
Create: Stats & Additions
Graphs and additions for your Factories and many more.
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- 5 июля 2026 г.
- Лицензия
- MIT
Опубликован 30 марта 2026 г.
Create: Stats & Additions
Create is a mod about elaborate machines built from gears, shafts, and a fair amount of trust. It rewards you with satisfying contraptions, but tells you very little about what any of them are actually doing once they're running. You know the stress is somewhere. You know it's probably fine. That's usually the whole extent of your information.
This mod is an attempt to fix that properly, and it ended up going further than a simple readout. At its core it's a wall-mounted, wire-free instrumentation layer for Create's own kinetic and logistics networks: live graphs for RPM and stress, dashboards that lay themselves out automatically, gauges for item and fluid throughput, signal antennas that extend monitoring across a base without redstone runs, and alarms that raise the alert before a line stalls rather than after.
From there it branches into a handful of genuinely separate technical areas, each held to the same standard of actually telling you what's happening:
- Flight: a full flight computer and cockpit display for craft built with Create Aeronautics.
- Combat: a tactical damage-tracking board built around fights with Create Big Cannons.
- Heating: an induction heater that replaces blaze fuel with pure rotation for basins and boilers.
- Logistics: a train dispatch and freight-manifest system that tracks deliveries and raises problems on its own.
- Automation: a logic controller that can pause machinery based on what the rest of the factory is doing.
It also plays well with the wider ecosystem rather than assuming it's the only thing installed: it recognizes kinetic and power-bridge blocks from Create Crafts & Additions, surfaces extra telemetry when Create: Diesel Generators is present, and integrates with JEI so the less obvious recipes, like cooking on the induction heater, are easy to find. None of these are required; the mod works standalone, they just make it more useful if you already have them.
It is, admittedly, a lot of mod for something that started as "I want to see the stress value." That's more or less the whole justification for its existence.
Ченджлог
1.1.31SJБета1.21.1 · 5 июля 2026 г.
Create Stats and Numbers
v1.1.31SJ · Beta
everything since 1.0.69B
Lighting
- Stage Light an aimable moving head spotlight, mounts on any face and lights the world and Aeronautics ships where it points (needs LambDynamicLights for the beam)
- Stage Light Mk II bigger, reaches 128 blocks, takes a Beacon to reach 256
- Battle Bridge lighting run your Stage Lights from the Battle Bridge through a Damage Observer, with target tracking
Induction Heater
- Induction Heater a kinetic Blaze Burner replacement that heats Basins and Boilers, and cooks food on its plate
- Induction Coil the fuel for its Kindled and Superheated tiers
Flow Meter
- Flow Meter a fluid pipe that measures throughput and feeds it to a Stats Display
JEI support (optional)
- the Induction Heater now shows up on Campfire Cooking pages in JEI as source too
Kinetics
- the Factory Logic Controller can now control a Kinetic Flywheel
- the Kinetic Flywheel gained some sound and brake sounds and a hover tooltip. It can be disturbing so there is an option to turn it off on config
Logistics
- the Dispatch Board and Freight Manifest got a visual overhaul with a live activity banner and animated bars
Config
- antenna range multipliers are now configurable in confog
- render distance moved to the client config, so in multiplayer you set your own
- removed a few dead options that did nothing
Preview (off by default, enable showExperimentalBlocks)
- VCC Mk II a further successor to the Vehicle Control Computer/ Flight Control Computer
- Stats Display Mk2 a next gen display with a full screen studio
- Aeronautics Hinge an early tool for hinging two contraptions, Purely brokenish
Fixed
- hiding experimental blocks actually hides them now (the VCC Mk II and Stats Display Mk2 were leaking into creative and search)
- the Stage Light no longer leaks light through walls, and aims correctly on every face and on ships
Works with
needs Minecraft 1.21.1, NeoForge 21.1.219 or newer, Create 6.0.9 up to 6.1, plus Ponder and Flywheel
optional: LambDynamicLights (for the Stage Light beam), JEI, Create Aeronautics, Create Big Cannons, Diesel Generators, GeckoLib and Simulated
1.0.69BБета1.21.1 · 17 июня 2026 г.
Last Beta release before the full "Release"
- A new block named stage light (works only with LambDynamicLights) can track objects through the battle bridge, and is also not finished and have some bugs.
- Ponder texts are fixed, partially
- Performance upgrades and bug fixes
1.0.69AАльфа1.21.1 · 8 июня 2026 г.
Create Stats and Numbers
v1.0.69A · Alpha
This is a big one. There are MANY changes so before the "Release" build I want you guys to test a bit. Build is fairly stable, my tester team and I never experienced a crash or world corruption.
Github repo is on its way too
Spoiler
heads up again, this is a massive update so its marked Alpha. Create Stats isnt really just a monitoring mod anymore, its kindof a whole instrumentation, flight and combat toolkit now. expect a few rough edges and please tell me if something breaks
Flight and Vehicles (Create Aeronautics)
a full fly by wire setup for airships and ground vehicles
- Vehicle Control Computer (VCC) the brain of the craft. open its screen and actually build your vehicle, bind the engines with cards, drop devices into zones on a live ship diagram, and let the readiness panel tell you whats missing (no bindings, no yaw, needs calibration and so on). it tunes its own gains, holds attitude when a gimbal sensor is attached, and runs your cockpit dials and switches
- Ground vehicle (Otomobil) mode proper drive and steer automation. pick a drive layout (4x4, front or rear) and a steering style (front, four wheel or crab) then let the VCC chase waypoints from the Pathfinder for hands free driving
- RPM Governor this is the VCCs hand on a shaft. put one on every shaft you want controlled, it sets the speed on command and lets go safe if the VCC ever goes quiet so the craft never gets stuck
- Propeller Card and Governor Card the binding cards. right click a propeller or a Governor to grab it, then slot the card into an VCC row to put that thing under computer control
- Path Scanner points the way your going and reads the terrain ahead
- Pathfinder Computer takes the Scanner data, works out a route and feeds GPS style guidance to the VCC
- Bomb bay drop safety a little interlock that only lets a drop happen when the bay is armed AND open
- Linked Controller and manual throttle remote redstone link buttons plus a hand flown manual RPM for when you just wanna fly it yourself
- new flight screens on the Stats Display: Aerodeck (flight deck overview), Aeroline Director (target and GPS guidance) and Contraption Info
- CUSTOM CONFIGURATION SURFACES EXIST BUT ARE NOT FUNCTIONAL!
