
Armor Restitched
A vanilla-style mod that adds new armour, reworks armour mechanics, and extends on armour trims.
- Загрузки
- 12K
- Подписчики
- 38
- Обновлён
- 9 декабря 2024 г.
- Лицензия
- MIT
Опубликован 3 мая 2023 г.
Welcome to Armor Restitched!
[This mod uses: Fabric Mod Loader & Fabric API]
RECOMMENDED:
This mod was developed in conjunction with two of my other mods: Progressive Archery and SASSOT. They were developed to synergise with each other, so I highly recommend checking out those mods as well!
COMPATIBLE WITH FRESH ANIMATIONS + ENTITY MODEL FEATURES for V/Illagers.

Armor Restitched is a mod that aims to extend on Minecraft armor and damage intake mechanics, such that aspects I now see as outdated is kept up to date with newer trends of the game.
Armor Restitched:
- Adds new sets of armour.
- Tweaks armour-damage mechanics, and changes armour attributes.
- Adds fabric blocks and ingredients.
- Expands on Armor Trims with additional functions.
- Allows additional mobs to equip armour.
- Adds new advancements.
New Armour:
Have you ever felt that the rush to obtain iron armour is both too predictable and not too worth it? That leather armour, the presumed first armour of the game, is too tedious to obtain when cows and leather are already precious in the early game? If you have, consider the below new additions as your first choice of armour instead. Gone are the days where you risk your first days of a new World to get enough iron, only to die frustratingly in a cave.
- Copper Armour -- reduces lightning damage.
- Cotton Armour
- Fur Armour
- Linen Armour
- Silk Armour
- Wool Armour
- Paper Armour
Changes in Armour Mechanics:
Various changes in armour mechanics have been made, including:
- Armour Points: Vanilla and modded armour items now have updated armour point values. Armour is now able to fully absorb incoming damage, and each armour point absorbs more damage.
- Armour Toughness: Metal armour now have increased armour toughness values.
- Knockback Resistance: Metal armour now have increased knockback resistance values.
- Protection Enchantments: Protection Enchantments now reduce more damage, with a full Protection IV set reducing damage by 70%. Protection and Projectile Protection are now compatible with other Protection Enchantments, to a maximum of reduction by 90%. Blast and Fire Protections remain mutually exclusive.
- Elytra: Elytra now provide +1 armour point, and can be enchanted with Protection Enchantments.
- Thorns: Thorns is now an exclusive Treasure Enchantment for the Chestplate, and its thorns damage is scaled by the incoming damage.
- Swift Sneak: Swift Sneak is now available from Librarian Villager trades.
- Frost Walker: now extinguishes fire, cools lava, and also works when riding a vehicle.
In addition, two new Treasure Enchantments are added:
- Impact Protection: a Helmet enchantment that reduces damage from wall collisions & falling anvils/stalactites.
- Soaring: an Elytra enchantment not obtainable from Librarian Villager trading. Increases the speed of Elytra flight, scaled by level. Obtainable either from specific loot chests, or from a special crafting recipe involving the Elytra and two other ingredients. See if you can find this special recipe!
Fabric Blocks & Items:
Adding more means to obtain armour in the early game, the following fabrics are added:
- Cotton: farmed from seeds from wild Cotton plants found in Jungle biomes. Requires Scutcher to turn into blocks.
- Fur: dropped by certain mobs upon death.
- Linen: farmed from seeds from wild Flax plants found in temperate biomes. Requires Scutcher to turn into Linen.
- Silk: obtained by boiling Silkworm cocoons with a campfire-heated cauldron. Silkworm cocoons are found in mulberry trees, which can be found in the Dark Forest biome. Silk Moths hatch from the cocoons under low light levels, and can lay new eggs/silkworms onto mulberry tree leaves.
As wool-like blocks, all fabrics behave almost identically to wool blocks and their carpet derivations.
Scutchers are a custom block that are used to scutch flax stems and cotton into usable ingredients. The ingredients, in turn, can be used to craft either armour or String.
Armour Trim Expansion:
Armour Trims now have functions in addition to cosmetics. Each function may be specific to each armour slot, number of trims equipped, or amount of received damage.
- Amethyst: Upon receiving damage, a chime of amethyst rings out. The wearer is given a brief spurt of regeneration, alongside nearby friendly entities. Hostile mobs are entranced by the chime, and will briefly stop attacking.
- Copper: Upon being struck by lightning, damage from the lightning is reduced. The wearer becomes then charged, during which the wearer receives some positive status effects based on lightning strength and number of equipped copper trims.
- Diamond: Boosts the armour toughness of the trimmed item.
- Emerald: Amplifies the effect of villager reputation modifiers.
- Gold: Boosts the enchantability of the trimmed item.
- Iron: When the trimmed item receives durability damage, there is an additional 25% chance that it will not take the damage.
- Lapis: Boosts amount of Experience gained per Experience Orb, reduces Experience cost of Mending.
- Netherite: Boosts the knockback resistance of the trimmed item. If the trimmed item burns, the Netherite scraps are returned.
- Quartz: While the wearer is under a sky light level of 7 or lower, the wearer receives a slot-specific positive status effect.
- Redstone: Boosts duration of any applied status effect. When in contact with either emitted or strong redstone power, the wearer receives a slot-specific positive status effect.
In addition to armour, Elytra can now be trimmed. Elytra receive additional boosts to its Armour and Armour Toughness points. Custom Elytra trim designs are also given:

Villager Features
Dresser:
The Dresser is a new villager profession that specialises in dealing with Cotton and Linen. In addition to new trades, they also have a chance to dress a fellow Villager in Cotton or Linen armour when they interact. A villager may be claim a Scutcher block to become a Dresser.

Leatherworker & Shepherd:
Leatherworkers and Shepherds have their trades modified in accordance with the mod. Leatherworkers deal with Leather and Fur, while Shepherds deal with Wool and Silk. In addition to their trades, they also have a chance to dress a fellow Villager in their respective specialised clothing.
Armourer:
Armourers have their trades modified in accordance with the mod. They may also equip a fellow Villager in armour with material matching their level.
Equipping Armour: Players may also actively equip Villagers with armour.

Mob & Other Features:
- Zombies, Skeletons, and other Mobs are now equipped with armour differently from vanilla, scaled by World and Local Difficulties.
- Illagers also now wear armour.
- Lightning now deals much more damage, but with random noise.
- Horse armour armour points have been tweaked, and may now be equipped on Skeleton Horses & Zombie Horses.
- And many more!

There are many other features not laid out above. Helpful (spoilers!) screenshots are in the Gallery. Try the mod yourself to fully experience all the new features!
There are mobs outside, dress for the occasion. -- SolipIngen
NOTES:
- Backporting to older versions of Minecraft is not supported. This mod will stay up to date with the most recent Minecraft release version (until project termination).
- Porting to Forge is not supported. If you would like to port this mod to Forge, please let me know, and feel free to fork off this project.
- Content-related feedback should be made in the Comments section below.
- Technical code-related issues should be made in the source Github repository.
- This mod is licenced under the MIT License, so all I ask of you, should you modify the mod yourself, is to give due credit back to this page and/or Github repository, and to follow common sense in using/modifying/distributing this mod.
Ченджлог
1.2.2-1.21.1Релиз1.21.1 · 9 декабря 2024 г.
v1.2.2-1.21.1:
- Fix: Horse armor can now again be properly equipped on Skeleton Horses and Zombie Horses.
- Fix: Evokers now spawn properly with armour equipped, and may drop their armour on death.
- Change: Evokers now spawn with diamond armour less frequently.
1.2.1-1.21Релиз1.21 · 6 августа 2024 г.
v1.2.1-1.21:
Fix: Status effect application bug fixed, improving compatibility with other mods.
Fix: Bug preventing renamed name tags being taken fixed.
Change: Feather Falling/Impact Prot buffed to 7 protection points per level. (Full Protection IV + Feather Falling/Impact Prot. IV = 91.4% reduction)
Change: Chest loot is enchanted again, including enchanted books with Soaring in End Cities.
Addition: Renaming items now costs no levels. Other anvil costs are unaffected.
1.2.0.b-1.21Релиз1.21 · 6 июля 2024 г.
v1.2.0.b-1.21 HOTFIX:
- Fix: Fixes potentially critical issue when initializing mobs with other mods.
1.2.0.a-1.21Релиз1.21 · 2 июля 2024 г.
v1.2.0.a-1.21 HOTFIX:
- Fix: Game-crashing bug when spawning Pillager patrol captains fixed.
1.2.0-1.21Релиз1.21 · 2 июля 2024 г.
v1.2.0-1.21:
Fix: Crashing bug when spawning rabbits fixed.
Fix: Diamond armour now has correct knockback resistance bonus, at +7% per piece, (previously incorrect at +70%, whoops).
Change: Rabbits now have 6 health, up from vanilla 3.
Change: Protection damage reduction reworked: (68/ln(17) * ln(x + 1))% for x protection levels. Note: Full Protection IV: 64 % reduction; Full Special Protection IV: 83.9%; Full Prot + Special Prot IV: 93.4% reudction; Full Prot + Impact Prot/Feather Fall. IV: 86.7 %).
Change: Impact Prot and Feather Falling protection buffed to 5 protection points per level.
Change: Frost Walker now creates basalt when touching flowing lava, instead of cobblestone. Lava now produces correct particle and sound event when extinguished.
Change: Breach and Piercing protection reduction buffed, from 7% per level to 10% per level.
Change: Clothing (linen, silk, cotton, wool, fur) have been re-textured, for better distinguishability.
Change: Mobs now do not get entranced by amethyst trim chimes if the trim wearer attacked the mob to aggro them.
Addition: Projectile Protection works against llama spit.
Addition: Strike Protection now works against goat ramming, bee stings & thorns damage.
Addition: Dresser Villagers now give modded gifts to heroes of the village.
