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Mineforgian

Circular Rendering

A Fabric mod that changes the vanilla rendering method to 3D spherical rendering.

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3K
Подписчики
12
Обновлён
21 июня 2026 г.
Лицензия
MIT

Опубликован 26 февраля 2026 г.

Circular Rendering

English | 中文

This is a Fabric mod that modifies chunk rendering to a circular (or elliptical) shape around the player.
By default, it renders chunks within a perfect circle (radius = view distance × 16 blocks).
You can optionally scale the left/right radius to create an ellipse, culling more chunks to the sides while keeping forward/backward visibility unchanged. This reduces GPU load and improves FPS without affecting gameplay mechanics.

Features

  • Renders chunks in a circle centered on the player (default behavior).
  • Optional elliptical rendering: the forward/backward radius remains fixed, while the left/right radius is scaled by a configurable factor (renderRadiusScale).
    • When renderRadiusScale = 1.0, it's a perfect circle.
    • When renderRadiusScale < 1.0, it becomes an ellipse (narrower left/right).
  • Optional vertical range limitation: limit rendering to a certain number of chunk layers above and below the player.
  • Chunk loading (logic updates) remains square, so all chunks are still loaded and updated.
  • Presets & Custom Mode: Quickly switch between predefined configurations (Balanced, Performance, Aggressive) or choose Custom to freely adjust all parameters.
  • Compatible with Sodium:
    • When Sodium is present, configuration appears in the Video Settings screen.
    • Without Sodium, the mod works standalone using a JSON config file.
  • No effect on entities or other objects – only chunk rendering is affected.

Dependencies

Installation

  1. Install Fabric Loader.
  2. Download the latest circular-rendering-<version>.jar from the Releases page.
  3. Put the JAR into your mods folder.
  4. (Optional) Install Sodium if you want the in-game configuration sliders and presets.

Configuration

With Sodium installed

  1. Go to Options → Video Settings.
  2. Scroll down to find the Circular Rendering section.

Presets

  • Render Preset dropdown:
    • Balanced: Render Radius Scale = 100%, vertical range disabled (vanilla behavior, but still optimized).
    • Performance: Render Radius Scale = 80%, vertical range enabled, 10 layers.
    • Aggressive: Render Radius Scale = 40%, vertical range enabled, 3 layers.
    • Custom: All sliders become unlocked, allowing you to freely adjust the parameters below.

Selecting a non‑Custom preset automatically applies its parameters and locks the manual controls.

Manual Configurations (available only when “Custom” preset is selected)

  • Render Radius Scale (10% – 100%):
    • 100% = perfect circle (radius = view distance × 16).
    • Lower values make the left/right radius smaller, turning the circle into an ellipse and culling more chunks to the sides.
  • Enable Custom Vertical Range (toggle) – when enabled, you can set:
    • Vertical Range (1–32 layers): Number of chunk layers (16 blocks each) to render above and below the player.

Without Sodium

The mod creates a JSON config file at config/circular-rendering.json.
Example content:

{
  "renderRadiusScale": 1.0,
  "enableVerticalRange": false,
  "verticalRange": 16,
  "preset": "BALANCED"
}
  • renderRadiusScale – a double between 0.1 and 1.0.
    • 1.0 = perfect circle.
    • < 1.0 = ellipse (narrower left/right).
  • enableVerticalRange – a boolean, enables vertical range limiting when true.
  • verticalRange – an integer (1–32), number of chunk layers to render above and below the player (each layer = 16 blocks).
  • preset – one of "BALANCED", "PERFORMANCE", "AGGRESSIVE", or "CUSTOM".
    • If the preset is not "CUSTOM", the three manual parameters are ignored and the preset's values are used.
    • If the preset is "CUSTOM", the manual parameters are used exactly as set.

Changes take effect after restarting the game or reloading chunks.

How It Works

  • Vanilla mode (no Sodium): The mod injects into LevelRenderer.cullTerrain and filters the chunk list using the shape defined by:

    (forward² / a²) + (right² / b²) ≤ 1
    

    where a = view distance × 16 (fixed forward/backward radius) and b = a × renderRadiusScale (left/right radius).
    When b = a, the shape is a circle. If vertical range is enabled, it also checks chunk Y layers.

