Перейти к содержимому
Mineforgian

Axion Paper Plugin

The official server plugin for Axion

Загрузки
748
Подписчики
4
Обновлён
14 мая 2026 г.
Лицензия
GPL-3.0-only

Опубликован 18 марта 2026 г.

Axion Banner

What is it?

The Axion Paper plugin is the multiplayer companion for the Axion Fabric mod on Paper servers. It validates edits, applies larger operations server-side, records history, and keeps advanced building tools working correctly on Paper.

For the client-side toolset, install the Fabric mod:

Download on Modrinth

Axion Mod README

If you are running a Fabric dedicated server instead of Paper:

  • Fabric dedicated server support exists only for Minecraft 1.21.11
  • it does not use this plugin
  • it uses the same main Axion Fabric mod jar in the server mods folder

GitHub GitHub Issues Wiki

Discord Main README

Supports Paper Latest

Overview

The Paper plugin is what makes Axion authoritative in multiplayer on Paper.

It handles:

  • server-backed edit application
  • write and clipboard validation
  • per-player history with undo and redo
  • large edit transport
  • server-side policy checks
  • multiplayer-safe tool behavior

If you are only using Axion in singleplayer, you only need the Fabric mod.

If you want Axion edits to work properly on a Paper server, you need this plugin too.

Version Support

Axion currently supports 1.21.5 - 1.21.11 & 26.1.x for the fabric client and paper server. Dedicated fabric server is currently only supported for 1.21.11.

Features

  • Server-backed support for Axion editing tools
  • Per-player undo and redo history
  • Validation for edit limits and region safety
  • Large-operation transport chunking
  • Configurable audit logging
  • Backend support for newer tool behavior and copy/move workflows

Requirements

For Paper:

  • Paper server for a supported Minecraft version (1.21.5 - 1.21.11 & 26.1.x)
  • matching Axion Fabric client for players using the toolset

For Fabric dedicated server instead of Paper:

  • use the main Axion Fabric mod jar in the server mods folder
  • install fabric-api
  • install fabric-language-kotlin
  • this Fabric server path currently only supports Minecraft 1.21.11

Installation

Paper

  1. Put axion-plugin-<version>.jar in your server plugins folder.
  2. Restart the server fully.
  3. Have builders install the matching Axion Fabric client mod.

Fabric Dedicated Server Alternative (1.21.11 only)

If you are not running Paper and want Axion on a Fabric dedicated server:

  1. Install Fabric Loader for Minecraft 1.21.11.
  2. Put the main Axion Fabric jar in the server mods folder.
  3. Install fabric-api and fabric-language-kotlin on the server.
  4. Use the same Axion Fabric jar on the client side.

This Fabric server path does not use the Paper plugin jar.

Client Notes

Players still use the Fabric mod client-side, including:

  • Axion tools
  • previews
  • Magic Select
  • saved hotbars / hotbar workspace
  • symmetry
  • no clip / infinite reach / replace mode UI
  • fly speed adjustment via Alt menu

Saved hotbars:

  • hold Alt to open the saved hotbar overlay
  • scroll or click to choose a saved hotbar
  • release Alt to load it into the active hotbar
  • the previously active hotbar is saved back automatically

Configuration

Axion includes a config.yml for plugin-side settings.

One notable option:

audit:
  enabled: false
  slow-threshold-ms: 200
  summary-every: 50

When audit.enabled is false, routine audit logging and timing summaries stay quiet.

Notes

  • The Fabric mod and Paper plugin should stay on matching compatible builds.
  • Paper plugin support covers 1.21.5 - 1.21.11 & 26.1.x.
  • Fabric dedicated server support is separate from the Paper plugin path and currently only targets 1.21.11.
  • The Fabric dedicated server path uses the main Axion Fabric jar, not the Paper plugin jar.
  • Axion is designed for creative-mode building workflows.

Permissions and Docs

Links

Ченджлог

0.2.7Релиз26.1, 26.1.1, 26.1.2 · 14 мая 2026 г.

v0.2.7: Minecraft 26.1.x Support, Smear Tool Overhaul & Magic Selection Enhancements

This release adds Minecraft 26.1.x Fabric client compatibility work, brings chunked GPU preview rendering to Minecraft 1.21.5 through 1.21.8, overhauls the smear tool into a true block-smearing tool, and adds Paper server quality-of-life improvements.

