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Create ReAutomated

Create ReAutomated adds nodes to extract resources from

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4 августа 2026 г.
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Опубликован 17 апреля 2026 г.

Create ReAutomated

Port and rework of the original "Create Automated" mod by kotakotik22, updated to Minecraft 1.21.1 with NeoForge.

Create ReAutomated adds an alternative resource extraction system to traditional mining, designed to fit right into Create's automation workflow. What started years ago as a simple update, with kotakotik22's permission, has slowly turned into something fairly different from the original, while still keeping its spirit.

⚠️ Note: This is an initial release. Further balancing will likely be required, and some bugs may still occur.

What it adds

  • Ore Nodes that spawn naturally inside ore veins across the world. You can't break them by hand: to get their resources you need an Extractor, and if you want to move a node somewhere else you'll first have to stabilize it.
  • Ore Extractor, a machine powered by Create's rotational energy. Stick a drill in, place it on top of a node, and let it do the hard work.
  • Three drill tiers with increasing durability and yield:
    • Tier 1 works on common nodes: Iron, Copper and Zinc. Any drill will do the job.
    • Tier 2 requires a Diamond drill and unlocks Diamond, Gold and Nether Gold nodes.
    • Tier 3, the Netherite drill, this drill isn't currently required for any specific node, but when used on a Diamond Node, it allows you to mine more resources in less time (You can also use it for your custom end game nodes).
  • Ore Bits, raw resources obtained from extraction, to be compacted into usable materials through Create's recipes.
  • Node Fragments, a rare bonus drop from any extraction. Collect enough of them and you can craft a Stabilizer, which stabilize a node so you can mine it normally and move it wherever you want. Once relocated, you'll still need an Extractor to pull resources out of it.
  • Infinite Nodes, endgame versions of nodes that never deplete, craftable with rare materials.

Gameplay Mechanics

Progression:

The general loop is straightforward: find a node, set up an Extractor with the right drill, feed it kinetic energy and collect Ore Bits until the node runs dry. Along the way you'll occasionally pick up Node Fragments, which open the door to stabilizing nodes, relocating them into dedicated extraction rooms, and eventually crafting Infinite Nodes for endgame setups.

Ponder:

You can learn how to use the Ore Extractor directly in-game through the ponder mechanic by holding W on it in JEI.

Node States:

Nodes have a visual representation of the percentage of remaining resources.
In addition to the visual indicator, the light level emitted by the node also changes, the lower the emitted light, the fewer resources remain.

Compatibility

Supports JEI for recipe viewing.

KubeJS Integration

Requires the kubejs_create addon. You can:

  • Add custom extracting recipes (in server_scripts):
ServerEvents.recipes(event => {
    //                                            output         drill           nodes
    event.recipes.createreautomated.extracting("5x diamond", "kubejs:drill", "kubejs:node")
                                   .processingTime(25600)
                                   .extractionQuantity(2)
                                   .durabilityCost(5)
})
  • Register custom ore nodes (in startup_scripts):
StartupEvents.registry("block", event => {
    event.create("test_node", "createreautomated:ore_node")
         .copyPropertiesFrom("createreautomated:diamond_node") // (optional) copy properties from another node
         .withCommonLoot() // uses the default ore node loot table
         .yield(100) // max extractions before depletion
         .baseStone("minecraft:cobblestone") // block left after depletion
})
  • Register custom drills (in startup_scripts):
StartupEvents.registry("item", event => {
    event.create("drill", "createreautomated:drill")
         .withPartial("createreautomated:partial/diamond_drill") // render model
})

Credits

This mod is a port of Create Automated, originally developed by kotakotik22.
All credit for the original concept, design, and implementation goes to him.

If you're interested in the original project or want to learn more, you can check it out here

Thanks

Special thanks to Facu for updating the mod icon ❤️

Support us

support us

Ченджлог

0.3.2Релиз1.21.1 · 4 августа 2026 г.

Create ReAutomated 0.3.2

Fixes

  • Fixed Unstable Ore Nodes' Efficiency enchantment behavior being applied to all blocks
0.3.1Релиз1.21.1 · 4 августа 2026 г.

Create ReAutomated 0.3.1

New Content

  • New node, infinite node and bits: Quartz
  • New quartz recipes
  • New Advanced Extracting recipes (regular extracting recipe are now available on the advanced extractor, with an added fluid and reduced craft time)

Gameplay changes

  • Unstable Ore Nodes now ignore efficiency enchantment on tools
  • Both extractors are now movable by Create contraptions
  • Fluids cannot be inserted or extracted manually from the Advanced Extractor in survivor mode anymore

Other

  • Bumped Create version to 6.0.10
0.3.0Релиз1.21.1 · 25 июня 2026 г.

Create ReAutomated 0.3.0

New Content

  • New extractor type: Advanced Extractor
    • Like the base Extractor but also requires a fluid to function.
  • New recipe type advanced_extracting.
  • New node: Ancient Debris

Changes

  • Updated Extractor crafting.

Configs

  • Server:
    • Added option to set all nodes infinite.
    • Added option to modify both Extractors stats (Stress / Speed required).
    • Added Extracting recipe global modifiers to change various recipe values without a datapack.
  • Common:
    • Expanded worldgen configs to allow for per-node configuration.

Art Changes

  • New Extractor texture and model.
0.2.0Релиз1.21.1 · 14 мая 2026 г.

Create ReAutomated 0.2.0

⚠️WARNING:

This update made significant changes to the worldgen config, check the changelog below before updating.

Configs

  • Client:
    • Added option to disable Node particles.
  • Common > Worldgen
    • Added per dimension settings to change node spawn quantity and height range
    • Added option to change number of faces that need to touch the respective ore for a node to spawn

Fixes

  • Nodes are now visible in maps

For Modpack/Datapack authors

  • Renamed feature ore_node -> encased_ore
  • Added optional field facesOverride to encased_ore, when omitted the global requiredFaces config will be used
0.1.1Релиз1.21.1 · 26 апреля 2026 г.

Create ReAutomated 0.1.1

Improvements

  • Extractor:
    • Added direct belt input support
    • Added arm interaction point support
  • Added configuration to disable drill durability consumption

Fixes

  • Added missing raw zinc recipe from bits
0.1.0Релиз1.21.1 · 17 апреля 2026 г.

Create Re-Automated

Port and rework of the original "Create Automated" mod by kotakotik22, updated to Minecraft 1.21.1 with NeoForge.

Create Re-Automated adds an alternative resource extraction system to traditional mining, designed to fit right into Create's automation workflow.

What it adds

  • Ore Nodes that replace some ore deposits in the world. You can't break them by hand: you need the right tools or a Stabilizer to make them mineable.
  • Extractor, a machine powered by Create's rotational energy. Stick a drill in, point it at a node, and let it do the hard work.
  • Three drill tiers (iron, diamond, netherite) with increasing durability and yield. Each node requires a minimum drill tier to be extracted.
  • Ore Bits, raw resources obtained from extraction, to be compacted into usable materials through Create's recipes.
  • Infinite Nodes, endgame versions of nodes that never deplete, craftable with rare materials.
  • Configurable world generation: nodes spawn naturally where ore veins are large enough.

Compatibility

Supports JEI for recipe viewing and KubeJS for script-based customization. Requires Create for NeoForge.

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