
Create: Teleporters
Create Teleporters Remastered is a complete rebuild of the original Create Teleporters mod. Redesigned to fit in more with the new aesthetics of the Create Mod and to be simpler to use. This remastered version fixes old bugs and refines the mechanics.
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- Обновлён
- 3 июня 2026 г.
- Лицензия
- All-Rights-Reserved
Опубликован 4 августа 2023 г.

Thank you for 4 Million Downloads!
Remastered Version Out Now!
Create Teleporters Remastered
Warning:
Upgrading your old world with the new Remastered Version may cause issues with the Custom Portal. On upgrade, your Custom Portal will be replaced with a placeholder block. Just mine that to get the new Custom Portal Base.
Requires Create
A complete rebuild of the original Create Teleporters mod. Redesigned to fit in more with the aesthetics of the Create mod and to be simpler to use. This remastered version fixes old bugs and refines the mechanics.
What's changed?
- No more Teleporter Receivers
- Removed Gravity Stabilizer
- Pets no longer teleport with you
- Cave generation fixed
- Pocket dimensions won't be overridden
- Custom Portal is now a multiblock
- Different sized Entity Teleporters
- No more GeckoLib
- Simplified aesthetics and models
- Connected textures for the Quantum Casing
- New GUIs that match Create’s style
- TP Links (not Advanced TP Links) now have a set range (configurable)
Entity Teleporters

Item Teleporter

Custom Portal
Made of a Custom Portal Base and a frame of Quantum Casings.


Ченджлог
2.0.2bРелиз1.21.1 · 29 апреля 2026 г.
Changelog
Unreleased
Added
- Quantum portal blocks now validate that they belong to an active, correctly built custom portal frame.
- Orphaned quantum portal blocks automatically remove themselves when the portal frame is broken, invalid, or no matching active portal base can be found.
- Aeronautics / Sable compat
Fixed
- Fixed Immersive Portals compatibility for linked portals with different facings, such as north-to-east links.
- Immersive Portals now aligns the destination-side orientation before completing the bi-way, bi-faced portal cluster, preventing the exit view from rotating by the frame axis difference.
- Existing Immersive Portals portal entities are rebuilt once with the corrected orientation behavior using a compat version marker.
Changed
- Quantum portal block validation uses the stored portal dimensions and rotation from the custom portal base instead of only emitting particles.
- Portal center calculations for Immersive Portals now use the actual interior extents, improving alignment for scalable portal frames.
2.0.2bРелиз1.20.1 · 29 апреля 2026 г.
Changelog
Fixed
- Fixed Immersive Portals compatibility for linked portals with different facings, such as north-to-east links.
- Immersive Portals now aligns the destination-side orientation before completing the bi-way, bi-faced portal cluster, preventing the exit view from rotating by the frame axis difference.
- Existing Immersive Portals portal entities are rebuilt once with the corrected orientation behavior using a compat version marker.
2.0.2aРелиз1.21.1 · 23 апреля 2026 г.
Bug fixes
- Fixed Quantum Mechanism Recipe
- Fixed Immersive Portal Alignment
2.0.1dРелиз1.20.1 · 20 апреля 2026 г.
Fixed Immersive Portal Compat
2.0.2Релиз1.21.1 · 14 апреля 2026 г.
Fixes & Improvements
Immersive Portals Compatibility
- Fixed portal spawning one block too high
Removed a duplicate + 0.5 Y-offset that caused IP portals to spawn half a block above their intended position,
resulting in portals clipping into the frame.
- Fixed ghost portal spawning above the main portal
The misaligned portal position confused Immersive Portals' cluster creation logic, spawning a second "ghost"
portal entity above the intended location. Correct positioning prevents this.
- IP portals now require valid binding to spawn
An Immersive Portal will only be created when:
1. The portal is linked to another portal
2. At least one portal in the link holds an Advanced TP Link in its inventory
- No more quantum portal blocks when IP compat is enabled
When Immersive Portals compatibility is turned on, quantum portal blocks will never spawn. If IP portal
requirements aren't met (not linked or missing TP Link), the portal interior remains visually empty instead of
falling back to quantum blocks.
- Fixed coordinate teleportation when IP compat is on
Unlinked portals using a TP Link item for custom coordinates would display destination particles but fail to
teleport. Replaced the unreliable execute in targetDim run tp command with programmatic entity.teleportTo() API
calls (the same approach the IP integration uses internally), with command fallback if the target dimension can't
be resolved.
Portal-to-Portal Binding
- Linked portals now require Advanced TP Link
Portal-to-portal teleportation now requires an Advanced TP Link item in at least one linked portal's inventory.
This is consistent with the IP portal spawning requirement and prevents unlinked portals from teleporting without
proper authorization.
Teleportation Reliability
- Cross-dimension teleportation uses direct API
All teleportation (both IP and vanilla) now uses entity.teleportTo() directly instead of relying solely on
command-based execute in targetDim run tp, which silently failed for cross-dimension teleports. Command fallback
is used only when the target dimension key can't be resolved.
2.0.1cРелиз1.20.1 · 10 апреля 2026 г.
Long awaited CTP Remasted for Forge 1.20.1
2.0.1cРелиз1.21.1 · 9 апреля 2026 г.
Changelog — v2.0.1c
New Features
Coordinate-Based Portal Linking
- Added new config option: "Force Portal-to-Portal Binding"
- When enabled (default): portals require an Advanced TP Link item in their inventory to function
- When disabled: portals use either linked portal coordinates or item data
- Advanced TP Link now stores portal coordinates (savedX/Y/Z, savedDim) for linking
- Portals now store bidirectional link data (linkedX/Y/Z, linkedDim, linkedYaw, isLinked)
- Shift + Right-click with Advanced TP Link clears all link data
- Added Spanish language file
Recipe Configuration
- Added custom recipe event handler for mod-specific recipe configuration
Improvements
Portal GUI Error Messages
- Custom Portal Base GUI now displays specific error messages:
- "Incorrect Portal Frame" — Portal structure is invalid
- "Quantum Fluid Depleted" — Fluid tank below 4mB
- "Waiting for Linked Portal" — Linked portal is not yet active
- "Missing Advanced TP Link" — Required TP Link item not found
- "Portal Ready" / "Portal Ready (IP)" — Portal is fully functional
Bug Fixes
Ponder Visibility
- Fixed ponder registration for custom portal base
2.0.0Релиз1.21.1 · 3 апреля 2026 г.
Features
- Added optional compatibility with Immersive Portals (configurable)
- Custom portals must now be linked to function
- Added support for different portal sizes
- Added config option to enable or disable breaking pocket dimension blocks
- Added new particle effects
Bug Fixes
- Fixed offhand items saving data to the mainhand instead of the offhand
- Fixed dimension parsing that could crash on short dimension names
- Added null checks for
levelinonContentsChanged()to prevent crashes during early loading - Fixed division by zero when tank capacity is 0
- Fixed entities being lost when teleporting across dimensions
- Fixed pocket dimensions overwriting each other
- Fixed custom portals requiring at least 8 buckets to activate
Other Fixes
- Removed unused Checker Framework imports from several block classes
- Added null check for
_player.serverto prevent crashes if a player disconnects - Replaced unsafe casts with
instanceofchecks to avoid runtime crashes - Replaced sound registry lookups with
SoundEvents.ENDERMAN_TELEPORTto prevent null issues
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