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Origins + Create: Automaton
Origins Datapack that adds the Automaton, based on the Create mod.
- Загрузки
- 9K
- Подписчики
- 16
- Обновлён
- 15 марта 2026 г.
- Лицензия
- MIT
Опубликован 25 мая 2025 г.
/!\ THIS DATAPACK IS ALSO A RESOURCE PACK. PUT IT IN YOUR RESOURCE PACK ASWELL /!\
The Automaton is based on different Create components. Initially has no abilities, but you get to choose three different abilities based on the three different ages in Create (Andesite, Copper, Brass) plus an extra passive (Extra Doodads)
Base Passives
Stress
- You have a stress bar, each ability will use some amount of stress so don't overuse yourself. If you do manage to overstress yourself you will no longer be able to use any abilities and will move slower until you are de-stressed.
- Stress meter ranges from 0 - 1000
- There are a few ways to gain stress
- Using your abilities
- Taking Damage
Iron Clad
- You have increased max health (+5 hearts)
- You have increased base armor (+2 armor)
Heavy Machinery
- You cannot jump
- You are 30% slower
- Can walk up 1.2-block high
Auto Repair
- This gives a way for the user to "repair" themselves as natural regeneration is disabled. This passive was heavily inspired by Bastion from Overwatch
- Stand still for 5 seconds to activate Auto Repair. While active, a yellow ring will be shown around you while you repair yourself
- The speed at which you are repaired heavily depends on your hunger. The following shows the rate of repair depending on the amount of hunger you have
- Minimum Healing:
+1 HP/4 Secondswhen>= 5 Hunger Shanks - Medium Healing:
+1 HP/2.5 Secondswhen>= 10 Hunger Shanks - Maximum Healing:
+1 HP/1 Secondwhen>= 15 Hunger Shanks
- Minimum Healing:
Machine Like (Hidden)
- This passive aims to make the player feel less "organic" and more mechanical
- Insomnia is disabled for the user, meaning phantoms will never spawn for you. You can still sleep to skip the night
- Natural regeneration is disables as it felt too "organic" as machines cannot heal like people can. This means that huner and saturation no longer heals you
- Due to the changes in health and hunger/saturation, this origin will now be immune to the following:
- Regeneration
- Instant Health
- Instant Damage
- Wither
- Poison
- Health Boost
- Hunger
- Saturation
- Nausea
- Water Breathing
- Different hurt and death sounds
Fuel (Hidden)
- You can now eat coal, charcoal, and burnable logs as food
- Gives 5 hunger shanks and 6 saturation
- You can still eat regular food
Andesite Age - Primary Ability
Andesite Casing
- Adds no abilities, does nothing
Hand Crank
- De-Stress: Manually de-stress yourself instead of just waiting.
- De-stresses for 8 stress/0.5 seconds while holding the primary ability key
- Friendly Help: Other players can right click you to crank you.
- Other players can right click you to de-stress you
- Uses the same cooldown as De-Stress
Toolbox
- Toolbox: You have access to a 3x3 inventory that you keep upon death.
- Open a 3x3 inventory space
- Items are kept upon death
- No Stress: The toolbox doesn't require any mechanical parts, thus you can use it while overstressed!
- Uses 0 stress
- Can use while overstressed
- Empty Space: The toolbox requires you to have some empty space, leaving you with a little less durability.
- -2 hp (-1 heart)
- -1 armor point
Wrench
- Manual Repair: Start repairing yourself overtime without the need of standing still.
- Hold your primary ability key to start healing yourself overtime
- 0.55 second windup
- Heal 1.5 hp/0.5 seconds
- Constant 50 stress + 30 stress/0.5 seconds
- No Auto Repair: You lose the Auto Repair ability.
- Removes the Auto Repair ability
Mechanical Press
- Recoiled Bonk: Charge your press and deal massive knockback!
- Hold your primary key to charge your press, letting go will knockback entities based on how charged it was.
- 0-49: 0 knockback | 0 stress
- 50-99: knock entities with a velocity of 0.5 | 50 stress
- 100-149: knock entities with a velocity of 1 | 100 stress
- 150-199: knock entities with a velocity of 1.5 | 150 stress
- 200-249: knock entities with a velocity of 2 | 200 stress
- 250-299: knock entities with a velocity of 2.5 | 250 stress
- 300-350: knock entities with a velocity of 3 | 300 stress
- Charge at a rate of
3 charge/tick
- Hold your primary key to charge your press, letting go will knockback entities based on how charged it was.
