
Ars Magica: Legacy
A legacy version of Mithion's Ars Magica 2, this mod features an exciting way of creating and casting spells.
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- 16K
- Подписчики
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- Обновлён
- 23 августа 2026 г.
- Лицензия
- Dont-Be-a-Jerk-License
Опубликован 14 января 2023 г.

Ars Magica: Legacy 
A renewed look into Minecraft with a splash of magic...
Introduction
Ars Magica: Legacy is a port of Mithion's Ars Magica 2 for 1.18.1+.
It features an exciting way of creating spells, which can be used in several ways to buff yourself, serve as a tool replacement, fight against mobs and much more!
As of now, the mod is still actively developed. This means that many features are not yet implemented and some may not work yet.
If you want to support the project, you can donate via Patreon or Paypal. You can also join our Discord Server.
The old mod's potion bundles were moved into their own project: Potion Bundles (CurseForge / Modrinth). Be sure to check it out too!
Getting Started
1.19 and above
In plains and plains-like biomes, you will rarely find puddles of Liquid Essence. Craft an Arcane Compendium with a book and a Liquid Essence Bucket. It will then guide you through the mod.
1.18 and below
In the underground, you will find a variety of ores added by this mod. The most common of those is Vinteum Ore. Craft an Arcane Compendium with a book and a piece of Vinteum Dust. It will then guide you through the mod.
Features
- A spellcrafting system that allows you to put together your own spell, letting you choose from over 100 unique spell parts
- Magic XP that increases with using spells, allowing you to perform more powerful spells the higher your level is
- A unique and balanced Mana & Burnout mechanic
- A total of 10 affinities to shift into, that each give you unique buffs and debuffs depending on how deep your shift is
- 10 bosses, one for each affinity, each with unique mechanics and animations
- A new fancy tree type that can be found rarely in dark forests
- In-game documentation via the Patchouli mod
- Customization via datapacks, allowing you to change dependencies and unlock costs of spell parts, alter mana and crafting costs of spell parts, add new materials for the crafting altar, and much more
- An extensive API for addon developers to build upon, allowing them to add new spell parts. affinities, skill points etc
Planned Features
- Lots of blocks and items from the old mod
Dependencies & Compatibility
This mod requires Patchouli (CurseForge / Modrinth) version 1.18-58 or newer for the in-game documentation. From version 1.2.0 onwards, this mod requires GeckoLib (CurseForge / Modrinth).
This mod has optional integration with JEI, Curios and The One Probe.
This mod is not compatible with OptiFine or most similar mods, due to them breaking rendering internals.
Bugs & Crashes
If your game crashes upon starting, please check if you have downloaded all dependencies in the right versions (see above) and if you are on the newest Forge version.
If it still crashes, please check if it is an incompatibility with another mod. To do that, remove all mods except Ars Magica: Legacy and the dependencies and re-add one mod by another. When you have found an incompatibility, create a GitHub issue (only if none with the same error does not exist yet) and put Incompatibility with <Mod Name> in the title.
If you found a bug in-game, please report it on GitHub as well. Again, please check if a similar issue already exists first.
Modpacks
You may use this mod in any modpack that meets the following conditions:
- A link back to this page is given
- The modpack does not require money to be played (Optional donations, such as Patreon, are fine)
- You give credit to the mod owner (Minecraftschurli)
- You do not claim that you made this mod or parts of it
Fabric
We currently do not support Fabric and have not got the capacity to support it our selves. If you are interested in helping us making it work on Fabric, feel free to contact us on Discord.
Legal disclaimer
Ars Magica is a trademark of Atlas Games®, used with permission.
Some textures used in this mod are property of D3miurge, used with permission.
Ченджлог
26.1.2-1.6.1Релиз26.1, 26.1.1, 26.1.2 · 23 августа 2026 г.
Fixes
- Fix a crash related to logging affinities
26.1.2-1.6.0Релиз26.1, 26.1.1, 26.1.2 · 11 июля 2026 г.
General
- Updated to 26.1.2
- Rewrote most of the mod from the ground up for more overall stability going forward
- Many systems now use datapacks instead of in-code solutions
- Updated many textures, credit to the amazing @MoonlitLamps for their texture work
Blocks
- Made various witchwood and flower blocks/items flammable, compostable and strippable where appropriate
- All of the mod's flowers now spawn in larger patches
- The Altar now accepts Shulker Boxes, Rune Bags and other container items, and will pull spell ingredients from their contents
Liquid Etherium
- Renamed Liquid Essence to Liquid Etherium
- Now generates in lakes in plains-like biomes, in addition to the centers of Moonstone meteorites
- Moonstone meteorites have been made rarer and no longer contain Liquid Etherium, to compensate for Liquid Etherium now generating in lakes
- Can now be used to create the Arcane Compendium by placing a book in a nearby item frame, similar to old Ars Magica
- Now has underwater fog
- Now can be placed in Cauldrons
- Liquid Etherium Bucket can now be used by Dispensers
Occulus
- Added a Forget All button
- Improved the display of the affinities in the Affinity tab
- Updated the tab icons
Inscription Table
- Added a Clear button
- Added a visual for where skills can be dragged when picked up
- Spell Recipes can now be changed afterwards by placing them back into the table
- Applied upgrades now show visually on the item if the block is broken, or middle-clicked in creative
Items
- Dyed Spell Books can now be undyed at a Cauldron
- Moved some Affinity Tomes to other biomes or structures
- Rune Bags can no longer be inserted into Shulker Boxes or similar containers
- The Spell Book HUD now displays right (instead of left) of the hotbar by default
Crystal Phylactery
- New item
- When killing a mob with an empty Crystal Phylactery in your inventory, a mob "soul" is added to the Crystal Phylactery
- Full Crystal Phylacteries can be used in a Summon spell to set the summoned mob type
- Stronger mobs require more kills before they can be used
- Certain mobs, such as bosses or disabled mobs, cannot be added to a Crystal Phylactery (this can be modified via datapacks)
- If not empty, a Crystal Phylactery can be shift-right clicked to empty it
- Filled variants for all supported mobs show up in the creative inventory and in JEI
Magitech Goggles
- Are no longer unbreakable
- Can be repaired using Topaz
- Now have visual indicators for etherium connections
- Now visually display on the player when in a Curios slot
Skills & Spell Parts
- Changed the name and/or behavior of the following spell parts:
- Agility: Renamed to Swiftness. Now uses the Swiftness effect. The Agility effect was removed.
