
Create ReAutomated: Traces
A NeoForge 1.21.1 add-on for Create ReAutomated that scatters small ore outcrops on the surface above buried Ore Nodes
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- 2 июля 2026 г.
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Опубликован 10 мая 2026 г.
A NeoForge 1.21.1 add-on for Create ReAutomated that scatters small ore outcrops on the surface above buried Ore Nodes. The point is simple: give you something to spot at world level, a hint that there's a Node worth digging for underneath, the way real ore deposits leave traces on the ground.
What it does
Whenever a chunk generates with an Ore Node in it, the mod looks for a flat patch of ground above the Node and stamps a small surface outcrop, a "trace". The trace is built from the Node's host stone (matching the deepslate, stone, or whatever the Node is buried in) studded with a configurable accent block on top. Cobblestone and cobbled deepslate are smoothed back to their natural variants, so traces look like exposed deposits rather than a pile of mining drops.
Works with custom Nodes (KubeJS, datapacks, sibling mods)
The mod doesn't care who registered a Node. As long as:
- The block extends
createreautomated:ore_node(with itsbaseStone(...)set so the host material is correct). - The block carries the
createreautomated:ore_nodestag. - There's an entry in the
createreautomatedtraces:trace_block_for_nodedata map mapping the Node block id to the surface accent block.
Biome coverage
By default traces are added to #minecraft:is_overworld and #minecraft:is_nether via the createreautomatedtraces:has_traces biome tag. To extend coverage to modded biomes (e.g. custom dimensions), add the biome or its parent tag to data/createreautomatedtraces/tags/worldgen/biome/has_traces.json in a datapack.
Notes
Detection runs only on freshly generated chunks. Existing worlds won't be retrofitted, and Nodes placed by hand or commands after worldgen won't trigger trace placement either.
⚠️Using this mod with the default Create ReAutomated Node generation settings could result in a lot of traces. We recommend reducing the tries per chunk; you can do so by downloading this datapack (or use the 0.5x version to halve the number of nodes generated). Here is an example:

Ченджлог
0.3.0Релиз1.21.1 · 2 июля 2026 г.
Changelog
[0.3.0]
Added
- Added size-based Trace templates, deterministic profiles, exact support masks, placement diagnostics, and a 2x2 steep-terrain fallback.
- Added Trace Finder render tuning options for beam render radius and visible beam caps.
Changed
- Reworked Trace placement to choose the largest fitting template, run at
fluid_springs, and apply fixed safe cut/fill limits. - Placement now handles liquid spaces more deliberately, rejects logs/stems and protected blocks, and ignores non-blocking structures such as Strongholds, Trial Chambers, and Trail Ruins.
- Trace Finder indexing no longer backfills existing chunks; it records only newly placed Traces or API-provided node records.
- Trace Finder lookup and beam rendering are lighter, with non-blocking chunk reads, safer stale-record handling, and batched client-side beams.
- Runtime Trace worldgen suppressions are now consumed when the matching Node position is seen.
0.2.0Релиз1.21.1 · 25 мая 2026 г.
Changelog
[0.2.0]
Added
- Trace Finder discoveries are now dimension-aware, so traces at the same coordinates in different dimensions no longer conflict.
- Trace index scan versioning now forces a one-time conservative rescan of older indexed chunks.
Changed
- Trace generation now supports underwater and lava-covered terrain by anchoring traces on the solid bed below the fluid.
- Ice-covered water now behaves like underwater terrain, so traces spawn on the water body's bed instead of on top of sea ice or iceberg ice.
- New traces are indexed at the actual mapped trace block inside the generated template instead of an estimated center/top position.
- Create is now declared as a required dependency because bundled recipes and default zinc trace mappings reference
create:*resources. - Network payload protocol bumped to version
3.
Fixed
- Fixed stale Trace Finder beams and compass targets after changing dimension.
- Fixed valid traces being removed from the index when the saved position did not exactly match the visible trace block.
- Fixed Trace Finder accepting arbitrary client-sent node ids.
- Fixed generated features reporting success even when no trace was actually placed.
- Fixed trace placement rejecting fluid-covered terrain entirely.
- Fixed traces clearing logs while looking for or preparing an anchor.
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