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Mineforgian

BBS FS

BBS mod's faithful successor (fork)

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18K
Подписчики
61
Обновлён
25 июня 2026 г.
Лицензия
MIT

Опубликован 24 февраля 2026 г.

BBS FS

BBS FS (Faithful Succesor) is a fork (modified version) of an open-source, and discountinued, Minecraft mod called BBS mod, for creating animations within Minecraft. Just as BBS mod, it's made to work with Fabric 1.20.1, 1.20.4 and 1.21.1 (it can work on Forge 1.20.1 or NeoForge 1.21.1 with Sinytra Connector and Forgefied Fabric API).

The distinction between BBS FS, and other forks, is that it has a narrow focus of improving the process and experience of creating animation. BBS FS completely overhauled the film editor, making it more powerful, and also added new systems, expanding the animation capabilities even further!

screenshot 1

Features

BBS FS offers following features:

  • Per-limb animations.
  • Redesign of the entire BBS mod
  • Layout system
  • UX tweaks that focus on creating animations.
  • Better gizmos
  • Inverse Kinematics system
  • Physics implementation
  • New texture editor
  • And more to come in the future!

screenshot 2

What BBS FS doesn't offer is a swiss-army knife solution for content creation. The main focus is specifically enhancing the animation experience. While this could have a net positive effect for those who use it for 1st person RPs, or machinimas, it's created for animation first!

Tutorial

As long as you know how to use BBS mod, you're fine! If you don't, see the Ultimate BBS mod Guide. Otherwise:

Центр версий

22 версий
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Ченджлог

2.3.1-1.20.1Релиз1.20.1 · 25 июня 2026 г.
  • Added hand bobbing (swaying animation) to first-person playback
  • Added hiding of the vanilla shadow when the root form isn't visible
  • Added Resizable panels option to disable resizing panels when layout is locked
  • Changed Gizmo to render in the UI (fixes rendering inconveniences when rendering with shaders)
  • Fixed IK controller tremble when moved far away with softness enabled
  • Fixed attached FK bones to the IK chain will also follow the chain
  • Fixed copied layers in the texture editor weren't pasted in the wrong palce
  • Fixed 3rd person editor for other versions
  • Fixed single texture models not using the texture set by form
  • Fixed model block panel Gizmo with shaders
  • Removed the "Layer, tick & duration" section in clip properties
  • The Enabled property in clip properties is no longer a separate row, its toggle is now merged with the title element
  • Added bone search
  • Transformation features (new spaces, dropping rotation2) were reverted due to the large number of bugs they were causing
  • Arcball sphere mode is now the default
2.3.1-1.20.4Релиз1.20.4 · 25 июня 2026 г.
  • Added hand bobbing (swaying animation) to first-person playback
  • Added hiding of the vanilla shadow when the root form isn't visible
  • Added Resizable panels option to disable resizing panels when layout is locked
  • Changed Gizmo to render in the UI (fixes rendering inconveniences when rendering with shaders)
  • Fixed IK controller tremble when moved far away with softness enabled
  • Fixed attached FK bones to the IK chain will also follow the chain
  • Fixed copied layers in the texture editor weren't pasted in the wrong palce
  • Fixed 3rd person editor for other versions
  • Fixed single texture models not using the texture set by form
  • Fixed model block panel Gizmo with shaders
  • Removed the "Layer, tick & duration" section in clip properties
  • The Enabled property in clip properties is no longer a separate row, its toggle is now merged with the title element
  • Added bone search
  • Transformation features (new spaces, dropping rotation2) were reverted due to the large number of bugs they were causing
  • Arcball sphere mode is now the default
2.3.1-1.21.1Релиз1.21.1 · 25 июня 2026 г.
  • Added hand bobbing (swaying animation) to first-person playback
  • Added hiding of the vanilla shadow when the root form isn't visible
  • Added Resizable panels option to disable resizing panels when layout is locked
  • Changed Gizmo to render in the UI (fixes rendering inconveniences when rendering with shaders)
  • Fixed IK controller tremble when moved far away with softness enabled
  • Fixed attached FK bones to the IK chain will also follow the chain
  • Fixed copied layers in the texture editor weren't pasted in the wrong palce
  • Fixed 3rd person editor for other versions
  • Fixed single texture models not using the texture set by form
  • Fixed model block panel Gizmo with shaders
  • Removed the "Layer, tick & duration" section in clip properties
  • The Enabled property in clip properties is no longer a separate row, its toggle is now merged with the title element
  • Added bone search
  • Transformation features (new spaces, dropping rotation2) were reverted due to the large number of bugs they were causing
  • Arcball sphere mode is now the default
2.3-1.21.1Релиз1.21.1 · 20 июня 2026 г.