- Iron Press: Using your iron you deal extra damage.
- +20% damage
- Heavy Iron: An entire press is pretty heavy.
- -15% attack speed
Encased Fan
- Fan Boost: Boost yourself into the air
- Hold your primary key to fly into the air, while flying you have slow falling.
- Uses 3 stress/tick
- Light Feet: You feel much lighter and walk a little faster.
- +10% movement speed
- Floaty: The constant blowing of your fans make you a little lighter and easily thrown around.
- Increased knockback when hit
Mechanical Drill
- Driller: You have a drill, you can break almost any block and faster!
- Activate your drill using your primary key
- When active:
- Can break block with a hardness less than 4
- Increased break speed
- 20 stress/block broken
- Mining Efficiency: Pickaxes act as if they have Efficiency I & Fortune I.
- Description says it all
- Dull Bit: Drilling requires a lot of energy, thus you exhaust much faster
- Exhaust 2x faster
Weighted Ejector
- Ejection: Launch yourself in the direction you are facing with surprising force.
- Launches you a far distance where ever you are looking
- 150 stress/launch
- 15 second cooldown
- Soft Landing: Those ejectors are really springy and cushion your falls.
- Immune to fall damage
Copper Age - Secondary Ability
Copper Casing
- Adds no abilities, does nothing
Frogport
- Sticky Tongue
- Deploy a grapple that allows you to swing across large gaps, lower yourself down, or bring yourself up. It's fun and pretty intuitive to use. Credits to: finn_nerd for the original power.
- Grapple has a max length of 50 blocks.
- While grappled, you have slow falling.
- Press the ability button again to retract the grapple.
- Uses 70 Stress/Grapple deploy.
- Tension Fatigue
- If you keep retracting and deploying your grapple in quick succession, you will fatigue it and will need to wait a 50 second cooldown.
- To avoid the 50 second cooldown just don't spam the grapple.
Steam Engine
- De-Stress: Manually de-stress yourself instead of just waiting.
- De-stress 300 stress
- 50 second cooldown
- Stressful De-Stress: Destress 2x as fast when in the yellow (Stress Warning).
- Description says it all
Steam Whistle
- Wake up Call: Wake up and let out some steam! You attack faster, stronger, and harder!
- +100% attack speed
- +25% damage
- +50% knockback
- Lasts 15 seconds
- 45 second cooldown
- Uses 250 stress
- Battle Cry: For every kill you get during §6Wake up Call§r, add 2 seconds to the timer.
- Every time you get a kill while Steam Whistle's ability is active, add 2 seconds to the timer
- Steam sound after every kill
- 5 tick coodldown between kills
- Vulnerable: Iron Clad's effects are halved
- Description says it all
Valve
- Depressurize: Naturally de-stress faster but at the cost being slower.
- Toggle a valve, when open:
- Naturally de-stressed 2x faster
- 15% slower
- When closed:
- Nothing
- Toggle a valve, when open:
Diving Helmet
- Water Proof: you can breathe and see underwater perfectly fine, aswell as swim a little faster.
- Can breathe infinitely underwater
- See perfectly underwater
- Swim a little faster
- Constant 80 stress used
- Heavy Equipment: The equipment you need to be waterproof makes you incredibly heavy when on land.
- While on land you are 25% slower
Fluid Tank
- Be able to hold up to 4 buckets of water and lava. Drink buckets to store them
- Constant 90 stress used
- You may take out water and lava using their respective buttons while holding a bucket.
Secondary Ability-> waterLoad Hotbar Activator-> lava- 60 stress/bucket
- If you are not holding a bucket or bottle when you press your secondary ability key
- Use 10 mB from both lava and water tanks
- Create cobblestone in your inventory
- 2 stress/cobblestone
- 1 second wind-up + 2 tick cooldown between cobblestone generation
Brass Age - Tertiary Ability [Save Hotbar Activator]
Brass Casing
- Adds no abilities, does nothing
Rotational Speed Controller
- Speed Control: Boost your speed at the cost of tons of stress.
- Hold your tertiary ability key to increase speed
- +50% speed
- 3 stress/tick
- Torque Jump: While sped up you can jump!
- You can jump while sped up
- Torque Shock: While sped up, if you are hurt your speed controller overstressed and needs to cool-off.
