
Chaos Awakens
Chaos Awakens is based on a popular mod known as Orespawn. It plans to bring everything back from the ground up. Currently Work-In-Progress so stay tuned!
Обновлён 4 сентября 2024 г. · опубликован 23 октября 2022 г.
Required Dependencies
Geckolib (Forge 1.16.5) https://modrinth.com/mod/geckolib/ Due to some conflicts with Geckolib, use version 3.0.97
AttributeFix (Forge 1.16.5, only for Chaos Awakens 0.10.0.2. and below) https://www.curseforge.com/minecraft/mc-mods/attributefix/files
What is Chaos Awakens?
Chaos Awakens extends the current experience of the game. Chaos Awakens adds/or will add more bosses, armor, weapons, tools, dimensions, dungeons and so much more! With all this said, we aim to bring a crazy experience into Minecraft. Currently, the mod is in beta and is still expanding. Chaos Awakens is spiritually inspired by Orespawn and may have features recreated by our very own team!
We are also not related to the original Orespawn mod creator in any way and we create everything for the mod ourselves!
Why should I try it?
- Powerful Enemies!
- Crazy Dimensions!
- New Gear!
- Insane Boss Fights!
- Cute Animals!
F.A.Q
Q. Where are the major bosses and other distinct features?
A. This mod is still very early in development and will be for some time, so major additions, such as bosses, will come as updates get released later down the road.
Q. When will you be porting the mod to versions 1.18+?
A. Once the 1.16.5 version is more stable and complete, this mod will be moving onto later versions.
Q. Will this mod ever be ported to Fabric?
A. Probably, but this won't be until the Forge version of this mod is complete or has neared completion.
Q. When is the next update?
A. There are no ETAs for updates.
Q. Isn't this mod just an OreSpawn port?
A. No, Chaos Awakens is a Spiritual Successor to OreSpawn. This is not a gray hat backdoor to "porting", it means that the mod's main concept revolves around OreSpawn, but the mod itself remains as its own. Features and additions are all subject to change at any given time, and every single asset is made by this development team!
Q. Will there be a backport to 1.12?
A. A backport is planned, but very unlikely to happen before the mod is complete. Even then, it will only be backported by that time if 1.12 remains relevant enough as a modding version.
Q. Are you guys affiliated with the original OreSpawn in any way?
A. No, we just revolve around the original idea of OreSpawn. We are not in any way affiliated with the original OreSpawn, its creator, or any other ports/spiritual successors. The team behind Chaos Awakens is not the same team that made OreSpawn.
Questions?
Ask us on our discord in the ask developer channel! https://discord.gg/hnCKD4M87R
You may also hang out, suggest new ideas, and get unique announcements there!
Our Website: https://chaosawakens.github.io/
Версии
| Версия | Канал | Игра | Загрузчики | Дата | Скачать |
|---|---|---|---|---|---|
| 0.12.1.1 | Бета | 1.16.5 | forge | 4 сентября 2024 г. | .jar (10.8 МБ) |
| 0.12.1.0 | Бета | 1.16.5 | forge | 19 августа 2024 г. | .jar (10.8 МБ) |
| 0.12.0.2 | Бета | 1.16.5 | forge | 16 августа 2024 г. | .jar (10.7 МБ) |
| 0.12.0.0 | Бета | 1.16.5 | forge | 3 августа 2024 г. | .jar (10.7 МБ) |
| 0.12.0.0 | Бета | 1.16.5 | forge | 24 июля 2024 г. | .jar (10.5 МБ) |
| 0.11.0.1 | Бета | 1.16.5 | forge | 23 ноября 2022 г. | .jar (6.1 МБ) |
| 0.11.0.0 | Бета | 1.16.5 | forge | 22 ноября 2022 г. | .jar (6.1 МБ) |
| 0.10.0.2 | Бета | 1.16.5 | forge | 25 октября 2022 г. | .jar (4.9 МБ) |
| 0.10.0.1 | Бета | 1.16.5 | forge | 25 октября 2022 г. | .jar (4.9 МБ) |
| 0.10.0.0 | Бета | 1.16.5 | forge | 25 октября 2022 г. | .jar (4.9 МБ) |
Ченджлог
0.12.1.1Бета1.16.5 · 4 сентября 2024 г.
Silent Patch
- Fixed swingingArm sometimes being null with CA weapons, causing a crash.
- Fixed Robo projectiles damaging Robos.
- Misc. QOL improvements (backend).
0.12.1.0Бета1.16.5 · 19 августа 2024 г.
Patch Update
Bug Fixes
- Fixed Burns effect / 0 bug.
- Actually patched Rage Run discrepancies.
- FINALLY completely fixed reach crash and bug.
