
Dan's Lightsabers
Have you ever wanted to feel like a Jedi Knight or a Sith Lord? This mod brings lightsabers into the world of Minecraft, allowing you to create and customize your own weapon using a unique lightsaber forge.
Content
Lightsabers
- 15 damage (configurable)
- Currently the mod includes 10 hilts, 7 colors, and 2 blade types
- Can block melee attacks and deflect projectiles
- Can be thrown at enemies if the ability is activated in a Holocron
- Turn on/off via a keybind or with Shift + Right Click
Lightsaber Forge
- Crafting lightsabers (hilt and color selection). Over 100 variations
- Lightsabers can be disassembled back into components
- JEI support
- Serves as a workstation for the “Jedi Trader” profession
- Can be found in the Jedi Enclave
Crystals
- Used for crafting lightsabers
- Can be mined by hand
- Generate in caves on different sides of blocks, at almost any Y-level. Generation can be disabled in the config
- If crystals are blown up with TNT, they can drop a Cracked Kyber Crystal
- A regular Kyber Crystal allows creating a stable blade
- A Cracked Kyber Crystal allows creating an unstable blade (e.g. Kylo Ren’s saber)
Jedi Enclave
- A structure that generates in plains and savannas
- Inside the structure you can find loot required for crafting lightsaber components
- A Jedi trader lives inside, selling various components
- A Jedi Holocron can be found in the central room
- In the library room you can find beds, new bookshelves, and the Enclave Terminal
- The Enclave Terminal quotes the Jedi Code or the Sith Code depending on whether the player is on the light or dark side
- Test /locate structure lightsabers:jedi_enclave
Holocrons
- Allow players to activate Force abilities by granting the “Force Adept” effect
- The Jedi Holocron grants the light-side version of the effect, the Sith Holocron grants the dark-side version
- Raiders and Sith do not attack players with the dark “Force Adept” effect, while friendly mobs and Jedi become hostile
- The light-side “Force Adept” effect does the opposite
- Clicking the Holocron again removes the effect from the player
- The Jedi Holocron can be found in the Jedi Enclave
- The Sith Holocron can be dropped by a Sith with a 60% chance
Force Abilities
- Force Push: activation range of 6 blocks
- Force Pull: activation range of 8 blocks; +25% chance to disarm enemies without the “Force Adept” effect
- Force Grab: activation range of 8 blocks; canceled when the player takes damage
- Force (Lightsaber) Throw: throw range of 20 blocks
- Creative commands: /lightsabers force get, /lightsabers force set [push, pull, grab, throw]
Entities
- Jedi Trader — a vanilla villager profession that sells components
- Wandering Trader — with a small chance sells Cracked Kyber Crystals
- Jedi — 40 HP. Has 3 variants (normal, desert, guardian). Spawns in Jedi Enclaves with a random lightsaber (random hilt and blade color). Attacks raiders and hostile mobs. Hostile to Sith and players with the dark “Force Adept” effect. Does not despawn on Peaceful difficulty. Drops a Jedi Holocron on death with a 30% chance
- Sith — 40 HP. Has 1 variant. Spawns with a random lightsaber (random hilt) during raids with a 15% chance, and can sometimes be found at Pillager Outposts. Behavior is similar to raiders. Hostile to Jedi and players who do not align with the dark side of the Force. Drops a Sith Holocron on death with a 40% chance






Who is this mod for?
This mod is made for fans of "Star Wars" and those who want to add some epic content to Minecraft.
The mod is inspired by the game Knights of the Old Republic.
Compat
Dan's Lightsabers & Malfu Combat compat
Links
Recommendations
These awesome modpacks use my mod:
Star Wars Fleet Assault (by feuerdrache0)

Star Wars The Craft Wars (by ADuck)

Permissions
Publication on other sites: I do not allow anyone to repost the mod file on other sites without my permission.