Changes

Minecraft 26.1.x Support

  • Fabric client compatibility work for Minecraft 26.1.x
  • Updated rendering pipeline for 26.1.x official namespace changes
  • Fixed BlockPos and Vec3i type compatibility issues
  • Updated ItemStack serialization for 26.1.x API changes
  • Fixed hotbar save/load functionality with new ItemStack codec
  • Fixed toolbox icon textures in the 26.1.x Alt menu
  • Restored selection visuals, move-source glass overlays, and large GPU block previews on 26.1.x

1.21.5 - 1.21.8 GPU Preview Compatibility

  • Added chunked GPU preview support for Minecraft 1.21.5
  • Added chunked GPU preview support for the legacy 1.21.6 - 1.21.8 range, compiled against 1.21.7
  • Large move, clone, stack, smear, and glass/origin overlay previews now use persistent per-section GPU buffers on these older ranges
  • 1.21.5 uses its older direct-uniform GPU API with a manual draw path
  • 1.21.6 - 1.21.8 uses the 1.21.7 DynamicUniforms path with manual per-section draws; multi-draw batching remains limited to newer versions
  • 1.21.9 - 1.21.11 runtime-adapts the GPU preview path across the DynamicUniforms and render-pass texture-binding API differences in that range
  • Fixed the release build flow so ./build-axion.sh all rebuilds each range with fresh Kotlin outputs and passes across 1.21.5, legacy, modern, and 26.1.x targets

Smear Tool Overhaul

  • True Block Smearing: Smear tool no longer acts like a stacking tool. It now samples your selection and spreads blocks as you scroll the point away, allowing you to create staircases or roofs very quickly
  • Intuitive Placement: The tool now behaves as expected - dragging away from your selection spreads the sampled blocks in the direction of movement
  • More Reliable Confirms: Smear now resolves overlapping destination blocks more deterministically, matching nearest-source behavior and reducing corrupted-looking folded smears

Stack, Smear, and Undo Reliability

  • Increased repeat limits for larger stack and smear edits
  • Expanded large stack/smear previews to use the newer GPU renderer capacity
  • Improved no-op smear feedback when a target path is blocked or contains no air
  • Improved clipboard-derived edit behavior for folded stack/smear operations
  • Fixed a regression where Stack ignored entities even when Copy Entities was enabled

Magic Selection Enhancements

  • Expanded Tag Support: Added more ## tags including ##pressure_plates and others for easier block filtering
  • Visual Feedback for Disabled Templates: Disabled templates now show a red outline instead of gray, making it immediately clear which templates are active vs disabled (previously disabled templates looked similar to enabled ones)
  • Same Block Select: New toggle option that can be enabled alongside custom masks. When active, clicks outside your block mask will still pick up same blocks using your brush's radius
  • Continuous Stroke: Middle mouse button can now be held down for continuous stroke painting, making large selections faster to create

Paper Plugin

  • Added console-only /axion reload to reload config-backed options without restarting the server
  • Reload refreshes policy/config state used by server-backed multiplayer edits

Supported Versions

1.21.5 through 1.21.11 & 26.1.x

Support and Feedback

0.2.7Релиз1.21.9, 1.21.10, 1.21.11 · 14 мая 2026 г.

v0.2.7: Minecraft 26.1.x Support, Smear Tool Overhaul & Magic Selection Enhancements

This release adds Minecraft 26.1.x Fabric client compatibility work, brings chunked GPU preview rendering to Minecraft 1.21.5 through 1.21.8, overhauls the smear tool into a true block-smearing tool, and adds Paper server quality-of-life improvements.

Changes

Minecraft 26.1.x Support

  • Fabric client compatibility work for Minecraft 26.1.x
  • Updated rendering pipeline for 26.1.x official namespace changes
  • Fixed BlockPos and Vec3i type compatibility issues
  • Updated ItemStack serialization for 26.1.x API changes
  • Fixed hotbar save/load functionality with new ItemStack codec
  • Fixed toolbox icon textures in the 26.1.x Alt menu
  • Restored selection visuals, move-source glass overlays, and large GPU block previews on 26.1.x

