
Create: Warnautics
Create Big Cannons add-on with redstone-launched aerial bombs, multi-bomb cassettes, sea bombs, land mines, cinematic blast effects, and optional Sable ship destruction.
- Загрузки
- 4K
- Подписчики
- 42
- Обновлён
- 21 августа 2026 г.
- Лицензия
- MIT
Опубликован 27 июля 2026 г.
Create Warnautics expands Create Big Cannons with placeable aerial ordnance built for Create machines, moving vehicles, bombing runs, and destructive multiplayer battles.
Place a bomb, point its nose, give it a redstone signal, and let CBC projectile physics handle the rest. Every bomb tier has its own model, flight behaviour, blast power, sound profile, flash, smoke, and terrain response.
Main features
Aerial bombs
- Small Bomb — compact general-purpose bomb suitable for dispensers and cassette drops.
- Medium Bomb — stronger blast with a larger crater and heavier visual effects.
- Large Bomb — the main heavy payload, with the strongest blast, flash, smoke column, knockback, and distant rumble.
- Sea Bomb — water-capable ordnance with an animated rear propeller, splash effects, underwater movement, and a dedicated water shockwave.
Bombs are placeable directional blocks. Their nose faces the side used during placement and can be rotated with a Create wrench. A rising redstone signal launches the bomb along its nose direction, including downward drops, horizontal releases, and upward launches.
Falling bombs use looping, distance-aware audio. The sound changes with bomb size and the listener's position, while nearby simultaneous bombs are mixed to avoid painful volume stacking.
Small-bomb cassettes
Small bombs can be combined into full-size bundles containing 2, 3, or 4 bombs.
- Right-click a placed small bomb with more small bombs to assemble a cassette in survival.
- Ready-made 2-, 3-, and 4-bomb variants are available in the creative tab.
- While powered, a cassette releases one bomb approximately every 1.3 seconds.
- Removing the redstone signal pauses the sequence, allowing controllable bombing mechanisms.
- Every cassette size has its own full-size model and visible support rods.
Land mines
- Small Mine — antipersonnel mine focused on shrapnel and entity damage instead of carving an oversized crater.
- Large Mine — anti-vehicle charge designed for heavier targets and moving structures.
- Mines receive a short arming delay after placement.
- Ordinary hand breaking does not trigger placed bombs; fire, explosions, sustained projectile damage, and nearby detonations can start a delayed cook-off.
Explosions and effects
Warnautics builds its terrain destruction around Create Big Cannons behaviour instead of using a plain vanilla explosion:
- Resistance-aware craters and differentiated bomb power.
- Reliable outward knockback for entities.
- Sympathetic detonation with randomized delays for nearby bombs.
- Native CBC smoke and explosion-cloud particles.
- Bright distance-scaled flashes, camera response, and low-frequency war rumble.
- Night-visible blast lighting and elevated sky glow, including light visible above terrain when the direct explosion is hidden behind a hill.
- Water splashes, bubbles, surface rings, and underwater shockwaves for sea-bomb detonations.
Effect and sound budgets reduce duplicate particles, lights, and audio during large bombing runs. Optional Veil support enhances dynamic lights and bloom; the core explosion effects still work without it.
Sable and vehicle compatibility
Sable is optional.
When Sable is installed:
- Bombs released from a moving sub-level inherit the structure's pose and inertia.
- Explosions can damage blocks inside Sable sub-levels instead of affecting only the parent world.
- Sub-level destruction uses bounded scans and material resistance, preventing unsafe access outside a ship's plot.
- Ordinary blocks can fail across the blast radius, while obsidian and reinforced materials remain exceptionally resistant.
- Large mines can react to vehicle-hull contact.
Optional compatibility is also included for:
- Create Offroad — wheels can trigger large anti-vehicle mines.
- Sable Player Ragdoll / Ragdoll Reactions — blast reactions without applying duplicate launch forces.
- Veil — enhanced physical blast lights and post-processing.
These integrations are soft dependencies; they are not required to start the game.
Crafting and creative inventory
Recipes use materials from Create and Create Big Cannons, including iron plates, powder charges, gunpowder, and high-explosive materials. The Large Bomb requires Create mechanical crafting.
All content is collected in the dedicated Create Warnautics creative tab. Its animated Bombed card groups the available bombs, cassette variants, sea bomb, and mines.
Requirements
- Minecraft: 1.21.1
- Loader: NeoForge 21.1.243 or newer for Minecraft 1.21.1
- Java: 21
- Required: Create 6.0.10 or newer within the 6.0.x line
- Required: Create Big Cannons 5.11.x
- Required by CBC: Ritchie's Projectile Library 2.1.2
This release is for NeoForge only. It is not a Fabric or legacy Forge build.
Installation
- Install NeoForge for Minecraft 1.21.1.
- Install Create, Create Big Cannons, and their required dependencies.
- Place the Create Warnautics JAR in the
modsfolder. - For multiplayer, install the same JAR and required dependencies on both the dedicated server and every client.
The mod uses one universal JAR for client and dedicated-server installation.