Modpacks: You are allowed to use this mod in public/private modpacks.
Paid distribution of the mod in any form is prohibited.
FAQ
Q: Will there be a release for Fabric, Quilt...?
A: No, the author does not have time to learn other mod loaders. However, you can try using Kilt to load this mod on Fabric.
Q: Will there be a release for version 1.2X.X?
A: There will definitely be no downgrades, but a release for newer versions is possible in the future.
Important: The mod is in the early stages of development. More types of lightsaber hilts are planned to be added in future updates.
Ченджлог
1.21.1-6.0Релиз1.21.1 · 1 августа 2026 г.
6.0

[Lightsabers]
- Implemented a complete rewrite of the lightsaber system from scratch, greatly simplifying future development and eliminating the need for separate models for each blade color. Lightsabers can now use any blade color (16,777,216 unique RGB shades). The original seven colors are still available through crafting.
- Improved the Lightsaber Forge. Added three RGB sliders to customize blade color. Sliders can be adjusted by dragging with the mouse or by using the mouse wheel for precise RGB value adjustments. The interface now also displays the hilt name and the current blade color.
- Added the display of the hilt and blade color when disassembling a lightsaber in the Lightsaber Forge.
- Improved lightsaber deflection. Projectiles are now reflected toward the direction the player is looking.
- Added support for OptiFine-based mods that provide emissive textures (Continuity is recommended). When Continuity is installed, lightsabers retain their emissive glow even while using shaders.
- Added the missing sound effects for the Darksaber.
- Removed the restriction preventing the Darksaber from being recolored.
- Added the ability for lightsabers to break doors, trapdoors, chains, iron bars, and bamboo (without drop).
- Added a first-person blocking animation.
- Added a looping hum sound for all lightsabers. The sound can be disabled in the config.
- Improved the Beskar electronic component used to craft the Darksaber. It is now also lava-proof.
- Removed the enchantment restrictions on lightsabers to encourage players to use them instead of weapons from other mods.
- Added a crafting recipe for the Training Saber.
[Force Abilities]
- Implemented a complete rewrite of the Force ability system. Abilities are now separated into individual classes, allowing them to be reused in mob AI while also improving multiplayer synchronization.
- Added cooldowns for all Force abilities to prevent ability spam. Default values are 40 ticks for Force Pull/Push, 60 ticks for Force Grab, and 20 ticks for Force Throw. Cooldowns can be configured.
- Improved the Force Pull and Force Push strength calculation.
- Improved Force Push by increasing its range from 6 to 8 blocks.
- Fixed an issue where entities could take fall damage from low heights after being affected by Force Grab.
- Added the UseForceGoal AI behavior, allowing mobs to use Force abilities (see below). Mob ability usage can be disabled in the config.
- [1.21.1] Added experimental support for Sable (Create: Aeronautics) in Force Grab. The ability can now move physical contraptions.
[NPCs]
- Added health regeneration for Jedi and Sith when they are not in combat and have no target.
- Added the ability for Jedi and Sith to become player companions. The player must belong to the corresponding side of the Force. Right-clicking with an empty hand makes the companion follow the player, while another right-click dismisses them. Each NPC can accompany only one player at a time. Once dismissed, the NPC becomes available to any other player.
- Added companion behavior for Jedi and Sith. They can follow the player, attack enemies that attack the player, or attack the player's current target.
- Improved ally logic. Jedi and Sith no longer attack their allied player or other players on the same /team.
- Added UseForceGoal usage of Force Push, Force Pull, and Force Throw based on combat conditions. Mobs use Force Push if the target can kill them in one hit, Force Pull if the target has low health and can be finished off, and Force Throw when the target is trying to escape or has moved out of Force Pull range.
- Improved the tick() update logic for Jedi and Sith to improve performance.
- Fixed an issue where Jedi and Sith prevented allied players from sleeping.
- Improved Jedi Temple Guards. They now always wield yellow double-bladed lightsabers.
