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Mineforgian

Cliff under a Branch (CliffBranch)

A vanilla-styled worldgen overhaul, fork of CliffTree with alternative development

15K загрузок96 подписчиковCC-BY-NC-SA-4.0datapackfabricforgeneoforgequilt

Обновлён 22 июня 2026 г. · опубликован 2 июня 2025 г.

  • Basalt shores during a sunset
  • Tall pillar canyons
  • The inferno caves low bellow
  • Mushroom island
  • Oasis of life in the desert
  • The cold bog

Cliff under a Branch

Cliff under a Branch, or CliffBranch, is a worldgen datapack that improves on the overworld by adding new biomes and bringing several changes to the existing ones, all while keeping to the spirit of vanilla minecraft

This datapack is a development fork from CliffTree originally created by Konci and Walls(me)

It continues development of clifftree in its own direction

A coast next to a jungle with a vast view

Features

New biomes

From the vast Tundras to the cozy Oasis. CliffBranch introduces new biomes to discover with new sights to behold, as well as variants to biomes you already know like the Coniferous Badlands and the Sparse Forests

Improves the vanilla biomes

The vanilla biomes got a glow up with improvements to their distribution or significant visual improvements like in the case of the savanna plateaus and its terracotta or the birch with improved trees

New rivers, improved water and fog colors, and deeper oceans

This pack alters almost all biomes water and fog colors to better match with the direction of newer biomes and match closer to bedrock edition, it also features new river types for the different temperatures to accomodate this changes, as well as deeper oceans that reach deepslate or even further in trenches with magma and basalt

Caves

CliffBranch implements a drastic change to caves with surface biomes no longer extending deep into the underground, and instead having underground several cave biomes

Spawn rates changes

Multiple mobs got spawn changes, from spiders spawning more in the warm biomes and less in the colder to several animals spawning in more or less biomes to bring a sense of biodiversity from biome to biome

Adjustments to plenty of foliage mechanics

Several trees got improved, like Birch, Small Jungle trees and Pale oaks. Saplings also received new growing rules which can determine the size and variant of the tree

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Версии

ВерсияКаналИграЗагрузчикиДатаСкачать
3.0+modРелиз26.2fabric, forge, neoforge, quilt22 июня 2026 г.Скачать (3.3 МБ)
3.0Релиз26.2datapack22 июня 2026 г.Скачать (831 КБ)
2.2+modАльфа1.21, 1.21.1fabric, neoforge19 апреля 2026 г.Скачать (3.2 МБ)
2.2Альфа1.21, 1.21.1datapack19 апреля 2026 г.Скачать (947 КБ)
2.1+modРелиз26.1, 26.1.1, 26.1.2fabric, forge, neoforge, quilt11 апреля 2026 г.Скачать (3.3 МБ)
2.1Релиз26.1, 26.1.1, 26.1.2datapack11 апреля 2026 г.Скачать (947 КБ)
2.0+modРелиз26.1fabric, forge, neoforge, quilt24 марта 2026 г.Скачать (3.3 МБ)
2.0Релиз26.1datapack24 марта 2026 г.Скачать (942 КБ)
1.3.1+modРелиз1.20.1fabric, forge, neoforge, quilt7 ноября 2025 г.Скачать (3.0 МБ)
1.3.1+modРелиз1.21.1fabric, forge, neoforge, quilt7 ноября 2025 г.Скачать (3.0 МБ)
1.3.1Релиз1.20.1datapack7 ноября 2025 г.Скачать (750 КБ)
1.3.1Релиз1.21.1datapack7 ноября 2025 г.Скачать (749 КБ)
1.3+modРелиз1.21.1fabric, forge, neoforge, quilt3 ноября 2025 г.Скачать (3.0 МБ)
1.3Релиз1.21.1datapack3 ноября 2025 г.Скачать (750 КБ)
1.3+modРелиз1.20.1fabric, forge, neoforge, quilt18 августа 2025 г.Скачать (3.0 МБ)

Показаны последние 15 из 23 версий.

Ченджлог

3.0+modРелиз26.2 · 22 июня 2026 г.

Cliffbranch 3.0

In this update I am changing the namespace of the datapack from clifftree to cliffbranch, I originally kept the old namespace from clifftree to avoid potential development issues for myself as well as I wasn't planning to keep this fork for that long. This update also removes the shipwreck and igloo overhaul as those felt out of scope for this datapack as well as didn't felt they met my vision of the datapack. I may consider making proper overhaul of this structures and others for future datapacks.