Addition: Flaxseed is now edible, with nutrition 1 and saturation 0.1.
Ongoing Issues:
- Some mod loot table changes currently are unenchanted/unaffected by Looting. This will be addressed in a future update.
Future Plans (not limited to):
- Configs for gameplay parameters (client & server).
- Potential integration with other armour-related mods, especially ones emphasising survival.
1.1.7-1.20.6Релиз1.20.6 · 15 июня 2024 г.
v1.1.7-1.20.6:
- Fix: Bug where some elytra/armour trim bonuses were not properly working fixed.
- Change: Elytra trim armour point bonus nerfed, all trims grant the same +1 point.
- Change: Clothing recipes changed to more accessible ingredients.
- Change: Cobwebs now drop silk instead of string.
- Addition: Added #armorrestitched:trimmable_elytra tag. Used to know which elytra items can be trimmed, and which trimmed items should receive the elyta trim bonus. Default contains vanilla Elytra. Use datapacks for customisation, such as including elytra items from other mods that should also receive this bonus.
- Addition: Items in #armorrestitched:trimmable_elytra tag can now be trimmed with the elytra trim patterns.
1.1.6-1.20.6Релиз1.20.6 · 6 июня 2024 г.
v1.1.6-1.20.6
NOTE: The flax stem item has been renamed to flax straw. To ensure any stored flax stems are updated properly, please pass your worlds through this update before the next one for 1.21!
Hello Restitchers! Hope you are all safe.
Minecraft 1.20.5-6 is the biggest technical update we've had in a while. Consequently, Armor Restitched 1.1.6-1.20.6 is the biggest update to the mod in a long time. Below are the changes:
Fix: Gold trim discount for anvils now works again, renaming items no longer require additional level.
Fix: Skeleton Horse Armor renderer is now compatible with any resource pack that affects vanilla horse armour model layer.
Fix: Recipe advancement bug for green beds, cotton from cotton blocks and linen from linen blocks fixed.
Change: Armor points buffed, extra protection. (1.5x -> 2x per level of Protection equipped.)
Change: Protection slightly buffed (full Prot IV cuts 72% damage, up from 70%).
Change: Special Protection types nerfed.
Change: Impact Protection and Feather Falling are now mutually exclusive from all other special Protections.
Change: Breach enchantment applicable to all weapons in the #minecraft:weapons tag.
Change: Elytra trim toughness readjusted.
Change: Illusioners no longer spawn with armour.
Change: V/illager armour no longer has arms, to ease distinguishing between them and smoother compatibility with Fresh Animations.
Change: Soaring horizontal speed decreased (too fast).
Change: Trim recipes now require 4 diamonds, to balance for increased diamond generation.
Change: Horse armour recipes now require 6 of the ingredient, instead of 7, just like wolf armour.
Change: Knockback resistance from armour readjusted. Armadillo armour now grantes 2% knockback resistance per piece, same as turtle.
Change: Mulberry sapling and leaves re-textured.
Change: Armour durability nerfed, from 1.75 x vanilla to 1.5 x vanilla.
Change: Cotton flowers now generate more often in jungle/sparse jungle/bamboo jungle biomes.
Change: Flax Stem renamed to Flax Straw.
Addition: Added Strike Protection against melee attacks, and Magic Protection against magic, indirect magic, and dragon breath.
Addition: Elytra trims for new trims (Bolt, Flow) added.
Addition: Breach and Piercing now cut Protection amount from enchantments by 7% per level.
Addition: Piercing now behaves the same as Breach for projectile attacks, cutting armour points.
Addition: Wolves drop fur according to vanilla variant.
Addition: Armadillos have 14 default armour points.
Addition: Armour points now reduces fire duration, and knockback resistance reduces knockback from explosions. Extra bonus for Netherite armour.
Addition: #armorrestitched:silk_extraction_heat_source tag added. In addition to the tagged sources, any light source of 15 works automatically for silk extraction. Campfires now have to be lit to heat water cauldrons for silk extraction.
Addition: Textile Carpets now provide +3 armour when worn on Body slot (applicable to Llamas).
Addition: Spiders and Cave Spiders drop silk instead of simple string.
Addition: EMI integration added, linen Scucthing recipe added.
Removal: The previous built-in "Fresh Restitched Animations" resource pack removed. No longer needed for its function.
1.1.5-1.20.4Релиз1.20.4 · 29 апреля 2024 г.
v1.1.5-1.20.4
- Bonus FreshAnimations pack cleanup
- Villager Trade Rebalance Armorer trades changed.
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