Перейти к содержимому
Mineforgian

Create Big Cannons: Equally Opposite

Makes cannons and projectiles from Create: Big Cannons apply recoil and impact forces to Sable physics objects.

Загрузки
32K
Подписчики
50
Обновлён
25 мая 2026 г.
Лицензия
MIT

Опубликован 9 мая 2026 г.

Create Big Cannons: Equally Opposite

OBSOLETE AS OF CREATE BIG CANNONS 5.11.3

Have you ever attached cannons from Create: Big Cannons to a Create: Aeronautics vehicle and were disappointed that you couldn't feel the recoil of them firing? Have you ever shot at a physics object and watch as the projectile simply caused some damage and bounced off it?

With this mod, both of these scenarios change. The blast of a cannon will rock your vehicle when fired. Enemy shells that slam into your boat might knock you off-course. For every action, there is an equal and opposite reaction.

Changes:

  • Cannons and Autocannons from Create: Big Cannons will now generate recoil forces when fired from the physics object they are attached to.
  • Cannon shells and Autocannon rounds will now generate impact forces when they hit a physics object.

This mod is compatible with Create Big Cannons: Going Ballistic.

Ченджлог

0.1.3Релиз1.21.1 · 25 мая 2026 г.

Womp Womp...

Changes:

  • Cannon blasts no longer destroy cannon mounts, minecarts, boats, item frames, and armor stands
0.1.2Релиз1.21.1 · 22 мая 2026 г.

There ain't no bricks for this mortar

Changes:

  • Fixed a crash caused by drop-firing mortars.
0.1.1Релиз1.21.1 · 18 мая 2026 г.

"CLEAR THE DECK OR TURN TO JELLY!"

Changes:

  • Firing a cannon or autocannon now produces a spherical shockwave and a jet of hot gas originating from the muzzle.
  • Shockwaves & gas jets deal damage and forces to entities & sublevels.
  • New death messages have been added: Being incinerated by standing in front of the cannon at a close range; Getting obliterated by the gas jet by standing in front of the cannon beyond the incineration range; Having your organs liquefied with a shockwave by standing too close to the cannon when it fires.
  • Sable physics objects are affected by shockwaves.
  • Blocks and Sable physics objects can shield you from shockwaves and gas jets.
  • Shockwaves reflect off of blocks and sublevels, making the firing of a cannon in an enclosed space hazardous for the well-being of anything within the space.
  • Entity damage caused by shockwaves & gas jets is enabled by default in the config, but can be turned off in the config by setting disableMuzzleBlast = false or by using the /gamerule cannonBlastDamage false command in-game to for a specific world.
0.1.0Релиз1.21.1 · 12 мая 2026 г.

*apple falling noises*

BONK

...

"hospital" - Sir Issac Newton

Changes:

  • Adds a few mixins that let cannons and projectiles push Sable physics objects via recoil and impacts.
  • Adds a mixin that lets projectiles stick to Sable physics objects.
  • Fully compatible with Create Big Cannons: Going Ballistic

Комментарии

Загружаем…