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Mineforgian

DragonMine Z - Dragon Ball in Minecraft!

DragonBall Mod that let's you create your own Character, explore other worlds and fight strong enemies!

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124K
Подписчики
110
Обновлён
20 июля 2026 г.
Лицензия
GPL-3.0-or-later

Опубликован 8 ноября 2024 г.

Bisect Hosting | DragonMine Z

DMZ TitleImage

DragonMine Z is an immersive WIP (Work-In-Progress) Minecraft mod inspired by Akira Toriyama's most-famous work, Dragon Ball. Also check out the mod in CurseForge!

Our plan is to take the complete Dragon Ball experience into Minecraft, adding everything we can and revamping the vanilla experience. 

Discord  Patreon GitHub Progress Project

--[ Requires GeckoLib 4.8.3+, TerraBlender and CuriosAPI]--


In DMZ, you can create your own character between five Races: Human, Saiyan, Namekian, Frost Demon, Bio-Android and Majin. You also can customize the hair, eyes, skin, aura, colours, and more!

Once you create your character, you'll have access to the Stats system, with six values: Strength, Strike Power, Resistance, Vitality, Ki Power and Energy. You can level up your Stats and Skills to be more powerful than your opponents.

Currently, the mod adds a few structures: The Kami's Lookout, Korin's Tower, Elder Guru's House, Goku's House, Roshi's House and Red Ribbon Towers.

We also added some new dimensions: The Hyperbolic Time Chamber, Namek and Sacred Kai Planet. In the future we will add more planets like Beerus Planet and Cereal Planet!

(Do we have to mention that you can also craft a Dragon Radar, search the Dragon Balls and summon Shenron to make a wish? No, right?)

Obviously there are plenty items, armors and weapons that you can craft. All of them are planned to have a Vanilla-Like experience.

In Namek, there are Namekian Villages, with Warriors and Traders, similar to Villagers and Golems. If you attack or kill a Trader, you'll become Evil.

We worked hard on allowing the player to tweak almost any setting, whereas you can modify: The Stats limit, Stats Cost, Stats values/increments, Races/Forms Multipliers, and more. Perfect for a server!

The mod has been tested in both singleplayer and multiplayer environments, as of the latest version, (unless otherwise stated) DragonMine Z is compatible with forge dedicated servers.

Supported Languages: Too much to list, take a look at our DragonMineZ dashboard in Crowdin!
You can also add yours!

You can join our Discord to give us suggestions, reviews, or report issues. Just open a ticket!

Also, you can support the mod development via PayPal. (or Patreon and get some rewards)

NOTE: DragonMine Z is and will always be a free mod. It will never be a paid mod or have pay-to-win features.

Developers
- Yuseix300 | Founder & Programmer 
- ezShokkoh | Founder & Programmer 
Bruno | Community Manager

Contributors
- KyoSleep | Programmer
- Bati2ra | Programmer
- JotaJoestar | Modeler and Animator
- Toji71_ | Builder - ZoneMC | Textures - Darkeryr | Textures

2024-2026, DragonMine Z.

You can use the Mod to create Addons or modifications requiring the mod, but you can't modify our mod and claim it as yours.
GNU General Public License v3.0

Ченджлог

2.1.3Релиз1.20.1 · 20 июля 2026 г.
  • new FrostDemon faces
  • Kienzan can cut tails now
  • increased defense, more noticeable on PvP than on PvE
  • fixed some config/reloading/json issues
  • reduced ki blast damage from npcs
  • fixed taiyoken anim
  • fixed a few issues with minigames
  • fixed shadow dummy spawning
  • added a dmzclass command
  • fixed recustomization wish not letting you change your class
  • fixed some enemies spawning rates
  • added a level requirement for saiyan racial skill
  • added multiple missing patterns
  • fixed weapon render in left hand
  • fixed ki clawlance render
  • fixed some minor issues with dynamic growth XP
  • area and shield healing attacks now get XP properly
2.1.2Релиз1.20.1 · 13 июля 2026 г.

