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Mineforgian

Cave Dweller Overhaul

Overhauls the Cave Dweller with improved AI, features adapted from the original and Bedrock versions, plus some new additions

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863
Подписчики
11
Обновлён
4 августа 2026 г.
Лицензия
MIT

Опубликован 28 июля 2026 г.

MAIN


Overhauls the original Cave Dweller with improved AI, a new appearance, variants, mechanics, and some features from the Java and Bedrock versions.

LIST OF FEATURES:

Spoiler

BEHAVIOR

On each encounter it selects one of the new and previous reactions:

  • Stroll: wanders around and can now open doors
  • Chase: moves toward the targetted player to attack
  • Stare: stops and looks at the player. Now turns into chase or flee within the amount of time preventing it from becoming stagnant
  • Flee: triggered by low health, catching fire, prolonged chase or randomly during a stare
  • Active Stalk: moves slowly toward the player and escalates into chase or flee within the amount of time
  • Leap: lunges at you within distance and can stick to walls while doing so
  • Camouflage: becomes transparent depending on the interaction or environment
  • Sticks on Ceilings: sticks to a ceiling and stays there until the player gets too close or looks at it
  • Peeking: clings to walls and peek around edges to stalk you
  • Appears at Rainy nights: spawns on the surface at night during rain and flees at dawn

VARIANTS

Added new variants that spawns depending on how deep you are in caves or in specific areas:

  • Cave Dweller: average health and damage, camouflages when around nearby mobs
  • Deep Cave Dweller: high health and damage, breaks doors rather than just opening them and disables shields. Becomes more common the deeper you are in caves or in deepslate areas
  • Ancient Cave Dweller: higher health, damage, and camouflages often. Becomes more common the deeper you are in caves or in Ancient Cities

ENVIRONMENT INTERACTIONS

Added more interactions to blocks and items:

  • Armor Piercing: can sometimes ignore player armor
  • Doors, trapdoors, fence gates: can now open or break them while wandering or stalking. While chasing, tougher variants break through instead of opening
  • Fire: catching fire causes it to go into panic mode for a set duration before going back to chasing a player
  • Shields: can put shields on cooldown or instantly break them
  • Torches: torches starts flickering and unlit nearby Cave Dwellers

ON DEATH

Rewards players who are lucky enough or die trying:

  • A player-death animation, similar to Bedrock, triggers under certain conditions
  • Death animation on death
  • Drops a Cave Dweller Skull. Wearing it changes how each variants react to you
  • Drops a fair amount of XP on each variants

ADVANCEMENTS

Added 4 new in-game advancements to challenge your survival skills:

  • Lived to Tell the Tale
  • Head of the Table
  • Let them Fight
  • Apex Predator

MISC

Some of the stuff that were added, changed, fixed, etc:

  • Added dynamic animations
  • Added sounds closer to bedrock
  • Added ambient and stalk sounds closer to the Original mod's last update
  • Added distance-based heartbeat sound during a stalk or chase closer to Bedrock
  • Added new multiple sound variations for chase, being spotted, and death
  • Added unreadable text effect similar to Bedrock
  • Added reaction to projectile during stalk phase
  • Added Carnage nametag easter egg
  • Added various configs
  • Added Russian translation
  • Added Filipino translation
  • Changed appearance closer to Bedrock
  • Changed animations closer to Bedrock
  • Changed sounds closer to Bedrock
  • Changed climbing speed
  • Changed climbing pathfinding
  • Changed swimming pathfinding
  • Changed to global config
  • Changed and reorganized config

HIGHLY RECOMMENDED: Configured

Credits:

Gargin

Cadentem

ORIGINAL MOD:

Cave Dweller

Cave Dweller Evolved

Ченджлог

1.2.0Релиз1.21, 1.21.1 · 4 августа 2026 г.

NOTE: DELETE OR RESET THE CONFIG TO AVOID UNINTENDED BEHAVIORS/BUGS

ADDED

  • Added Peeking: can now cling to the corner of a wall and lean around the edge to watch you
  • Added "Head of the Table" Advancement: done by obtaining the Skull
  • Added Spawn Height Variants Config (SPAWN CONDITIONS): variants spawning depending on Y level are now adjustable
  • Added Play Ambient Sounds Config (MISC): enables/disables the cave noises, stalk sounds, pre-spawn cave ambience and the spotted sounds
  • Added Aggression Config (MISC > DEBUG): for testing purposes. Force every Cave Dweller to always chase or always flee when it reacts to you
  • Added Peeking Config (MISC > DEBUG): for testing purposes. Only change if you know what you're doing.

CHANGED

  • Torch Flicker Config: moved to BEHAVIOR section
  • World Reload: leaving and rejoining a world now despawns the Cave Dweller
  • Multiplayer: a Cave Dweller targetting a player who left no longer keeps peeking or stick on ceiling

 

FIXED

  • Flee at Dawn: surface Cave Dweller caught at sunrise with nobody to run to now leaves properly instead of standing still
  • Cave Dweller Skull: when worn, Cave Dweller ignoring the Skull effect
1.2.0Релиз1.20, 1.20.1 · 4 августа 2026 г.

NOTE: DELETE OR RESET THE CONFIG TO AVOID UNINTENDED BEHAVIORS/BUGS

ADDED

  • Added Peeking: can now cling to the corner of a wall and lean around the edge to watch you
  • Added "Head of the Table" Advancement: done by obtaining the Skull
  • Added Spawn Height Variants Config (SPAWN CONDITIONS): variants spawning depending on Y level are now adjustable
  • Added Play Ambient Sounds Config (MISC): enables/disables the cave noises, stalk sounds, pre-spawn cave ambience and the spotted sounds
  • Added Aggression Config (MISC > DEBUG): for testing purposes. Force every Cave Dweller to always chase or always flee when it reacts to you
  • Added Peeking Config (MISC > DEBUG): for testing purposes. Only change if you know what you're doing.

CHANGED

  • Torch Flicker Config: moved to BEHAVIOR section
  • World Reload: leaving and rejoining a world now despawns the Cave Dweller
  • Multiplayer: a Cave Dweller targetting a player who left no longer keeps peeking or stick on ceiling

 

FIXED

  • Flee at Dawn: surface Cave Dweller caught at sunrise with nobody to run to now leaves properly instead of standing still
  • Cave Dweller Skull: when worn, Cave Dweller ignoring the Skull effect
1.0Релиз1.21, 1.21.1 · 29 июля 2026 г.

Forge 1.21.1 Initial Release 

1.0Релиз1.20, 1.20.1 · 28 июля 2026 г.
  • Forge 1.20.1 Initial Release

 

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