  • Sodium mode: The injection point depends on the Minecraft version:

    • MC 26.2 and above: The mod redirects the testDistance call inside OcclusionCuller.visitNode. This replaces Sodium's default cylindrical distance check with the elliptical formula directly within the graph‑based occlusion culling traversal, preserving the full culling structure.
    • MC 26.1.x and below: The mod injects into OcclusionCuller.isWithinRenderDistance and returns false for chunks outside the ellipse (or vertical range), effectively filtering them from Sodium's visible set.

Both approaches only affect chunk rendering; chunk loading remains square, so game mechanics (redstone, entity AI, etc.) work normally everywhere.

Compatibility

  • Support status of Minecraft versions:
Versions Support Status
26.2
26.1.2
26.1.1
26.1
1.21.11
Lower versions Will not support
  • Fully compatible with Sodium 0.8.6+ (both mods can be used together).
  • Should be compatible with most other mods that don't heavily modify chunk rendering. If you encounter issues, please report them.

Building from Source

Clone the repository and run:

./gradlew build

The built JAR will be in build/libs/.

License

This project is licensed under the MIT License. See the LICENSE file for details.

Ченджлог

1.0.6+mc26.2Релиз26.2 · 21 июня 2026 г.

English

What's New

  • Support 26.2
  • Optimize Mixin injection
  • Update dependencies' versions

中文

更新内容

  • 支持 26.2
  • 优化 Mixin 注入
  • 更新依赖版本
1.0.5+mc26.1.xРелиз26.1, 26.1.1, 26.1.2 · 23 мая 2026 г.

English

What's New

  • Update dependencies' versions
  • Add a reminder for the custom preset

中文

更新内容

  • 更新依赖版本
  • 自定义 预设添加注释
1.0.5-beta.01+mc26.1.xБета26.1, 26.1.1, 26.1.2 · 8 мая 2026 г.

English

What's New

  • Delete the Enable Custom Configuration option, add CUSTOM to the preset options
  • Optimize the logic of the configuration page
  • Update dependencies' versions

中文

更新内容

  • 删除 启用自定义配置 选项,在预设中添加 自定义 选项
  • 优化配置页面逻辑
  • 更新依赖版本
1.0.4+mc26.1.xРелиз26.1, 26.1.1, 26.1.2 · 18 апреля 2026 г.

English

What's New

  • Support 26.1.2
  • Fix the issue of mismatching preset values
  • Update dependencies' versions

中文

更新内容

  • 支持 26.1.2
  • 修复预设数值不匹配问题
  • 更新依赖版本
1.0.4+mc1.21.11Релиз1.21.11 · 18 апреля 2026 г.

English

What's New

  • Support 26.1.2
  • Fix the issue of mismatching preset values
  • Update dependencies' versions

中文

更新内容

  • 支持 26.1.2
  • 修复预设数值不匹配问题
  • 更新依赖版本
1.0.4-beta.01+mc26.1.1_26.1Бета26.1, 26.1.1, 26.1.2 · 3 апреля 2026 г.

English

What's New

  • Support 26.1.1
  • Improve performance

中文

更新内容

  • 支持 26.1.1
  • 进行一些性能优化
1.0.3-alpha.01+mc26.1Альфа26.1 · 28 марта 2026 г.

English

What's New

  • Fix the issue where preset functions cannot be used in non sodium mode
  • Update the version of dependencies
  • Support 26.1

中文

更新内容

  • 修复在无 sodium 模式时预设功能无效的问题
  • 更新依赖版本
  • 支持 26.1
1.0.3+mc1.21.11Релиз1.21.11 · 28 марта 2026 г.

English

What's New

  • Fix the issue where preset functions cannot be used in non sodium mode
  • Update the version of dependencies
  • Support 26.1

中文

更新内容

  • 修复在无 sodium 模式时预设功能无效的问题
  • 更新依赖版本
  • 支持 26.1

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