- Fixed some JER integration discrepancies with mobs.
Mechanic Changes
- Nerfed Ent's Ent Smash attack radius by ~half (is now 4.5 blocks).
- Updated Dimetrodon model, textures, and animations.
- Updated Beaver model, texture, and animations.
- Updated Beaver AI. Beavers can now chop tree logs down, paying homage to OreSpawn in their method of doing so. You can either kill or exchange saplings with them in order to get the supply of logs they've harvested.
- Beavers now panic when monsters are nearby, similar to other CA animals.
- Made Ent aggressive towards Beavers.
- Buffed Beaver spawn-rates.
- Updated Wasp loot-table.
- Updated Beaver loot-table.
- Updated Gazelle, Whale, Beaver, Wasp, and Dimetrodon Spawn Egg textures.
- Updated Poison Sword texture.
- Updated Raw Crab Meat texture.
Additions
- Added Wasp Stinger item.
- Re-added Wasp Nest. Generates in the Dark Oak Forest/Plains biomes in the Overworld.
- Added new Frog Pond feature (NOT structure!). Can be found in Swamp biomes.
0.12.0.2Бета1.16.5 · 16 августа 2024 г.
Patch Update
Bug Fixes
- Fixed critical reach crash. Finally fully fixed reach weapon interactions.
- Patched GeckoLib spamming model-fetcher NPEs in the server console.
QOL Improvements
- Improved Robo Pounder Rage Run.
Additions
- Added Wasp Nest Block.
- Added Pattern Wasp Nest Block.
0.12.0.0Бета1.16.5 · 3 августа 2024 г.
Patch Update
Bug Fixes
- Fixed Robo Warrior not dropping death loot.
- Fixed & improved Robo Pounder Rage Run attack.
- Fixed Hercules Beetle attack AI sometimes stopping for apparently no reason.
- Fixed Hercules Beetle attack AI spamming its Defense Mechanism.
- Fixed Ultimate Bow damaging tamed mobs instead of healing them.
- Partially fixed extended reach weapons damaging certain interactable mobs (like Villagers). Make sure you're holding said weapons in your offhand when interacting with such mobs in the meantime.
- Fixed animatable entities sometimes playing their hurt sounds in place of their death sounds.
- Fixed auto-enchanted items not getting auto-enchanted when crafted.
- Fixed some advancement inconsistencies.
Improvements/Changes
- Made Ent hurt sounds audible.
- Added the rest of the Robo Warrior's sounds (Shield sounds, death).
- Improved entity animation transitions and timing overall.
Make sure you're using GeckoLib v3.0.97. Enjoy!
0.12.0.0Бета1.16.5 · 24 июля 2024 г.
Have fun :)
0.11.0.1Бета1.16.5 · 23 ноября 2022 г.
PATCH NOTES:
- Bumped required Geckolib version to 3.0.92.
- Fixed a crash with Ender Dragon Scale Armor being worn on other mobs and armor stands.
- Fixed Ender Dragon Scale Armor freezing server thread.
- Fixed some slight AI inconsistencies.
- Fixed a mobs with extended reach weapons/items crashing the game.
- Fixed a visual bug where the Extreme Torch wouldn't render.
- Fixed a crash with the Hercules Beetle.
- Added Throwback variant for the Hercules Beetle. The Modern Hercules Beetle will now only spawn in the Dense Mountains, in Mining Paradise, whereas the Throwback Hercules Beetle will spawn on normal Overworld Mountains.
- Updated Poison Sword texture.
- Re-balanced some ore-generation.
- Reduced Dimetrodon spawn rates.
- Added new Lettuce Chicken throwable egg.
0.11.0.0Бета1.16.5 · 22 ноября 2022 г.
IMPORTANT:
- Geckolib version 3.0.90 or above is now required.
- AttributeFix is no longer required.
GENERAL:
- Expanded the config. Many more options have been added to the common and client config, and there is now also a server config (Which is still a W.I.P).
- Added 2 new effects - Paralysis and Burns (W.I.P).
- Added a new enchantment - Ignition (W.I.P).
- Added many new advancements, some with XP rewards being bestowed upon completion.
- Miner's dream now breaks 45 blocks when used, and has a 20 tick (1 second) use cooldown.
- Added durability tooltips (enabled in the client config by default).
- Added more compatibility between Vanilla Minecraft and CA (for example, crops and seeds added by CA are now compostable, dispensers properly shoot arrows added by CA, etc.).
- Added a new "Screen Shake" effect, which triggers during certain events.
- Auto-enchantable items no longer fail to enchant when crafted using shift-click.
- Added 16 new paintings.
ITEMS:
- Fixed right clicking with an extended reach item/weapon killing villagers. You can no longer interact with villagers if you hold an extended reach weapon.
