consume mana for casters from multiple mods, as the original intention of this mod was to act as a less complicated early-game or fallback toolset for players who wanted to play a spellcaster playstyle. These features can be configured off.
  • If the Ars Nouveau mod is installed, holding a wand in either hand will increase your spell damage attribute, and holding a tome in either hand will increase your mana regeneration and max mana attribute. Furthermore, a Source Wand and Source Tome can be crafted that double these effects.
  • If the Iron's Spells And Spellbooks mod is installed, holding a wand in either hand will increase your spell power, cooldown reduction, and cast time reduction. Holding a tome in either hand will increase your max mana, spell damage resistance, and mana regeneration. Furthermore, an Arcane Wand and Arcane Tome, as well as a Mithril Wand and Mithril Tome, can be crafted to further enhance these benefits.     * For Iron's Spells in particular, I may make a small addon mod in the future that expands the above two tiers of wand and tome to be able to be upgraded to act as spellbooks as well, and possibly more unique variants that increase the power of certain spell schools.
  • Added a new copper wand and tome that have a built-in level of the lightning effect.
  • Added a new Allurite wand and tome using materials from the Galosphere mod that have a built-in level of the smite effect.
  • Added a new Lumiere wand and tome using materials from the Galosphere mod that have a built-in level of the lightning effect.
1.0.3_neoforge_1.21.1Релиз1.21.1 · 13 сентября 2025 г.

Minor tweaks and improved control for certain enchantment effects.

• Tomes - While using a tome with the Dash, Launch, or Blink Step effect, you can crouch while using the tome to avoid movement.

• Wands - The Heal effect has been altered to only heal targets if you are crouching when you fire the projectile. This allows Heal wands to be used normally, and only heal targets when you want. Healing a target will also spawn some particles for visual feedback.

1.0.3_forge-neoforge_1.20.1Релиз1.20.1 · 13 сентября 2025 г.

Minor tweaks and improved control for certain enchantment effects.

• Tomes - While using a tome with the Dash, Launch, or Blink Step effect, you can crouch while using the tome to avoid movement.

• Wands - The Heal effect has been altered to only heal targets if you are crouching when you fire the projectile. This allows Heal wands to be used normally, and only heal targets when you want. Healing a target will also spawn some particles for visual feedback.

1.0.3-neoforge-1.21.1Релиз1.21.1 · 9 апреля 2025 г.

Fixed an issue that was causing a crash when another of my mods was installed.

1.0.3-forge-neoforge-1.20.1Релиз1.20.1 · 9 апреля 2025 г.

Fixed an issue that was causing a crash when another of my mods was installed.

1.0.2-neoforge-1.21.1Релиз1.21.1 · 1 апреля 2025 г.

-- Added a tooltip that displays wand projectile damage, including added enchantment damage. -- Corrected Ratlantis Recipes for Wand and Tome -- Changed Draco Arcanus Wand Recipe to use an Edelwood Branch instead of a stick -- More Compat Wands and Tomes (Alexs Caves, Roots) -- More Enchantment Compat (Apotheosis/Apothic Enchanting, Majrusz's Enchantments, Incantationem) -- Fixed antisynergy between the tome 'Blink Step' and 'Launch' effects. The two combined will now allow you to teleport in any direction you are looking, including straight up and down. The teleport tries to avoid stranding you past bedrock layers and out of bounds, so it may behave oddly when you are at lower levels in the world. -- Wand projectiles can now destroy End Crystals and activate target blocks

1.0.2-forge-neoforge-1.20.1Релиз1.20.1 · 1 апреля 2025 г.

-- Added a tooltip that displays wand projectile damage, including added enchantment damage. -- Corrected Ratlantis Recipes for Wand and Tome -- Changed Draco Arcanus Wand Recipe to use an Edelwood Branch instead of a stick -- More Compat Wands and Tomes (Alexs Caves, Roots) -- More Enchantment Compat (Apotheosis/Apothic Enchanting, Majrusz's Enchantments, Incantationem) -- Fixed antisynergy between the tome 'Blink Step' and 'Launch' effects. The two combined will now allow you to teleport in any direction you are looking, including straight up and down. The teleport tries to avoid stranding you past bedrock layers and out of bounds, so it may behave oddly when you are at lower levels in the world. -- Wand projectiles can now destroy End Crystals and activate target blocks

1.0.1-neoforge-1.21.1Релиз1.21.1 · 26 марта 2025 г.

Wands and Tomes can now only recieve enchantments that will cause them to have an effect. This includes vanilla enchantments, as well as enchantments from several mods (a full list will be available on the wiki).

Added more wands and tomes using modded materials from the following mods:

Seeds (Sharp Leaf) Organics (Kuko, Venomite, Iridite, Endium) Allthemodium (Allthemodium, Vibranium, Unobtainium) Biome Makeover (Illunite) Mystical Agriculture (Inferium, Prudentium, Tertium, Imperium, Supremium) Mythic Botany (Alfsteel) Blaze Gear (Brimsteel) Rats (Oratchalcum) Ice And Fire (Dragonbone, Dragonbone Fire/Ice/Lightning, Dragonsteel Fire/Ice/Lightning, Desert/Jungle Myrmex Chitin)

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