
With 60+ unique creatures, Aardvarks Weird Zoology is not your standard animal mod. Rather than add in a few mostly decorative animals that other mods have done, I wanted to reimagine what an animal mod could be. Each animal added in is a weird animal from our own world. And each one comes with it's own unique gameplay. From finding rare ores with cuttlefish, to pollinating plants with hoverflies, to building kudzu farms with serows, even just to stay warm with Markhors, there's a lot to explore and experiment with!
It's also well suited for a skyblock experience. While exploration is key, you don't need to spend hours searching for a rare biome just for one item. the DNA of ALL animals can be found by excavating fossils in the ground, and can be used to clone your own. On top of this, you can also explore the life of the past. There are a handful of extinct species in the mod that can only be found this way.
One unique aspect of Aardvark's Weird Zoology is the Joyizers. These machines allow you to turn nearby animal joy into a set resource, giving you a reason to build a zoo, and as you expand exhibits, you'll gain the amount of resources you make. Which animals' joy makes what resources, and what blocks will raise an animal's joy is all documented in the mod's JEI support!
There's also a full guide and documentation for everything in the mod! It's still a work in progress, but all core information is there! Again, each creature has at least one unique function and behaviors, and they all have unique animations!
Full list of every creature currently in the mod!:
Spoiler
1. Tully Monster 2. Mouse Lemur 3. Goblin Shark 4. Parasitic Jaeger 5. Puffin 6. Markhor 7. Killdeer 8. Angelfish 9. Winghead Shark 10. Serow 11. Cowfish 12. Hoverfly 13. Yohoia 14. Longisquama 15. Megalonyx 16. Cuttlefish 17. Celophysis 18. Minmi 19. Vampire Squid 20. Turaco 21. Tarentula 22. Newt 23. Lamprey 24. Sturgeon 25. Mothra 26. Echidna 27. Mini Donkey 28. Synthoceras 29. Gargoyle Gecko 30. Uintatherium 31. Velvet Worm 32. Hoopoe 33. Batfish 34. Dahu 35. Chamois 36. Shrike 37. Port Jackson Shark 38. Blanket Octopus 39. Saniwa 40. Camponile 41. Annakacygna 42. Jerboa 43. Aardvark 44. Calvinosaurus 45. Europasaurus 46. Bajadasaurus 47. Hurdia 48. Sewer Boys 49. Bantha 50. Peccary 51. Cronopio 52. Takin 53. Banana Slug 54. Antlion 55. Timber Rattlesnake 56. Weedy Sea Dragon 57. Umbrella Eel 58. Kuhli Loach 59. Chalicotherium 60. Gigan 61. Guitarfish 62. Box Crab 63. New in 1.7.1 - 64. Giant ElandFinally, this mod also has a config, allowing you to edit the chances of getting fossils, and also other features like, kaiju size, whether extinct animals spawn naturally, and much more!
Ченджлог
1.10.4Релиз1.20.1 · 28 июня 2024 г.
Version 10.4 - The "Just Enough" Update
Lots of Quality of Life updates - Additions to the guide.
- Lots of new JEI improvements to make it easier to find objects:
including things like what mobs drop
what items can be used to tame them
what mobs can be sheared/combed.
- Behavioral changes:
Crayfish now reproduce less
Mouse Lemurs can now be combed for squirrel tuft
Several mobs have new/altered drops - Killdeer, Vampire Squid, Blanket Octopus, Mouse Lemurs to name a few.
- New Recipes:
Disco balls and several other items now have proper recipes in-game.
The next big "animal" update is still in the works!
1.9.0Релиз1.20.1 · 6 апреля 2024 г.
Welcome to another weird zoology update! This one's focused on that domestic lifestyle, with some new friends for you to make, and the ability to tame some older creatures too.
- Six New Animals!
The Bearded Dragon!
These new lizards are tameable, and mostly just dope around.
The Cornsnake
These snakes are also tameable and can be picked up. While in your hand, they will detect if lava is nearby - very useful for when your mining in the nether!