- Added a fourth Jedi skin variant.
- Added the ability to heal companion NPCs using golden apples.
- Fixed a bug where Jedi and Sith could change lightsabers and skins after re-entering a world.
- Improved Jedi lightsaber color choosing. Newly spawned Jedi now receive a random blade color, with a 70% chance of blue or green to better match canon, while all other colors share the remaining 30%.
- Added witches to the list of enemies attacked by Jedi.
- Added the ability to select the starting structure in the config. Bonus chests are supported.
1.20.1-6.0Релиз1.20.1 · 1 августа 2026 г.
6.0

[Lightsabers]
- Implemented a complete rewrite of the lightsaber system from scratch, greatly simplifying future development and eliminating the need for separate models for each blade color. Lightsabers can now use any blade color (16,777,216 unique RGB shades). The original seven colors are still available through crafting.
- Improved the Lightsaber Forge. Added three RGB sliders to customize blade color. Sliders can be adjusted by dragging with the mouse or by using the mouse wheel for precise RGB value adjustments. The interface now also displays the hilt name and the current blade color.
- Added the display of the hilt and blade color when disassembling a lightsaber in the Lightsaber Forge.
- Improved lightsaber deflection. Projectiles are now reflected toward the direction the player is looking.
- Added support for OptiFine-based mods that provide emissive textures (Continuity is recommended). When Continuity is installed, lightsabers retain their emissive glow even while using shaders.
- Added the missing sound effects for the Darksaber.
- Removed the restriction preventing the Darksaber from being recolored.
- Added the ability for lightsabers to break doors, trapdoors, chains, iron bars, and bamboo (without drop).
- Added a first-person blocking animation.
- Added a looping hum sound for all lightsabers. The sound can be disabled in the config.
- Improved the Beskar electronic component used to craft the Darksaber. It is now also lava-proof.
- Removed the enchantment restrictions on lightsabers to encourage players to use them instead of weapons from other mods.
- Added a crafting recipe for the Training Saber.
[Force Abilities]
- Implemented a complete rewrite of the Force ability system. Abilities are now separated into individual classes, allowing them to be reused in mob AI while also improving multiplayer synchronization.
- Added cooldowns for all Force abilities to prevent ability spam. Default values are 40 ticks for Force Pull/Push, 60 ticks for Force Grab, and 20 ticks for Force Throw. Cooldowns can be configured.
- Improved the Force Pull and Force Push strength calculation.
- Improved Force Push by increasing its range from 6 to 8 blocks.
- Fixed an issue where entities could take fall damage from low heights after being affected by Force Grab.
- Added the UseForceGoal AI behavior, allowing mobs to use Force abilities (see below). Mob ability usage can be disabled in the config.
- [1.21.1] Added experimental support for Sable (Create: Aeronautics) in Force Grab. The ability can now move physical contraptions.
[NPCs]
- Added health regeneration for Jedi and Sith when they are not in combat and have no target.
- Added the ability for Jedi and Sith to become player companions. The player must belong to the corresponding side of the Force. Right-clicking with an empty hand makes the companion follow the player, while another right-click dismisses them. Each NPC can accompany only one player at a time. Once dismissed, the NPC becomes available to any other player.
- Added companion behavior for Jedi and Sith. They can follow the player, attack enemies that attack the player, or attack the player's current target.
- Improved ally logic. Jedi and Sith no longer attack their allied player or other players on the same /team.
- Added UseForceGoal usage of Force Push, Force Pull, and Force Throw based on combat conditions. Mobs use Force Push if the target can kill them in one hit, Force Pull if the target has low health and can be finished off, and Force Throw when the target is trying to escape or has moved out of Force Pull range.
- Improved the tick() update logic for Jedi and Sith to improve performance.
- Fixed an issue where Jedi and Sith prevented allied players from sleeping.
