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Mineforgian

7 DAYS TO LIVE

This mod transforms Minecraft into another game adding endings and a 7 day survival progression in your world.

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3K
Подписчики
6
Обновлён
27 июня 2026 г.
Лицензия
All-Rights-Reserved

Опубликован 10 марта 2026 г.

you are not alone in your world anymore.

7 DAYS TO LIVE turns Minecraft into a psychological survival horror experience built around stalking entities, sanity loss, day-based progression, disturbing sounds, sudden encounters.

The world does not simply become harder. It starts watching you.

** LEADERBOARD LINK TOP 100** https://7daystolive.pages.dev/


REQUIRES GECKOLIB 

GeckoLib logo enlarged

Warning: this mod may not work properly in multiplayer.

This mod contains loud sounds, jumpscares, unsettling ambience, visual effects, and psychological horror elements.


CORE EXPERIENCE

  • Survival horror progression: the mod is based around days, pressure, and escalation.
  •  atmosphere: cryptic messages, strange behavior, hidden encounters, and world changes make the experience feel like something is communicating with you.
  • Stalking entities: some creatures do not attack immediately. They watch, follow, wait, disappear, and return later.
  • Unpredictable jumpscares: not constant, but when they happen they are invasive and sudden.
  • Psychological pressure: the mod uses whispers, silence, distorted sounds, fake presences, and visual changes to make the player question what is happening.
  • Configurable gameplay: several features can be adjusted through commands and config.

SANITY SYSTEM

Your sanity changes how dangerous the world feels.

  • Low sanity makes the player weaker.
  • You may hear voices, whispers, and unnatural sounds.
  • You may see strange figures, fake players, shadows, or hostile hallucinations.
  • Some effects are only visible to the affected player.
  • Sanity can be affected by attacks, night survival, food, items, and special interactions.

ENTITIES

 

The entities are not just enemies. Each one changes how the world feels, how you move, and how safe you think you are. Some stalk, some chase, some punish eye contact, and others exist only to make you question what is real.

  • Smiling Freak: the main face of the horror. It stalks from far away, appears when you least expect it, and can turn a normal night into a chase without warning.
  • THE_SMILING_END: a more intelligent presence. It reacts like something behind the world is listening, using messages, strange encounters, and psychological pressure.
  • Smiling End Titan Final Form: a large-scale endgame threat connected to heavier world distortion, stronger attacks, and high-pressure survival moments. (final form of smiling end and the other phases of him like smiling freak and smiley)
  • Forest Troll: the protector of the forest. Massive, loud, and dangerous, it feels less like a random monster and more like a force guarding something ancient.
  • The Minions: smaller hostile entities that pressure the player through numbers, sight, and sudden attacks. If they notice you, hiding becomes important.
  • Glitch Minions: distorted variants tied to unnatural sounds and corrupted encounters, making the world feel unstable.
  • Wraith Cat: a tall, dark humanoid figure with cat-like features. It is fast, aggressive, and built around unsettling sounds and sudden appearances.
  • Devil Hand / Grasping Hand: a floating hand with one eye. It is based around observation, grabbing, forced perspective, and the feeling that looking at it is a mistake.
  • Hovering Gazer: a rare night entity that moves through the sky, lurking above the player and creating pressure from places you normally ignore.
  • Acid Dissolver: a fast hostile entity that attacks with acid and punishes players who let it get too close.
  • Wendigo: a constant chaser focused on pressure, speed, and disturbing audio. It is meant to make running feel desperate.
  • Arachnoseeker: a spider-like entity built around pursuit, sudden movement, and close-range fear.
  • Human Spider: a more unnatural spider form, mixing humanoid horror with fast movement and close encounters.
  • Floating Eye: a watching entity. Its role is to make the player feel observed, even before direct danger arrives.
  • Scrofa: an aggressive hostile entity with explosive or violent encounter potential, adding chaos to survival moments.
  • Mammoth: a heavy entity with loud steps and strong presence, gives +5 hearts on defeat.
  • Wraiths / Phantoms: sanity-linked hallucination threats. They may appear when your mind starts breaking, making it harder to know what is real.
  • Fake Players: sanity-based apparitions that imitate the feeling of another person being in your world.
  • Agent Peter: a special survival encounter with stronger progression value, more presence, and boss-like pressure.
  • Corrupted Husk: an infected hostile variant that fits the darker survival side of the mod.
  • Blocky Raven: a strange entity tied to the unsettling atmosphere and the feeling that the world is being watched from every angle.

Every entity is designed to make the player behave differently: hide, run, listen, avoid looking, protect their sanity, or prepare before night arrives.

