
Whether you died and were revived by the sculk or are merely a construct of its will, you are innately attuned to the Deep Dark.
The Deepspawn are a sculk-inspired origin that gain buffs in their home turf, but are left exposed if they venture out without a plan.
Origins or Origins (Forge) is needed to use this datapack.
Impact: HIGH
Powers
Powers:
🟢 Positive:
- Deep Dark Inhabitant: You spawn in the closest Ancient City to [0,0].
- Quiet: Noises you make can't be detected by sculk sensors or wardens.
- Meld: You can phase into sculk-family blocks and climb sculk veins. While within the sculk, you gain Strength and Speed over time.
- Fire Immunity: You are immune to all types of fire damage and can't be set on fire.
- Attuned Hearing: While crouched, you can see entities within 12 blocks of you through walls. While standing on or inside of sculk, this range is doubled to 24 blocks. Players sneaking, on wool, or on carpets cannot be tracked.
- Echo Charge: By using an echo shard on a sculk shrieker, you can change whether it can spawn wardens or not.
- Subdivide (active ability): You can consume 10 levels and some of your vitality to create a sculk catalyst.
- Colonize (active ability; 2.0 onwards): You can cause any sculk catalyst you're standing on to spread sculk at the cost of experience. You need a seed block of sculk or sculk veins to start the process. Tooltip is currently broken on 1.20, I'll probably fix it with 2.1. You need to have at least 5 levels to spread sculk!
🟡 Neutral:
- Soul Eater: You can't eat. Instead, experience orbs refill your hunger.
🔴 Negative:
- Reincorporate: You get Regeneration II and Resistance I when within 8 blocks of a sculk catalyst. Outside of potions, this is your only way to regenerate HP.
- Depthborn: You can see slightly better in the dark, however the sun (or bright light in 2.0 onward) overwhelms your senses, leaving you weakened and unable to see very far in it's presence. (I recommend turning off darkness pulsing in accessibility settings.)
Powers are rated on how positively/negatively they effect gameplay, not how positive or negative the ability looks at first glance. For example, ancient city respawn is often listed in the neutral or negative category, but it actually provides a huge early game headstart for this origin especially, so it's considered a positive.
Feel free to dm me on Discord (@alwaysalty_) or Twitter (@Alwaysalty) if you want me to add or fix anything (compatibility with other mods, versions with changed features, etc).
Special thanks to the Sculkling, Sculked Magpie, and Sculk Mole origins, as they were my main inspiration for making my own sculk origin.
As spawning in an ancient city without being able to trigger sculk shriekers kind of trivializes the early game, you might want to be careful including this origin in more vanilla servers. Feel free to include this mod in any of your modpacks, you don't have to ask!
Ченджлог
2.0+modРелиз1.21, 1.21.1 · 1 июля 2026 г.
Sorry this took so long! I got quite burnt out after debugging for weeks and it still not working, so I ended up putting the project on pause for a while. That being said, I finally got it working, and I'm even working on 2.1 now that I have a little more experience playing on a couple different Origins servers! Happy sculking!
2.0Релиз1.21, 1.21.1 · 1 июля 2026 г.
Sorry this took so long! I got quite burnt out after debugging for weeks and it still not working, so I ended up putting the project on pause for a while. That being said, I finally got it working, and I'm even working on 2.1 now that I have a little more experience playing on a couple different Origins servers! Happy sculking!
1.0.0Альфа1.20.3, 1.20.4 · 22 марта 2026 г.
Attuned Hearing now works like a sculk sensor! This a fork of version 2.0, and only available for 1.20.4 as 1.20.1 doesn't have the entity_set feature I used to make entities glow. I couldn't get the in_block condition to work for the ability, so it's a flat 16 block radius. It's also a bit buggy and inconsistent and I'm not sure how to fix that. I might rework the power entirely and just make it an alternate version at some point. For now, this is all I've got until I've finished 2.0 for 1.21. As for the status of 2.0 for 1.21, I've been having some trouble, and it likely won't be out for a while, as I've gotten a bit tired of working on it and will be taking a little break. Hope you enjoy what I have in the meantime!
2.0+modРелиз1.20, 1.20.1 · 21 марта 2026 г.
Added new power, Colonize: You can cause any sculk catalyst you're standing on to spread sculk at the cost of experience. Active ability, use it with your secondary key. Adjusted how Depthborn works, now instead of checking if you're in the sunlight, it checks if the brightness at your eyes is high enough. This means that you are now also blinded if you are in the same block as a light level 15 light source (lava, lanterns), so those soul torches might be more useful than before... With Colonize and Echo Charge together, you can now create your own fully functional deep dark biome with nothing but an EXP farm and some echo shards. Have fun! 1.21 support coming whenever I can get the new features to work there.
2.0Релиз1.20, 1.20.1 · 21 марта 2026 г.
Added new power, Colonize: You can cause any sculk catalyst you're standing on to spread sculk at the cost of experience. Active ability, use it with your secondary key. Adjusted how Depthborn works, now instead of checking if you're in the sunlight, it checks if the brightness at your eyes is high enough. This means that you are now also blinded if you are in the same block as a light level 15 light source (lava, lanterns), so those soul torches might be more useful than before... With Colonize and Echo Charge together, you can now create your own fully functional deep dark biome with nothing but an EXP farm and some echo shards. Have fun! 1.21 support coming whenever I can get the new features to work there.
1.2.0Релиз1.20, 1.20.1 · 20 марта 2026 г.
for this specific version, the phasing particles just don't work at all. idk why, everything else works just fine. i'm not gonna fix it until i've gotten the newest version where i want it, so until then, you're gonna have to play 1.1.0 if you care about the particles, sorry!
1.2.0Релиз1.21, 1.21.1 · 19 марта 2026 г.
1.21.0 and 1.21.1 support! Also changed how a couple features worked; notably, you can now see your phasing particle trail in first-person and your vision while phased has been reduced to 8 blocks (was 12). Versions a bit messy at the moment, seems like I forgot to make a backup of the 1.20 version...
1.1.0Релиз1.20, 1.20.1 · 18 марта 2026 г.
Mod version release.
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