The King Vulture
A huge(and our first) bird of prey, they drop eggs and feathers like the rest, but they also are also strong enough to fight against hostile mobs. They are scavengers and love the taste of zombies, and have been known to pick them up and then drop them..
The Reindeer
These great deer are tameable and rideable. While being ridden, they will plow through snow and grass. Great landscapers!
Ghostfish
These strange deep-sea fish are a rare sight! Some say they have the ability to make you forget everything…
Sea Pangolin
These creatures use iron as part of themselves! This iron can be purified to get normal iron, or it can look good on its own too!
Horseshoe Crab
These blasts from the past bring with them a new type of shield!
Small Changes/Bug Fixes
Turacos now drop feathers way less Giant Elands are now rideable and tameable using onions Most animals will now generate resources faster using joyizers.
A lot of these have been rebalanced to make it a bit easier. This is still something I’m keeping an eye on in the future, so feedback on joyizer rates would be really appreciated!
DNA now has rarity to it - extinct animals are rarer than normal ones.
This is also something I’m considering rebalancing as well - perhaps deep sea animals, which are harder to keep, should be rarer
I hope you enjoy it. And.. another large kaiju may be coming soon!
1.8Релиз1.20.1 · 27 марта 2024 г.
Welcome back to another update! This one's about fixing up loose ends and adding new functions for existing objects and items! There's more "early-game" tools with actual uses, and some later game tools to play around with. It's also one of the biggest updates for dinosaur fans, with 4 new dinosaurs, 1 radiodont, and a pterosaur!
New Animations for Animals - Certain animals now exhibit unique behaviors like preening, playing in mud, or dancing, depending on their environment!
New Uses for Tentacles - I want each resource added in to have a real purpose in the game, and tentacles now have three new purposes! You can use them to make calamari, to make a new weapon, and for constructing a new type of armor.
Pillows!- Pillows are a new item that can be made from three feathers. Each type of bird feather you use grants a unique effect when you wake up with a pillow in your hands.
Waterwings - These items can be used to gain a quick speed boost underwater
New Environmental Hats - The Vampire Squid hat and the Lemur King hat grant new effects while in certain biomes.
New Animals - The Tsintaosaurus is a huge new hadrosaur that grazes on seaweeds. The Dimorphodon is a small flying reptile that glides on the wind. The Elikosaurus is a blue clawed creature that can slice apart obstacles The Palaeophis is a huge sea serpent. The Psittacosaurus is a cute little desert nest builder. The Lyrarapax is an ancient radiodont!
More additions to the guide - It’s not fully complete, but we now have 54/78 animals in the guide! This does add quite a bit to the size of the mod, so I have considered making the guide a separate addon in the future.
-Bug Fixes -
- a lot of them!
- Killdeer no longer spam egg laying
- peccary eating animation has been tweaked.
- Certain crafting recipes have been altered to make them fairer.
- Fixed an issue with the investigator
1.7.4Релиз1.20.1 · 17 марта 2024 г.
- Added in two new food trays for animals to eat from - the leaf trough and fruit dish These blocks are not necessary, but greatly increase the joy of nearby animals that eat them As they are eaten from, they’ll need to be refilled.
- Lots of major new updates to the guide Creatures can now be "discovered" with the investigator item.
- Four new animals in this update:
- Red River Hog
- Ebirah
- Tusoteuthis - a huge octopus
- Unicornfish - a horned fish
1.7.0Релиз1.20.1 · 11 марта 2024 г.
Release for Modrinth!
Content - Added in new food dishes! These blocks are not necessary, but greatly increase the joy of nearby animals that eat them As they are eaten from, they’ll need to be refilled. Added in New items! Snake skin and snake skin blocks - purely decorative at the moment Bug Fixes/Small Changes
Fixed an issue with the Mammal Joyzier Fixed it so that joyizers now activate at the start of every day! Added a debug allowing for bigger kaiju sizes if you’re so inclined Adjusted the joyizer recipes to be easier to get. Mythical fossil’s config values should now adjust correctly.
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