1.21.5 - 1.21.8 GPU Preview Compatibility

  • Added chunked GPU preview support for Minecraft 1.21.5
  • Added chunked GPU preview support for the legacy 1.21.6 - 1.21.8 range, compiled against 1.21.7
  • Large move, clone, stack, smear, and glass/origin overlay previews now use persistent per-section GPU buffers on these older ranges
  • 1.21.5 uses its older direct-uniform GPU API with a manual draw path
  • 1.21.6 - 1.21.8 uses the 1.21.7 DynamicUniforms path with manual per-section draws; multi-draw batching remains limited to newer versions
  • 1.21.9 - 1.21.11 runtime-adapts the GPU preview path across the DynamicUniforms and render-pass texture-binding API differences in that range
  • Fixed the release build flow so ./build-axion.sh all rebuilds each range with fresh Kotlin outputs and passes across 1.21.5, legacy, modern, and 26.1.x targets

Smear Tool Overhaul

  • True Block Smearing: Smear tool no longer acts like a stacking tool. It now samples your selection and spreads blocks as you scroll the point away, allowing you to create staircases or roofs very quickly
  • Intuitive Placement: The tool now behaves as expected - dragging away from your selection spreads the sampled blocks in the direction of movement
  • More Reliable Confirms: Smear now resolves overlapping destination blocks more deterministically, matching nearest-source behavior and reducing corrupted-looking folded smears

Stack, Smear, and Undo Reliability

  • Increased repeat limits for larger stack and smear edits
  • Expanded large stack/smear previews to use the newer GPU renderer capacity
  • Improved no-op smear feedback when a target path is blocked or contains no air
  • Improved clipboard-derived edit behavior for folded stack/smear operations
  • Fixed a regression where Stack ignored entities even when Copy Entities was enabled

Magic Selection Enhancements

  • Expanded Tag Support: Added more ## tags including ##pressure_plates and others for easier block filtering
  • Visual Feedback for Disabled Templates: Disabled templates now show a red outline instead of gray, making it immediately clear which templates are active vs disabled (previously disabled templates looked similar to enabled ones)
  • Same Block Select: New toggle option that can be enabled alongside custom masks. When active, clicks outside your block mask will still pick up same blocks using your brush's radius
  • Continuous Stroke: Middle mouse button can now be held down for continuous stroke painting, making large selections faster to create

Paper Plugin

  • Added console-only /axion reload to reload config-backed options without restarting the server
  • Reload refreshes policy/config state used by server-backed multiplayer edits

Supported Versions

1.21.5 through 1.21.11 & 26.1.x

Support and Feedback

0.2.7Релиз1.21.6, 1.21.7, 1.21.8 · 14 мая 2026 г.

v0.2.7: Minecraft 26.1.x Support, Smear Tool Overhaul & Magic Selection Enhancements

This release adds Minecraft 26.1.x Fabric client compatibility work, brings chunked GPU preview rendering to Minecraft 1.21.5 through 1.21.8, overhauls the smear tool into a true block-smearing tool, and adds Paper server quality-of-life improvements.

Changes

Minecraft 26.1.x Support

  • Fabric client compatibility work for Minecraft 26.1.x
  • Updated rendering pipeline for 26.1.x official namespace changes
  • Fixed BlockPos and Vec3i type compatibility issues
  • Updated ItemStack serialization for 26.1.x API changes
  • Fixed hotbar save/load functionality with new ItemStack codec
  • Fixed toolbox icon textures in the 26.1.x Alt menu
  • Restored selection visuals, move-source glass overlays, and large GPU block previews on 26.1.x

1.21.5 - 1.21.8 GPU Preview Compatibility

  • Added chunked GPU preview support for Minecraft 1.21.5
  • Added chunked GPU preview support for the legacy 1.21.6 - 1.21.8 range, compiled against 1.21.7
  • Large move, clone, stack, smear, and glass/origin overlay previews now use persistent per-section GPU buffers on these older ranges
  • 1.21.5 uses its older direct-uniform GPU API with a manual draw path
  • 1.21.6 - 1.21.8 uses the 1.21.7 DynamicUniforms path with manual per-section draws; multi-draw batching remains limited to newer versions
  • 1.21.9 - 1.21.11 runtime-adapts the GPU preview path across the DynamicUniforms and render-pass texture-binding API differences in that range
  • Fixed the release build flow so ./build-axion.sh all rebuilds each range with fresh Kotlin outputs and passes across 1.21.5, legacy, modern, and 26.1.x targets