  • Environmental attributes changes:

    • Deepdark adjusted to have more teal colors in its atmosphere
    • Mushroom caves are brighter
    • The night fog is bluer
    • Common fog is slightly darker blue
  • Biome distribution changes:

    • Sulfur caves from 26.2 are now part of the world generation
      • Compared to vanilla they generate in mountainous regions
      • at the moment they can't generate in the surface, I am considering enabling this, but it is technically a bug in vanilla and it would be more work for me to replicate it, as well as I don't like the implementation in vanilla
    • Added the jungle slopes
    • Jungle biome located around stony peaks
    • It has a colder color scheme with terracotta and dense fog
    • Adjusted the deepdark to generate bellow mushroom islands
    • Minor adjustments around the pillars terrain
  • Birch trees and mega spruce now generate branches

  • Double the amount of spaghetti caves to make caving more connected and exciting

  • Minor adjustments to the pillars terrain

  • Azalea trees now only generate jungle wood on jungle biomes and oasis

  • Cherry grove's water pools now look for flat terrain in order to generate

  • The extra coal ore from lush caves is now restricted to the sulfur caves

  • Deepslate ores can now generate in basalt like the basalt shores

  • Removed pumpkins from jungles

  • Removes bamboo from sparse jungles

  • Spore blossoms will now only generate from bonemealing moss in lush caves

  • Dirt can now generate again exposed to air, a 50% chance for it giving it a noisy look in caves

  • Mushroom islands and stone ocean terrain has been reworked, you will spot gravel shores and islands in the stone oceans

  • Stone ocean spikes are significantly more common

  • Emerald ore won't generate bellow y-8 and in deep caves, to make their rarity closer to vanilla

  • Expanded the rocky formations of the kelp forest into all ocean types

  • Removed the smooth sandstone from the rocky formations of the kelp forest

  • Sulfur caves changes:

    • Raised the amount of iron and coal ore generated to compensate the sulfur
    • Sulfur springs generate significantly more on badlands biomes
    • Sulfur pools can generate geysers
    • Lichen generates more on top of sulfur blocks
    • There's a higher amount of creeper spawn compared to vanilla
  • Fixes:

    • Fixed sunflower plains lacking flowers
    • Fixed jungle saplings not generating both variants of the small jungle tree as well
    • Fixed jungle trees on world generation placing cocoa beans at the incorrect spot
    • Fixed mineshafts not generating in deep caves
3.0Релиз26.2 · 22 июня 2026 г.

Cliffbranch 3.0

In this update I am changing the namespace of the datapack from clifftree to cliffbranch, I originally kept the old namespace from clifftree to avoid potential development issues for myself as well as I wasn't planning to keep this fork for that long. This update also removes the shipwreck and igloo overhaul as those felt out of scope for this datapack as well as didn't felt they met my vision of the datapack. I may consider making proper overhaul of this structures and others for future datapacks.

  • Environmental attributes changes:

    • Deepdark adjusted to have more teal colors in its atmosphere
    • Mushroom caves are brighter
    • The night fog is bluer
    • Common fog is slightly darker blue
  • Biome distribution changes:

    • Sulfur caves from 26.2 are now part of the world generation
      • Compared to vanilla they generate in mountainous regions
      • at the moment they can't generate in the surface, I am considering enabling this, but it is technically a bug in vanilla and it would be more work for me to replicate it, as well as I don't like the implementation in vanilla
    • Added the jungle slopes
    • Jungle biome located around stony peaks
    • It has a colder color scheme with terracotta and dense fog
    • Adjusted the deepdark to generate bellow mushroom islands
    • Minor adjustments around the pillars terrain
  • Birch trees and mega spruce now generate branches

  • Double the amount of spaghetti caves to make caving more connected and exciting

  • Minor adjustments to the pillars terrain

  • Azalea trees now only generate jungle wood on jungle biomes and oasis

  • Cherry grove's water pools now look for flat terrain in order to generate

  • The extra coal ore from lush caves is now restricted to the sulfur caves

  • Deepslate ores can now generate in basalt like the basalt shores

  • Removed pumpkins from jungles

  • Removes bamboo from sparse jungles

  • Spore blossoms will now only generate from bonemealing moss in lush caves

  • Dirt can now generate again exposed to air, a 50% chance for it giving it a noisy look in caves