- If you are hurt while sped up, you gain 15 stress and have 5 second cooldown before you can use the ability again
Mechanical Crafter
- Crafting Table: You have access to a built-in crafting table anytime, anywhere!
- Open up a crafting menu anytime using your tertiary ability.
- 30 stress everytime you open the menu
Mechanical Arm
- Extended Reach: Your arm allows you to reach much farther than any regular human could.
- Increase Reach by +50%
- Constant 150 stress used
- Unwieldy: The way your hand is formed provides no way of holding a shield upright.
- You cannot use shields
Display Link
- Mechanical Sight: You are able to view information about Create contraptions without the use of Goggles.
- Description says it all
- Constant 100 stress used
- Nightvision Goggled: Your eyes have been given nightvision cababilities.
- You have permanent nightvision
Potato Cannon
- Potato Cannon: Shoot an infinite amount of potatoes... where do they come from?
- Allows you to shoot an infinite amount of potatoes
- 50 stress/shot
- 15 tick cooldown
- Potatoes break upon hitting the ground or an entity
- Speed of 2.5
- Divergence of 0
- Mmmm... Potato...: You only want potatos, no other fuel will suffice.
- You can only eat potatoes, not even fuels like coal or logs
- Potatoes are buffed with +5 hunger shanks
- Potatoes are buffed with +0.2 saturation
Blaze Bruner
- Super Smelter: Instantly smelt items in your main hand.
- Instantly smelt items in your main hand
- Stress gained is dependent on how much of an item you hold. A maximum of
256 stresscan be gained from a 64 stack smelt4 stress/item smelted
- 5 tick cooldown
- Fire Resistant: You are built with high-heat resistant metal. Fire cannot hurt you.
- You are immune to fire damage (not lava)
- Doused: The blaze in you doesn't like water much and gets doused.
- When in water take damage
- 2 hp/second when on a difficulty above Sasy
- 1 hp/second when on Easy difficulty
- Super Smelter gets disabled in water
- When in water take damage
Extra Doodads [Passive abilities]
Cover
- Does nothing
Cardboard Box
- Spawn in with a cardboard tube. When you crouch you go invisible!
Stressometer
- Displays your stress as a numeric value instead of a bar
Speedometer
- Displays your speed as a numeric value measured in m/s
Seat
- Allows other players to ride you
Cuckoo Clock
- Displays the in game time as a readable format
- Use the
Highlight Players (Spectators)key to switch between 12-hour and 24-hour formats
Flywheel
- Increases rate of stress loss when overstressed
- -1 stress/5 ticks -> -2 stress/5 ticks
Train Casing
- Decreases amount of stress gained when damaged
- (damage * 7 + 20) Stress/Hit -> (damage * 5 + 20) Stress/Hit
Super Glue
- Allows players to climb walls, shift to stick
Item Vault
- Allows you to keep items after death
- Does not keep armor worn or anything in your off-hand, those will still drop as normal
Clutch
- A form of revival, the clutch allows a player to take lethal damage once
- When you take lethal damage for the first time, you will survive with 2 hearts and all effects cleared
- If you take lethal damage a second time, you will die like normal
- If you overstress while having the clutch, you're stress will be set to 400 and 10 hunger shanks + 20 saturation will be taken
- 45 minute cooldown, but also refreshed upon death
Ченджлог
1.1.1+modРелиз1.20, 1.20.1 · 15 марта 2026 г.
This little update brings some changes to Stress gain and loss, giving you more opertunities to actually use your abilities, and less time stuck in one place with a loud beeping noise in your ear.
General
- All loaded function have been combined into one load.mcfunction
- Removed
Apuglias a dependency and now usingOvergrown: Sync - Untested for forge, but should work when using Sinytra Connector
Base Passives
- Stress-o-Meter
- Made to use less
action_over_timepower types. - You no longer gain stress when under 5 hearts.
- Stress gained when damaged has changed, now being proportional to the amount of damage you take.
75 Stress/Hit->(damage * 7 + 20) Stress/Hit - When in the yellow or red, you can no longer sprint.
- Overstress decrease speed has increased.
-1 Stress/5 Ticks->-2 Stress/7 Ticks - Stress Warning title is now a subtitle.
- Made to use less
- Self-Repair
- This ability had a small re-vamp to make it feel more forgiving, and less laggy. Healing comes in three different levels depending on your hunger bar. These levels do stack with each other.