Smear Tool Overhaul

  • True Block Smearing: Smear tool no longer acts like a stacking tool. It now samples your selection and spreads blocks as you scroll the point away, allowing you to create staircases or roofs very quickly
  • Intuitive Placement: The tool now behaves as expected - dragging away from your selection spreads the sampled blocks in the direction of movement
  • More Reliable Confirms: Smear now resolves overlapping destination blocks more deterministically, matching nearest-source behavior and reducing corrupted-looking folded smears

Stack, Smear, and Undo Reliability

  • Increased repeat limits for larger stack and smear edits
  • Expanded large stack/smear previews to use the newer GPU renderer capacity
  • Improved no-op smear feedback when a target path is blocked or contains no air
  • Improved clipboard-derived edit behavior for folded stack/smear operations
  • Fixed a regression where Stack ignored entities even when Copy Entities was enabled

Magic Selection Enhancements

  • Expanded Tag Support: Added more ## tags including ##pressure_plates and others for easier block filtering
  • Visual Feedback for Disabled Templates: Disabled templates now show a red outline instead of gray, making it immediately clear which templates are active vs disabled (previously disabled templates looked similar to enabled ones)
  • Same Block Select: New toggle option that can be enabled alongside custom masks. When active, clicks outside your block mask will still pick up same blocks using your brush's radius
  • Continuous Stroke: Middle mouse button can now be held down for continuous stroke painting, making large selections faster to create

Paper Plugin

  • Added console-only /axion reload to reload config-backed options without restarting the server
  • Reload refreshes policy/config state used by server-backed multiplayer edits

Supported Versions

1.21.5 through 1.21.11 & 26.1.x

Support and Feedback

0.2.7Релиз1.21.5 · 14 мая 2026 г.

v0.2.7: Minecraft 26.1.x Support, Smear Tool Overhaul & Magic Selection Enhancements

This release adds Minecraft 26.1.x Fabric client compatibility work, brings chunked GPU preview rendering to Minecraft 1.21.5 through 1.21.8, overhauls the smear tool into a true block-smearing tool, and adds Paper server quality-of-life improvements.

Changes

Minecraft 26.1.x Support

  • Fabric client compatibility work for Minecraft 26.1.x
  • Updated rendering pipeline for 26.1.x official namespace changes
  • Fixed BlockPos and Vec3i type compatibility issues
  • Updated ItemStack serialization for 26.1.x API changes
  • Fixed hotbar save/load functionality with new ItemStack codec
  • Fixed toolbox icon textures in the 26.1.x Alt menu
  • Restored selection visuals, move-source glass overlays, and large GPU block previews on 26.1.x

1.21.5 - 1.21.8 GPU Preview Compatibility

  • Added chunked GPU preview support for Minecraft 1.21.5
  • Added chunked GPU preview support for the legacy 1.21.6 - 1.21.8 range, compiled against 1.21.7
  • Large move, clone, stack, smear, and glass/origin overlay previews now use persistent per-section GPU buffers on these older ranges
  • 1.21.5 uses its older direct-uniform GPU API with a manual draw path
  • 1.21.6 - 1.21.8 uses the 1.21.7 DynamicUniforms path with manual per-section draws; multi-draw batching remains limited to newer versions
  • 1.21.9 - 1.21.11 runtime-adapts the GPU preview path across the DynamicUniforms and render-pass texture-binding API differences in that range
  • Fixed the release build flow so ./build-axion.sh all rebuilds each range with fresh Kotlin outputs and passes across 1.21.5, legacy, modern, and 26.1.x targets

Smear Tool Overhaul

  • True Block Smearing: Smear tool no longer acts like a stacking tool. It now samples your selection and spreads blocks as you scroll the point away, allowing you to create staircases or roofs very quickly
  • Intuitive Placement: The tool now behaves as expected - dragging away from your selection spreads the sampled blocks in the direction of movement
  • More Reliable Confirms: Smear now resolves overlapping destination blocks more deterministically, matching nearest-source behavior and reducing corrupted-looking folded smears

Stack, Smear, and Undo Reliability

  • Increased repeat limits for larger stack and smear edits
  • Expanded large stack/smear previews to use the newer GPU renderer capacity
  • Improved no-op smear feedback when a target path is blocked or contains no air
  • Improved clipboard-derived edit behavior for folded stack/smear operations
  • Fixed a regression where Stack ignored entities even when Copy Entities was enabled