  • Mushroom islands and stone ocean terrain has been reworked, you will spot gravel shores and islands in the stone oceans

  • Stone ocean spikes are significantly more common

  • Emerald ore won't generate bellow y-8 and in deep caves, to make their rarity closer to vanilla

  • Expanded the rocky formations of the kelp forest into all ocean types

  • Removed the smooth sandstone from the rocky formations of the kelp forest

  • Sulfur caves changes:

    • Raised the amount of iron and coal ore generated to compensate the sulfur
    • Sulfur springs generate significantly more on badlands biomes
    • Sulfur pools can generate geysers
    • Lichen generates more on top of sulfur blocks
    • There's a higher amount of creeper spawn compared to vanilla
  • Fixes:

    • Fixed sunflower plains lacking flowers
    • Fixed jungle saplings not generating both variants of the small jungle tree as well
    • Fixed jungle trees on world generation placing cocoa beans at the incorrect spot
    • Fixed mineshafts not generating in deep caves
2.2+modАльфа1.21, 1.21.1 · 19 апреля 2026 г.

Backported to 1.21.1 with some additional changes coming to the latest versions later, this one requires vanilla backport, lithostitched and feature recyler to work

This version renames the clifftree namespace to cliffbranch, so it won't work with any prior version

This change is going to come to the future updates for the latest versions

Most likely will have bugs and errors so please contact me about them

2.2Альфа1.21, 1.21.1 · 19 апреля 2026 г.

Backported to 1.21.1 with some additional changes coming to the latest versions later, this one requires vanilla backport, lithostitched and feature recyler to work

This version renames the clifftree namespace to cliffbranch, so it won't work with any prior version

This change is going to come to the future updates for the latest versions

Most likely will have bugs and errors so please contact me about them

2.1+modРелиз26.1, 26.1.1, 26.1.2 · 11 апреля 2026 г.
  • Fixed a crash with lithostitched installed
  • If you have lithostitched installed the shrublands, savanna plateau, oasis, and desert cliffs will now use a custom bandlands surface rules, fixing any leaking of their terracotta into badlands
2.1Релиз26.1, 26.1.1, 26.1.2 · 11 апреля 2026 г.
  • Fixed a crash with lithostitched installed
  • If you have lithostitched installed the shrublands, savanna plateau, oasis, and desert cliffs will now use a custom bandlands surface rules, fixing any leaking of their terracotta into badlands
2.0+modРелиз26.1 · 24 марта 2026 г.

This update jumps from 1.21.9 to 26.1, jumping over 1.21.10 and 1.21.11, it brings the introduction of the environmental attributes added by Mojang in 1.21.11, with it many fog, light, and other ambient changes and additions. This update also brings new biomes, changes to previously existing biomes and improvements to the placement of biomes

  • Environmental attributes:

    • Block light warm color has been reduced to accommodate light blocks that aren't warm colored
    • Biome related:
      • Snowy biomes have colder light colors and denser fog
      • Warm biomes have warmer light colors and less dense fog
      • Pale garden features a dense fog and darker lighting
      • Dark oak forest feature slightly darker lighting
      • Cave biomes feature a denser fog and remove all sunset/sunrise effects
    • Timeline related:
      • The night is darker based on the moon phase
      • Sunset and sunrise will change the skylight, clouds and sky color to be warmer
      • Upon starting the world there will a fog which dissipates in 30 seconds
  • Biome distribution changes:

    • Deep caves biomes generation has been boosted bellow y-10
    • Added basalt shore biome
      • Beach biome that generates next next meadow and tundra in cliff shores
      • Features big basalt step formations
    • Added dry rivers
      • River biome that generates through savannas and tundras and feature no rain
    • Added kelp forest
      • Ocean biome that generates next to jungles and dark oak forests
      • Features high amount of kelp, sea pickles, and smooth sandstone rocky formations
    • Adjusted the placement of beach biomes to fit nicer to the coast
    • Adjusted the placement of plateau biomes to fit better to the terrain and make more scenic environments
    • Removed dirt caves as they proved redundant or non important
  • Added a very rare chance to find a golden dandelion in plains and sunflower plains

  • Improved stony cliffs generation to fit better to the environment

  • Added course dirt patches around taiga biomes

  • Azalea trees in pale gardens will now be covered in pale hanging moss and cobwebs