- Minimum Healing:
+1 HP/4 Secondswhen>= 5 Hunger Shanks - Medium Healing:
+1 HP/2.5 Secondswhen>= 10 Hunger Shanks - Maximum Healing:
+1 HP/1 Secondwhen>= 15 Hunger Shanks
- Minimum Healing:
- This ability had a small re-vamp to make it feel more forgiving, and less laggy. Healing comes in three different levels depending on your hunger bar. These levels do stack with each other.
Andesite Age
- Hand Crank
- De-Stress
- Increased rate of de-stressing.
-7 Stress/0.5 Seconds->-8 Stress/0.5 Seconds
- Increased rate of de-stressing.
- De-Stress
- Mechanical Drill
- Driller
- Decrease stress usage when toggled.
20 Stress/Block Broken->15 Stress/Block Broken - Increased block break speed when toggled.
+0.09 Break Speed->+0.15 Break Speed
- Decrease stress usage when toggled.
- Mining Efficiency
- Now also grants an extra level of Fortune on pickaxes.
- Driller
- Weighted Ejector
- Ejection
- Decreased stress usage.
200 Stress/Use->150 Stress/Use
- Decreased stress usage.
- Ejection
- Mechanical Fan
- Fan Boost
- Decreased stress usage.
5 Stress/Tick->3 Stress/Tick
- Decreased stress usage.
- Fan Boost
Copper Age
- NEW: Frogport
- Sticky Tongue
- Deploy a grapple that allows you to swing across large gaps, lower yourself down, or bring yourself up. It's fun and pretty intuitive to use. Credits to: finn_nerd for the original power.
- Grapple has a max length of 50 blocks.
- While grappled, you have slow falling.
- Press the ability button again to retract the grapple.
- Uses 70 Stress/Grapple deploy.
- Tension Fatigue
- If you keep retracting and deploying your grapple in quick succession, you will fatigue it and will need to wait a 50 second cooldown.
- To avoid the 50 second cooldown just don't spam the grapple.
- Sticky Tongue
- Steam Engine
- De-Stress
- Increased cooldown
400 Ticks->1000 Ticks
- Increased cooldown
- De-Stress
- Diving Helmet
- Water Proof
- Decreased constant stress.
Constant 120 Stress->Constant 80 Stress
- Decreased constant stress.
- Water Proof
- Fluid Tank
- Internal Tanks
- Decreased constant stress.
Constant 100 Stress->Constant 90 Stress
- Decreased constant stress.
- Pour Liquid
- Decreased stress usage.
120 Stress/Bucket->60 Stress/Bucket
- Decreased stress usage.
- Cobble Mixture
- Added a 1 second wind-up to stop you from accidentally making cobblestone and wasting water and lava in the process.
- Internal Tanks
- Copper Valve
- Impact level decreased.
Impact 2->Impact 1
- Impact level decreased.
Brass Age
- Mechanical Arm
- Extended Reach
- Decrease constant stress.
Constant 200 Stress->Constant 150 Stress
- Decrease constant stress.
- Crafting Table
- Decreased stress when opening the crafting table.
80 Stress/Use->30 Stress/Use
- Decreased stress when opening the crafting table.
- Display Link
- Decrease constant stress.
Constant 150 Stress->Constant 100 Stress
- Decrease constant stress.
- Extended Reach
Extra Doodads
- NEW: Cardboard Box
- You can crouch at anytime to activate camouflage and go invisible instantly!
- You spawn in with a cardboard tube.
- Super Glue
- Fixed a glitch that allowed you to climb air.
- You can now crouch to stay on a wall.
- Speedometer
- Fixed a glitch where your speed would just not show at all.
- Flywheel
- The speed at which you de-stress while overstress has increased.
-1 Stress/4 Ticks->-2 Stress/5 Ticks
- The speed at which you de-stress while overstress has increased.
- Train Casing
- Train casing decreases the amount of stress you gain every hit, it has changed to fit the new way stress/hit is calculate.
50 Stress/Hit->(damage * 5 + 20) Stress/Hit
- Train casing decreases the amount of stress you gain every hit, it has changed to fit the new way stress/hit is calculate.
1.1.1Релиз1.20, 1.20.1 · 15 марта 2026 г.
This little update brings some changes to Stress gain and loss, giving you more opertunities to actually use your abilities, and less time stuck in one place with a loud beeping noise in your ear.
General
- All loaded function have been combined into one load.mcfunction
- Removed
Apuglias a dependency and now usingOvergrown: Sync - Untested for forge, but should work when using Sinytra Connector
Base Passives
- Stress-o-Meter
- Made to use less
action_over_timepower types. - You no longer gain stress when under 5 hearts.
