Перейти к содержимому
Mineforgian

BlockZ

BlockZ is a mod dedicated to bringing a hardcore survival experience to Minecraft, paying deep homage to the classic DayZ and DayM gameplay.

Загрузки
7K
Подписчики
7
Обновлён
25 мая 2026 г.
Лицензия
GPL-3.0-only

Опубликован 13 февраля 2026 г.

Mod Overview

BlockZ is a mod dedicated to bringing a hardcore survival experience to Minecraft, paying homage to the classic DayZ and DayM gameplay.

It completely reimagines the player's inventory interaction logic, adding a realistic "Tetris Inventory" system to make backpack management part of the survival challenge.

Core features

Authentic grid backpack system

Tetris management: Items no longer occupy a single grid, but have real volumes (e.g. 1x3, 2x2). Players need to plan their backpack space reasonably to carry more supplies;

Item rotation: Supports pressing Space to rotate the direction of items to maximize the use of backpack gaps.

Dynamic expansion: Players initially have very little pocket space. Players need to scavenge and equip Backpacks, Vests, and clothing with pockets to get more storage slots.

Immersive Scraping Experience (Vicinity System)

Visualize loot: No need to open the container, directly view and pick up drops at your feet in the "Vicinity" panel on the left side of the interface;

Drag and drop interaction: Support dragging ground items directly into the backpack, or drag the backpack items out and discard, the operation is smooth and natural;

3D Preview: A realistic model preview of the item is displayed when dragging and dropping items in the inventory.

Hardcore Backpack Limits

Original Backpack Lock: Even when switching back to the original interface, ununlocked backpack slots are forcibly locked (red icon is displayed), preventing restrictions from being bypassed by switching UI. This feature can be turned on or off in the configuration file;

Equipment Ratings: Provide a variety of equipment from lightweight patrol bags to large-capacity Coyote Backpacks, each with different slots.

Highly configurable and compatible

Custom Item Size: Through the config/blockz/grid_items.json profile, players can define their own grid size and backpack capacity for items in any mod;

Custom Grid Background Color: You can set grid_color per item in grid_items.json to customize the grid background panel color.

Config Toggles: Toggle DayZ HUD overlay, UI toggle hints, and nursing system in the configuration file.

UI style switching: Support switching back to the original style by pressing buttons or commands, but the capacity limit is still in effect.

Curios API Support: If Curios is installed, BlockZ can equip/sync backpack/vest/mask via Curios slots (back/body/head).

Nursing System (Bleeding / Fracture / Analgesic): Optional injury effects with HUD status icons and actionbar feedback.

Injury Status Icons: Displays bleeding, fracture, and analgesic status icons on HUD, with progress bars when using nursing items.

HUD Toggle: Can be enabled/disabled via ui.show_dayz_hud in blockz-common.toml.

Nursing System (Bleeding / Fracture / Analgesic)

Bleeding Effect: Chance to trigger bleeding when attacked (configurable probability).

Fracture Effect: Chance to trigger fractures from high falls (configurable multiplier and cap).

Nursing Items: Bandages/Rags to stop bleeding; Splints for fracture fixation and recovery; Morphine/Codeine as painkillers.

Configurable Toggles: Can be individually enabled/disabled in blockz-common.toml.

Multi-Environment Consistency: The advanced synchronization mechanism ensures that server configurations are automatically applied to clients, ensuring the logical unity between development and production environments.

How-to guide

E key: Open the inventory (default to the DayZ style interface);

Space key: rotates the currently dragged item in the inventory;

I key: one-click switch between the DayZ interface and the original interface;

/blockz_toggle_ui command: An alternate command for manually switching interface styles.

/blockz_reload command: Reload grid_items.json and sync to all clients (OP/admin only).

Recommended combination

Thirst Was Taken: This module has built-in depth adaptation, and the HUD will directly display the water level;

Vic's Point Blank / TaCZ: With real gun mods, you can experience pure wasteland survival.

Curios API:Already compatible. Supports equipping backpacks/vests/masks, etc., as Curios slots.