IK (Inverse Kinematics)

  • Added Pole target to IK
  • Added Bone constraints to BOBJ models
  • Added IK track and separate tab
  • Added Tip follows target, an option that automatically aligns the last bone in the IK chain
  • Added new preset for bended models for default IK setup
  • Moved IK influence transition to IK track
  • Fixed long IK chains
  • Rewrite the IK system (full rewrite). It now works correctly and predictably (just like in Blender)

Physics

  • Added physics track and separate tab
  • Added Stiffness option to the physics settings
  • Improved handling of collisions with the physical bone chain limiter

Texture editor

  • Added copy, copy merged, cut and paste layers (both as context options and keybinds)
  • Improved selection preview performance
  • Fixed Select bounds... not accounting layer offset

Models

  • Added multiple texture support to OBJ (.mtl only) and BOBJ
  • Added texture tracks in Model properties for individual material
  • Added Show disabled bones option that allows disabling model’s disabledBones feature
  • Changed Pick texture... to offer materials when present

Particle editor

  • Added layout system
  • Added multiple panels (viewport, MoLang, general, emitter, particle and appearance) with layout preset system
  • Added Ctrl + Tab to cycle panels
  • Added direction XYZ rotation modes
  • Added camera facing modes
  • Added preview for specific MoLang expressions (replaced buttons)
  • Added icon switches (replaced buttons)
  • Fixed parametric and dynamic to be separate for rotation component

Gizmo and transformations

  • Added arcball sphere mode to gizmos
  • Added detailed display to transform element
  • Added settings to change order of operations for GSR keybinds
  • Added gizmo spaces: parent, local and world
  • Added snapping to gizmo when holding Ctrl (and setting to change snapping)
  • Added Shift modifier to weaken change
  • Added inverted editor (for flipped body parts)
  • Added Gizmo to:
    • anchor track editing transform
    • Body part’s transform (Ctrl + Q to toggle)
  • Added keybind to hide Gizmo when held (Alt by default)
  • Added a mirror editing feature (Shift + F)
  • Added Copy/Paste world transform (Ctrl + Shift + Alt + C/V) that allows you to copy/paste exact transformation in world space (imagine you need to fixate a bone at exact position, but move anchor)
  • Fixed bug with elements not being clickable due to Gizmo sphere
  • Fixed gizmo’s sphere overlaying transparent objects in the world
  • Removed second rotate fields

Video settings

  • Added Limit framerate option that allows limiting speed of recording for live reaction
  • Added Mute film audio while rendering option to disable audio playback when recording video
  • Moved Swap width and height context option as a button

Replay

  • Added Shadow follow form film replay option that attaches vanilla shadow to model’s transform and model’s anchor (with configurable offset)
  • Fixed Axes preview rendering gizmo control instead of just axes

Film editor

  • Added orbit binding to replay (RMB > Attach orbit to replay)
  • Added Fill offset context menu options in Move film overlay panel (right-click on the coordinate trackpads) to fill in the coordinates difference between current player’s position and current replay’s first keyframe
  • Added preview of the last clip tick when editing
  • Changed Teleport to orbit keybind from Z to C
  • Fixed Ctrl + Z/Ctrl + Y teleporting the orbit camera
  • Moved action editor to replay editor's tab