- Stress gained when damaged has changed, now being proportional to the amount of damage you take.
75 Stress/Hit->(damage * 7 + 20) Stress/Hit - When in the yellow or red, you can no longer sprint.
- Overstress decrease speed has increased.
-1 Stress/5 Ticks->-2 Stress/7 Ticks - Stress Warning title is now a subtitle.
- Made to use less
- Self-Repair
- This ability had a small re-vamp to make it feel more forgiving, and less laggy. Healing comes in three different levels depending on your hunger bar. These levels do stack with each other.
- Minimum Healing:
+1 HP/4 Secondswhen>= 5 Hunger Shanks - Medium Healing:
+1 HP/2.5 Secondswhen>= 10 Hunger Shanks - Maximum Healing:
+1 HP/1 Secondwhen>= 15 Hunger Shanks
- Minimum Healing:
- This ability had a small re-vamp to make it feel more forgiving, and less laggy. Healing comes in three different levels depending on your hunger bar. These levels do stack with each other.
Andesite Age
- Hand Crank
- De-Stress
- Increased rate of de-stressing.
-7 Stress/0.5 Seconds->-8 Stress/0.5 Seconds
- Increased rate of de-stressing.
- De-Stress
- Mechanical Drill
- Driller
- Decrease stress usage when toggled.
20 Stress/Block Broken->15 Stress/Block Broken - Increased block break speed when toggled.
+0.09 Break Speed->+0.15 Break Speed
- Decrease stress usage when toggled.
- Mining Efficiency
- Now also grants an extra level of Fortune on pickaxes.
- Driller
- Weighted Ejector
- Ejection
- Decreased stress usage.
200 Stress/Use->150 Stress/Use
- Decreased stress usage.
- Ejection
- Mechanical Fan
- Fan Boost
- Decreased stress usage.
5 Stress/Tick->3 Stress/Tick
- Decreased stress usage.
- Fan Boost
Copper Age
- NEW: Frogport
- Sticky Tongue
- Deploy a grapple that allows you to swing across large gaps, lower yourself down, or bring yourself up. It's fun and pretty intuitive to use. Credits to: finn_nerd for the original power.
- Grapple has a max length of 50 blocks.
- While grappled, you have slow falling.
- Press the ability button again to retract the grapple.
- Uses 70 Stress/Grapple deploy.
- Tension Fatigue
- If you keep retracting and deploying your grapple in quick succession, you will fatigue it and will need to wait a 50 second cooldown.
- To avoid the 50 second cooldown just don't spam the grapple.
- Sticky Tongue
- Steam Engine
- De-Stress
- Increased cooldown
400 Ticks->1000 Ticks
- Increased cooldown
- De-Stress
- Diving Helmet
- Water Proof
- Decreased constant stress.
Constant 120 Stress->Constant 80 Stress
- Decreased constant stress.
- Water Proof
- Fluid Tank
- Internal Tanks
- Decreased constant stress.
Constant 100 Stress->Constant 90 Stress
- Decreased constant stress.
- Pour Liquid
- Decreased stress usage.
120 Stress/Bucket->60 Stress/Bucket
- Decreased stress usage.
- Cobble Mixture
- Added a 1 second wind-up to stop you from accidentally making cobblestone and wasting water and lava in the process.
- Internal Tanks
- Copper Valve
- Impact level decreased.
Impact 2->Impact 1
- Impact level decreased.
Brass Age
- Mechanical Arm
- Extended Reach
- Decrease constant stress.
Constant 200 Stress->Constant 150 Stress
- Decrease constant stress.
- Crafting Table
- Decreased stress when opening the crafting table.
80 Stress/Use->30 Stress/Use
- Decreased stress when opening the crafting table.
- Display Link
- Decrease constant stress.
Constant 150 Stress->Constant 100 Stress
- Decrease constant stress.
- Extended Reach
Extra Doodads
- NEW: Cardboard Box
- You can crouch at anytime to activate camouflage and go invisible instantly!
- You spawn in with a cardboard tube.
- Super Glue
- Fixed a glitch that allowed you to climb air.
- You can now crouch to stay on a wall.
- Speedometer
- Fixed a glitch where your speed would just not show at all.
- Flywheel
- The speed at which you de-stress while overstress has increased.