- Added some more Critter Cage textures, as well as better support for caging interactable entities (such as villagers, or tameable mobs).
- Added 5 new armor set bonuses - "Experienced" (Experience Armor), "Merchant's Aura" (Emerald Armor), "Enchanter's Delight" (Lapis Armor) (W.I.P), "Dragon Wings" (Ender Dragon Scale Armor) (W.I.P), and "Eel-Like" (Lava Eel Armor) (W.I.P). Each of these can be tweaked down to every nook and cranny in the common config. You can see their effects in detail using the in-game tooltips. The Ender Dragon Scale Armor can be worn to see the full effects of its armor set bonus.
- Rebalanced essentially all tool sets, armor sets, and weapons.
- Added Nightmare Scales, Basilisk Scales, Moth Scales, Mobzille Scales, Emperor Scorpion Scales, Sea Viper Tongues, Vortex Eyes, and Worm Teeth.
- Added new boat variants for every wood type in CA.
- Added Basilisk Sword, and a recipe for it.
- Reworked several recipes - specifically for the Battle Axe, Slayer Chainsaw, Big Bertha, and Attitude Adjuster.
- Added recipe for the Nightmare Sword, .
- Added Blue Fish, Sun Fish, Gray Fish, Pink Fish, and Fire Fish.
- Added Popcorn.
- Updated Whale Spawn Egg texture.
- Updated Giant Spawn Egg texture.
- Updated Poison Sword texture.
- Updated Slayer Chainsaw. Upon right clicking, it will turn on, making it effective for destroying trees and large chunks of wood but consuming more durability.
- The Ray Gun and Thunder Staff can now be enchanted.
- Added several tags for all fossils, alongside an all-inclusive "fossils" tag.
BLOCKS:
- Added many new blocks and vegetation to accomodate for every color variant of the crystal blocks.
- Crystal blocks now have 3 new colors - Pink, Orange, and Blue.
- Added new door variants for every wood type in CA.
- Added Nightmare Scale Block, Basilisk Scale Block, Mobzilla Scale Block, Moth Scale Block, Water Dragon Scale Block, and Emperor Scale Block.
- Fixed leaf carpets not placing several on 1 block due to hitbox inaccuracies.
- Added signs for every wood type in CA.
- Added new crystal vegetation.
- Re-organized the CA Fossils tab.
- Added new fossils - The Fossilised Beaver, Crystalized Carrot Pig, and Fossilised Lettuce Chicken.
- Tweaked the light values of all torches added by CA.
- Added Rhinestone, alongside a new set of blocks made of Rhinestone. Rhinestone generates in Mining Paradise by default, but that can be edited in the common config.
- Sandstone fossils can now be defossilized in a Copper Defossilizer.
ENTITIES: Oh boy, now THIS is the main part of the update.. (Almost every mob here is subject to being updated, improved, or straight up overhauled in future patches/major updates)
- Added a new villager type - The Archaeologist. His trades revolve around fossils, and defossilizer-related items.
- All necessary ground AI has been reworked and majorly improved (Swimming AI has only been slightly tweaked, Flying AI remains the same until a future update).
- The Robo Pounder has been overhauled:
- He can now break any block under harvest level 3 (except Robo Blocks).
- He has 3 attacks, 2 of which including varying animations.
- His first new attack is the "Robo Punch". It's a basic punch attack which deals a lot of damage and knockback. It is, however, a bit slow to charge up.
- His second new attack is the "Side Sweep". It's a quick AOE attack which he uses frequently if surrounded by several enemies.
- His final attack, and perhaps his most powerful, is the "Rage Run". Once he activates the rage run, his AI will become similar to that of an enraged bull. He will be triple armored for the first 2 seconds of his rage run, breaking ANY block, then revert to his old properties, but having double armor. As he rage runs, he will deflect all projectiles launched at him and armor himself against explosions, meaning the only means of damaging him while he's enraged is through melee combat. The lower his health gets, the faster and shorter (and more frequent) his rage runs will be. There are 4 stages to this: Stage 1 (above 150 HP/full health, 300HP), Stage 2 (under 150 HP), Stage 3 (Under 75 HP), and Stage 4 (Under 50 HP). While he's most powerful when enraged, he's also vulnerable. Placing enough blocks of harvest level 3 or higher (or Robo Blocks) in front of him and causing him to collide, or luring him underwater/under lava, will cause him to enter a state called "Rage Crash". He will be disabled for any time between 3 and 10 seconds. He will be vulnerable to all projectiles and melee attacks, but still remain resistant to explosions. Once he has rebooted, if he is critically low on health, chances are that he'll start rage running again immediately.