Keyframes

  • Added Camera editor > Timeline grid option to enable vertical tick markers
  • Added Auto-bezier (A keybind) and Clamped auto-bezier (D keybind) interpolations
  • Added Ctrl + F to flip keyframes in the keyframes
  • Changed track names to lowercase (Physics/ to physics/)
  • Fixed timeline ruler in the keyframe editor

Forms

  • Added Filter tracks in the form settings to filter out specific properties
  • Fixed scroll to currently selected form not working in the form picker
  • Removed Animatable option (replaced by Filter tracks)

Misc

  • Fixed general crash when UI changes hierarchy
  • Fixed screen freeze when using Y or Right Alt keybinds the first time entering the world due to missing film
  • Fixed error spam due to missing data on the server (server requests a sync update when missing data is encountered)
  • Fixed BOBJ loader model log spam (by checking existence of the file)

1.21.1 Fixes

  • Fixed billboard option in billboard, extruded and label forms
  • Fixed camera in 3rd person item editor
  • Fixed vanilla particle form's block and item
  • Fixed crash with some items that incorrectly translate in BBS’ data
2.3-1.20.4Релиз1.20.4 · 20 июня 2026 г.

IK (Inverse Kinematics)

  • Added Pole target to IK
  • Added Bone constraints to BOBJ models
  • Added IK track and separate tab
  • Added Tip follows target, an option that automatically aligns the last bone in the IK chain
  • Added new preset for bended models for default IK setup
  • Moved IK influence transition to IK track
  • Fixed long IK chains
  • Rewrite the IK system (full rewrite). It now works correctly and predictably (just like in Blender)

Physics

  • Added physics track and separate tab
  • Added Stiffness option to the physics settings
  • Improved handling of collisions with the physical bone chain limiter

Texture editor

  • Added copy, copy merged, cut and paste layers (both as context options and keybinds)
  • Improved selection preview performance
  • Fixed Select bounds... not accounting layer offset

Models

  • Added multiple texture support to OBJ (.mtl only) and BOBJ
  • Added texture tracks in Model properties for individual material
  • Added Show disabled bones option that allows disabling model’s disabledBones feature
  • Changed Pick texture... to offer materials when present

Particle editor

  • Added layout system
  • Added multiple panels (viewport, MoLang, general, emitter, particle and appearance) with layout preset system
  • Added Ctrl + Tab to cycle panels
  • Added direction XYZ rotation modes
  • Added camera facing modes
  • Added preview for specific MoLang expressions (replaced buttons)
  • Added icon switches (replaced buttons)
  • Fixed parametric and dynamic to be separate for rotation component

Gizmo and transformations

  • Added arcball sphere mode to gizmos
  • Added detailed display to transform element
  • Added settings to change order of operations for GSR keybinds
  • Added gizmo spaces: parent, local and world
  • Added snapping to gizmo when holding Ctrl (and setting to change snapping)
  • Added Shift modifier to weaken change
  • Added inverted editor (for flipped body parts)
  • Added Gizmo to:
    • anchor track editing transform
    • Body part’s transform (Ctrl + Q to toggle)
  • Added keybind to hide Gizmo when held (Alt by default)
  • Added a mirror editing feature (Shift + F)
  • Added Copy/Paste world transform (Ctrl + Shift + Alt + C/V) that allows you to copy/paste exact transformation in world space (imagine you need to fixate a bone at exact position, but move anchor)
  • Fixed bug with elements not being clickable due to Gizmo sphere
  • Fixed gizmo’s sphere overlaying transparent objects in the world
  • Removed second rotate fields

Video settings

  • Added Limit framerate option that allows limiting speed of recording for live reaction
  • Added Mute film audio while rendering option to disable audio playback when recording video
  • Moved Swap width and height context option as a button

Replay

  • Added Shadow follow form film replay option that attaches vanilla shadow to model’s transform and model’s anchor (with configurable offset)
  • Fixed Axes preview rendering gizmo control instead of just axes