- Dismembering: Is now functional.
- Frost: No longer utilizes an effect, allowing it to stack with similar effects from other mods. The Frost effect was removed.
- Grow: Now supports a variety of new crops.
- Harvest: Now supports a variety of new crops. No longer has a built-in AoE effect.
- Plant: Renamed to Replant. Now acts as an upgrade to Harvest that also replants the crops if applicable.
- Rune Procs: Renamed to Rune Power.
- Shield: Renamed to Resistance. Now uses the Resistance effect. The Shield and Magic Shield effects were removed.
- Touch: Now uses the block/entity interaction range attributes.
- Changed the positions and costs of various skills, making them cheaper overall
- Changed how spell parts such as Color, Place Block or Recall store their metadata
- Added new config options for tweaking the behavior of various spell parts
- Removed the Telekinesis component
Miscellaneous
- Added new advancements for the mod
- Added translations for the mod's tags
- Added a notification when shifting into/out of affinity abilities
- Dryads now spawn twice as often
- Various minor fixes and balancing tweaks
1.20.1-1.5.0Релиз1.20.1 · 30 июля 2024 г.
Additions
- Shape Group HUD: The shape groups of a spell will now be shown in the top left corner (by default), with the selected shape group highlighted
- Light block: The Light spell component now uses its own block instead of the vanilla mapmaker light
Changes and Fixes
- Fix magic xp not scaling with stronger spells, this also now makes leveling considerably faster
- Fix damage not always applying correctly, and allow multiple damage spells to properly stack
- Fix various small issues with the rituals
1.20.4-1.5.0Релиз1.20.4 · 30 июля 2024 г.
Update to 1.20.4
Additions
- Shape Group HUD: The shape groups of a spell will now be shown in the top left corner (by default), with the selected shape group highlighted
- Light block: The Light spell component now uses its own block instead of the vanilla mapmaker light
Changes and Fixes
- Fix the magic unlocking not always working properly
- Fix magic xp not scaling with stronger spells, this also now makes leveling considerably faster
- Fix damage not always applying correctly, and allow multiple damage spells to properly stack
- Fix various small issues with the rituals
1.20.4-1.4.0Релиз1.20.4 · 22 апреля 2024 г.
Update to 1.20.4
1.20.1-1.4.0Релиз1.20.1 · 19 апреля 2024 г.
Update to 1.20.1
1.19.4-1.4.0Релиз1.19.4 · 19 апреля 2024 г.
Update to 1.19.4
1.19.2-1.4.0Релиз1.19.2 · 19 апреля 2024 г.
Additions
- Added Inscription Table Upgrades
- Added talents
- Added spell particles
- Added the Color modifier
- Added new textures (for real this time)
- Added Previous Shape Group keybind, bound to
.by default - Added JEI and Jade integration
- Added
arsmagicalegacy:inscription_table_booksitem tag - Added a config option to disable the compendium crafting requirement
Changes
- Completely reworked the Inscription Table, it is now much more stable and easy to use
- Affinity Tomes are now usable
- Affinity Tomes now generate in loot chests
- Burnout and affinity values are now properly included in mana cost calculation
- Rebalanced burnout values
- Rebalanced affinity essence requirements for some spell parts
- Improved and fixed some smaller things in the Occulus and Spell Customization GUIs
- Changed some recipes to match the new textures
- Changed default overlay offsets
- The Next Shape Group keybind now defaults to
, - Updated the compendium with the changes of this update
Fixes
- Fixed a lot of issues with the Inscription Table
- Fixed rendering issues with Embeddium and Rubidium (update Embeddium/Rubidium too for all fixes)
- Fixed inverted dryad bonemealing config
- Fixed ice guardians not spawning
- Fixed a multiplayer issue with obelisk
- Fixed a crash when traveling back from the end
- Fixed beams not showing when used from a spell book
- Fixed the affinities not locking once one hits 100%
- Fixed a display issue with the spell model
- Fixed a few translation issues
- Removed a few unused translations
- Learning skills in creative mode now doesn't cost any skill points
- Sending a learn skill packet to the server now checks whether the player has enough skill points on the server side
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