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Mineforgian

Origins: Sculk Mole

A mole-themed origin, resurrected by sculk.

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Подписчики
2
Обновлён
13 декабря 2025 г.
Лицензия
MIT

Опубликован 23 ноября 2024 г.

Sculk Mole

Difficulty Level: 3

An extinct race of mole folk, resurrected by the sculk and granted new sonic abilities.

Abilities

Dark Reawakening You spawn underground, near a deep dark biome.
Former Belongings You start with a few items, all thats left of your past life. (You start with 12 Dark Oak Planks, 9 Sticks, 8 Soul Torches, 5 Rotten Flesh and 1 Echo Shard.)
Tunnel Vision Bright lights tend to disorient you, causing your vision to be enveloped in darkness. (This can be negated with Night Vision or certain gamemodes.)
Sensor Sight While near an active Sculk Sensor, you can see all nearby non-sculk entities.
Sculk-Infested Body The sculk throughout your body reduces fall damage, but at the cost of slightly slowing you down.
Warding Titan Wardens are fully passive towards you. They will not be able to detect most of your actions, although they can still be lead around with certain sounds like opening chests or throwing projectiles. (Sculk Sensors will also ignore most of your actions, but can still be triggered by simply walking on them.)
Dwarven Stature You're just small enough to crouch through one block tunnels, but have 2 less hearts.
Mole Diet Although you can consume vegetables, you can only gain additional status effects from meat.
Strong Arms (vanilla origins ability) You are strong enough to break natural stones without using a pickaxe.
Shaded Claws Your large, sharp claws impede in your ability to properly fire a bow or crossbow, but can increase attack damage from behind your target.
Void Burrow You can naturally burrow into sculk-related blocks, gaining certain buffs while inside. Crouch to sink into the sculk, jump to rise. (You gain Speed III, Jump Boost IV, improved healing, and immunity to fall damage while in sculk.) (Sculk does not naturally break your fall. You must be sneaking to burrow into the sculk and nullify fall damage.)
Sonic Launch You can charge and release intense damaging shrieks onto a block or mob infront of you, which will launch you in the opposite direction. This becomes a stronger, purely vertical leap while burrowed in sculk, but the cooldown becomes longer and the damage is nullified. (Active ability, use with [PRIMARY].) (If there isnt a block or mob to sonic launch off of, you'll hold it in, causing damage to your delicate insides.) (Unlike the regular version, you can use the burrowed sonic launch in midair. Simply exit the sculk while its charging.)
Chasm Cough You can Sonic Launch during its cooldown, but damages your insides as if you had held it in. (Not usable while burrowing in sculk)
Shrieking Lungs You tend to blow too hard into goat horns, causing them to shoot out sonic booms and hurting yourself in the process.
Echo Rage You gain an additional Echo resource that builds up when slaying mobs. When your Echo is fully charged, you can let out a fierce shriek, temporarily boosting various stats, but also exhausting you quicker. You can instantly fill your Echo using Echo Shards. (Active ability, use with [SECONDARY]) (While enraged, you gain Absorption IV, Night Vision, +2 Attack Damage, quicker land and air speed while sprinting, and immunity to sonic backfire damage and fall damage... all for 45 seconds.)
Catalyst Creation You can manifest 4 blocks of sculk in your inventory while sneaking, at the cost of some of your Echo. (Active ability, use with [SECONDARY])
Shrieker Switch You can feed sculk shriekers with diamonds, changing whether or not they have the ability to summon wardens.
Wardencraft Your connection with the sculk grants you the ability to craft with it. (Unlocks crafting recipes for Sculk, Sculk Veins, Sculk Catalysts, Sculk Sensors, Sculk Shriekers, and Echo Shards)

Ченджлог

1.2.1+modРелиз1.20.1 · 13 декабря 2025 г.

Few minor changes i forgot to make, such as description tweaks and final changes to the sensor sight power.

Minor Changes

  • Slightly changed some power descriptions.
  • Fixed a grammatical error in the origin description.
  • Apugli is no longer a required dependancy.
  • Added a cyan vignette to Echo Rage while its active.
  • Added unique textures for the origin's resource bars.
  • Sculk Extraction has been renamed to Catalyst Creation.
  • Sonic Boom no longer ignores invulnerability frames.
  • Wardencraft's Echo Shard duplication recipe is now slightly cheaper, requiring 3 sculk instead of 7.