- Improved Jedi Temple Guards. They now always wield yellow double-bladed lightsabers.
- Added a fourth Jedi skin variant.
- Added the ability to heal companion NPCs using golden apples.
- Fixed a bug where Jedi and Sith could change lightsabers and skins after re-entering a world.
- Improved Jedi lightsaber color choosing. Newly spawned Jedi now receive a random blade color, with a 70% chance of blue or green to better match canon, while all other colors share the remaining 30%.
- Added witches to the list of enemies attacked by Jedi.
- Added the ability to select the starting structure in the config. Bonus chests are supported.
5.0Релиз1.21.1 · 24 мая 2026 г.
5.0
[Added]
- Jedi villagers now drop holocrons upon death (matching Sith behavior)
- Added tooltips for the Archive Block and Enclave Terminal
- Order emblem banners (generated in Jedi Enclaves) are now available in the Creative inventory
- Archive Blocks can now be used as bookshelves for enchanting tables
- Orange blade color for lightsabers (suggested by Agartha)
- Swing sound effects for lightsabers (triggers on empty swings, Inquisitor blade spin, and throws)
- Spark particle effects on lightsaber hits (toggleable in config)
- Force ability icons via font bitmap (toggleable in config)
[Improved]
- Balanced holocron drop rates: 40% for Sith, 30% for Jedi
- Renamed "Force Adept" effect to "Force Sensitivity" for better clarity and lore accuracy
- "Force Sensitivity" effect now persists after player death (suggested by mad_banach6695435). The effect can now only be removed or switched via holocrons
- Legacy lightsaber activation method (RMB + Shift) is now disabled by default (can be re-enabled in config)
- Dark lightsaber is now lava-resistant
- Ported code optimizations from 1.21.1 to 1.20.1. The code is now more consistent
[Fixed]
- Fixed Jedi AI behavior that caused unintended infighting between Jedi villagers
- Fixed a bug that prevented players from sleeping when a Jedi was nearby
5.0Релиз1.20.1 · 24 мая 2026 г.
5.0
[Added]
- Jedi villagers now drop holocrons upon death (matching Sith behavior)
- Added tooltips for the Archive Block and Enclave Terminal
- Order emblem banners (generated in Jedi Enclaves) are now available in the Creative inventory
- Archive Blocks can now be used as bookshelves for enchanting tables
- Orange blade color for lightsabers (suggested by Agartha)
- Swing sound effects for lightsabers (triggers on empty swings, Inquisitor blade spin, and throws)
- Spark particle effects on lightsaber hits (toggleable in config)
- Force ability icons via font bitmap (toggleable in config)
[Improved]
- Balanced holocron drop rates: 40% for Sith, 30% for Jedi
- Renamed "Force Adept" effect to "Force Sensitivity" for better clarity and lore accuracy
- "Force Sensitivity" effect now persists after player death (suggested by mad_banach6695435). The effect can now only be removed or switched via holocrons
- Legacy lightsaber activation method (RMB + Shift) is now disabled by default (can be re-enabled in config)
- Dark lightsaber is now lava-resistant
- Ported code optimizations from 1.21.1 to 1.20.1. The code is now more consistent
[Fixed]
- Fixed Jedi AI behavior that caused unintended infighting between Jedi villagers
- Fixed a bug that prevented players from sleeping when a Jedi was nearby
4.2Релиз1.21.1 · 3 мая 2026 г.
4.2
[Added]
- Inquisitor hilt. When blocking attacks, the blade rotates.
May the 4th be with you!
4.2Релиз1.20.1 · 3 мая 2026 г.
4.2
[Added]
- Inquisitor hilt. When blocking attacks, the blade rotates.
May the 4th be with you!
4.1Релиз1.20.1 · 13 апреля 2026 г.
[Fixed]
- Fixed a crash on server startup
4.1Релиз1.21.1 · 13 апреля 2026 г.
[Fixed]
- Fixed a crash on server startup
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