Fixes

  • Gravity shader blacking out the horizon
  • Ki sense with head items
  • Scouter texture and fusion nametag
  • Majin Absorb SFX
  • Namek CC villagers; entity spawning and Namekian crash; CC Villager zombie
  • Finally removed merchant_01 from existence
  • Hair rendering + hair physics; overlapping skin layers
  • Hair editor mirror + sliders
  • Fixed Mutant roll and black tail on players
  • Flying animations in multiplayer; reduced camera roll during search fly
  • dballs radar rendering
  • Movement prevented while firing/charging attacks mid-fly;
  • enemies now get properly stunned
  • Keybind issues; fusion teleport issues;
  • Duplicated dragon ball generation
  • Forms order and racial skill display on the X menu; TP multiplier tooltip
  • Movie sagas requisite fixed
  • HUDs now show values without decimals
  • Structures finally fixed;
  • reduced aura rotation on over shoulder camera
  • Slightly better outline performance

Balance & Progression

  • Reworked BP formula for both players and enemies + revamped defense
  • Added a new Adaptive Defense formula, increasing defense
  • Nerfed Zenkai and assimilation boosts
  • Saga enemies party scaling; balanced enemy skills
  • Softened Strength-based form energy drain
  • Negative ki drains now allowed (ki regen on forms); fixed unintended negative drains
  • Cap on absorption bonuses; fixed bonus stats overcap
  • Bulma's Gravity Mk2-3 quests reworked: instead of granting TPs, they now reduce effective weight in gravity devices
  • Rewards per difficulty fully implemented
  • AITier now set by difficulty at start (can be overridden) + fixed lots of quests

Content & Features

  • New Pothala Fusion
  • Metamoru Fusion animation
  • Zenkai countdown
  • QuestUpgrader now updates old quests and checks for old sidequests too
  • Double click to instantly transform on the X menu
  • Scrollbars now also work as buttons
  • Client config to hide outlines

Combat / VFX / SFX

  • DragonFist: SFX position fixes, behavior with enemies, and general fixes
  • OozaruFist: no longer destroys blocks; SFX fixed
  • New SFX: KiKameCharge, KiDiskCharge, KiTechs, KiAttacks (batch 2), Sparks
  • KiAttacks volume adjusted
  • Ki and GiantBall positions fixed
  • Wolf Fang VFX fixed
  • Spam-click prevention on attacks + DMZ damage cancellation on attacks with random items
2.1.1bРелиз1.20.1 · 7 июля 2026 г.
  • Refined Defense Formula
  • Reworked X menu
  • Made HUD more smooth
  • Added Over Shoulder Camera + toggling
  • Reworked Gravity and Weights system
  • Updated Gravity Device detection
  • Added Gete Debris on Namek
  • Rebalanced Quests
  • Rebalanced Class Stats
  • Refined Ki Drain calculation
  • Greatly increased Ki Regeneration
  • Reworked Party Scaling, Difficulties System and Story Progress
  • Added multiple QoL changes and small-features
  • Fixed A LOT of issues.
2.1Релиз1.20.1 · 27 июня 2026 г.
2.0.4Релиз1.20.1 · 23 марта 2026 г.
  • Fixed the annoying soft-lock on X menu when you don't have any form or stackform.
  • Fixed all issues related to Dragon Balls generation and detection
  • Fixed the bug with Kaioken or StackForms on the X menu
  • Fixed the Cosmetic Armor compatibility
  • Fixed the Kaioken/StackForms mastery gain (again)
  • Increased all races, all classes ENE scaling by nearly ~x3
  • Reduced A LOT the TP Cost for all Transformations and Skills     (Delete your config folder in order to reflect this last two changes)
2.0.3Релиз1.20.1 · 16 марта 2026 г.
  • Fixed issues with the Utility Menu (X Menu)
  • Fixed issues with the Wishes Menu
  • Fixed Hair transition with StackForms
  • Fixed Config regenerating issues
  • Fixed Defense not properly reducing damage when blocking
  • Reduced resources required to transform
  • Fixed Weapons enchantability
  • Reduced Scouters/Pothala armor values
  • Added "keepSkills" value on /dmzstats reset command
  • Prevent ki/stamina/hunger consumption if you're Death and in the Otherworld
  • Increased default mastery gains
  • Fixed Kaioken Mastery Gain
  • Fixed /dmzbonus command with * operator
  • Added compat with cosmetic armor mod
  • Added a config to allow more than just one DB Sets (up to 10 max)
  • Revamped the TPCost formula for stats leveling
2.0.2Релиз1.20.1 · 5 марта 2026 г.
  • Added /dmzracial command
  • Now Dende can cut/grow your tail
  • Fixed Sliders, HEX Codes and Scrolls on all menus
  • Added Ultra Perfect form for Bio-Androids
  • New Armors: #KeepIt1000, Kale, Caulifla, Gine
  • New Buffed Model for Buffed Forms
  • Fixed the armor renderer on Slims/Oozarus
  • Added fallbacks on skins layers :thumbsup: 
  • Finished support for custom FormSkills
  • Fixed Elder Guru & DBalls Generation
  • Buffed 4x the Poise amount, decreased 3x the Poise Damage you received
  • Buffed the defense stat when Guard Broken (Before, if you had your guard broken, you received 100% damage without considering defense, now it considers defense at a 33% ratio)
  • Halved the damage dealt by NPCs with their Absorption Skill
  • Fixed the Bio-Android Vital Drain Skill
  • Improved Oozaru FOV and Oozaru Size
  • Fixed Drains not working fine on different power release levels
  • Added autoupdating to Sagas and Wishes, crash-prevention and logging included
  • Added craftings for the Space Pod and Namek CPU
  • Saga System remade, now creating custom sagas or editing existants is easier
  • Fixed the player crawling automatically/not letting you jump
  • Fixed Kaioken damage animation
  • Fixed /dmzreload not working on StackForms
  • Added a Wish to Re-Customize your Character
  • Added a Permanent Aura Display on X Menu (Right Click the Jump Button)
  • Nerfed Shadow Dummy (-50% hp, -50% dmg, -25% defense)
  • Fixed Hair Transition for all forms
  • Nerfed Defense stat when wearing armors (-20% armor efectiveness, -20% armor toughness efectiveness)
2.0.1Релиз1.20.1 · 24 февраля 2026 г.

