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Mineforgian

Acedium Sodiumized

Unofficial fork of Acedium, a NeoForge port of Nvidium, updated for Sodium 0.6.x and 0.8.12-beta.1 on NeoForge 1.21.1

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15K
Подписчики
56
Обновлён
20 июня 2026 г.
Лицензия
GPL-3.0-only

Опубликован 24 апреля 2026 г.

Acedium Sodiumized

Acedium Sodiumized is an unofficial NeoForge 1.21.1 fork of Acedium, updated for Sodium 0.6.x and Sodium 0.8.12-beta.1.

It replaces Sodium's default terrain renderer with a specialized Nvidium-style NVIDIA renderer. This can improve performance at high render distances or in terrain-heavy scenes, but it may not help if terrain rendering is not your bottleneck in a given scenario.

Requirements

  • Minecraft 1.21.1
  • NeoForge 21.1.x
  • Sodium 0.6.x (for the 0.3.x releases) or Sodium 0.8.12-beta.1+ (for the 0.4.x alpha)
  • NVIDIA GTX 1600 series or newer

Unsupported GPUs, including AMD, Intel, and older NVIDIA cards, cannot use the custom renderer. In that case, the mod should stay inactive and Sodium's normal renderer is used.

Limitations

  • Iris shader packs disable the custom renderer. This is expected.
  • Compatibility may be worse than standard Sodium because this mod replaces Sodium's terrain renderer and depends on less commonly used NVIDIA OpenGL extensions.
  • Only NeoForge 1.21.1 is currently targeted.

Current Known Mod Incompatibilities

Support

If something is broken, do not be afraid to open an issue on GitHub. I will try to reproduce it and fix it. You are also more than welcome to request new features or compatibility support.

Credits

This project is unofficial and is not affiliated with the original Acedium or Nvidium authors.

Ченджлог

0.4.1+mc1.21.1Альфа1.21.1 · 20 июня 2026 г.
  • Scale far plane and fog to match region_keep_distance (rkd*16)
  • Far plane now matches vanilla at 32 chunks, extends proportionally
  • Fog culling only disabled when region_keep_distance > 32
  • Fixes sun dog flickering with No Man's Land (#9)

Requires Sodium 0.8.12-beta.1 or newer. Not compatible with Sodium 0.6.x.


if something is broken, please open an issue on GitHub

0.3.7+mc1.21.1Бета1.21.1 · 20 июня 2026 г.
  • Scale far plane and fog to match region_keep_distance (rkd*16)
  • Far plane now matches vanilla at 32 chunks, extends proportionally
  • Fog culling only disabled when region_keep_distance > 32
  • Fixes sun dog flickering with No Man's Land (#9)

if something is broken, please open an issue on GitHub

0.4.0+mc1.21.1Альфа1.21.1 · 16 июня 2026 г.
  • Ported to Sodium 0.8.12-beta.1 (backport of modern Sodium 0.8 to 1.21.1)
  • Uses Sodium's new config API and mesh segment layout
  • Updated async chunk rebuild logic for Sodium 0.8 task queue types
  • All fixes from 0.3.6 included (white dots fix, texture UV shrink, block update fix)

Requires Sodium 0.8.12-beta.1 or newer. Not compatible with Sodium 0.6.x.


if something is broken, please open an issue on GitHub

0.3.6+mc1.21.1Бета1.21.1 · 3 июня 2026 г.
  • Fixed white dots appearing on block lines in dark areas
  • Restored Sodium-style texture atlas UV shrink/bias in the custom terrain renderer

if something is broken, please open an issue on GitHub

0.3.5+mc1.21.1Бета1.21.1 · 27 мая 2026 г.
  • Fixed chunk sections sometimes stopping visual updates after blocks are placed or broken
  • Improved async chunk rebuild retry handling when Sodium cancels or drops a rebuild
  • Avoided duplicate queued rebuilds for pending chunk sections

if something is broken, please open an issue on GitHub

0.3.4+mc1.21.1Бета1.21.1 · 7 мая 2026 г.
  • Fixed region visibility IDs for high render distances
  • Avoided mutating Sodium option flags in the options screen
  • Prioritized nearby async chunk rebuilds

if something is broken, please open an issue on GitHub

0.3.3+mc1.21.1Бета1.21.1 · 6 мая 2026 г.
  • Replaced the old Nvidium logo with the Acedium Sodiumized logo
  • Removed leftover Fabric metadata from the NeoForge jar
  • Improved config loading and saving reliability
  • Improved renderer disable-state handling and logging

if something is broken, please open an issue on GitHub

0.3.2+mc1.21.1Бета1.21.1 · 5 мая 2026 г.
  • Fixed plant and foliage rendering so leaves, kelp, and seagrass match Sodium much more closely
  • Fixed fog flickering when Distant Horizons is installed
  • Fixed a possible terrain memory cleanup crash when no valid region could be evicted
  • Fixed async culling startup order so the culling thread no longer starts before its state is ready
  • Cleaned up build and mixin metadata

if something is broken, please open an issue on GitHub

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