Important
Create Warnautics is intentionally destructive. Back up important worlds before testing heavy bombs, cassette bombing systems, chain reactions, or vehicle-scale explosives.
License
Create Warnautics is distributed under the MIT License.
Ченджлог
1.0.3Релиз1.21.1 · 21 августа 2026 г.
Create: Warnautics 1.0.3, a minor update for developer ease of integration and a compatibility fix.
Fixed
- Fire a public NeoForge event right after BombExplosionHandler#applyBlastToEntities builds explosion.getToBlow() but before capToBlow/vaporizeBlastCore/finalizeExplosion consume it, so third-party mods can veto individual BlockPos entries without mixing into private internals.
- Crash when deep seas and sodium were installed at the same time, which would crash the game upon a bomb falling and exploding.
- An issue that arose due to mod mixes and broke builds when activating a bomb on the client.
1.0.1Релиз1.21.1 · 15 августа 2026 г.
1.0.1 - Create Warnautics
Create Warnautics 1.0.1, focused on making heavy bombers actually buildable, with more fixes and more support, particularly for Sable, Sodium/Iris and claim protection mods!
NOTE: This update rebalances every explosive recipe against the Create Big Cannons material economy. Existing autocrafters and schematics for bombs and mines will need to be rebuilt!
NOTE: The large bomb uses a new model and a single atlas texture. Resource packs that retextured large_bomb_side, large_bomb_top, large_bomb_bottom or large_bomb_fin will no longer apply.
Added
- Added a server config (
serverconfig/cbc_more_content-server.toml) covering detonation chaining, blast performance limits and release impulse - Added a renderer-agnostic detonation flash that draws on every client
- Veil clients keep their point lights and bloom pass; the overlay tops them up instead of replacing them
- Clients with no Veil, and clients running Sodium, Embeddium, Iris or Oculus, now get the flash for the first time
- Added an emissive fireball core built from flame, small flame, lava and soul fire flame particles
- Shader packs light these as real emitters, unlike the dust particles used before
- Added whole-rack release interval editing
- Sneak + right-click now applies the selected interval to every bomb in the contiguous rack and reports how many were set
- Added
detonation.friendlyChainDetonationto restore pre-1.0.1 chaining for packs that want it (disabled by default) - Added
detonation.externalChainDetonationto control cook-off from TNT, shells, fire and lava (enabled by default) - Added
performance.maxBlocksPerDetonationto cap how many blocks one detonation may change - Added
performance.blastFxScaleto scale blast particles and flash packets sent to clients - Added
performance.releaseImpulseto scale the release arc, including0.0for a pure drop - [1.21.1] Added
message.cbc_more_content.release_delay_rackto English and Russian translations
Changed
- Changed the large bomb model and texture, courtesy of creat560
- Four 16x16 textures replaced by a single 64x64 atlas, cutout render type, and 45-degree X-shaped fins
- Changed small bomb recipe to require a powder charge and four iron plates
- Changed sea bomb recipe to mechanical crafting, now using two high explosive materials
- Changed medium bomb recipe to mechanical crafting, now using three high explosive materials and a powder charge
- Changed large bomb recipe to use five high explosive materials, two powder charges, eight iron plates and a cast iron nose
- Changed small mine recipe to yield one instead of two, now using shot balls and gunpowder
- Changed large mine recipe to use two high explosive materials and cast iron
- Changed the release impulse to follow the bomb's nose exactly plus a small downward bias
- A side rack now throws the bomb out flat and it steepens into a dive, a nose-up rack lobs it, a nose-down rack drops it immediately
- The separate arc and lift impulses, which added height regardless of facing, have been removed
- Changed bomb release to pick the nearest free side when the nose side is walled in, instead of spawning inside the carrier
Fixed
- Fixed bombs cooking off other bombs, which made multi-bomb aircraft unusable
- The payload guard covered only the crater pass and stopped before
finalizeExplosion, which is what actually dispatches entity damage andwasExploded - Both flying bombs and bombs still on the rack were therefore free to chain
- The payload guard covered only the crater pass and stopped before
- Fixed side-mounted bombs being flung upward into the aircraft that released them
- The spawn point was offset strictly along the nose, placing the bomb inside the hull, and collision resolution then pushed it out upward
- Fixed placed bombs scheduling cook-off unconditionally when caught in any explosion
- Fixed bombs digging through protected land
- The Sable explosion path replaces the vanilla explosion outright and never posted
ExplosionEvent.Detonate, so claim protection never saw the blocks - Candidate blocks are now filtered through the event before anything is broken
- The Sable explosion path replaces the vanilla explosion outright and never posted
- Fixed unbounded craters flooding clients with block updates, the most likely cause of stalls and out-of-memory crashes during carpet bombing
- Fixed the detonation flash never rendering without Veil
- The flash payload arrived and was tracked client-side, but nothing consumed it
- [Sable] Fixed hull and entity damage on sub-levels re-entering bomb cook-off
- [Sodium] [Iris] Fixed detonations producing no flash and no emissive core
Removed
- Removed the unused
launchArcandlaunchUpbomb tier fields
1.0.0Релиз1.21.1 · 29 июля 2026 г.
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