-1 Stress/4 Ticks->-2 Stress/5 Ticks
- The speed at which you de-stress while overstress has increased.
- Train Casing
- Train casing decreases the amount of stress you gain every hit, it has changed to fit the new way stress/hit is calculate.
50 Stress/Hit->(damage * 5 + 20) Stress/Hit
- Train casing decreases the amount of stress you gain every hit, it has changed to fit the new way stress/hit is calculate.
1.1.0+modРелиз1.20.1 · 19 октября 2025 г.
Finally, the 1.1.0 update.
The Ups and Downs update!
Almost every ability from each age has been given passive(s) to make choosing your abilities more interesting and to allow you to find your perfect combination.
Abilties will now have a positive and negative passive (some abilties only have one, some have no passives.)
General
- The stress cost for all abilities should now be more consistent when looking it through the origins menu
- Changed some of the wording on some abilities
- Resource Pack
- Resource bars have been fixed to not have any more stray transparent pixels
- The resource bars for the lava and water tanks have had a small overhaul to make it look more like Fluid Tanks
- You will have to update this datapack in the resource pack folder aswell
Base Passives
- Stress-o-Meter
- Changed the pitch for warning stress and overstress to be more distinct
- Self Repair
- Renamed to Auto Repair
- Fuel
- You can now eat burnable logs
- Increases hunger points given from
3 shanks->5 shanks
- Machine Like
- Added immunities to Instant Damage, Nausea, and Water Breathing
- Added new hurt and death sounds
Andesite Age
- NEW: Wrench
- Manual Repair
- Hold your primary ability key to start healing yourself overtime
- 0.55 second windup
- Heal 1.5 hp/0.5 seconds
- Constant 50 stress + 30 stress/0.5 seconds
- No Auto Repair
- Removes the Auto Repair ability
- Manual Repair
- Hand Crank
- NEW: Friendly Help
- Other players can right click you to de-stress you
- Uses the same cooldown as the main ability
- NEW: Friendly Help
- Toolbox
- Since the toolbox can be used while overstressed, this has been made into its own passive called No Stress
- NEW: Empty Space
- Decrease max hp by 2
- Decrease armor points by 1
- Mechanical Press
- Increased windup speed from
5 charge/3 ticks->3 charge/tick - Iron Press
- Changed how the damage modifier is calculated
- NEW: Heavy Iron
- You are 15% slower
- Increased windup speed from
- Encased Fan
- Light Feet
- Decreased speed increase from
+15%->+10%
- Decreased speed increase from
- NEW: Floaty
- You take a lot more knockback
- Light Feet
- Mechanical Drill
- Increased maximum hardness value you can break from
< 3->< 4 - Increased block breaking speed from
+0.08->+0.09 - NEW: Mining Efficiency
- All pickaxes act as if they have efficiency I by default
- NEW: Dull Bit
- You exhaust 2x faster
- Increased maximum hardness value you can break from
Copper Age
- Steam Engine
- Increased amount de-stressed from
200 De-stressed->300 De-stressed - NEW: Stressful De-Stress
- While in the yellow, you naturally destress 2x faster
- Increased amount de-stressed from
- Diving Helmet
- NEW: Heavy Equipment
- While on land you are 25% slower
- NEW: Heavy Equipment
- Steam Whistle
- Cooldown bar has been changed to make more sense
- NEW: Battle Cry
- Every time you get a kill while Steam Whistle's ability is active, add 2 seconds to the timer
- Steam sound after every kill
- 5 tick coodldown between kills
- NEW: Vulnerable
- Iron Clad's effects are halved
Brass Age
- Display Link
- NEW: Nightvision Goggles
- You have permanent nightvision
- NEW: Nightvision Goggles
- Mechanical Arms
- NEW: Unwieldy
- You are unable to use shields
- NEW: Unwieldy
- Rotational Speed Controller
- Increased speed gained from
+30%->+50% - Decreased stress usage from
10 stress/3 ticks->3 stress/tick - NEW: Torque Jump
- You can jump while sped up
- NEW: Torque Shock
- If you are hurt while sped up, you gain 15 stress and have 5 second cooldown before you can use the ability again
- Increased speed gained from
- Potato Cannon
- Decreased stress used from
65 stress/shot->50 stress/shot - NEW: Mmmm... Potato...