Magic Selection Enhancements

  • Expanded Tag Support: Added more ## tags including ##pressure_plates and others for easier block filtering
  • Visual Feedback for Disabled Templates: Disabled templates now show a red outline instead of gray, making it immediately clear which templates are active vs disabled (previously disabled templates looked similar to enabled ones)
  • Same Block Select: New toggle option that can be enabled alongside custom masks. When active, clicks outside your block mask will still pick up same blocks using your brush's radius
  • Continuous Stroke: Middle mouse button can now be held down for continuous stroke painting, making large selections faster to create

Paper Plugin

  • Added console-only /axion reload to reload config-backed options without restarting the server
  • Reload refreshes policy/config state used by server-backed multiplayer edits

Supported Versions

1.21.5 through 1.21.11 & 26.1.x

Support and Feedback

0.2.6Релиз1.21.9, 1.21.10, 1.21.11 · 11 мая 2026 г.

v0.2.6: Preview Rendering Recovery, GPU Pipeline Fixes & 1.21.5 Startup Fix

This release fixes the preview rendering regression where block previews, outlines, and guide visuals could disappear without ImmediatelyFast installed. It also stabilizes the new GPU preview path, fixes fluid preview offsets, improves plant/grass surface handling, and fixes a 1.21.5 black-screen startup issue.

Changes

  • World Render Callback Fix: Moved Axion world visuals onto the stable END_MAIN render phase and fixed fallback routing so Fabric event and mixin paths do not suppress each other. This restores outlines, guide arrows, and block previews without relying on ImmediatelyFast.
  • Large Preview Rendering Fix: Fixed chunked previews reporting success while drawing nothing. Medium and large previews now render reliably again, with the working CPU/Immediate fallback preserved.
  • GPU Preview Pipeline Progress: Added a gated custom preview GPU pipeline for 1.21.11 using Axion's preview_shell shaders and DynamicTransforms. Fixed visibility, alignment, large-coordinate precision jitter, and camera movement issues in the custom GPU path.
  • 1.21.5 Startup Fix: Excluded modern GPU preview shader resources from the 1.21.5 jar. This prevents the black-screen startup hang caused by 1.21.11 shader imports being packaged into the 1.21.5 build.
  • Symmetry Keybind Fix: Ctrl + R and Ctrl + F symmetry bindings no longer trigger when Shift is held, allowing Ctrl + Shift + R/F to be used by other bindings.

Supported Versions

1.21.5 through 1.21.11

Support and Feedback

0.2.6Релиз1.21.6, 1.21.7, 1.21.8 · 11 мая 2026 г.

v0.2.6: Preview Rendering Recovery, GPU Pipeline Fixes & 1.21.5 Startup Fix

This release fixes the preview rendering regression where block previews, outlines, and guide visuals could disappear without ImmediatelyFast installed. It also stabilizes the new GPU preview path, fixes fluid preview offsets, improves plant/grass surface handling, and fixes a 1.21.5 black-screen startup issue.

Changes

  • World Render Callback Fix: Moved Axion world visuals onto the stable END_MAIN render phase and fixed fallback routing so Fabric event and mixin paths do not suppress each other. This restores outlines, guide arrows, and block previews without relying on ImmediatelyFast.
  • Large Preview Rendering Fix: Fixed chunked previews reporting success while drawing nothing. Medium and large previews now render reliably again, with the working CPU/Immediate fallback preserved.
  • GPU Preview Pipeline Progress: Added a gated custom preview GPU pipeline for 1.21.11 using Axion's preview_shell shaders and DynamicTransforms. Fixed visibility, alignment, large-coordinate precision jitter, and camera movement issues in the custom GPU path.
  • 1.21.5 Startup Fix: Excluded modern GPU preview shader resources from the 1.21.5 jar. This prevents the black-screen startup hang caused by 1.21.11 shader imports being packaged into the 1.21.5 build.
  • Symmetry Keybind Fix: Ctrl + R and Ctrl + F symmetry bindings no longer trigger when Shift is held, allowing Ctrl + Shift + R/F to be used by other bindings.