Film editor

  • Added orbit binding to replay (RMB > Attach orbit to replay)
  • Added Fill offset context menu options in Move film overlay panel (right-click on the coordinate trackpads) to fill in the coordinates difference between current player’s position and current replay’s first keyframe
  • Added preview of the last clip tick when editing
  • Changed Teleport to orbit keybind from Z to C
  • Fixed Ctrl + Z/Ctrl + Y teleporting the orbit camera
  • Moved action editor to replay editor's tab

Keyframes

  • Added Camera editor > Timeline grid option to enable vertical tick markers
  • Added Auto-bezier (A keybind) and Clamped auto-bezier (D keybind) interpolations
  • Added Ctrl + F to flip keyframes in the keyframes
  • Changed track names to lowercase (Physics/ to physics/)
  • Fixed timeline ruler in the keyframe editor

Forms

  • Added Filter tracks in the form settings to filter out specific properties
  • Fixed scroll to currently selected form not working in the form picker
  • Removed Animatable option (replaced by Filter tracks)

Misc

  • Fixed general crash when UI changes hierarchy
  • Fixed screen freeze when using Y or Right Alt keybinds the first time entering the world due to missing film
  • Fixed error spam due to missing data on the server (server requests a sync update when missing data is encountered)
  • Fixed BOBJ loader model log spam (by checking existence of the file)

1.21.1 Fixes

  • Fixed billboard option in billboard, extruded and label forms
  • Fixed camera in 3rd person item editor
  • Fixed vanilla particle form's block and item
  • Fixed crash with some items that incorrectly translate in BBS’ data
2.3-1.20.1Релиз1.20.1 · 20 июня 2026 г.

IK (Inverse Kinematics)

  • Added Pole target to IK
  • Added Bone constraints to BOBJ models
  • Added IK track and separate tab
  • Added Tip follows target, an option that automatically aligns the last bone in the IK chain
  • Added new preset for bended models for default IK setup
  • Moved IK influence transition to IK track
  • Fixed long IK chains
  • Rewrite the IK system (full rewrite). It now works correctly and predictably (just like in Blender)

Physics

  • Added physics track and separate tab
  • Added Stiffness option to the physics settings
  • Improved handling of collisions with the physical bone chain limiter

Texture editor

  • Added copy, copy merged, cut and paste layers (both as context options and keybinds)
  • Improved selection preview performance
  • Fixed Select bounds... not accounting layer offset

Models

  • Added multiple texture support to OBJ (.mtl only) and BOBJ
  • Added texture tracks in Model properties for individual material
  • Added Show disabled bones option that allows disabling model’s disabledBones feature
  • Changed Pick texture... to offer materials when present

Particle editor

  • Added layout system
  • Added multiple panels (viewport, MoLang, general, emitter, particle and appearance) with layout preset system
  • Added Ctrl + Tab to cycle panels
  • Added direction XYZ rotation modes
  • Added camera facing modes
  • Added preview for specific MoLang expressions (replaced buttons)
  • Added icon switches (replaced buttons)
  • Fixed parametric and dynamic to be separate for rotation component

Gizmo and transformations

  • Added arcball sphere mode to gizmos
  • Added detailed display to transform element
  • Added settings to change order of operations for GSR keybinds
  • Added gizmo spaces: parent, local and world
  • Added snapping to gizmo when holding Ctrl (and setting to change snapping)
  • Added Shift modifier to weaken change
  • Added inverted editor (for flipped body parts)
  • Added Gizmo to:
    • anchor track editing transform
    • Body part’s transform (Ctrl + Q to toggle)
  • Added keybind to hide Gizmo when held (Alt by default)
  • Added a mirror editing feature (Shift + F)
  • Added Copy/Paste world transform (Ctrl + Shift + Alt + C/V) that allows you to copy/paste exact transformation in world space (imagine you need to fixate a bone at exact position, but move anchor)
  • Fixed bug with elements not being clickable due to Gizmo sphere
  • Fixed gizmo’s sphere overlaying transparent objects in the world
  • Removed second rotate fields