- You can only eat potatoes, not even fuels like coal or logs
- Potatoes are buffed with +5 hunger shanks
- Potatoes are buffes with +0.2 saturation
- Decreased stress used from
- Blaze Burner
- NEW: Fire Resistant
- You are immune to fire, but not lava
- NEW: Doused
- You take damage in water
- 2 damage every second (non-Easy difficulty)
- 1 damage every second (Easy difficulty
- You do not take damage from rain
- NEW: Fire Resistant
Extra Doodads
- NEW: Speedometer
- You are able to see your speed in a readable format
- Credit to SilicatYT, NOPEName (Square Root Calculator)
1.1.0Релиз1.20.1 · 19 октября 2025 г.
Finally, the 1.1.0 update.
The Ups and Downs update!
Almost every ability from each age has been given passive(s) to make choosing your abilities more interesting and to allow you to find your perfect combination.
Abilties will now have a positive and negative passive (some abilties only have one, some have no passives.)
General
- The stress cost for all abilities should now be more consistent when looking it through the origins menu
- Changed some of the wording on some abilities
- Resource Pack
- Resource bars have been fixed to not have any more stray transparent pixels
- The resource bars for the lava and water tanks have had a small overhaul to make it look more like Fluid Tanks
- You will have to update this datapack in the resource pack folder aswell
Base Passives
- Stress-o-Meter
- Changed the pitch for warning stress and overstress to be more distinct
- Self Repair
- Renamed to Auto Repair
- Fuel
- You can now eat burnable logs
- Increases hunger points given from
3 shanks->5 shanks
- Machine Like
- Added immunities to Instant Damage, Nausea, and Water Breathing
- Added new hurt and death sounds
Andesite Age
- NEW: Wrench
- Manual Repair
- Hold your primary ability key to start healing yourself overtime
- 0.55 second windup
- Heal 1.5 hp/0.5 seconds
- Constant 50 stress + 30 stress/0.5 seconds
- No Auto Repair
- Removes the Auto Repair ability
- Manual Repair
- Hand Crank
- NEW: Friendly Help
- Other players can right click you to de-stress you
- Uses the same cooldown as the main ability
- NEW: Friendly Help
- Toolbox
- Since the toolbox can be used while overstressed, this has been made into its own passive called No Stress
- NEW: Empty Space
- Decrease max hp by 2
- Decrease armor points by 1
- Mechanical Press
- Increased windup speed from
5 charge/3 ticks->3 charge/tick - Iron Press
- Changed how the damage modifier is calculated
- NEW: Heavy Iron
- You are 15% slower
- Increased windup speed from
- Encased Fan
- Light Feet
- Decreased speed increase from
+15%->+10%
- Decreased speed increase from
- NEW: Floaty
- You take a lot more knockback
- Light Feet
- Mechanical Drill
- Increased maximum hardness value you can break from
< 3->< 4 - Increased block breaking speed from
+0.08->+0.09 - NEW: Mining Efficiency
- All pickaxes act as if they have efficiency I by default
- NEW: Dull Bit
- You exhaust 2x faster
- Increased maximum hardness value you can break from
Copper Age
- Steam Engine
- Increased amount de-stressed from
200 De-stressed->300 De-stressed - NEW: Stressful De-Stress
- While in the yellow, you naturally destress 2x faster
- Increased amount de-stressed from
- Diving Helmet
- NEW: Heavy Equipment
- While on land you are 25% slower
- NEW: Heavy Equipment
- Steam Whistle
- Cooldown bar has been changed to make more sense
- NEW: Battle Cry
- Every time you get a kill while Steam Whistle's ability is active, add 2 seconds to the timer
- Steam sound after every kill
- 5 tick coodldown between kills
- NEW: Vulnerable
- Iron Clad's effects are halved
Brass Age
- Display Link
- NEW: Nightvision Goggles
- You have permanent nightvision
- NEW: Nightvision Goggles
- Mechanical Arms
- NEW: Unwieldy
- You are unable to use shields
- NEW: Unwieldy
- Rotational Speed Controller
- Increased speed gained from
+30%->+50% - Decreased stress usage from
10 stress/3 ticks->3 stress/tick - NEW: Torque Jump
- You can jump while sped up
- NEW: Torque Shock
- If you are hurt while sped up, you gain 15 stress and have 5 second cooldown before you can use the ability again
- Increased speed gained from
- Potato Cannon
- Decreased stress used from
65 stress/shot->50 stress/shot - NEW: Mmmm... Potato...