Major Changes

  • Tunnel Vision is now fully brightness based. You can no longer hide under trees to gain sight.
  • Echo Rage now lasts 10 seconds longer, boots movement speed as well as air speed, and makes you immune to Sonic Backfire damage, but exhausts you quicker while its active. You can now only fill the bar by slaying mobs.
  • Catalyst Creation now gives 4 sculk instead of 2, and uses a portion of your Echo Rage bar instead of experience levels.

New Additions

  • Added Sensor Sight. When near an active sculk sensor (8 block radius), you can see all non-sculk entities in a 32 block radius. Includes built-in compatability for some other sculk origins.
  • Added a new damage type, Sonic Backfire. Sonic Backfire is now used in place of the Sonic Boom damage type when failing a Sonic Launch or using a goat horn.
  • Added an entity type tag, Sculk Mobs. Sculk Mobs is applied to sculk creatures and is used for both Sensor Sight and Warding Titan.

Quick Note

Due to data-driven damage types being experimental in 1.20.1, you may get a "here be dragons!" pop-up when joining a world.

1.2.1Релиз1.20.1 · 13 декабря 2025 г.

Few minor changes i forgot to make, such as description tweaks and final changes to the sensor sight power.

Minor Changes

  • Slightly changed some power descriptions.
  • Fixed a grammatical error in the origin description.
  • Apugli is no longer a required dependancy.
  • Added a cyan vignette to Echo Rage while its active.
  • Added unique textures for the origin's resource bars.
  • Sculk Extraction has been renamed to Catalyst Creation.
  • Sonic Boom no longer ignores invulnerability frames.
  • Wardencraft's Echo Shard duplication recipe is now slightly cheaper, requiring 3 sculk instead of 7.

Major Changes

  • Tunnel Vision is now fully brightness based. You can no longer hide under trees to gain sight.
  • Echo Rage now lasts 10 seconds longer, boots movement speed as well as air speed, and makes you immune to Sonic Backfire damage, but exhausts you quicker while its active. You can now only fill the bar by slaying mobs.
  • Catalyst Creation now gives 4 sculk instead of 2, and uses a portion of your Echo Rage bar instead of experience levels.

New Additions

  • Added Sensor Sight. When near an active sculk sensor (8 block radius), you can see all non-sculk entities in a 32 block radius. Includes built-in compatability for some other sculk origins.
  • Added a new damage type, Sonic Backfire. Sonic Backfire is now used in place of the Sonic Boom damage type when failing a Sonic Launch or using a goat horn.
  • Added an entity type tag, Sculk Mobs. Sculk Mobs is applied to sculk creatures and is used for both Sensor Sight and Warding Titan.

Quick Note

Due to data-driven damage types being experimental in 1.20.1, you may get a "here be dragons!" pop-up when joining a world.

1.2.0+modРелиз1.20.1 · 13 декабря 2025 г.

Minor Changes

  • Slightly changed some power descriptions.
  • Fixed a grammatical error in the origin description.
  • Apugli is no longer a required dependancy.
  • Added a cyan vignette to Echo Rage while its active.
  • Added unique textures for the origin's resource bars.
  • Sculk Extraction has been renamed to Catalyst Creation.
  • Sonic Boom no longer ignores invulnerability frames.
  • Wardencraft's Echo Shard duplication recipe is now slightly cheaper, requiring 3 sculk instead of 7.

Major Changes

  • Tunnel Vision is now fully brightness based. You can no longer hide under trees to gain sight.
  • Echo Rage now lasts 10 seconds longer, boots movement speed as well as air speed, and makes you immune to Sonic Backfire damage, but exhausts you quicker while its active. You can now only fill the bar by slaying mobs.
  • Catalyst Creation now gives 4 sculk instead of 2, and uses a portion of your Echo Rage bar instead of experience levels.

New Additions

  • Added Sensor Sight. When near an active sculk sensor (8 block radius), you can see all nearby non-sculk entities. Includes built-in compatability for some other sculk origins.
  • Added a new damage type, Sonic Backfire. Sonic Backfire is now used in place of the Sonic Boom damage type when failing a Sonic Launch or using a goat horn.
  • Added an entity type tag, Sculk Mobs. Sculk Mobs is applied to sculk creatures and is used for both Sensor Sight and Warding Titan.

Quick Note

Due to data-driven damage types being experimental in 1.20.1, you may get a "here be dragons!" pop-up when joining a world.

1.2.0Релиз1.20.1 · 13 декабря 2025 г.

