
[WIP] DragonFist Legacy
(INCOMPLETE and WIP) Adds martial artists to Epic Fight, along with new content, structures, and mini-bosses throughout the world.
- Загрузки
- 1K
- Подписчики
- 4
- Обновлён
- 23 декабря 2025 г.
- Лицензия
- MIT
Опубликован 13 декабря 2025 г.
DragonFist Legacy
Adds martial artists to Epic Fight, along with new content, structures, and mini-bosses throughout the world.
WIP: The mod is currently in an early stage and is incomplete, as we plan to add more content, epic structures, enhanced AI, combat mechanics, animations, movesets, enhanced interactions, blocking and more unique bosses, items or entities. However, it's playable for now.
Dependencies
- Kotlin for Forge OR Kotlin for Fabric (required)
- Epic Fight (optional)
- Epic Fight: Skill Tree (optional)
Fabric
Additional dependencies on Fabric platform (modular design):
- Fabric API (required)
- Forge Config API Port (required)
- Mod Menu (optional)
The attack animations, movesets, AI and entity models will be vanillified, as Epic Fight does not support Fabric yet.
License
- All source code and original assets created by the DragonFist Legacy project authors are licensed under the MIT License.
- Third-party assets included in this project are not covered by the MIT License. See CREDITS.md and LICENSE-ASSETS for full attribution and licensing information.
Credits
This is a short, alphabetical (A–Z) summary of contributors.
- EchoEllet — Epic Programming
- K.Overlegen — Epic Skins
- Rafa — Epic Structures (CurseForge Account)
See CREDITS for full attribution and detailed credits.
Disclaimer
DragonFist Legacy is NOT AN OFFICIAL MINECRAFT PRODUCT.
It is NOT APPROVED BY OR ASSOCIATED WITH MOJANG OR MICROSOFT.
Logo generated using AI.
Ченджлог
0.0.6-mc1.21.1-fabricАльфа1.21.1 · 23 декабря 2025 г.
- Knights and Bandits will now remember their home.
- Bandits that are spawned in a structure will get back to their base if they get far away.
- They will stroll randomly now inside the structure.
- Adapted the Minecraft
MobSpawnType->EntitySpawnReasonrename in1.21.11, for an easier port later. - Breaking Change: Renamed some NBT keys to be more future-proof. This has minimal gameplay impact in existing worlds, and is mainly for custom data of the mod entities.
Stay tuned for more future updates!
0.0.6-mc1.21.1-neoforgeАльфа1.21.1 · 23 декабря 2025 г.
- Knights and Bandits will now remember their home.
- Bandits that are spawned in a structure will get back to their base if they get far away.
- They will stroll randomly now inside the structure.
- Adapted the Minecraft
MobSpawnType->EntitySpawnReasonrename in1.21.11, for an easier port later. - Breaking Change: Renamed some NBT keys to be more future-proof. This has minimal gameplay impact in existing worlds, and is mainly for custom data of the mod entities.
Stay tuned for more future updates!
0.0.5-mc1.21.1-fabricАльфа1.21.1 · 22 декабря 2025 г.
- Shifu will now remember his home, and will attempt to get back at night (initial implementation).
Stay tuned for more future updates!
0.0.5-mc1.21.1-neoforgeАльфа1.21.1 · 22 декабря 2025 г.
- Shifu will now remember his home, and will attempt to get back at night (initial implementation).
Stay tuned for more future updates!
0.0.4-mc1.21.1-fabricАльфа1.21.1 · 21 декабря 2025 г.
- Implemented impressive turn-based combat AI, causing the bandits to not attack the player all at once.
Stay tuned for more future updates!
0.0.4-mc1.21.1-neoforgeАльфа1.21.1 · 21 декабря 2025 г.
- Implemented impressive turn-based combat AI, causing the bandits to not attack the player all at once.
Stay tuned for more future updates!
0.0.3-mc1.21.1-fabricАльфа1.21.1 · 16 декабря 2025 г.
- Reworked the skins fully to be consistent and more unique with better quality (Credit K.Overlegen).
Stay tuned for more future updates!
0.0.3-mc1.21.1-neoforgeАльфа1.21.1 · 16 декабря 2025 г.
- Reworked the skins fully to be consistent and more unique with better quality (Credit K.Overlegen).
Stay tuned for more future updates!
Комментарии
Загружаем…