Ченджлог

1.1.6-Beta-fixБета1.20.1 · 25 мая 2026 г.
  1. Fixed known bugs
  2. Added low health gray-black/whitening visual effects
1.1.6-BetaБета1.20.1 · 20 мая 2026 г.
  1. Updated tactical action probe crawl.
  2. Added expansion slot compatibility for the Cruios API.
  3. Added more realistic first-person and third-person.
  4. Field of view zoom function.
  5. Zombie corpse interaction interface.
  6. Camera shake effect.
  7. Grid overlap optimization.
1.1.51-Alpha-fix1Альфа1.20.1 · 30 апреля 2026 г.

Fixed some existing bugs

1.1.51-Alpha-fixАльфа1.20.1 · 29 апреля 2026 г.

Fixed some existing bugs

1.1.51-AlphaАльфа1.20.1 · 24 апреля 2026 г.

This update:

1. Refactored the HUD system and added health points

2. Fixed some known bugs

3. Added a stamina system

4. Newly added main menu interface

5. Added in-game input commands to modify item slots and inventory capacity

6. Added fog system and environmental atmosphere system

1.1.5-AlphaАльфа1.20.1 · 31 марта 2026 г.

1.1.5-Alpha

1. Item Grid System: In-Game Real-Time Editing Persistence Synchronization

  • New Command: /blockz_grid_item <width> <height> [color]
  • Modify the global grid rules of the item in your main hand (width/height)
  • color is optional: supports 0xAARRGGBB / #RRGGBB / #AARRGGBB
  • If color is not provided: clears the custom color of the item and reverts to the default color
  • Changes will be written back to config/blockz/grid_items.json and synchronized to all clients immediately
  • New Command: /blockz_clothing_capacity <width> <height>
  • Only usable when the main hand holds clothing ([ClothingItem])
  • Modify the internal grid capacity of clothing/backpacks: cap_width/cap_height (total capacity = width * height)
  • Changes will be written back to config/blockz/grid_items.json and synchronized to all clients immediately

2. DayZ Zombie System (Added to 1.1.5 Summary)

  • DayZ Zombie Entity: blockz:dayz_zombie
  • Registers entity, attributes, and spawn egg (dayz_zombie_spawn_egg)
  • Includes corresponding resources: models/animations/textures/loot tables, etc.
  • Naturally spawns in the main world
  • Via Forge biome_modifier:
  • File: [data/blockz/forge/biome_modifier/add_dayz_zombie_spawns.json]
  • Injects zombie spawns into #minecraft:is_overworld (weight=28, minCount=1, maxCount=3)
  • Natural Spawn Toggle
  • Controlled via DayZZombieConfig.enableNaturalSpawn
  • When disabled, intercepts NATURAL/CHUNK_GENERATION spawns (keeping spawn eggs/commands and other non-natural spawns)
1.1.4-AlphaАльфа1.20.1 · 22 марта 2026 г.

Update Highlights

  • Fracture/Splint Logic

  • Splints no longer heal instantly: enter a 5-minute recovery period (punishment during recovery is partially reduced).

  • Fracturing again during the recovery period will reset to a severe fracture, requiring a new splint.

  • HUD

  • Added fracture icon/wound icon

  • Added medicine icon: displays when using medication.

  • Curios API Compatibility

  • Supports equipping backpacks/vests/masks as Curios slots, with two-way synchronization with BlockZ Capability.

  • Configuration and Compatibility

  • ui.show_dayz_toggle_hint: controls whether chat hints appear when toggling the DayZ UI.

  • ui.show_dayz_hud: controls the DayZ HUD display switch.

  • ui.enable_nursing_system / ui.enable_bleeding / ui.enable_broken_legs: master switch for the nursing system and switches for subsystems.

  • grid_items.json grid_color: customize background color of item slots.

1.1.3-AlphaАльфа1.20.1 · 6 марта 2026 г.

Update Notes:

  • New: Support for configuring backpack/clothing pocket capacity using cap_width/cap_height, and the interface will automatically adjust width/height according to the capacity.
  • Compatibility: Improved support for other mod containers (slot arrangement is closer to the original position).
  • Fix: Fixed an issue under Arclight/Forge 1.20.1 that could cause the interface to not open or crash.
  • New: Added a corpse system: when a player dies, an interactive corpse is generated, with support for automatic disappearance/clean-up via commands.

Комментарии

Загружаем…