Minor Changes

  • Slightly changed some power descriptions.
  • Fixed a grammatical error in the origin description.
  • Apugli is no longer a required dependancy.
  • Added a cyan vignette to Echo Rage while its active.
  • Added unique textures for the origin's resource bars.
  • Sculk Extraction has been renamed to Catalyst Creation.
  • Sonic Boom no longer ignores invulnerability frames.
  • Wardencraft's Echo Shard duplication recipe is now slightly cheaper, requiring 3 sculk instead of 7.

Major Changes

  • Tunnel Vision is now fully brightness based. You can no longer hide under trees to gain sight.
  • Echo Rage now lasts 10 seconds longer, boots movement speed as well as air speed, and makes you immune to Sonic Backfire damage, but exhausts you quicker while its active. You can now only fill the bar by slaying mobs.
  • Catalyst Creation now gives 4 sculk instead of 2, and uses a portion of your Echo Rage bar instead of experience levels.

New Additions

  • Added Sensor Sight. When near an active sculk sensor (8 block radius), you can see all nearby non-sculk entities. Includes built-in compatability for some other sculk origins.
  • Added a new damage type, Sonic Backfire. Sonic Backfire is now used in place of the Sonic Boom damage type when failing a Sonic Launch or using a goat horn.
  • Added an entity type tag, Sculk Mobs. Sculk Mobs is applied to sculk creatures and is used for both Sensor Sight and Warding Titan.

Quick Note

Due to data-driven damage types being experimental in 1.20.1, you may get a "here be dragons!" pop-up when joining a world.

1.1.0+modРелиз1.20.1 · 8 июля 2025 г.

Minor Changes

  • Slightly changed some origin/ability descriptions.
  • Removed Warden death sound from Sculk-Infested Body.
  • Sculk Sensor detection changes have been slightly expanded, and moved from Sculk-Infested Body to Warding Titan.
  • Renamed Unwieldy Claws to Shaded Claws.

Major Changes

  • You can no longer spam Chasm Cough while Sonic Launch is charging up.
  • Former Belongings now also gives 8 Soul Torches and 5 Rotten Flesh upon origin selection.
  • Echo Rage now grants night vision and lasts 19 seconds longer, for a total of 35 seconds.
  • Shaded Claws now grants extra attack damage when behind your target, on top of its previous debuff.
  • Wardencraft now allows you to duplicate Echo Shards using 7 Sculk and 1 Amethyst Shard.

New Additions

  • Added Shrieker Switch. You can now feed Sculk Shriekers Diamonds to toggle whether or not they can spawn Wardens.
  • Added Warding Titan. Wardens are now passive towards Sculk Moles.

IMPORTANT NOTE

  • The Sonic Boom damage type now ignores invulnerability frames, so that Chasm Cough works better. (This was the best solution i could come up with without turning this into a full on mod, so sorry if you end up against like 3 wardens and aren't using this origin).
1.0.0+modРелиз1.20.1 · 8 июля 2025 г.

Initial Release

1.1.0Релиз1.20.1 · 8 июля 2025 г.

Minor Changes

  • Slightly changed some origin/ability descriptions.
  • Removed Warden death sound from Sculk-Infested Body.
  • Sculk Sensor detection changes have been slightly expanded, and moved from Sculk-Infested Body to Warding Titan.
  • Renamed Unwieldy Claws to Shaded Claws.

Major Changes

  • You can no longer spam Chasm Cough while Sonic Launch is charging up.
  • Former Belongings now also gives 8 Soul Torches and 5 Rotten Flesh upon origin selection.
  • Echo Rage now grants night vision and lasts 19 seconds longer, for a total of 35 seconds.
  • Shaded Claws now grants extra attack damage when behind your target, on top of its previous debuff.
  • Wardencraft now allows you to duplicate Echo Shards using 7 Sculk and 1 Amethyst Shard.

New Additions

  • Added Shrieker Switch. You can now feed Sculk Shriekers Diamonds to toggle whether or not they can spawn Wardens.
  • Added Warding Titan. Wardens are now passive towards Sculk Moles.

IMPORTANT NOTE

  • The Sonic Boom damage type now ignores invulnerability frames, so that Chasm Cough works better. (This was the best solution i could come up with without turning this into a full on mod, so sorry if you end up against like 3 wardens and aren't using this origin).
1.0.0Релиз1.20.1 · 17 апреля 2025 г.

Initial Release

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