- You can only eat potatoes, not even fuels like coal or logs
- Potatoes are buffed with +5 hunger shanks
- Potatoes are buffes with +0.2 saturation
- Decreased stress used from
- Blaze Burner
- NEW: Fire Resistant
- You are immune to fire, but not lava
- NEW: Doused
- You take damage in water
- 2 damage every second (non-Easy difficulty)
- 1 damage every second (Easy difficulty
- You do not take damage from rain
- NEW: Fire Resistant
Extra Doodads
- NEW: Speedometer
- You are able to see your speed in a readable format
- Credit to SilicatYT, NOPEName (Square Root Calculator)
1.0.11+modРелиз1.20.1 · 6 сентября 2025 г.
Base Passives
- Heavy Machinery
- Previously you could walk up 1 block, but the moment the elevation was even a pixel higher, you couldn't walk up the block anymore. You can now walk up a little higher than 1 block
- Step height changed from
1->1.2
Copper Age
- Fluid Tank
- Fixed so you can no longer create cobblestone while overstressed
- Fixed so you can no longer pour liquids while overstressed
- Reduced cooldown between cobblestone generation from
5 ticks->2 ticks - You can now drink water/lava buckets even while at full fluid capacity. This will not add any fluids to the tanks.
Brass Age
- Blaze Burner
- Added a 5 tick cooldown between each stack smelted
Extra Doodads
- Super Glue
- You can now shift to stay stuck to a wall
- Clutch
- The clutch sounded quite OP during development, but in play testing it is pretty lackluster, especially if you want to play in hardcore. On top of that, you would normally overstress before you ever die. The clutch has been slightly reworked to make it a little more powerful
- The clutch now has a 45 minute cooldown, but still regenerates upon death
- If you overstress, you will use your clutch. The clutch will set your stress to 400, and take away 10 hunger shanks and 20 saturation
Future Plans
I have personally enjoyed making this origin, and don't plan to stop anytime soon. So, I will give a small hint for the next update (which will be 1.1.0), there will be a lot of ups and downs
1.0.11Релиз1.20.1 · 6 сентября 2025 г.
Base Passives
- Heavy Machinery
- Previously you could walk up 1 block, but the moment the elevation was even a pixel higher, you couldn't walk up the block anymore. You can now walk up a little higher than 1 block
- Step height changed from
1->1.2
Copper Age
- Fluid Tank
- Fixed so you can no longer create cobblestone while overstressed
- Fixed so you can no longer pour liquids while overstressed
- Reduced cooldown between cobblestone generation from
5 ticks->2 ticks - You can now drink water/lava buckets even while at full fluid capacity. This will not add any fluids to the tanks.
Brass Age
- Blaze Burner
- Added a 5 tick cooldown between each stack smelted
Extra Doodads
- Super Glue
- You can now shift to stay stuck to a wall
- Clutch
- The clutch sounded quite OP during development, but in play testing it is pretty lackluster, especially if you want to play in hardcore. On top of that, you would normally overstress before you ever die. The clutch has been slightly reworked to make it a little more powerful
- The clutch now has a 45 minute cooldown, but still regenerates upon death
- If you overstress, you will use your clutch. The clutch will set your stress to 400, and take away 10 hunger shanks and 20 saturation
Future Plans
I have personally enjoyed making this origin, and don't plan to stop anytime soon. So, I will give a small hint for the next update (which will be 1.1.0), there will be a lot of ups and downs
1.0.10+modРелиз1.20.1 · 15 июля 2025 г.
Base Passives
- Stress-o-Meter
- The way constant-stress is calculated for this Origin has been reworked as to allow for easier switching between abilities/powers (especially on Forge)
- This change was made to assist people who modify this origin for personal use. I will not be adding the ability to switch between abilities to this Origin.
- Constant-stress will now be calculated every tick for each person playing this Origin
- 4 new tags have been added to help with this change, the tags are as follows:
hasDisplay,hasReach,hasHelmet,hasTank.
1.0.10Релиз1.20.1 · 15 июля 2025 г.
Base Passives
- Stress-o-Meter
- The way constant-stress is calculated for this Origin has been reworked as to allow for easier switching between abilities/powers (especially on Forge)
- This change was made to assist people who modify this origin for personal use. I will not be adding the ability to switch between abilities to this Origin.
- Constant-stress will now be calculated every tick for each person playing this Origin
- 4 new tags have been added to help with this change, the tags are as follows:
hasDisplay,hasReach,hasHelmet,hasTank.
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