Pilot Helmet
an end game pilots headset you actually wear
- armor of a Diamond Helmet, +0.5 toughness, and fireproof
- works as Create Engineers Goggles, so stress, RPM and tank info on hover
- wears a live HUD (speed, RPM, fuel, G force, drive time) with seperate Fighter, Commercial and Otomobil layouts
- right click a FCC, Battle Bridge or Stats Display to link its feed into the HUD
- new keybinds for toggle visor and toggle night vision
- optional, install GeckoLib and the visor gets animated
Combat and Warships (Create Big Cannons)
- Battle Bridge a tactical command screen with a live 3D hologram of your ship, weapon readiness and a damage map. you set target picking, autocannon RPM governing, fire side control and ** FULLY auto aim** right from the screen
- Battle Observer stick it on a hull zone, name it, pick its role and send that zones status to the Battle Bridge over a Display Link
- new keybind to pin the tactical HUD on your screen
Power and Kinetics
- Kinetic Flywheel basically a stress battery(?). it charges from spare network capacity and when the network runs short it becomes a source on its own, giving up to 32,768 SU at 256 RPM, around 90 seconds at base and about 90% efficient. stack flywheels to bump the mass stage (x1 to x4) and use the charge and discharge gears to trade fill speed for output. read it with goggles, a comparator or a Display Link
- Kinetic Multimeter right click any kinetic block and instantly see its speed, stress, network load and role (source, consumer or passive)
Signal Antennas
extend a blocks reach without making it a chunk loader
- Small antenna, x4 reach in the same dimension
- Advanced antenna, x12 reach in the same dimension
- TRT antenna, loaded Overworld to Nether links plus unlimited reach in those two
just mount one on any compatible Create Stats block
Alarm Clock
a little desk clock with Clock, Stopwatch, Timer and Alarm modes. when a timer or alarm goes off it rings, lights up and pushes redstone until you silence it Oh, and calendar and event planning
Stats Display got a big overhaul
the panel is way more capable now, and honestly way nicer to look at
- new views, theres a live Network Topology map (your kinetic network drawn as nodes and wires with power actually flowing along them and overstressed nodes pulsing red), an Analog Instruments dashboard, plus Numeric and custom screens
- instrument polish, every gauge shares the same sensible scale and health zones now, theres an average marker and a session peak marker, a trend arrow, a little history sparkline per tile, smooth needle motion with a power on sweep when you open it, and the gauge pulses when an alarm trips. charts also got average and warning or danger lines
- smarter alarms, arming an alarm picks a sane threshold instead of firing right away
- more sources, better hookups for Diesel Generators, train and freight logistics boards, and the new flight and battle modes
In game guides
- Factory Manual, a real in game book with a page for every block and clickable diagram sheets that walk you through the setup
- Ponder guides, animated in world tutorials for around 35 blocks and features so almost everything teaches itself now
Little things
- new keybind category for the helmet visor, night vision and the tactical HUD pin
- theres a new hidden advancement to find
- lots of fixes and visual polish across the displays, HUDs and tutorials
Works with
needs Minecraft 1.21.1, NeoForge 21.1.219 or newer, Create 6.0.9 up to 6.1, plus Ponder and Flywheel
optional stuff it picks up on its own: Create Aeronautics for the flight gear, Create Big Cannons for combat, Diesel Generators, GeckoLib for the animated helmet, and Simulated
thanks for trying the alpha. if something breaks the Discord invite is on the Modrinth and CurseForge pages
0.10.35.T1Бета1.21.1 · 27 апреля 2026 г.
Bug fixes and improvements
Better Aerodeck and Aeroflight direction mechanism, check out the Vehicle tab for Nose/front choose
Presets are beta, not working at the moment
Known problems:
- Significant FPS drop in Aeronautics menus
- Relatively impactful FPS drop in PiP mode for Aeronautic ships.
- For large kinetic networks pathfinder fails to detect the source.
- Dashboard/ Auto Dashboard sometimes not work as intended
0.10.33Бета1.21.1 · 24 апреля 2026 г.
- Crafting recipe bug inherited from Neoforge 1.21.1 porting fixed
- New Aeroline mode
- Introducing you PiP mode for Aeroline and Aerodeck modes. ![Aeroline PiP]
- Factory manual is not AI slop anymore
- (https://cdn.modrinth.com/data/cached_images/ac1dcbf3ef8f64ed086ef6c8fa2c74c9b1508e28.jpeg)
0.10.32_RРелиз1.21.1 · 23 апреля 2026 г.
Improved UI and UX for many blocks, including Stats display and handheld.
Stats recorder improved
Aero deck is smarter and more responsive now.
Bug fixes and improvements for Train and Topology map.
0.10.31Бета1.21.1 · 22 апреля 2026 г.
Support for Create: AERONAUTICS!!!
Bug fixes and performance improvements!
0.10.30Бета1.20.4, 1.20.5, 1.20.6 · 18 апреля 2026 г.
New block types added. Improved stability and bug fixes.
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