 

 


HORROR EVENTS

  • Day-based horror progression.
  • Random stalking windows.
  • Unnatural ambience and sudden silence.
  • Fake player apparitions.
  • World mood changes.
  • Forced encounters.
  • Custom event triggers.
  • Bloodmoon, nightmare, and story-style gameplay options.
  • Events that can alter visibility, fog, sound, and the feeling of the world.

SURVIVAL FEATURES

  • Scrap currency: earn scrap by killing entities.
  • Shop system: buy useful items and equipment during your run.
  • Weapons and combat support: additional combat systems are included.
  • Entities can break blocks or climb in certain situations.
  • Sleeping is not always safe.
  • Custom ambience and passive music.
  • Configurable difficulty and gameplay behavior.

ITEMS

  • Agaric: edible, but weak regeneration.
  • Cordage: decoration/resource item.
  • Wood Cross: useful against the Forest Troll when placed.
  • Bandage: helps when you are badly hurt.
  • Box: gives beans that can be consumed.
  • Teddy: restores health and helps keep your mind stable. You can hug it with right click.

COMMANDS

/smileyeventscreamer [user] [event]
/sanityincrease [1-100]
/sanityreduction [1-100]
/forcefakeplayer
/smileyconfig
/smileyevent
/smileyspawningtime
/days_event
/forest_troll

AUDIO WARNING

This mod uses loud and disturbing sounds to create tension. Distorted screams, metallic impacts, whispers, sudden thuds, silence cuts, chase music, and jumpscare sounds may happen without warning.

Headphones at very high volume are not recommended.


ABOUT 

7 DAYS TO LIVE is made for players who want Minecraft to feel unsafe again. It focuses on fear, survival, mystery, stalking behavior, and the feeling that your world has been infected by something you were never supposed to find.

Join the Discord Server

Ченджлог

20.0Релиз1.20.1 · 9 июня 2026 г.

new music for melancholy ending credits and moon spider dupe bug fixed

16.0Релиз1.20.1 · 4 июня 2026 г.

7 DAYS TO LIVE - Version 16.0

Version 16.0 focuses on balance, gameplay pacing, and survival improvements.

Changes

  • Reduced damage from all 7 Days To Live hostile entities by 4%.
  • Rebalanced Smiley-related events so they are more spaced out and less spammy.
  • Reduced frequent Smiley scare spawns with new cooldown spacing.
  • Wraith Cat grab cooldown increased to 15 seconds.
  • Grasping Hand/Devil Hand grab now lasts 4 seconds.
  • Removed the procedure that executes when joining the game "i need to get out of here".
  • Disabled the Smiley Gamemode selection system, including Blood Moon/Nightmare mode UI and related sync/vote behavior.
  • Reworked hunger-based passive regeneration:
    • Players now regenerate health passively when they have food.
    • Higher hunger means faster regeneration.
    • Lower hunger means slower regeneration.
    • No regeneration at 0 hunger.
    • This does not change the maximum food bar.
  • Players now have +5 extra hearts.
  • Wendigo movement speed reduced by half.
  • Reduced creature spawn weights by 3 to make natural spawns less overwhelming.

Notes

This update is mainly a balance and polish patch aimed at making the mod feel less spammy, more fair, and better paced while keeping the horror pressure intact.

14.0Релиз1.20.1 · 1 июня 2026 г.

NEW MAP

v11.2Релиз1.20.1 · 27 мая 2026 г.

global stats for everyone https://7daystolive.pages.dev/

3.5.1Релиз1.20.1 · 18 апреля 2026 г.

added something after 7 days

3.4Релиз1.20.1 · 16 апреля 2026 г.

special guest

3.3Релиз1.20.1 · 3 апреля 2026 г.

CHANGE LOG v3.3

a new THE_SMILING_END greeting encounter triggered by messages like hi. Added a new contextual chat reply system for THE_SMILING_END, including custom lines and voice responses. Added a new ambient whisper system to increase psychological pressure during gameplay. Added a new psychological horror event framework with Presence, Omen, Paranoia, House, Hunt, Duo, Broadcast, Encircle, All, and Smiling End events. Added the /smileyevent command to manually trigger horror events. Added the /smileyspawningtime command to check upcoming stalker and horror windows. Added new psychological variants and encounters, including watchers, heralds, shadows, visitors, mimics, stalkers, and THE_SMILING_END. Added a new sanity-based hallucination system that can spawn fake player apparitions. Added new horror audio content, including the smiley_chase2 track. Added custom night ambience and music support. Added new vanilla animal scare behavior, including chase, flee, floating scare moments, and disappearance sequences. Added new client-side horror presentation features such as overlays, fog effects, moon texture swaps, and forced event focus. Added gun shop and gun client support systems. Added in-game config access and gamemode selection / vote support.

3.0Релиз1.20.1 · 29 марта 2026 г.

THE REBORN

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