- Every time he is damaged, he will emit pink spark particles to indicate damage.
- Under 25 HP, the Robo Pounder will emit smoke to indicate that he's close to death.
- He will only spawn at night in Village Mania.
- The Hercules Beetle has been overhauled:
- It now has 3 states of being.
- It now also has 2 attacks, and a defense mechanism.
- Its first state is "Docile". It will usually spawn docile, sleeping undisturbed. While docile, if it has lost any health, it will regenerate (1HP/sec). If it is damaged by any means, or triggered by a nearby target, it will enter its second state of being.
- If the Hercules Beetle is undisturbed for a while when it's awake, and is on land, it will quickly go back to being docile.
- Its second state is "Defensive". It will only become defensive if it is below half health (125 HP), or if it is awakened from its docile state. Currently, its defensive state involves it flapping its wings at an immense force, repelling almost all projectiles, any items, and any entities that happen to be near it. If it is in a battle and is getting lower on HP, it will enter this state more frequently in order to attempt to increase its survivability as much as possible. While defensive, it will prove difficult, if not almost impossible, to get to it, but its armor is halved during this state, as it exposes itself to flap its wings. So any projectiles that do reach it will deal increased damage.
- Its third state is "Offensive". This will be its state for the majority of the battle, as it uses its 2 attacks to force the opposition down to defeat.
- Its first attack is the "Hard Swing". This attack causes any enemies without an immense amount of knockback resistance to fly in the air, as well as dealing a lot of damage.
- Its second (and as of now, final) attack is the "Munch" attack. The Hercules Beetle will attempt to grab its target with its mouth. If it is successful, it will munch on the target for a total of 100 ticks (5 seconds) before throwing them up in the air. If a grab is unsuccessful but the target is still within attack range, it will deal half the damage of the "Hard Swing" attack.
- It will only spawn during night time on mountains, including Dense Mountains inside Mining Paradise.
- The Ent has been overhauled:
- He now has 4 new variants - Apple, Cherry, Peach, and Skywood, none of which have a dungeon or fossil as of now.
- He now has 2 attacks.
- His first attack is the standard "Wooden Punch". It is a standard punch attack which deals decent damage and some knockback.
- His second attack is the "Ent Smash". This attack is an AOE attack which he will use if he is surrounded by enemies/targets, or too far away from his target(s). It deals decent damage, and knocks anybody without decent knockback resistance up into the air.
- He will only spawn in his dungeons, with the respective variant.
- Fish AI has been slightly tweaked.
- The Whale has been remodeled and retextured (and is still W.I.P). It can also become beached. When on land, the Whale will only take accumilating damage from sunburn, not loss of breath. Upon a whale's death, there is a chance that it will explode. This chance is higher if it has died beached or due to sunburn.
- The Wasp has recieved a remodel and retexture.
- The Stink Bug now has 16 variants, and emits these disgusting, new fart particles.
- Added Baby Stink Bug.
- The Frog has been renamed to the Tree Frog.
- Added a new variant for the Apple Cow - The Ultimate Apple Cow. It is only obtainable by breeding 2 Enchanted Golden Apple Cows, very rarely. It cannot be bred, and there is no config option for the Ultimate Apple Cow to be bred.
- Beavers will now occasionally go up to wooden logs and chomp on them.
- Lava Eels can now actually move around in lava lakes.
- Fish entities now rotate on land.
- Dimetrodon AI has been slightly tweaked.
- Added a new animal - The Lettuce Chicken.
- All other entities will be updated and overhauled in future patches/major updates.
WORLD GENERATION:
- Overhauled the Acacia, Birch, Dark Oak, Jungle.
- Added a new type of Wasp Nest - the Giant "Mining" Wasp Nest. This Wasp Nest can be found within the Stalagmite Valley in Mining Paradise.
- Reworked Mining Paradise - the Stalagmite Valley now features better cave generation and giant stalagmites, while the Dense Mountains have significantly increased in size.
- Tweaked spawn rates in Mining Paradise and Village Mania.
- Added new variants for the crystal trees inside Crystal World, each featuring a set of new blocks corresponding to each new color/variant.
- Added a config option for enabling/disabling ore generation on stalagmites, as it is still quite unoptimized and thus may require a more powerful computer due to the server thread lagging/freezing.
- Reworked tree generation for Apple, Cherry, and Peach trees. They now look a little nicer, and are a bit bigger.
- Tweaked some ore spawning rates.
0.10.0.2Бета1.16.5 · 25 октября 2022 г.
- Fixed Critter Cage Default Filled Texture;
- Reverted the Uranium Texture to the old better one;
- Fixed a crash on servers with the extended reach tools.
Полная история изменений — на Modrinth.
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