  • The inferno caves magma now generates in more organic shapes

  • Improved the look of old growth pine taigas to make the mega pine trees shine more

  • Adjusted pink petals placement on cherry groves

  • Added occasional gray wool to the deep dark ruins

  • Boosted the generation of beached treasures

  • Slightly boosted the amount of monster rooms

  • Improved the rocks at the ocean depths

  • Small adjustment to the glacier valley surface to meet better the original biome goal of being annoying and have smooth white snow vistas

  • Minor adjustments across all biomes

  • Parched mobs have been added to the desert biomes

  • Grouped together jagged peaks and frozen peaks for the adventuring time advancement

  • Fixes:

    • 2x2 trees won't generate hanging
    • Ocean surface has been fixed
    • Inferno caves magma leaks way less into the above biomes
    • Stony cliffs are no longer bounded to be facing north-east
    • Fixed dry grass away from diorite shores
    • Fixed magma in the ocean not generating bubble columns
    • Fixed forest biomes lacking their dynamic density which was lost on clifftree 2.1

Cleaned away a lot of unnecessary files which were deprecated As usual all old content that can't be removed for technical reasons gets loaded in the "deprecated" overlay

2.0Релиз26.1 · 24 марта 2026 г.

This update jumps from 1.21.9 to 26.1, jumping over 1.21.10 and 1.21.11, it brings the introduction of the environmental attributes added by Mojang in 1.21.11, with it many fog, light, and other ambient changes and additions. This update also brings new biomes, changes to previously existing biomes and improvements to the placement of biomes

  • Environmental attributes:

    • Block light warm color has been reduced to accommodate light blocks that aren't warm colored
    • Biome related:
      • Snowy biomes have colder light colors and denser fog
      • Warm biomes have warmer light colors and less dense fog
      • Pale garden features a dense fog and darker lighting
      • Dark oak forest feature slightly darker lighting
      • Cave biomes feature a denser fog and remove all sunset/sunrise effects
    • Timeline related:
      • The night is darker based on the moon phase
      • Sunset and sunrise will change the skylight, clouds and sky color to be warmer
      • Upon starting the world there will a fog which dissipates in 30 seconds
  • Biome distribution changes:

    • Deep caves biomes generation has been boosted bellow y-10
    • Added basalt shore biome
      • Beach biome that generates next next meadow and tundra in cliff shores
      • Features big basalt step formations
    • Added dry rivers
      • River biome that generates through savannas and tundras and feature no rain
    • Added kelp forest
      • Ocean biome that generates next to jungles and dark oak forests
      • Features high amount of kelp, sea pickles, and smooth sandstone rocky formations
    • Adjusted the placement of beach biomes to fit nicer to the coast
    • Adjusted the placement of plateau biomes to fit better to the terrain and make more scenic environments
    • Removed dirt caves as they proved redundant or non important
  • Added a very rare chance to find a golden dandelion in plains and sunflower plains

  • Improved stony cliffs generation to fit better to the environment

  • Added course dirt patches around taiga biomes

  • Azalea trees in pale gardens will now be covered in pale hanging moss and cobwebs

  • The inferno caves magma now generates in more organic shapes

  • Improved the look of old growth pine taigas to make the mega pine trees shine more

  • Adjusted pink petals placement on cherry groves

  • Added occasional gray wool to the deep dark ruins

  • Boosted the generation of beached treasures

  • Slightly boosted the amount of monster rooms

  • Improved the rocks at the ocean depths

  • Small adjustment to the glacier valley surface to meet better the original biome goal of being annoying and have smooth white snow vistas

  • Minor adjustments across all biomes

  • Parched mobs have been added to the desert biomes

  • Grouped together jagged peaks and frozen peaks for the adventuring time advancement

  • Fixes:

    • 2x2 trees won't generate hanging
    • Ocean surface has been fixed
    • Inferno caves magma leaks way less into the above biomes
    • Stony cliffs are no longer bounded to be facing north-east
    • Fixed dry grass away from diorite shores
    • Fixed magma in the ocean not generating bubble columns
    • Fixed forest biomes lacking their dynamic density which was lost on clifftree 2.1

Cleaned away a lot of unnecessary files which were deprecated As usual all old content that can't be removed for technical reasons gets loaded in the "deprecated" overlay

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