
Breezy
A unique approach to hot air balloons!
Обновлён 14 июня 2026 г. · опубликован 20 сентября 2023 г.


Text Description
Breezy
Breezy adds a few new wind related features such as wind particles and hot air balloons!
Wind particles display above ground in various Overworld biomes. They appear most frequently in mountainous regions.
Hot air balloons can be ridden and flown. Players must use flint and steel and sand to ascend and descend respectively. The player can use shears to remove unwanted sandbags.
Another unique characteristic of these balloons is that the player cannot control the direction that they float in. Instead, players must use a Gust Gauge in order to monitor the wind direction. Wind blows in a different direction every day. It also blows in a different direction every 32 vertical blocks. This means you are able to change directions at different altitudes.
Requires GeckoLib
Версии
| Версия | Канал | Игра | Загрузчики | Дата | Скачать |
|---|---|---|---|---|---|
| 1.2.3 | Релиз | 1.20.1 | forge, neoforge | 14 июня 2026 г. | .jar (369 КБ) |
| 1.2.2 | Релиз | 1.20.1 | forge, neoforge | 1 января 2026 г. | .jar (367 КБ) |
| 1.0.8 | Релиз | 1.19.2 | forge | 20 июня 2024 г. | .jar (354 КБ) |
| 1.0.7 | Релиз | 1.19.2 | forge | 20 июня 2024 г. | .jar (354 КБ) |
| 1.2.1 | Релиз | 1.20.1 | forge, neoforge | 19 июня 2024 г. | .jar (359 КБ) |
| 1.2.0 | Релиз | 1.20.1 | forge | 17 июня 2024 г. | .jar (359 КБ) |
| 1.19.2-1.0.6 | Релиз | 1.19.2, 1.19.3, 1.19.4 | forge | 16 октября 2023 г. | .jar (92 КБ) |
| 1.20.1-1.1.1 | Релиз | 1.20.1, 1.20.2 | forge | 16 октября 2023 г. | .jar (94 КБ) |
| 1.20.1-1.1.0 | Релиз | 1.20.1, 1.20.2 | forge | 8 октября 2023 г. | .jar (94 КБ) |
| 1.19.2-1.0.5 | Релиз | 1.19.2 | forge | 20 сентября 2023 г. | .jar (92 КБ) |
Ченджлог
1.2.3Релиз1.20.1 · 14 июня 2026 г.
- Added Nirvana compat, allowing for THC carpet bombing
- Added an experimental config that locks all wind directions to octo-cardinal directions. Disabled by default
1.2.2Релиз1.20.1 · 1 января 2026 г.
Happy 2026, and thanks for 100k downloads! Here's a minor update.
Bugfixes
- Gust gauges now stack to 64, like clocks and compasses
- Fixed crash related to players going far above the build height limit
Tweaks
- Wind now flows smoothly between layers; gust gauges and balloons gradually transition based on altitude, instead of abruptly changing across boundaries. It's very nice!
- Expanded the TNT + flint and steel balloon interaction to include TMT from Caverns & Chasms, Spore Bombs from Savage & Ravage, and Shrapnel Bombs from Oreganized
- New config values:
- Added the option for wind to never change (disabled by default)
- Added the option for balloons to be lit with items in
breezy:fuel(including coal and charcoal by default, like furnace minecarts) instead of flint and steel
- Added Russian lang support (thanks J-tap!)
1.0.8Релиз1.19.2 · 20 июня 2024 г.
- forgot Neapolitan compat lol
1.0.7Релиз1.19.2 · 20 июня 2024 г.
- backported changes from 1.2.0
- added lang support for French, Korean, and Japanese
1.2.1Релиз1.20.1 · 19 июня 2024 г.
- hotfix; reinstates compat with NeoForge
1.2.0Релиз1.20.1 · 17 июня 2024 г.
HUGE thank you to davigj for this update! Check out his mods here
Bugfixes
- fixed static-y white particle flickering in caves/the underground
- balloons are no longer culled when only the balloon is in the player's view
- balloons are no longer receptive to potion effects (including instant harm)
- balloons no longer ride other entities
- balloons can no longer be named with name tags
- balloons no longer rotate after being placed
Changelog
Wind Changes
- Omnidirectional wind! Wind can now flow in the full 360 degrees
- Each layer is separated by 60-180 degrees to any layers above and below
- Each time a configurable amount of ticks passes (default 24000, one vanilla day duration), the wind changes a (configurable) percentage of 360 degrees per layer. default 2.5%
- currently this means that all wind very slowly goes in a clockwise spiral over time
- wind generates based on the world seed
- wind intensity is influenced by biome tags, altitude (which has been changed to 12 layers instead of 24), and whether or not the balloon can see the sky
- balloons in
no_windbiomes have 0 xz momentum (but do keep their y-movement)
- balloons in
- players move a little faster in balloons overall, especially at higher altitudes
- balloons with no litness still move according to the xz wind direction, albeit with decreased momentum
Wind Particles
- wind particles displaying is now configurable
- particles spawn a configurable distance above sea level (20 by default, so y ~= 87)
- biome dependent wind particle density--tags are
breezy:less_wind,breezy:more_wind, andbreezy:no_wind- particles generate with correspondent densities. (
no_windbiomes get no particles.) biomes put in more than one tag always default to the lowest value. otherwise, it defaults to in-between - particle frequency in each tag is also configurable
- particles generate with correspondent densities. (
- wind particles only appear in air blocks that can see the sky (configurable)
Interaction Tweaks
- players must no longer be passengers to light balloons, so mob passengers can be sent off. bon voyage
- players can dye balloons by r-clicking dye items (it averages with the balloon's existing color)
- balloons are now also dyeable in the same fashion as leather armor. coloration is preserved when broken and re-placed
- each flint and steel click increases "litness" by two, not one
- rclicking flint and steel + tnt in each hand while riding a balloon causes a primed tnt entity to fall. bomb voyage
- balloon vs. basket "hitboxes"
- flint and steel/dye must be clicked on the balloon, sand/shears/riding requires the basket
- passengers can be interacted with/hit, projectiles go through the middle, etc
Mob Passengers
- other entities may ride hot air balloons, similarly to boats/minecarts
- passenger riding offset changed from 0.5 to 0.35 to accommodate
- mobs in hot air balloons will not burn in sun
- mobs tagged as
breezy:hot_onesautomatically keep balloons at a litness of 3 while riding as a passenger (unless in water/rain). includes compat with alex's mobs/caves by default- passengers that are on fire can also raise litness by 1 periodically (though not past 2)
Misc.
- added config option for balloons to always render, allowing them to be seen from very far away like phantoms (true by default)
- added hot air balloons to Neapolitan's
chimpanzee_dart_targetsentity type tag - particles spawn with flint and steel use. while lit, they periodically emit smoke. (i would like lit balloons to have a little flame particle, but the vanilla small flame lingers a touch too long)
- balloons are very prone to lightning while aloft in thunderstorms
- updated GeckoLib dependency to 4.4.4
1.19.2-1.0.6Релиз1.19.2, 1.19.3, 1.19.4 · 16 октября 2023 г.
- Fixed server startup crash
1.20.1-1.1.1Релиз1.20.1, 1.20.2 · 16 октября 2023 г.
- Fixed server startup crash
Полная история изменений — на Modrinth.
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