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Mineforgian

B-R.EACH Protocol

Deploy elite soldiers to survive a hostile world. Tactical combat, customizable agents, and drop pod deployment.

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5
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23 апреля 2026 г.
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All-Rights-Reserved

Опубликован 29 июня 2025 г.

Beacon-Response: Exogenous Augmented Combat Humanoid (B-R.EACH) Protocol. Chapter 1 - Reawakening (BETA)

~~~ I'ts much easier to survive with some friendly companion ~~~

NOTE FROM AUTHOR:

Base AI system is stable.
Advanced Reinforcement Learning RNN is experimental and currently not fully tuned or playtested.


🧬Introduction

The Exogen did not escape extinction. They dispersed it.

In their final hours, thousands of cryostasis pods were fired into deep space using planetary railguns—each carrying a single augmented organism.

No destination. Only probability.

You are one of them.

Your pod has impacted a viable world: “Overworld.” A kinetic seed anchors below the surface. Systems force you awake.

Your memory is gone. Your identity is gone.

Only function remains.

Your neural lattice cannot operate alone. You require a Beacon.

With it, you can be directed. Without it, you are nothing.

Objective: Secure resources. Expand the signal. Bring others.


⚙️Core Mechanics

  • Orbital Deployment: Deploy agents via Beacon-activated drop pods.
  • Agent Classes: Distinct roles: defense, assault, and support, each with unique abilities.
  • Survival Systems: Agents require resources to stay operational.
  • Combat AI
    • Standard: Priority-based behavior
    • Advanced: Experimental adaptive neural system (in development)
  • Loadout-Driven Combat: Equipment defines each agent’s role and effectiveness.

🧪Special features:

  • Per-Agent Neural Processing: Individual RNN-based logic per agent, allowing adaptive behavior without tanking TPS

  • Custom ML Framework: 100% Java-based machine learning system designed specifically for real-time gameplay (No GPU needed)

  • High-Performance Sensor Arrays: Efficient large-scale sensing system enabling complex environmental scanning with minimal performance cost


📡 Support & Documentation

Discord is now live. Please join to get support


📜 License & Distribution

  • Private/Modpack Use: Encouraged on CurseForge or Modrinth.
  • Restrictions: DO NOT rehost, repost, or claim the mod as your own. Credit is encouraged but not required

Legacy

Previously developed as Aegis Ops (v1.x).
Core features are rebuilt and optimized under the new B-R.EACH architecture.

Ченджлог

2.0.3BetaРелиз1.20.1 · 23 апреля 2026 г.

Bug fix Fix item makes empty tag when sucking inside inv

Introduce short friendly LOS sensor: use for 10t checking for any ally might wander into line of fire, 5 block radius check. Use in conjunction with the old 2s sensor. Should reduce the death related when agents are a bit tightly packed... recommended to bring a medic in the team

Add angle 0 for grenade throwing (Not sure why I excluded it in the first place)

2.0.2BetaРелиз1.20.1 · 12 апреля 2026 г.

Fix item make empty tag when sucking inside inv

Introduce short friendly LOS sensor: use for 10t checking for any ally might wander into line of fire, 5 block radius check. Use in conjunction with the old 2s sensor.

2.0.1BetaБета1.20.1 · 4 апреля 2026 г.
2.0.0BetaБета1.20.1 · 23 марта 2026 г.
2.0.0PreAlphaАльфа1.20.1 · 8 марта 2026 г.

early release.

1.6.0BetaРелиз1.20.1 · 24 января 2026 г.

This update creates a stable foundation for multiplayer servers. Logic has been split to ensure safety on dedicated servers, and networking has been overhauled.

 Multiplayer & Networking Server Authority: The server now dictates Agent statistics and class configurations. When a player joins, the server automatically syncs its config to the client.

Dedicated Server Safe: Removed client-side code leaks that previously caused crashes on dedicated servers.

 Dynamic Skins (Important!) Local Library System: The mod now supports custom skins for Agents via a local folder system.

 REQUIREMENT: For players to see custom skins, every client must have the skin files in their local config/aegisops/skins/ folder.

Fallback: If a client does not have the specific skin file, the Agent will render using the default skin textures.

Changes & Fixes Melee Whitelist: Now also filters by tag for easier use.

Config Update: Refined default configuration values. -- WILL NEED TO DELETE THE OLD CONFIG FOR IT TO GENERATE A NEW ONE IF YOU WANT TO USE THE DEFAULT

1.5.2Релиз1.20.1 · 17 января 2026 г.

add special item tooltip

1.5.1alphaАльфа1.20.1 · 14 января 2026 г.

Fix #2. Now you can use whatever character in the human texture file without a problem

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