Supported Versions

1.21.5 through 1.21.11

Support and Feedback

0.2.6Релиз1.21.5 · 11 мая 2026 г.

v0.2.6: Preview Rendering Recovery, GPU Pipeline Fixes & 1.21.5 Startup Fix

This release fixes the preview rendering regression where block previews, outlines, and guide visuals could disappear without ImmediatelyFast installed. It also stabilizes the new GPU preview path, fixes fluid preview offsets, improves plant/grass surface handling, and fixes a 1.21.5 black-screen startup issue.

Changes

  • World Render Callback Fix: Moved Axion world visuals onto the stable END_MAIN render phase and fixed fallback routing so Fabric event and mixin paths do not suppress each other. This restores outlines, guide arrows, and block previews without relying on ImmediatelyFast.
  • Large Preview Rendering Fix: Fixed chunked previews reporting success while drawing nothing. Medium and large previews now render reliably again, with the working CPU/Immediate fallback preserved.
  • GPU Preview Pipeline Progress: Added a gated custom preview GPU pipeline for 1.21.11 using Axion's preview_shell shaders and DynamicTransforms. Fixed visibility, alignment, large-coordinate precision jitter, and camera movement issues in the custom GPU path.
  • 1.21.5 Startup Fix: Excluded modern GPU preview shader resources from the 1.21.5 jar. This prevents the black-screen startup hang caused by 1.21.11 shader imports being packaged into the 1.21.5 build.
  • Symmetry Keybind Fix: Ctrl + R and Ctrl + F symmetry bindings no longer trigger when Shift is held, allowing Ctrl + Shift + R/F to be used by other bindings.

Supported Versions

1.21.5 through 1.21.11

Support and Feedback

0.2.5Релиз1.21.9, 1.21.10, 1.21.11 · 7 мая 2026 г.

v0.2.5: Chunked Preview Deferred Draws, Surface Detection Fixes & Limit Bumps

Deferred GPU draw submission for chunked previews, fixes for surface detection through non-opaque blocks (grass, flowers, crops), server-side block entity snapshot coordinate fixes, and increased operation limits.

Changes

  • Undo/Redo Decay Drift Tolerance: History action service now tolerates native block decay drift (grass_block→dirt, mycelium→dirt, podzol→dirt, farmland→dirt, dirt_path→dirt, snow→air) when verifying block state for undo/redo, preventing failures on naturally changed blocks via a hardcoded allowlist.
  • Chunked Preview Deferred Draws (1.21.6+): Moved GPU preview submission from per-session immediate draw to a deferred queue flushed after vanilla's WorldRenderer pass, improving compatibility. Added frustum-culled SectionDrawList and a bulk drawMultipleIndexedPreview path for 1.21.11 (1.21.7 falls back to manual draw loop). Added ChunkedDrawResult enum for proper handled/not-handled reporting. 1.21.5 continues using the legacy CPU preview path.
  • Block Entity Data Fix: Block entity data is now correctly written during clipboard operations — previously blocks with custom data (banners, signs, etc.) would paste as plain undecorated versions. This fixes decorated banners pasting as white banners, text on signs not persisting, and similar data loss.
  • Increased Operation Limits: Raised PermissiveOperationValidator limits (MAX_BLOCKS_PER_BATCH, MAX_TOTAL_WRITES, MAX_CLIPBOARD_CELLS) from ~1.2M–2M to 4M. Raised PlacementPreviewRenderer cell caps from 200K to 4M.
  • GPU Buffer Fixes: Proper index buffer cleanup when re-uploading vertex data. Sequential index buffer fallback when no index buffer is available.
  • Move Source Z-Fighting Fix: The MOVE_SOURCE_GHOST_SCALE (1.015) was only applied in the entity fallback path, but silently ignored in the mesh cache path (the primary rendering path for most selections). Now tessellateBatch() applies per-block scale, so the gray stained glass move-source overlay renders slightly larger than real blocks at the same position, eliminating z-fighting.
  • Ghost Preview Threshold Bump: Raised CHUNKED_PATH_CELL_THRESHOLD from 1024 to MAX_TEXTURED_GHOST_BLOCKS (32768), keeping medium previews on the reliable CPU path.
  • 1.21.7 Compat: Implemented proper GUI-textured drawTexture using RenderPipelines.GUI_TEXTURED. Added RenderPipeline extraction from RenderLayer via reflection for layer-accurate pipeline selection.

Supported Versions

1.21.5 through 1.21.11

Support and Feedback

Комментарии

Загружаем…