Video settings

  • Added Limit framerate option that allows limiting speed of recording for live reaction
  • Added Mute film audio while rendering option to disable audio playback when recording video
  • Moved Swap width and height context option as a button

Replay

  • Added Shadow follow form film replay option that attaches vanilla shadow to model’s transform and model’s anchor (with configurable offset)
  • Fixed Axes preview rendering gizmo control instead of just axes

Film editor

  • Added orbit binding to replay (RMB > Attach orbit to replay)
  • Added Fill offset context menu options in Move film overlay panel (right-click on the coordinate trackpads) to fill in the coordinates difference between current player’s position and current replay’s first keyframe
  • Added preview of the last clip tick when editing
  • Changed Teleport to orbit keybind from Z to C
  • Fixed Ctrl + Z/Ctrl + Y teleporting the orbit camera
  • Moved action editor to replay editor's tab

Keyframes

  • Added Camera editor > Timeline grid option to enable vertical tick markers
  • Added Auto-bezier (A keybind) and Clamped auto-bezier (D keybind) interpolations
  • Added Ctrl + F to flip keyframes in the keyframes
  • Changed track names to lowercase (Physics/ to physics/)
  • Fixed timeline ruler in the keyframe editor

Forms

  • Added Filter tracks in the form settings to filter out specific properties
  • Fixed scroll to currently selected form not working in the form picker
  • Removed Animatable option (replaced by Filter tracks)

Misc

  • Fixed general crash when UI changes hierarchy
  • Fixed screen freeze when using Y or Right Alt keybinds the first time entering the world due to missing film
  • Fixed error spam due to missing data on the server (server requests a sync update when missing data is encountered)
  • Fixed BOBJ loader model log spam (by checking existence of the file)

1.21.1 Fixes

  • Fixed billboard option in billboard, extruded and label forms
  • Fixed camera in 3rd person item editor
  • Fixed vanilla particle form's block and item
  • Fixed crash with some items that incorrectly translate in BBS’ data
2.2.1-1.21.1Релиз1.21.1 · 8 июня 2026 г.

RU

  • Исправлен баг, в котором поле поиска не работало в режиме шорткатов
  • Исправлена ошибка сброса NBT для предметов (благодарим Gbeic)
  • Исправлено кэширование выбора/вставки поз на основе последнего листа
  • Исправлен отладочный просмотр моделей BOBJ
  • Исправлен баг с шорткатом телепортации орбиты к записи
  • Шорткат телепортации орбиты к записи теперь вновь "Z" по умолчанию

EN

  • Fixed a bug where the search field did not work in shortcut mode
  • Fixed item NBT reset (thanks to Gbeic)
  • Fixed pose selection/insertion memory based on last sheet
  • Fixed debug preview for BOBJ models
  • Fixed a bug with the “Orbit to Record” teleport shortcut
  • The “Orbit to Record” teleport shortcut is now set to “Z” by default again
2.2.1-1.20.4Релиз1.20.4 · 8 июня 2026 г.

RU

  • Исправлен баг, в котором поле поиска не работало в режиме шорткатов
  • Исправлена ошибка сброса NBT для предметов (благодарим Gbeic)
  • Исправлено кэширование выбора/вставки поз на основе последнего листа
  • Исправлен отладочный просмотр моделей BOBJ
  • Исправлен баг с шорткатом телепортации орбиты к записи
  • Шорткат телепортации орбиты к записи теперь вновь "Z" по умолчанию

EN

  • Fixed a bug where the search field did not work in shortcut mode
  • Fixed item NBT reset (thanks to Gbeic)
  • Fixed pose selection/insertion memory based on last sheet
  • Fixed debug preview for BOBJ models
  • Fixed a bug with the “Orbit to Record” teleport shortcut
  • The “Orbit to Record” teleport shortcut is now set to “Z” by default again

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