Changelog:

  • Fixed Saiyan Tail being renderer on every race model
  • Fixed Frieza Soldiers spawns on Namek
  • Fixed Rocky Biome generation
  • Fixed DMZ Structures generation
  • Fixed Sagas NPCs Transformations
  • Fixed Hyperbolic Time Chamber exit bug
  • Fixed vanilla skin rendering on DMZ Custom Models
  • Fixed Ki Charge for Android Upgraded players
  • Fixed player being fully visible on Spectator
  • Added automatic autocompletion for /dmzmastery command
  • Fixed Players not being able to use /dmzparty command
  • Fixed Crowdin Syncronization, now you can play DMZ in (almost) every language!
  • Skills Menu now shows skills in a sorted way
  • Now you can see Racial Skills on Race Selection and on Skills Menu
  • Fixed Otherworld Dimension!
  • X Menu now works better and has more functions!
  • Now Interfaces scales properly to your Resolution and GuiScaling setting!
  • Added a new HairStyle for SSJ2 forms
  • Fixed Hair position during some animations
  • Fixed Hair animation and Hair color-transition while transforming
  • Added aura transition while transforming
  • Fixed Quests completion and Quests rewards
  • Reworked Kaioken, now is a complete separate skill, very similar to transformations!
  • Added new Wishes for both Porunga and Shenron
  • Improved A LOT Custom Races creation:

Now has support for both _male and _female models
Now has support for Racial Skills
Now can be tinted
Now has support for multiple faces
Now you can use DMZ models on your races with all the included customization!

  • Improved Custom Forms creation
  • Added support for Custom Classes creation:

Located on the stats.json
Can be different for each race
Allows setting starting stats and stats scaling

  • Added support for Custom StackForm Skills creation:

Works the same way as Kaioken skill
Can be stacked on top of normal transformations
You need to setup their costs on skill.json
Added automatically to /dmzform command

  • Kaioken now tints hair too
  • Added Visual Indicators for Racial Skills and Strike Combo CDs
  • Color Sliders now have a Text HEX value
  • Fixed TP Gain Multiplier increasing TP Cost instead
  • Added an option for every race to become Android! (Config based)
  • Improved AI for Sagas NPCs, now they can Evade and Combo too!
  • Increased Meditation regenerations boost from 25% to 50%!
  • Increased Base Stamina Regeneration
  • Now Forms use a fixed drain value instead of a percentage! (See config)
  • A TON of small QoL changes.

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